流亡獵人埃哈
人形
Einhar, Exilehunter
幽魂 | N |
---|---|
標籤 | 法術, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
400%
生命轉為護盾
33%
護甲
+33%
閃避
+33%
異常狀態臨界值
400%
抗性
40
40
40
25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.98 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
EinharFrey
Metadata
EinharSupporter
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
25,733
護甲
28,790
閃避
4,739
能量護盾
0
傷害
747
法術傷害
747
命中
0
攻擊間隔
1.98
經驗值
20,510
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeEinhar
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
用強大的攻擊擊倒敵人。
投射物穿透全部目標
25% 更多攻擊速度
不能閃避
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
25% 更多攻擊速度
不能閃避
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
MasterGrantBuffEinhar
冷卻時間: 40 秒
+300 秒基礎持續時間
EmptyActionEinharStartLifeAura
法術
施放時間: 1 秒
EinharGrenadeMortarSupporter
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.33 秒
冷卻時間: 5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
EinharGrenadeMortarSecondarySupporter
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
發射 8 個額外投射物
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
projectile swap from to locations [1]
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
projectile swap from to locations [1]
SpellNovaEinharGrenadeSupporter
法術, 可觸發
施放時間: 1 秒
造成 3655 至 5483 物理傷害
造成 25% 更多傷害
40% 物理傷害轉化至火焰傷害
ignores proximity shield [1]
is area damage [1]
造成 25% 更多傷害
40% 物理傷害轉化至火焰傷害
ignores proximity shield [1]
is area damage [1]
SpellNovaEinharGrenade2Supporter
法術, 可觸發
施放時間: 1 秒
造成 1828 至 2741 物理傷害
造成 25% 更多傷害
40% 物理傷害轉化至火焰傷害
ignores proximity shield [1]
is area damage [1]
造成 25% 更多傷害
40% 物理傷害轉化至火焰傷害
ignores proximity shield [1]
is area damage [1]
EinharMultishot
攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
冷卻時間: 5 秒
25% 更少攻擊速度
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EinharCurveProjectile1
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [150]
lunaris glaive angle [-25]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [150]
lunaris glaive angle [-25]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile2
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [50]
lunaris glaive angle [-20]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [50]
lunaris glaive angle [-20]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile3
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [100]
lunaris glaive angle [-15]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [100]
lunaris glaive angle [-15]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile4
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [450]
lunaris glaive acceleration y [60]
lunaris glaive angle [-10]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [450]
lunaris glaive acceleration y [60]
lunaris glaive angle [-10]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile5
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration y [-100]
lunaris glaive angle [-5]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration y [-100]
lunaris glaive angle [-5]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile6
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [-750]
lunaris glaive acceleration y [-50]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [-750]
lunaris glaive acceleration y [-50]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharSnipeSupporter
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
投射物穿透全部目標
造成 100% 更多傷害
33% 更多攻擊速度
不能閃避
base is projectile [1]
monster projectile variation [53]
skill visual scale +% [100]
造成 100% 更多傷害
33% 更多攻擊速度
不能閃避
base is projectile [1]
monster projectile variation [53]
skill visual scale +% [100]
SSMEinharSupporterSummonBeasts
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 5 秒
alternate minion [639]
number of monsters to summon [1]
summon specific monsters radius +% [80]
summoned monster rarity [2]
summoned monsters are minions [1]
number of monsters to summon [1]
summon specific monsters radius +% [80]
summoned monster rarity [2]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "EinharCaptureMonster" slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } Stats { npc_master_damage_+%_final_vs_capturable_monsters = -75 life_regeneration_rate_per_minute_% = 30 projectile_uses_contact_position = 1 untargetable_by_monster_ai = 1 } StateMachine { define_shared_state = "mission" define_shared_state = "first_mission_finished" } MinimapIcon { icon = "NPC" } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/bloodlord/monster_boil.epk );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/Master_pointlight_Red.epk );" } Preload { preload_misc_animated = "EinharGrenadeImpact" preload_misc_animated = "EinharGrenadeImpactSmall" preload_misc_animated = "EinharProjectileImpact" preload_misc_animated = "EinharTeleportEffect" preload_misc_animated = "EinharTeleportEffectOut" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Einhar/trailer/fire_harpoon_gun/fire_gun_no_portal.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/EPKs/rare_beasts/enraged.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/EPKs/rare_beasts/CaptureFail.ao" preload_buff = "einhar_life_aura" } Render { has_light = true } ProximityTrigger { condition = "players" radius = 50 on_triggered = "FaceNearestPlayer();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Masters/EinharSupporter"] = { name = "Einhar, Exilehunter", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.98, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEinhar", "SSMEinharSupporterSummonBeasts", "EinharCurveProjectile1", "EinharCurveProjectile2", "EinharCurveProjectile3", "EinharCurveProjectile4", "EinharCurveProjectile5", "EinharCurveProjectile6", "SpellNovaEinharGrenadeSupporter", "SpellNovaEinharGrenade2Supporter", "MasterGrantBuffEinhar", "EmptyActionEinharStartLifeAura", "EinharGrenadeMortarSupporter", "EinharGrenadeMortarSecondarySupporter", "EinharMultishot", "EinharSnipeSupporter", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEinhar"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_always_hit", "always_pierce", }, levels = { [1] = {3, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMEinharSupporterSummonBeasts"] = { name = "SSMEinharSupporterSummonBeasts", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monster_rarity", "summoned_monsters_are_minions", }, levels = { [1] = {1, 639, 80, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile1"] = { name = "EinharCurveProjectile1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -25, 150, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -25, 150, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile2"] = { name = "EinharCurveProjectile2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -20, 900, 50, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -20, 900, 50, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile3"] = { name = "EinharCurveProjectile3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -15, 750, 100, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -15, 750, 100, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile4"] = { name = "EinharCurveProjectile4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -10, 450, 60, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -10, 450, 60, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile5"] = { name = "EinharCurveProjectile5", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -5, -100, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -5, -100, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile6"] = { name = "EinharCurveProjectile6", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -750, -50, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -750, -50, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaEinharGrenadeSupporter"] = { name = "SpellNovaEinharGrenadeSupporter", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "ignores_proximity_shield", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 40, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaEinharGrenade2Supporter"] = { name = "SpellNovaEinharGrenade2Supporter", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "ignores_proximity_shield", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 40, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MasterGrantBuffEinhar"] = { name = "MasterGrantBuffEinhar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {300000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionEinharStartLifeAura"] = { name = "EmptyActionEinharStartLifeAura", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharGrenadeMortarSupporter"] = { name = "EinharGrenadeMortarSupporter", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "number_of_projectiles_override", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {5, 20, 1, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharGrenadeMortarSecondarySupporter"] = { name = "EinharGrenadeMortarSecondarySupporter", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_swap_from_to_locations", }, levels = { [1] = {6, 20, 8, 12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharMultishot"] = { name = "EinharMultishot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {40, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharSnipeSupporter"] = { name = "EinharSnipeSupporter", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_visual_scale_+%", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", "global_always_hit", }, levels = { [1] = {100, 53, 100, 33, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.