Einhar, Cazador del exilio
Humanoide
Einhar, Exilehunter
| Spectre | N |
|---|---|
| Tags | Lanzador de hechizos, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
2000%
Energy Shield From Life
5%
Armadura
+33%
Evasión
+33%
Ailment Threshold
2000%
Resistencia
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.98 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
EinharFreySupporter
Metadata
EinharSupporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
122,234
Armadura
38,291
Evasión
6,303
Escudo de energía
6,127
Damage
747
Daño de hechizos
747
Precisión
580
Attack Time
1.98
Experiencia
20,510
Minion Life
26,514
Minion Energy Shield
1,329
Minion Damage
597
Ailment Threshold
128,667
Chill
407
Shock
407
Brittle
2,302
Scorch
407
Sap
1,124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEinhar
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.98 seg
Derriba a tus enemigos con un golpe poderoso.
Los proyectiles perforan a todos los objetivos
25% más velocidad de ataque
No se puede evadir
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
MasterGrantBuffEinhar
Tiempo de recarga: 40 seg
La duración base es de 300 segundos
EmptyActionEinharStartLifeAura
Spell
Tiempo de lanzamiento: 1 seg
EinharGrenadeMortarSupporter
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1.33 seg
Tiempo de recarga: 5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
EinharGrenadeMortarSecondarySupporter
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Dispara 8 proyectiles adicionales
Dispara proyectiles en círculo
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
projectile swap from to locations [1]
SpellNovaEinharGrenadeSupporter
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 2559 a 3838 de daño físico
Inflige un 25% más de daño
El 40% del daño físico se convierte en daño de fuego
ignores proximity shield [1]
is area damage [1]
SpellNovaEinharGrenade2Supporter
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 1279 a 1919 de daño físico
Inflige un 25% más de daño
El 40% del daño físico se convierte en daño de fuego
ignores proximity shield [1]
is area damage [1]
EinharMultishot
Attack
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.98 seg
Tiempo de recarga: 5 seg
25% menos velocidad de ataque
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EinharCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.98 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 31.82% más de daño
20% más velocidad de ataque
No se puede evadir
base is projectile [1]
lunaris glaive acceleration x [150]
lunaris glaive angle [-25]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.98 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 31.82% más de daño
20% más velocidad de ataque
No se puede evadir
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [50]
lunaris glaive angle [-20]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.98 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 31.82% más de daño
20% más velocidad de ataque
No se puede evadir
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [100]
lunaris glaive angle [-15]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.98 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 31.82% más de daño
20% más velocidad de ataque
No se puede evadir
base is projectile [1]
lunaris glaive acceleration x [450]
lunaris glaive acceleration y [60]
lunaris glaive angle [-10]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.98 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 31.82% más de daño
20% más velocidad de ataque
No se puede evadir
base is projectile [1]
lunaris glaive acceleration y [-100]
lunaris glaive angle [-5]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.98 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 31.82% más de daño
20% más velocidad de ataque
No se puede evadir
base is projectile [1]
lunaris glaive acceleration x [-750]
lunaris glaive acceleration y [-50]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharSnipeSupporter
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.98 seg
Los proyectiles perforan a todos los objetivos
Inflige un 100% más de daño
33% más velocidad de ataque
No se puede evadir
base is projectile [1]
monster projectile variation [53]
skill visual scale +% [100]
SSMEinharSupporterSummonBeasts
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
alternate minion [639]
number of monsters to summon [1]
summon specific monsters radius +% [80]
summoned monster rarity [2]
summoned monsters are minions [1]
EinharCurveProjectile1Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Daño de ataque: 10%
Attack Time: 1.98 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 18.939393939394% menos de daño
20% más velocidad de ataque
No se puede evadir
base is projectile [1]
lunaris glaive acceleration x [150]
lunaris glaive angle [-25]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile2Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Daño de ataque: 10%
Attack Time: 1.98 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 18.939393939394% menos de daño
20% más velocidad de ataque
No se puede evadir
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [50]
lunaris glaive angle [-20]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile3Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Daño de ataque: 10%
Attack Time: 1.98 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 18.939393939394% menos de daño
20% más velocidad de ataque
No se puede evadir
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [100]
lunaris glaive angle [-15]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile4Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Daño de ataque: 10%
Attack Time: 1.98 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 18.939393939394% menos de daño
20% más velocidad de ataque
No se puede evadir
base is projectile [1]
lunaris glaive acceleration x [450]
lunaris glaive acceleration y [60]
lunaris glaive angle [-10]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile5Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Daño de ataque: 10%
Attack Time: 1.98 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 18.939393939394% menos de daño
20% más velocidad de ataque
No se puede evadir
base is projectile [1]
lunaris glaive acceleration y [-100]
lunaris glaive angle [-5]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile6Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Daño de ataque: 10%
Attack Time: 1.98 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 18.939393939394% menos de daño
20% más velocidad de ataque
No se puede evadir
base is projectile [1]
lunaris glaive acceleration x [-750]
lunaris glaive acceleration y [-50]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Bow"
basic_action = "EinharCaptureMonster"
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
}
Stats
{
npc_master_damage_+%_final_vs_capturable_monsters = -75
life_regeneration_rate_per_minute_% = 30
projectile_uses_contact_position = 1
untargetable_by_monster_ai = 1
}
StateMachine
{
define_shared_state = "mission"
define_shared_state = "first_mission_finished"
}
MinimapIcon
{
icon = "NPC"
}
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/bloodlord/monster_boil.epk );"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/Master_pointlight_Red.epk );"
}
Preload
{
preload_misc_animated = "EinharGrenadeImpact"
preload_misc_animated = "EinharGrenadeImpactSmall"
preload_misc_animated = "EinharProjectileImpact"
preload_misc_animated = "EinharTeleportEffect"
