蟹巢之母
野獸
增加 % 物品掉落稀有度
增加 50% 移動速度
cannot die [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
增加 50% 移動速度
cannot die [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Mother of the Hive
幽魂 | N |
---|---|
標籤 | beast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement |
生命
180%
異常狀態臨界值
180%
抗性
30
30
30
20
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 50
攻擊間隔
0.99 秒
傷害分佈
±20%
經驗值
200%
Model Size
182%
類型
SandSpitterBossSideArea
Metadata
SandSpitterBossSideArea
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
672
法術傷害
672
命中
0
攻擊間隔
0.99
經驗值
20,510
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMASandSpitterProjectileSideArea
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 0.99 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
發射 2 個額外投射物
增加 35% 攻擊速度
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
增加 35% 攻擊速度
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageInvasion
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
+1.5 米近戰打擊距離
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
SummonSandSpittersSideArea
法術
施放時間: 1 秒
num sandspitters to summon [5]
SummonSandSpittersOnDamageTakenSideArea
法術
施放時間: 1 秒
冷卻時間: 0.2 秒
當你承受來自擊中總傷害 7497 時,觸發被輔助的法術
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Stats { mana_regeneration_rate_per_minute_% = 500 } Life { initial_mana_percentage = 0 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Transitionable { create_untransitioned = " PlayAnimation( emerge ); PauseAnimation(); " create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterBossSideArea"] = { name = "Mother of the Hive", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileSideArea", "MMASandSpitterBarrageInvasion", "SummonSandSpittersSideArea", "SummonSandSpittersOnDamageTakenSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileSideArea"] = { name = "MMASandSpitterProjectileSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "attack_speed_+%", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {2, 35, 3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageInvasion"] = { name = "MMASandSpitterBarrageInvasion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 10, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersSideArea"] = { name = "SummonSandSpittersSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", }, levels = { [1] = {2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [3] = {2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [5] = {2, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {2, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [7] = {2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [8] = {3, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [9] = {5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersOnDamageTakenSideArea"] = { name = "SummonSandSpittersOnDamageTakenSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", "cast_on_damage_taken_threshold", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1}, cost = { }, }, [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 50% 移動速度
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot die [1]
Id | MonsterImplicitAuraCannotDie2 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 4 (Effective: 3) |
Stats |
不死光環
範圍: 16
周圍的友方不會死亡
cannot die [1]
Cannot Die Aura
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
蟹巢之母
幽魂 | N |
---|---|
地區 | 怪奇水坑, 怪奇水坑 |
標籤 | beast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, vaalsidearea_boss, very_slow_movement |
生命
180%
異常狀態臨界值
180%
抗性
30
30
30
20
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 50
攻擊間隔
0.99 秒
傷害分佈
±20%
經驗值
200%
Model Size
182%
類型
SandSpitterBossSideAreaLowbie
Metadata
SandSpitterBossSideAreaLowbie
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
672
法術傷害
672
命中
0
攻擊間隔
0.99
經驗值
20,510
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMASandSpitterProjectileSideArea
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 0.99 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
發射 2 個額外投射物
增加 35% 攻擊速度
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
增加 35% 攻擊速度
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageInvasion
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
+1.5 米近戰打擊距離
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
SummonSandSpittersSideArea
法術
施放時間: 1 秒
num sandspitters to summon [5]
SummonSandSpittersOnDamageTakenSideArea
法術
施放時間: 1 秒
冷卻時間: 0.2 秒
當你承受來自擊中總傷害 7497 時,觸發被輔助的法術
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Stats { mana_regeneration_rate_per_minute_% = 500 } Life { initial_mana_percentage = 0 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Transitionable { create_untransitioned = " PlayAnimation( emerge ); PauseAnimation(); " create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterBossSideAreaLowbie"] = { name = "Mother of the Hive", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileSideArea", "MMASandSpitterBarrageInvasion", "SummonSandSpittersSideArea", "SummonSandSpittersOnDamageTakenSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileSideArea"] = { name = "MMASandSpitterProjectileSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "attack_speed_+%", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {2, 35, 3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageInvasion"] = { name = "MMASandSpitterBarrageInvasion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 10, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersSideArea"] = { name = "SummonSandSpittersSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", }, levels = { [1] = {2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [3] = {2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [5] = {2, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {2, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [7] = {2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [8] = {3, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [9] = {5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersOnDamageTakenSideArea"] = { name = "SummonSandSpittersOnDamageTakenSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", "cast_on_damage_taken_threshold", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1}, cost = { }, }, [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 50% 移動速度
