ไอนาร์ นักล่าเอ็กไซล์
มนุษย์
Einhar, Exilehunter
| Spectre | N |
|---|---|
| Tags | นักเวท, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood |
พลังชีวิต
2000%
Energy Shield From Life
5%
ค่าเกราะ
+33%
การหลบหลีก
+33%
Ailment Threshold
2000%
ค่าต้านทาน
Damage
200%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 60
Attack Time
1.98 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
EinharFreySupporter
Metadata
EinharSupporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
122,234
ค่าเกราะ
38,291
อัตราการหลบหลีก
6,303
โล่พลังงาน
6,127
Damage
747
ความเสียหายเวท
747
ความแม่นยำ
580
Attack Time
1.98
ค่าประสบการณ์
20,510
Minion Life
26,514
Minion Energy Shield
1,329
Minion Damage
597
Ailment Threshold
128,667
Chill
407
Shock
407
Brittle
2,302
Scorch
407
Sap
1,124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEinhar
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 598–897
โอกาสคริติคอล: 5%
Attack Time: 1.98 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
เพิ่มความเร็วในการโจมตี อีก 25%
ไม่สามารถหลบหลีกได้
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
MasterGrantBuffEinhar
คูลดาวน์: 40 วินาที
ระยะเวลาพื้นฐาน 300 วินาที
EmptyActionEinharStartLifeAura
Spell
เวลาร่าย: 1 วินาที
EinharGrenadeMortarSupporter
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
เวลาร่าย: 1.33 วินาที
คูลดาวน์: 5 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
EinharGrenadeMortarSecondarySupporter
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
เวลาร่าย: 1 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
ยิงโพรเจกไทล์ เพิ่มเติม 8 ลูก
ยิงโพรเจกไทล์เป็นวงกลม
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
projectile swap from to locations [1]
SpellNovaEinharGrenadeSupporter
Spell, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 2559 ถึง 3838
สร้างความเสียหาย เพิ่มขึ้น อีก 25%
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
ignores proximity shield [1]
is area damage [1]
SpellNovaEinharGrenade2Supporter
Spell, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 1279 ถึง 1919
สร้างความเสียหาย เพิ่มขึ้น อีก 25%
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
ignores proximity shield [1]
is area damage [1]
EinharMultishot
Attack
Base Damage: 598–897
โอกาสคริติคอล: 5%
Attack Time: 1.98 วินาที
คูลดาวน์: 5 วินาที
ลดความเร็วในการโจมตี อีก 25%
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EinharCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
โอกาสคริติคอล: 5%
Attack Time: 1.98 วินาที
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย เพิ่มขึ้น อีก 31.82%
เพิ่มความเร็วในการโจมตี อีก 20%
ไม่สามารถหลบหลีกได้
base is projectile [1]
lunaris glaive acceleration x [150]
lunaris glaive angle [-25]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
โอกาสคริติคอล: 5%
Attack Time: 1.98 วินาที
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย เพิ่มขึ้น อีก 31.82%
เพิ่มความเร็วในการโจมตี อีก 20%
ไม่สามารถหลบหลีกได้
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [50]
lunaris glaive angle [-20]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
โอกาสคริติคอล: 5%
Attack Time: 1.98 วินาที
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย เพิ่มขึ้น อีก 31.82%
เพิ่มความเร็วในการโจมตี อีก 20%
ไม่สามารถหลบหลีกได้
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [100]
lunaris glaive angle [-15]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
โอกาสคริติคอล: 5%
Attack Time: 1.98 วินาที
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย เพิ่มขึ้น อีก 31.82%
เพิ่มความเร็วในการโจมตี อีก 20%
ไม่สามารถหลบหลีกได้
base is projectile [1]
lunaris glaive acceleration x [450]
lunaris glaive acceleration y [60]
lunaris glaive angle [-10]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
โอกาสคริติคอล: 5%
Attack Time: 1.98 วินาที
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย เพิ่มขึ้น อีก 31.82%
เพิ่มความเร็วในการโจมตี อีก 20%
ไม่สามารถหลบหลีกได้
base is projectile [1]
lunaris glaive acceleration y [-100]
lunaris glaive angle [-5]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
โอกาสคริติคอล: 5%
Attack Time: 1.98 วินาที
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย เพิ่มขึ้น อีก 31.82%
เพิ่มความเร็วในการโจมตี อีก 20%
ไม่สามารถหลบหลีกได้
base is projectile [1]
lunaris glaive acceleration x [-750]
lunaris glaive acceleration y [-50]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharSnipeSupporter
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 598–897
โอกาสคริติคอล: 5%
Attack Time: 1.98 วินาที
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
สร้างความเสียหาย เพิ่มขึ้น อีก 100%
เพิ่มความเร็วในการโจมตี อีก 33%
ไม่สามารถหลบหลีกได้
base is projectile [1]
monster projectile variation [53]
skill visual scale +% [100]
SSMEinharSupporterSummonBeasts
Spell, Multicastable, Triggerable
เวลาร่าย: 1 วินาที
คูลดาวน์: 5 วินาที
alternate minion [639]
number of monsters to summon [1]
summon specific monsters radius +% [80]
summoned monster rarity [2]
summoned monsters are minions [1]
EinharCurveProjectile1Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 10%
Attack Time: 1.98 วินาที
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย ลดลง อีก 18.939393939394%
เพิ่มความเร็วในการโจมตี อีก 20%
ไม่สามารถหลบหลีกได้
base is projectile [1]
lunaris glaive acceleration x [150]
