流亡獵人埃哈
人形
Einhar, Exilehunter
幽魂N
標籤法術, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood
生命
2000%
生命轉為護盾
5%
護甲值
+33%
閃避
+33%
異常狀態臨界值
2000%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.98 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
EinharFreySupporter
Metadata
EinharSupporter
等級
68
生命
122,234
護甲值
38,291
閃避值
6,303
能量護盾
6,127
傷害
747
法術傷害
747
命中
580
攻擊間隔
1.98
經驗值
20,510
召喚物生命
26,514
Minion Energy Shield
1,329
召喚物傷害
597
異常狀態臨界值
128,667
冰緩
407
感電
407
易碎
2,302
焦灼
407
殘喘
1,124
MeleeEinhar
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
用強大的攻擊擊倒敵人。
投射物穿透全部目標
25% 更多攻擊速度
不能閃避
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
MasterGrantBuffEinhar
冷卻時間: 40 秒
+300 秒基礎持續時間
EmptyActionEinharStartLifeAura
法術
施放時間: 1 秒
EinharGrenadeMortarSupporter
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.33 秒
冷卻時間: 5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
EinharGrenadeMortarSecondarySupporter
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
發射 8 個額外投射物
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
projectile swap from to locations [1]
SpellNovaEinharGrenadeSupporter
法術, 可觸發
施放時間: 1 秒
造成 25593838 物理傷害
造成25%更多傷害
40% 物理傷害轉化至火焰傷害
ignores proximity shield [1]
is area damage [1]
SpellNovaEinharGrenade2Supporter
法術, 可觸發
施放時間: 1 秒
造成 12791919 物理傷害
造成25%更多傷害
40% 物理傷害轉化至火焰傷害
ignores proximity shield [1]
is area damage [1]
EinharMultishot
攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
冷卻時間: 5 秒
25% 更少攻擊速度
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EinharCurveProjectile1
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成31.82%更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [150]
lunaris glaive angle [-25]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile2
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成31.82%更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [50]
lunaris glaive angle [-20]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile3
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成31.82%更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [100]
lunaris glaive angle [-15]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile4
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成31.82%更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [450]
lunaris glaive acceleration y [60]
lunaris glaive angle [-10]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile5
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成31.82%更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration y [-100]
lunaris glaive angle [-5]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile6
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成31.82%更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [-750]
lunaris glaive acceleration y [-50]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharSnipeSupporter
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
投射物穿透全部目標
造成100%更多傷害
33% 更多攻擊速度
不能閃避
base is projectile [1]
monster projectile variation [53]
skill visual scale +% [100]
SSMEinharSupporterSummonBeasts
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 5 秒
alternate minion [639]
number of monsters to summon [1]
summon specific monsters radius +% [80]
summoned monster rarity [2]
summoned monsters are minions [1]
EinharCurveProjectile1Supporter
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊傷害: 10%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成18.939393939394%更少傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [150]
lunaris glaive angle [-25]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile2Supporter
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊傷害: 10%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成18.939393939394%更少傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [50]
lunaris glaive angle [-20]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile3Supporter
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊傷害: 10%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成18.939393939394%更少傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [100]
lunaris glaive angle [-15]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile4Supporter
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊傷害: 10%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成18.939393939394%更少傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [450]
lunaris glaive acceleration y [60]
lunaris glaive angle [-10]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile5Supporter
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊傷害: 10%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成18.939393939394%更少傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration y [-100]
lunaris glaive angle [-5]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile6Supporter
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊傷害: 10%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成18.939393939394%更少傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [-750]
lunaris glaive acceleration y [-50]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
	
	basic_action = "EinharCaptureMonster"

	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Stats
{
	npc_master_damage_+%_final_vs_capturable_monsters = -75
	life_regeneration_rate_per_minute_% = 30
	projectile_uses_contact_position = 1
	untargetable_by_monster_ai = 1
}

StateMachine
{
	define_shared_state = "mission"
	define_shared_state = "first_mission_finished"
}

