追放者狩り、アイナー
人型
Einhar, Exilehunter
SpectreN
Tagsキャスター, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood
ライフ
2000%
Energy Shield From Life
5%
アーマー
+33%
回避力
+33%
Ailment Threshold
2000%
耐性
40 40 40 25
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 60
Attack Time
1.98 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
EinharFreySupporter
Metadata
EinharSupporter
レベル
68
ライフ
122,234
アーマー
38,291
回避力
6,303
エナジーシールド
6,127
Damage
747
スペルダメージ
747
命中
580
Attack Time
1.98
経験値
20,510
Minion Life
26,514
Minion Energy Shield
1,329
Minion Damage
597
Ailment Threshold
128,667
Chill
407
Shock
407
Brittle
2,302
Scorch
407
Sap
1,124
MeleeEinhar
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 598–897
クリティカル率: 5%
Attack Time: 1.98 秒
強力な一撃で敵を打ち倒す。
投射物は全ての対象を貫通する
アタックスピードが25%上昇する
回避されない
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
MasterGrantBuffEinhar
クールダウン時間: 40 秒
基礎持続時間は300
EmptyActionEinharStartLifeAura
Spell
キャストタイム: 1 秒
EinharGrenadeMortarSupporter
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 1.33 秒
クールダウン時間: 5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
EinharGrenadeMortarSecondarySupporter
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 1 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
追加の投射物を8個放つ
放射状に投射物を放つ
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
projectile swap from to locations [1]
SpellNovaEinharGrenadeSupporter
Spell, Triggerable
キャストタイム: 1 秒
2559から3838の物理ダメージを与える
ダメージが25%上昇する
物理ダメージの40%を火ダメージに変換する
ignores proximity shield [1]
is area damage [1]
SpellNovaEinharGrenade2Supporter
Spell, Triggerable
キャストタイム: 1 秒
1279から1919の物理ダメージを与える
ダメージが25%上昇する
物理ダメージの40%を火ダメージに変換する
ignores proximity shield [1]
is area damage [1]
EinharMultishot
Attack
Base Damage: 598–897
クリティカル率: 5%
Attack Time: 1.98 秒
クールダウン時間: 5 秒
アタックスピードが25%低下する
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EinharCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
クリティカル率: 5%
Attack Time: 1.98 秒
プレイヤーによるヒットは敵をスタンさせることができない
ダメージが31.82%上昇する
アタックスピードが20%上昇する
回避されない
base is projectile [1]
lunaris glaive acceleration x [150]
lunaris glaive angle [-25]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
クリティカル率: 5%
Attack Time: 1.98 秒
プレイヤーによるヒットは敵をスタンさせることができない
ダメージが31.82%上昇する
アタックスピードが20%上昇する
回避されない
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [50]
lunaris glaive angle [-20]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
クリティカル率: 5%
Attack Time: 1.98 秒
プレイヤーによるヒットは敵をスタンさせることができない
ダメージが31.82%上昇する
アタックスピードが20%上昇する
回避されない
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [100]
lunaris glaive angle [-15]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
クリティカル率: 5%
Attack Time: 1.98 秒
プレイヤーによるヒットは敵をスタンさせることができない
ダメージが31.82%上昇する
アタックスピードが20%上昇する
回避されない
base is projectile [1]
lunaris glaive acceleration x [450]
lunaris glaive acceleration y [60]
lunaris glaive angle [-10]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
クリティカル率: 5%
Attack Time: 1.98 秒
プレイヤーによるヒットは敵をスタンさせることができない
ダメージが31.82%上昇する
アタックスピードが20%上昇する
回避されない
base is projectile [1]
lunaris glaive acceleration y [-100]
lunaris glaive angle [-5]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
クリティカル率: 5%
Attack Time: 1.98 秒
プレイヤーによるヒットは敵をスタンさせることができない
ダメージが31.82%上昇する
アタックスピードが20%上昇する
回避されない
base is projectile [1]
lunaris glaive acceleration x [-750]
lunaris glaive acceleration y [-50]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharSnipeSupporter
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 598–897
クリティカル率: 5%
Attack Time: 1.98 秒
投射物は全ての対象を貫通する
ダメージが100%上昇する
アタックスピードが33%上昇する
回避されない
base is projectile [1]
monster projectile variation [53]
skill visual scale +% [100]
SSMEinharSupporterSummonBeasts
Spell, Multicastable, Triggerable
キャストタイム: 1 秒
クールダウン時間: 5 秒
alternate minion [639]
number of monsters to summon [1]
summon specific monsters radius +% [80]
summoned monster rarity [2]
summoned monsters are minions [1]
EinharCurveProjectile1Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
クリティカル率: 5%
アタックダメージ: 10%
Attack Time: 1.98 秒
プレイヤーによるヒットは敵をスタンさせることができない
ダメージが18.939393939394%低下する
アタックスピードが20%上昇する
回避されない
base is projectile [1]
lunaris glaive acceleration x [150]
lunaris glaive angle [-25]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile2Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
クリティカル率: 5%
アタックダメージ: 10%
Attack Time: 1.98 秒
プレイヤーによるヒットは敵をスタンさせることができない
ダメージが18.939393939394%低下する
アタックスピードが20%上昇する
回避されない
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [50]
lunaris glaive angle [-20]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile3Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
クリティカル率: 5%
アタックダメージ: 10%
Attack Time: 1.98 秒
プレイヤーによるヒットは敵をスタンさせることができない
ダメージが18.939393939394%低下する
アタックスピードが20%上昇する
回避されない
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [100]
lunaris glaive angle [-15]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile4Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
クリティカル率: 5%
アタックダメージ: 10%
Attack Time: 1.98 秒
プレイヤーによるヒットは敵をスタンさせることができない
ダメージが18.939393939394%低下する
アタックスピードが20%上昇する
回避されない
base is projectile [1]
lunaris glaive acceleration x [450]
lunaris glaive acceleration y [60]
lunaris glaive angle [-10]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile5Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
クリティカル率: 5%
アタックダメージ: 10%
Attack Time: 1.98 秒
プレイヤーによるヒットは敵をスタンさせることができない
ダメージが18.939393939394%低下する
アタックスピードが20%上昇する
回避されない
base is projectile [1]
lunaris glaive acceleration y [-100]
lunaris glaive angle [-5]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile6Supporter
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 598–897
クリティカル率: 5%
アタックダメージ: 10%
Attack Time: 1.98 秒
プレイヤーによるヒットは敵をスタンさせることができない
ダメージが18.939393939394%低下する
アタックスピードが20%上昇する
回避されない
base is projectile [1]
lunaris glaive acceleration x [-750]
lunaris glaive acceleration y [-50]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
	