lunaris glaive angle [-25]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile2Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 10%
Attack Time: 1.98 วินาที
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย ลดลง อีก 18.939393939394%
เพิ่มความเร็วในการโจมตี อีก 20%
ไม่สามารถหลบหลีกได้
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [50]
lunaris glaive angle [-20]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile3Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 10%
Attack Time: 1.98 วินาที
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย ลดลง อีก 18.939393939394%
เพิ่มความเร็วในการโจมตี อีก 20%
ไม่สามารถหลบหลีกได้
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [100]
lunaris glaive angle [-15]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile4Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 10%
Attack Time: 1.98 วินาที
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย ลดลง อีก 18.939393939394%
เพิ่มความเร็วในการโจมตี อีก 20%
ไม่สามารถหลบหลีกได้
base is projectile [1]
lunaris glaive acceleration x [450]
lunaris glaive acceleration y [60]
lunaris glaive angle [-10]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile5Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 10%
Attack Time: 1.98 วินาที
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย ลดลง อีก 18.939393939394%
เพิ่มความเร็วในการโจมตี อีก 20%
ไม่สามารถหลบหลีกได้
base is projectile [1]
lunaris glaive acceleration y [-100]
lunaris glaive angle [-5]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile6Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 10%
Attack Time: 1.98 วินาที
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย ลดลง อีก 18.939393939394%
เพิ่มความเร็วในการโจมตี อีก 20%
ไม่สามารถหลบหลีกได้
base is projectile [1]
lunaris glaive acceleration x [-750]
lunaris glaive acceleration y [-50]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Bow"
basic_action = "EinharCaptureMonster"
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
}
Stats
{
npc_master_damage_+%_final_vs_capturable_monsters = -75
life_regeneration_rate_per_minute_% = 30
projectile_uses_contact_position = 1
untargetable_by_monster_ai = 1
}
StateMachine
{
define_shared_state = "mission"
define_shared_state = "first_mission_finished"
}
MinimapIcon
{
icon = "NPC"
}
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/bloodlord/monster_boil.epk );"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/Master_pointlight_Red.epk );"
}
Preload
{
preload_misc_animated = "EinharGrenadeImpact"
preload_misc_animated = "EinharGrenadeImpactSmall"
preload_misc_animated = "EinharProjectileImpact"
preload_misc_animated = "EinharTeleportEffect"
preload_misc_animated = "EinharTeleportEffectOut"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Einhar/trailer/fire_harpoon_gun/fire_gun_no_portal.ao"
preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/EPKs/rare_beasts/enraged.epk"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/EPKs/rare_beasts/CaptureFail.ao"
preload_buff = "einhar_life_aura"
}
Render
{
has_light = true
}
ProximityTrigger
{
condition = "players"
radius = 50
on_triggered = "FaceNearestPlayer();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Masters/EinharSupporter"] = {
name = "Einhar, Exilehunter",
life = 20,
energyShield = 0.05,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2,
damageSpread = 0.2,
attackTime = 1.98,
attackRange = 60,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeEinhar",
"SSMEinharSupporterSummonBeasts",
"EinharCurveProjectile1",
"EinharCurveProjectile2",
"EinharCurveProjectile3",
"EinharCurveProjectile4",
"EinharCurveProjectile5",
"EinharCurveProjectile6",
"EinharCurveProjectile1Supporter",
"EinharCurveProjectile2Supporter",
"EinharCurveProjectile3Supporter",
"EinharCurveProjectile4Supporter",
"EinharCurveProjectile5Supporter",
"EinharCurveProjectile6Supporter",
"SpellNovaEinharGrenadeSupporter",
"SpellNovaEinharGrenade2Supporter",
"MasterGrantBuffEinhar",
"EmptyActionEinharStartLifeAura",
"EinharGrenadeMortarSupporter",
"EinharGrenadeMortarSecondarySupporter",
"EinharMultishot",
"EinharSnipeSupporter",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeEinhar"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"arrow_projectile_variation",
"active_skill_attack_speed_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"global_always_hit",
"always_pierce",
},
levels = {
[1] = {3, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMEinharSupporterSummonBeasts"] = {
name = "SSMEinharSupporterSummonBeasts",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monster_rarity",
"summoned_monsters_are_minions",
},
levels = {
[1] = {1, 639, 80, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile1"] = {
name = "EinharCurveProjectile1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -25, 150, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {90, -25, 150, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile2"] = {
name = "EinharCurveProjectile2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -20, 900, 50, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {90, -20, 900, 50, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile3"] = {