MinimapIcon
{
	icon = "NPC"
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/bloodlord/monster_boil.epk );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/Master_pointlight_Red.epk );"
}

Preload
{
	preload_misc_animated = "EinharGrenadeImpact"
	preload_misc_animated = "EinharGrenadeImpactSmall"
	preload_misc_animated = "EinharProjectileImpact"
	preload_misc_animated = "EinharTeleportEffect"
	preload_misc_animated = "EinharTeleportEffectOut"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Einhar/trailer/fire_harpoon_gun/fire_gun_no_portal.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/EPKs/rare_beasts/enraged.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/EPKs/rare_beasts/CaptureFail.ao"
	preload_buff = "einhar_life_aura"
}

Render
{
	has_light = true
}

ProximityTrigger
{
	condition = "players"
	radius = 50
	on_triggered = "FaceNearestPlayer();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Masters/EinharSupporter"] = {
    name = "Einhar, Exilehunter",
    life = 20,
    energyShield = 0.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.98,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeEinhar",
        "SSMEinharSupporterSummonBeasts",
        "EinharCurveProjectile1",
        "EinharCurveProjectile2",
        "EinharCurveProjectile3",
        "EinharCurveProjectile4",
        "EinharCurveProjectile5",
        "EinharCurveProjectile6",
        "EinharCurveProjectile1Supporter",
        "EinharCurveProjectile2Supporter",
        "EinharCurveProjectile3Supporter",
        "EinharCurveProjectile4Supporter",
        "EinharCurveProjectile5Supporter",
        "EinharCurveProjectile6Supporter",
        "SpellNovaEinharGrenadeSupporter",
        "SpellNovaEinharGrenade2Supporter",
        "MasterGrantBuffEinhar",
        "EmptyActionEinharStartLifeAura",
        "EinharGrenadeMortarSupporter",
        "EinharGrenadeMortarSecondarySupporter",
        "EinharMultishot",
        "EinharSnipeSupporter",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeEinhar"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_always_hit",
        "always_pierce",
    },
    levels = {
        [1] = {3, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMEinharSupporterSummonBeasts"] = {
    name = "SSMEinharSupporterSummonBeasts",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monster_rarity",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {1, 639, 80, 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile1"] = {
    name = "EinharCurveProjectile1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -25, 150, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {90, -25, 150, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile2"] = {
    name = "EinharCurveProjectile2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -20, 900, 50, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {90, -20, 900, 50, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile3"] = {
    name = "EinharCurveProjectile3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -15, 750, 100, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {90, -15, 750, 100, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile4"] = {
    name = "EinharCurveProjectile4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -10, 450, 60, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {90, -10, 450, 60, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile5"] = {
    name = "EinharCurveProjectile5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -5, -100, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {90, -5, -100, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile6"] = {
    name = "EinharCurveProjectile6",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -750, -50, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {90, -750, -50, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile1Supporter"] = {
    name = "EinharCurveProjectile1Supporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -25, 150, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {15, -25, 150, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile2Supporter"] = {
    name = "EinharCurveProjectile2Supporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -20, 900, 50, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {15, -20, 900, 50, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile3Supporter"] = {
    name = "EinharCurveProjectile3Supporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -15, 750, 100, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {15, -15, 750, 100, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile4Supporter"] = {
    name = "EinharCurveProjectile4Supporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -10, 450, 60, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {15, -10, 450, 60, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile5Supporter"] = {