	basic_action = "EinharCaptureMonster"

	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Stats
{
	npc_master_damage_+%_final_vs_capturable_monsters = -75
	life_regeneration_rate_per_minute_% = 30
	projectile_uses_contact_position = 1
	untargetable_by_monster_ai = 1
}

StateMachine
{
	define_shared_state = "mission"
	define_shared_state = "first_mission_finished"
}

MinimapIcon
{
	icon = "NPC"
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/bloodlord/monster_boil.epk );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/Master_pointlight_Red.epk );"
}

Preload
{
	preload_misc_animated = "EinharGrenadeImpact"
	preload_misc_animated = "EinharGrenadeImpactSmall"
	preload_misc_animated = "EinharProjectileImpact"
	preload_misc_animated = "EinharTeleportEffect"
	preload_misc_animated = "EinharTeleportEffectOut"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Einhar/trailer/fire_harpoon_gun/fire_gun_no_portal.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/EPKs/rare_beasts/enraged.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/EPKs/rare_beasts/CaptureFail.ao"
	preload_buff = "einhar_life_aura"
}

Render
{
	has_light = true
}

ProximityTrigger
{
	condition = "players"
	radius = 50
	on_triggered = "FaceNearestPlayer();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Masters/EinharSupporter"] = {
    name = "Einhar, Exilehunter",
    life = 20,
    energyShield = 0.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.98,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeEinhar",
        "SSMEinharSupporterSummonBeasts",
        "EinharCurveProjectile1",
        "EinharCurveProjectile2",
        "EinharCurveProjectile3",
        "EinharCurveProjectile4",
        "EinharCurveProjectile5",
        "EinharCurveProjectile6",
        "EinharCurveProjectile1Supporter",
        "EinharCurveProjectile2Supporter",
        "EinharCurveProjectile3Supporter",
        "EinharCurveProjectile4Supporter",
        "EinharCurveProjectile5Supporter",
        "EinharCurveProjectile6Supporter",
        "SpellNovaEinharGrenadeSupporter",
        "SpellNovaEinharGrenade2Supporter",
        "MasterGrantBuffEinhar",
        "EmptyActionEinharStartLifeAura",
        "EinharGrenadeMortarSupporter",
        "EinharGrenadeMortarSecondarySupporter",
        "EinharMultishot",
        "EinharSnipeSupporter",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeEinhar"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_always_hit",
        "always_pierce",
    },
    levels = {
        [1] = {3, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMEinharSupporterSummonBeasts"] = {
    name = "SSMEinharSupporterSummonBeasts",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monster_rarity",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {1, 639, 80, 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile1"] = {
    name = "EinharCurveProjectile1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -25, 150, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {90, -25, 150, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile2"] = {
    name = "EinharCurveProjectile2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -20, 900, 50, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {90, -20, 900, 50, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile3"] = {
    name = "EinharCurveProjectile3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -15, 750, 100, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {90, -15, 750, 100, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile4"] = {
    name = "EinharCurveProjectile4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -10, 450, 60, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {90, -10, 450, 60, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile5"] = {
    name = "EinharCurveProjectile5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -5, -100, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {90, -5, -100, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile6"] = {
    name = "EinharCurveProjectile6",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -750, -50, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {90, -750, -50, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile1Supporter"] = {
    name = "EinharCurveProjectile1Supporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -25, 150, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {15, -25, 150, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile2Supporter"] = {
    name = "EinharCurveProjectile2Supporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -20, 900, 50, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {15, -20, 900, 50, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile3Supporter"] = {
    name = "EinharCurveProjectile3Supporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -15, 750, 100, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {15, -15, 750, 100, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile4Supporter"] = {
    name = "EinharCurveProjectile4Supporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -10, 450, 60, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {15, -10, 450, 60, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile5Supporter"] = {