preload_misc_animated = "EinharTeleportEffectOut"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Einhar/trailer/fire_harpoon_gun/fire_gun_no_portal.ao"
preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/EPKs/rare_beasts/enraged.epk"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/EPKs/rare_beasts/CaptureFail.ao"
preload_buff = "einhar_life_aura"
}
Render
{
has_light = true
}
ProximityTrigger
{
condition = "players"
radius = 50
on_triggered = "FaceNearestPlayer();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Masters/EinharSupporter"] = {
name = "Einhar, Exilehunter",
life = 20,
energyShield = 0.05,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.2,
attackTime = 1.98,
attackRange = 60,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeEinhar",
"SSMEinharSupporterSummonBeasts",
"EinharCurveProjectile1",
"EinharCurveProjectile2",
"EinharCurveProjectile3",
"EinharCurveProjectile4",
"EinharCurveProjectile5",
"EinharCurveProjectile6",
"EinharCurveProjectile1Supporter",
"EinharCurveProjectile2Supporter",
"EinharCurveProjectile3Supporter",
"EinharCurveProjectile4Supporter",
"EinharCurveProjectile5Supporter",
"EinharCurveProjectile6Supporter",
"SpellNovaEinharGrenadeSupporter",
"SpellNovaEinharGrenade2Supporter",
"MasterGrantBuffEinhar",
"EmptyActionEinharStartLifeAura",
"EinharGrenadeMortarSupporter",
"EinharGrenadeMortarSecondarySupporter",
"EinharMultishot",
"EinharSnipeSupporter",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeEinhar"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"arrow_projectile_variation",
"active_skill_attack_speed_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"global_always_hit",
"always_pierce",
},
levels = {
[1] = {3, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMEinharSupporterSummonBeasts"] = {
name = "SSMEinharSupporterSummonBeasts",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monster_rarity",
"summoned_monsters_are_minions",
},
levels = {
[1] = {1, 639, 80, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile1"] = {
name = "EinharCurveProjectile1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -25, 150, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {90, -25, 150, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile2"] = {
name = "EinharCurveProjectile2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -20, 900, 50, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {90, -20, 900, 50, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile3"] = {
name = "EinharCurveProjectile3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -15, 750, 100, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {90, -15, 750, 100, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile4"] = {
name = "EinharCurveProjectile4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -10, 450, 60, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {90, -10, 450, 60, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile5"] = {
name = "EinharCurveProjectile5",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -5, -100, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {90, -5, -100, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile6"] = {
name = "EinharCurveProjectile6",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -750, -50, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {90, -750, -50, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile1Supporter"] = {
name = "EinharCurveProjectile1Supporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -25, 150, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {15, -25, 150, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile2Supporter"] = {
name = "EinharCurveProjectile2Supporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -20, 900, 50, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {15, -20, 900, 50, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile3Supporter"] = {
name = "EinharCurveProjectile3Supporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -15, 750, 100, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {15, -15, 750, 100, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile4Supporter"] = {
name = "EinharCurveProjectile4Supporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -10, 450, 60, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {15, -10, 450, 60, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile5Supporter"] = {
name = "EinharCurveProjectile5Supporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -5, -100, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {15, -5, -100, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile6Supporter"] = {
name = "EinharCurveProjectile6Supporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -750, -50, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {15, -750, -50, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaEinharGrenadeSupporter"] = {
name = "SpellNovaEinharGrenadeSupporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"ignores_proximity_shield",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, 40, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaEinharGrenade2Supporter"] = {
name = "SpellNovaEinharGrenade2Supporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"ignores_proximity_shield",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, 40, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MasterGrantBuffEinhar"] = {
name = "MasterGrantBuffEinhar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {300000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionEinharStartLifeAura"] = {
name = "EmptyActionEinharStartLifeAura",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharGrenadeMortarSupporter"] = {
name = "EinharGrenadeMortarSupporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"number_of_projectiles_override",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {5, 20, 1, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharGrenadeMortarSecondarySupporter"] = {
name = "EinharGrenadeMortarSecondarySupporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"number_of_additional_projectiles",
"mortar_projectile_distance_override",
"is_area_damage",
"base_is_projectile",
"projectiles_nova",
"projectile_swap_from_to_locations",
},
levels = {
[1] = {6, 20, 8, 12, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharMultishot"] = {
name = "EinharMultishot",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {40, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharSnipeSupporter"] = {
name = "EinharSnipeSupporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"monster_projectile_variation",
"skill_visual_scale_+%",
"active_skill_attack_speed_+%_final",
"base_is_projectile",
"always_pierce",
"global_always_hit",
},
levels = {
[1] = {100, 53, 100, 33, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.npc_master_damage_+%_final_vs_capturable_monsters | -75 |
| Stats.life_regeneration_rate_per_minute_% | 30 |
| Stats.projectile_uses_contact_position | 1 |
| Stats.untargetable_by_monster_ai | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | AddEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/bloodlord/monster_boil.epk ); |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, EinharCaptureMonster, ChangeToStance1, ChangeToStance2, ChangeToStance3 |
| Actor.slow_animations_go_to_idle | true, false |
| Actor.main_hand_unarmed_type | Bow |
| StateMachine.define_shared_state | mission, first_mission_finished |
| MinimapIcon.icon | NPC |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.