Crânecreux, le Contaminé consentant
Bête
Groupe: Primates
Hollowskull, the Willing Host
SpectreN
AreaLa Forêt méridionale
Tagsbeast, bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, mammal_beast, melee, no_mirror_image, not_dex, not_int, physical_affinity, primate_beast, red_blood
Vie
360%
Armure
+20%
Ailment Threshold
360%
Résistance
0 85 0 0
Damage
240%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
7 ~ 13
Attack Time
1.905 Second
Damage Spread
±20%
Expérience
200%
Model Size
120%
Type
BloodChieftainParasiteBoss
Metadata
MonkeyChiefBloodSpawnParasiteOnDeathBoss
Niveau
49
Vie
6,487
Armure
7,342
Évasion
2,331
Bouclier d'énergie
0
Damage
333
Dégâts des sorts
333
Précision
135
Attack Time
1.905
Expérience
10,636
Ailment Threshold
6,487
Chill
21
Shock
21
Brittle
116
Scorch
21
Sap
57
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 267–400
Chances de coup critique: 5%
Attack Time: 1.905 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ChieftainParasiteSlam
Attack, Area, Triggerable
Base Damage: 267–400
Chances de coup critique: 5%
Attack Time: 1.905 sec.
Temps de recharge: 10 sec.
Les Aptitudes se répètent 3 fois de plus
10% de Perte de Dégâts
50% Davantage de Vitesse d'attaque
active skill area of effect radius +% final [200]
is area damage [1]
ChieftainParasiteRallyingCry
Buff, Area, Duration, Warcry, Cooldown
Cri de ralliement
Temps de recharge: 8 sec.
Un cri de guerre qui octroie des dégâts accrus et de la régénération de mana à vous et à vos alliés, s'il y a des ennemis à proximité. L'augmentation de dégâts est proportionnelle au nombre d'ennemis aux alentours. Provoque tous les ennemis à proximité, qui attaquent l'utilisateur. Cri de ralliement et les autres Cris de guerre ont un temps de recharge en commun.
Les Ennemis que vous Provoquez ont 30% de Perte de
Dégâts au Toucher et avec les Altérations contre les autres cibles
La Durée de base est de 8 secondes
20% d'Augmentation des Dégâts
active skill area of effect radius +% final [-35]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
ChieftainParasiteSummonParasites
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Temps d'incantation: 1 sec.
Temps de recharge: 12 sec.
Les Créatures ont 100% Davantage de Vie
alternate minion [235]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [8]
summon specific monsters radius +% [50]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "HideMeshSegment( parasite_modelShape );"
	on_spawned_dead = "HideMeshSegment( parasite_modelShape );"
}

Render
{
	preload_buff_visual = "infested"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodSpawnParasiteOnDeathBoss"] = {
    name = "Hollowskull, the Willing Host",
    life = 3.6,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.905,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "ChieftainParasiteRallyingCry",
        "ChieftainParasiteSummonParasites",
        "ChieftainParasiteSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChieftainParasiteRallyingCry"] = {
    name = "Rallying Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "damage_+%",
        "base_skill_effect_duration",
        "taunted_enemies_damage_+%_final_vs_non_taunt_target",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_attack_damage",
        "base_deal_no_spell_damage",
        "base_deal_no_secondary_damage",
    },
    levels = {
        [1] = {20, 8000, -30, -35, levelRequirement = 49, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChieftainParasiteSummonParasites"] = {
    name = "ChieftainParasiteSummonParasites",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "active_skill_minion_life_+%_final",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {8, 235, 50, 100, levelRequirement = 49, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChieftainParasiteSlam"] = {
    name = "ChieftainParasiteSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {3, 50, -10, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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