name = "EinharCurveProjectile3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -15, 750, 100, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {90, -15, 750, 100, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile4"] = {
name = "EinharCurveProjectile4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -10, 450, 60, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {90, -10, 450, 60, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile5"] = {
name = "EinharCurveProjectile5",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -5, -100, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {90, -5, -100, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile6"] = {
name = "EinharCurveProjectile6",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -750, -50, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {90, -750, -50, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile1Supporter"] = {
name = "EinharCurveProjectile1Supporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -25, 150, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {15, -25, 150, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile2Supporter"] = {
name = "EinharCurveProjectile2Supporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -20, 900, 50, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {15, -20, 900, 50, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile3Supporter"] = {
name = "EinharCurveProjectile3Supporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -15, 750, 100, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {15, -15, 750, 100, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile4Supporter"] = {
name = "EinharCurveProjectile4Supporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -10, 450, 60, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {15, -10, 450, 60, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile5Supporter"] = {
name = "EinharCurveProjectile5Supporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -5, -100, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {15, -5, -100, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile6Supporter"] = {
name = "EinharCurveProjectile6Supporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"lunaris_glaive_acceleration_x",
"lunaris_glaive_acceleration_y",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"cannot_stun",
"global_always_hit",
},
levels = {
[1] = {-90, -750, -50, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {15, -750, -50, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaEinharGrenadeSupporter"] = {
name = "SpellNovaEinharGrenadeSupporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"ignores_proximity_shield",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, 40, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaEinharGrenade2Supporter"] = {
name = "SpellNovaEinharGrenade2Supporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"ignores_proximity_shield",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, 40, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MasterGrantBuffEinhar"] = {
name = "MasterGrantBuffEinhar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {300000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionEinharStartLifeAura"] = {
name = "EmptyActionEinharStartLifeAura",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharGrenadeMortarSupporter"] = {
name = "EinharGrenadeMortarSupporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"number_of_projectiles_override",
"spell_maximum_action_distance_+%",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {5, 20, 1, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharGrenadeMortarSecondarySupporter"] = {
name = "EinharGrenadeMortarSecondarySupporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"number_of_additional_projectiles",
"mortar_projectile_distance_override",
"is_area_damage",
"base_is_projectile",
"projectiles_nova",
"projectile_swap_from_to_locations",
},
levels = {
[1] = {6, 20, 8, 12, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharMultishot"] = {
name = "EinharMultishot",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {40, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EinharSnipeSupporter"] = {
name = "EinharSnipeSupporter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"monster_projectile_variation",
"skill_visual_scale_+%",
"active_skill_attack_speed_+%_final",
"base_is_projectile",
"always_pierce",
"global_always_hit",
},
levels = {
[1] = {100, 53, 100, 33, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.npc_master_damage_+%_final_vs_capturable_monsters | -75 |
| Stats.life_regeneration_rate_per_minute_% | 30 |
| Stats.projectile_uses_contact_position | 1 |
| Stats.untargetable_by_monster_ai | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | AddEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/bloodlord/monster_boil.epk ); |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, EinharCaptureMonster, ChangeToStance1, ChangeToStance2, ChangeToStance3 |
| Actor.slow_animations_go_to_idle | true, false |
| Actor.main_hand_unarmed_type | Bow |
| StateMachine.define_shared_state | mission, first_mission_finished |
| MinimapIcon.icon | NPC |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.