    name = "EinharCurveProjectile5Supporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -5, -100, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {15, -5, -100, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharCurveProjectile6Supporter"] = {
    name = "EinharCurveProjectile6Supporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "triggered_skill_use_animation_event",
        "cannot_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {-90, -750, -50, 20, 1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {15, -750, -50, 20, 1, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaEinharGrenadeSupporter"] = {
    name = "SpellNovaEinharGrenadeSupporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 40, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaEinharGrenade2Supporter"] = {
    name = "SpellNovaEinharGrenade2Supporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 40, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MasterGrantBuffEinhar"] = {
    name = "MasterGrantBuffEinhar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {300000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionEinharStartLifeAura"] = {
    name = "EmptyActionEinharStartLifeAura",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharGrenadeMortarSupporter"] = {
    name = "EinharGrenadeMortarSupporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {5, 20, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharGrenadeMortarSecondarySupporter"] = {
    name = "EinharGrenadeMortarSecondarySupporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
        "projectile_swap_from_to_locations",
    },
    levels = {
        [1] = {6, 20, 8, 12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharMultishot"] = {
    name = "EinharMultishot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {40, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EinharSnipeSupporter"] = {
    name = "EinharSnipeSupporter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "always_pierce",
        "global_always_hit",
    },
    levels = {
        [1] = {100, 53, 100, 33, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
keyval
Stats.item_drop_slots1
Stats.energy_shield_recharge_rate_per_minute_%2000
Stats.mana_regeneration_rate_per_minute_%100
Stats.base_maximum_mana200
Stats.maximum_physical_damage_reduction_%75
Stats.max_viper_strike_orbs4
Stats.base_maximum_all_resistances_%75
Stats.max_fuse_arrow_orbs5
Stats.max_fire_beam_stacks8
Stats.max_charged_attack_stacks10
Stats.base_critical_strike_multiplier130
Stats.critical_ailment_dot_multiplier_+30
Stats.max_endurance_charges3
Stats.max_frenzy_charges3
Stats.max_power_charges3
Stats.base_attack_speed_+%_per_frenzy_charge4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
Stats.base_cast_speed_+%_per_frenzy_charge4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
Stats.object_inherent_damage_+%_final_per_frenzy_charge4
Stats.physical_damage_reduction_%_per_endurance_charge4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
Stats.resist_all_elements_%_per_endurance_charge4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
Stats.critical_strike_chance_+%_per_power_charge50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
Stats.maximum_block_%75
Stats.base_maximum_spell_block_%75
Stats.base_number_of_totems_allowed1
Stats.base_number_of_traps_allowed3
Stats.base_number_of_remote_mines_allowed5
Stats.movement_velocity_cap128
Stats.maximum_life_leech_rate_%_per_minute1200
Stats.maximum_mana_leech_rate_%_per_minute1200
Stats.maximum_energy_shield_leech_rate_%_per_minute600
Stats.monster_ignite_damage_+%_final-72
Stats.monster_bleeding_damage_+%_final-86
Stats.monster_poison_damage_+%_final-50
Stats.bleeding_moving_damage_%_of_base_override500
Stats.max_azurite_debuff_stacks10
Stats.impaled_debuff_base_duration_ms8000
Stats.impaled_debuff_number_of_reflected_hits5
Stats.ignore_skill_weapon_restrictions1
Stats.base_total_number_of_sigils_allowed3
Stats.maximum_life_leech_amount_per_leech_%_max_life10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
Stats.object_inherent_melee_hit_stun_duration_+%_final20
Stats.scale_melee_range_to_actor_scale1
Stats.use_melee_pattern_range1
Stats.actor_scale_+%_limit100
Stats.damage_taken_when_hit_+%_final_per_fortification-1
Stats.base_max_fortification20
Stats.soul_eater_maximum_stacks45
Stats.npc_master_damage_+%_final_vs_capturable_monsters-75
Stats.life_regeneration_rate_per_minute_%30
Stats.projectile_uses_contact_position1
Stats.untargetable_by_monster_ai1
ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blockingtrue
Positioned.team0
Positioned.serialise_collidabletrue
BaseEvents.server_onlytrue
BaseEvents.on_construction_completeAddEffectPack( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/bloodlord/monster_boil.epk );
Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, EinharCaptureMonster, ChangeToStance1, ChangeToStance2, ChangeToStance3
Actor.slow_animations_go_to_idletrue, false
Actor.main_hand_unarmed_typeBow
StateMachine.define_shared_statemission, first_mission_finished
MinimapIcon.iconNPC
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