幽魂 | N |
---|---|
地區 | 南部森林 |
標籤 | beast, bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, mammal_beast, melee, no_mirror_image, physical_affinity, primate_beast, red_blood |
生命
360%
異常狀態臨界值
360%
抗性
0 85 0 0
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
7 ~ 13
攻擊間隔
1.905 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
BloodChieftainParasiteBoss
Metadata
MonkeyChiefBloodSpawnParasiteOnDeathBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
49
生命
6,487
護甲
6,118
閃避
2,331
能量護盾
0
傷害
333
法術傷害
333
命中
135
攻擊間隔
1.905
經驗值
10,636
異常狀態臨界值
6,487
冰緩
21
感電
21
易碎
116
焦灼
21
殘喘
57
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 267–400
暴擊率: 5%
攻擊間隔: 1.905 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ChieftainParasiteSlam
攻擊, 範圍, 可觸發
基本傷害: 267–400
暴擊率: 5%
攻擊間隔: 1.905 秒
冷卻時間: 10 秒
技能重複施放 3 次
造成 10% 更少傷害
50% 更多攻擊速度
active skill area of effect radius +% final [200]
is area damage [1]
造成 10% 更少傷害
50% 更多攻擊速度
active skill area of effect radius +% final [200]
is area damage [1]
ChieftainParasiteRallyingCry
增益, 範圍, 持續時間, 戰吼, 冷卻
激勵戰吼
冷卻時間: 8 秒
施展戰吼,使自身和盟友傷害和魔力恢復增加。 傷害增加量隨著周圍敵人數量提升。 嘲諷周圍所有敵人,使他們攻擊施放者。 與其他戰吼技能共用技能冷卻。
被你嘲諷的敵人對其他目標造成 30% 更少擊中和異常狀態傷害
+8 秒基礎持續時間
增加 20% 傷害
active skill area of effect radius +% final [-35]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
+8 秒基礎持續時間
增加 20% 傷害
active skill area of effect radius +% final [-35]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
ChieftainParasiteSummonParasites
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 12 秒
召喚物有 100% 更多最大生命
alternate minion [235]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [8]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
alternate minion [235]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [8]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "HideMeshSegment( parasite_modelShape );" on_spawned_dead = "HideMeshSegment( parasite_modelShape );" } Render { preload_buff_visual = "infested" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodSpawnParasiteOnDeathBoss"] = { name = "Hollowskull, the Willing Host", life = 3.6, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 2.4, damageSpread = 0.2, attackTime = 1.905, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "ChieftainParasiteRallyingCry", "ChieftainParasiteSummonParasites", "ChieftainParasiteSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChieftainParasiteRallyingCry"] = { name = "[DNT] Old Rallying Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Unused (replaced)", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "damage_+%", "base_skill_effect_duration", "taunted_enemies_damage_+%_final_vs_non_taunt_target", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_attack_damage", "base_deal_no_spell_damage", "base_deal_no_secondary_damage", }, levels = { [1] = {20, 8000, -30, -35, levelRequirement = 49, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChieftainParasiteSummonParasites"] = { name = "ChieftainParasiteSummonParasites", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "active_skill_minion_life_+%_final", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "monster_no_drops_or_experience", }, levels = { [1] = {8, 235, 50, 100, levelRequirement = 49, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChieftainParasiteSlam"] = { name = "ChieftainParasiteSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {3, 50, -10, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }