虛空亡顱狂熱寄生獸
野獸
地區: 南部森林
種類: 羊人
屬類: 靈長動物
科類: 獸性
Hollowskull, the Willing Host
幽魂N
地區南部森林
標籤beast, bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, mammal_beast, melee, no_mirror_image, physical_affinity, primate_beast, red_blood
生命
360%
異常狀態臨界值
360%
抗性
0 85 0 0
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
7 ~ 13
攻擊間隔
1.905 秒
傷害分佈
±20%
經驗值
200%
Model Size
120%
類型
BloodChieftainParasiteBoss
Metadata
MonkeyChiefBloodSpawnParasiteOnDeathBoss
等級
49
生命
6,487
護甲
6,118
閃避
2,331
能量護盾
0
傷害
333
法術傷害
333
命中
0
攻擊間隔
1.905
經驗值
10,636
異常狀態臨界值
6,487
冰緩
21
感電
21
易碎
116
焦灼
21
殘喘
57
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 267–400
暴擊率: 5%
攻擊間隔: 1.905 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ChieftainParasiteSlam
攻擊, 範圍, 可觸發
基本傷害: 267–400
暴擊率: 5%
攻擊間隔: 1.905 秒
冷卻時間: 10 秒
技能重複施放 3
造成 10% 更少傷害
50% 更多攻擊速度
active skill area of effect radius +% final [200]
is area damage [1]
ChieftainParasiteRallyingCry
增益, 範圍, 持續時間, 戰吼, 冷卻
激勵戰吼
冷卻時間: 8 秒
施展戰吼,使自身和盟友傷害和魔力恢復增加。 傷害增加量隨著周圍敵人數量提升。 嘲諷周圍所有敵人,使他們攻擊施放者。 與其他戰吼技能共用技能冷卻。
被你嘲諷的敵人對其他目標造成 30% 更少擊中和異常狀態傷害
+8 秒基礎持續時間
增加 20% 傷害
active skill area of effect radius +% final [-35]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
ChieftainParasiteSummonParasites
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 12 秒
召喚物有 100% 更多最大生命
alternate minion [235]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [8]
summon specific monsters radius +% [50]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "HideMeshSegment( parasite_modelShape );"
	on_spawned_dead = "HideMeshSegment( parasite_modelShape );"
}

Render
{
	preload_buff_visual = "infested"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodSpawnParasiteOnDeathBoss"] = {
    name = "Hollowskull, the Willing Host",
    life = 3.6,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.905,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "ChieftainParasiteRallyingCry",
        "ChieftainParasiteSummonParasites",
        "ChieftainParasiteSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChieftainParasiteRallyingCry"] = {
    name = "[DNT] Old Rallying Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[DNT] Unused (replaced)",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "damage_+%",
        "base_skill_effect_duration",
        "taunted_enemies_damage_+%_final_vs_non_taunt_target",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_attack_damage",
        "base_deal_no_spell_damage",
        "base_deal_no_secondary_damage",
    },
    levels = {
        [1] = {20, 8000, -30, -35, levelRequirement = 49, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChieftainParasiteSummonParasites"] = {
    name = "ChieftainParasiteSummonParasites",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "active_skill_minion_life_+%_final",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {8, 235, 50, 100, levelRequirement = 49, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChieftainParasiteSlam"] = {
    name = "ChieftainParasiteSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {3, 50, -10, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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