    name = "EinharCurveProjectile5Supporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -5, -100, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {15, -5, -100, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile6Supporter"] = {
    name = "EinharCurveProjectile6Supporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -750, -50, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {15, -750, -50, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaEinharGrenadeSupporter"] = {
    name = "SpellNovaEinharGrenadeSupporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 40, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaEinharGrenade2Supporter"] = {
    name = "SpellNovaEinharGrenade2Supporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 40, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MasterGrantBuffEinhar"] = {
    name = "MasterGrantBuffEinhar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {300000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionEinharStartLifeAura"] = {
    name = "EmptyActionEinharStartLifeAura",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharGrenadeMortarSupporter"] = {
    name = "EinharGrenadeMortarSupporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {5, 20, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharGrenadeMortarSecondarySupporter"] = {
    name = "EinharGrenadeMortarSecondarySupporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
        "projectile_swap_from_to_locations",
    },
    levels = {
        [1] = {6, 20, 8, 12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharMultishot"] = {
    name = "EinharMultishot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {40, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharSnipeSupporter"] = {
    name = "EinharSnipeSupporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "always_pierce",
        "global_always_hit",
    },
    levels = {
        [1] = {100, 53, 100, 33, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
keyval
Stats.item_drop_slots1
Stats.energy_shield_recharge_rate_per_minute_%2000
Stats.mana_regeneration_rate_per_minute_%100
Stats.base_maximum_mana200
Stats.maximum_physical_damage_reduction_%75
Stats.max_viper_strike_orbs4
Stats.base_maximum_all_resistances_%75
Stats.max_fuse_arrow_orbs5
Stats.max_fire_beam_stacks8
Stats.max_charged_attack_stacks10
Stats.base_critical_strike_multiplier130
Stats.critical_ailment_dot_multiplier_+30
Stats.max_endurance_charges3
Stats.max_frenzy_charges3
Stats.max_power_charges3
Stats.base_attack_speed_+%_per_frenzy_charge4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
Stats.base_cast_speed_+%_per_frenzy_charge4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
Stats.object_inherent_damage_+%_final_per_frenzy_charge4
Stats.physical_damage_reduction_%_per_endurance_charge4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
Stats.resist_all_elements_%_per_endurance_charge4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
Stats.critical_strike_chance_+%_per_power_charge50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
Stats.maximum_block_%75
Stats.base_maximum_spell_block_%75
Stats.base_number_of_totems_allowed1
Stats.base_number_of_traps_allowed3
Stats.base_number_of_remote_mines_allowed5
Stats.movement_velocity_cap128
Stats.maximum_life_leech_rate_%_per_minute1200
Stats.maximum_mana_leech_rate_%_per_minute1200
Stats.maximum_energy_shield_leech_rate_%_per_minute600
Stats.monster_ignite_damage_+%_final-72
Stats.monster_bleeding_damage_+%_final-86
Stats.monster_poison_damage_+%_final-50
Stats.bleeding_moving_damage_%_of_base_override500
Stats.max_azurite_debuff_stacks10
Stats.impaled_debuff_base_duration_ms8000
Stats.impaled_debuff_number_of_reflected_hits5
Stats.ignore_skill_weapon_restrictions1
Stats.base_total_number_of_sigils_allowed3
Stats.maximum_life_leech_amount_per_leech_%_max_life10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
Stats.object_inherent_melee_hit_stun_duration_+%_final20
Stats.scale_melee_range_to_actor_scale1
Stats.use_melee_pattern_range1
Stats.actor_scale_+%_limit100
Stats.damage_taken_when_hit_+%_final_per_fortification-1
Stats.base_max_fortification20
Stats.soul_eater_maximum_stacks45
Stats.npc_master_damage_+%_final_vs_capturable_monsters-75
Stats.life_regeneration_rate_per_minute_%30
Stats.projectile_uses_contact_position1
Stats.untargetable_by_monster_ai1
ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blockingtrue
Positioned.team0
Positioned.serialise_collidabletrue
BaseEvents.server_onlytrue
BaseEvents.on_construction_completeAddEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/bloodlord/monster_boil.epk );
Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, EinharCaptureMonster, ChangeToStance1, ChangeToStance2, ChangeToStance3
Actor.slow_animations_go_to_idletrue, false
Actor.main_hand_unarmed_typeBow
StateMachine.define_shared_statemission, first_mission_finished
MinimapIcon.iconNPC
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