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ฮอลโลว์สกัล ผู้ยินดีเป็นถิ่นอาศัย
สัตว์ร้าย
IconEnemyResistanceColdStrong
ด่าน: ป่าใต้
สกุล: Goatman
กลุ่ม: Primate
Hollowskull, the Willing Host
Spectre
Areaป่าใต้
Tagsbeast, bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, mammal_beast, melee, no_mirror_image, physical_affinity, primate_beast, red_blood
พลังชีวิต
360%
Ailment Threshold
360%
ค่าต้านทาน
IconEnemyResistanceFire0% IconEnemyResistanceColdStrong85% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
240%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
7 ~ 13
Attack Time
1.905 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
120%
Type
BloodChieftainParasiteBoss
Metadata
MonkeyChiefBloodSpawnParasiteOnDeathBoss
เลเวล
49
พลังชีวิต
6,487
ค่าเกราะ
6,118
อัตราการหลบหลีก
2,331
Damage
333
ความเสียหายเวท
333
ความแม่นยำ
270
Attack Time
1.905
ค่าประสบการณ์
10,636
Minion Life
1,674
Minion Damage
253
Ailment Threshold
6,487
Chill
21
Shock
21
Brittle
116
Scorch
21
Sap
57
Phys Convert Ele
145%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 267400
โอกาสคริติคอล: 5%
Attack Time: 1.905 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
ChieftainParasiteSlam
Attack, Area, Triggerable
Base Damage: 267400
โอกาสคริติคอล: 5%
Attack Time: 1.905 วินาที
คูลดาวน์: 10 วินาที
สร้างความเสียหาย ลดลง อีก 10%
เพิ่มความเร็วในการโจมตี อีก 50%
active skill area of effect radius +% final [200]
is area damage [1]
skill repeat count [3]
ChieftainParasiteRallyingCry
Buff, Area, Duration, Warcry, Cooldown
คำรามเรียกพรรคพวก (Rallying Cry)
คูลดาวน์: 8 วินาที
ทำการคำรามเพื่อยั่วยุศัตรูที่อยู่ใกล้ให้มาโจมตีผู้ใช้ เพิ่มความเสียหายกับการ ฟื้นฟูมานา ของผู้ใช้ บัฟเพิ่มความเสียหายขึ้นอยู่กับจำนวนศัตรูรอบตัว ใช้งานคูลดาวน์ร่วมกับสกิล คำราม อื่นๆ
ระยะเวลาพื้นฐาน 8 วินาที
เพิ่มความเสียหาย 20%
active skill area of effect radius +% final [-35]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
taunted enemies damage +% final vs non taunt target [-30]
InspiringCry
ChieftainParasiteSummonParasites
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
เวลาร่าย: 1 วินาที
คูลดาวน์: 12 วินาที
มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 100%
alternate minion [235]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [8]
summon specific monsters radius +% [50]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodSpawnParasiteOnDeathBoss"] = {
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    name = "Hollowskull, the Willing Host",
    life = 3.6,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.905,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "ChieftainParasiteRallyingCry",
        "ChieftainParasiteSummonParasites",
        "ChieftainParasiteSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChieftainParasiteRallyingCry"] = {
    name = "[DNT] Old Rallying Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[DNT] Unused (replaced)",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "damage_+%",
        "base_skill_effect_duration",
        "taunted_enemies_damage_+%_final_vs_non_taunt_target",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_attack_damage",
        "base_deal_no_spell_damage",
        "base_deal_no_secondary_damage",
    },
    levels = {
        [1] = {20, 8000, -30, -35, levelRequirement = 49, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChieftainParasiteSummonParasites"] = {
    name = "ChieftainParasiteSummonParasites",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "active_skill_minion_life_+%_final",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {8, 235, 50, 100, levelRequirement = 49, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChieftainParasiteSlam"] = {
    name = "ChieftainParasiteSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {3, 50, -10, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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