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot die [1]
Id | MonsterImplicitAuraCannotDie2 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 4 (Effective: 3) |
Stats |
不死光環
範圍: 16
周圍的友方不會死亡
cannot die [1]
Cannot Die Aura
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
蟹巢之母
野獸
增加 % 物品掉落稀有度
增加 50% 移動速度
cannot die [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
增加 50% 移動速度
cannot die [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Mother of the Hive
幽魂 | N |
---|---|
End Game | 增加 50% 最大生命 |
標籤 | beast, extra_small_height, hard_armour, insect, invasion_boss, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement |
生命
180%
異常狀態臨界值
180%
抗性
30
30
30
20
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 50
攻擊間隔
0.99 秒
傷害分佈
±20%
經驗值
200%
Model Size
182%
類型
SandSpitterBossSideArea
Metadata
SandSpitterBossSideAreaInvasion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
672
法術傷害
672
命中
0
攻擊間隔
0.99
經驗值
20,510
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMASandSpitterProjectileSideArea
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 0.99 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
發射 2 個額外投射物
增加 35% 攻擊速度
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
增加 35% 攻擊速度
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageInvasion
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
+1.5 米近戰打擊距離
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
SummonSandSpittersSideArea
法術
施放時間: 1 秒
num sandspitters to summon [5]
SummonSandSpittersOnDamageTakenSideArea
法術
施放時間: 1 秒
冷卻時間: 0.2 秒
當你承受來自擊中總傷害 7497 時,觸發被輔助的法術
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Stats { mana_regeneration_rate_per_minute_% = 500 } Life { initial_mana_percentage = 0 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Transitionable { create_untransitioned = " PlayAnimation( emerge ); PauseAnimation(); " create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterBossSideAreaInvasion"] = { name = "Mother of the Hive", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileSideArea", "MMASandSpitterBarrageInvasion", "SummonSandSpittersSideArea", "SummonSandSpittersOnDamageTakenSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileSideArea"] = { name = "MMASandSpitterProjectileSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "attack_speed_+%", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {2, 35, 3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageInvasion"] = { name = "MMASandSpitterBarrageInvasion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 10, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersSideArea"] = { name = "SummonSandSpittersSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", }, levels = { [1] = {2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [3] = {2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [5] = {2, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {2, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [7] = {2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [8] = {3, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [9] = {5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersOnDamageTakenSideArea"] = { name = "SummonSandSpittersOnDamageTakenSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", "cast_on_damage_taken_threshold", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1}, cost = { }, }, [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 50% 移動速度
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot die [1]
Id | MonsterImplicitAuraCannotDie2 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 4 (Effective: 3) |
Stats |
不死光環
範圍: 16
周圍的友方不會死亡
cannot die [1]
Cannot Die Aura
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
蟹巢之母
野獸
增加 % 物品掉落稀有度
增加 50% 移動速度
cannot die [1]
monster no map drops [1]
增加 50% 移動速度
cannot die [1]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Mother of the Hive
幽魂 | N |
---|---|
標籤 | beast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement |
生命
180%
異常狀態臨界值
180%
抗性
30
30
30
20
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 50
攻擊間隔
0.99 秒
傷害分佈
±20%
經驗值
200%
Model Size
182%
類型
SandSpitterBossSideAreaLowbie
Metadata
SandSpitterBossSideAreaMenagerie
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
672
法術傷害
672
命中
0
攻擊間隔
0.99
經驗值
20,510
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMASandSpitterProjectileSideArea
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 0.99 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
發射 2 個額外投射物
增加 35% 攻擊速度
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
增加 35% 攻擊速度
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageInvasion
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
+1.5 米近戰打擊距離
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
SummonSandSpittersSideArea
法術
施放時間: 1 秒
num sandspitters to summon [5]
SummonSandSpittersOnDamageTakenSideArea
法術
施放時間: 1 秒
冷卻時間: 0.2 秒
當你承受來自擊中總傷害 7497 時,觸發被輔助的法術
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Stats { mana_regeneration_rate_per_minute_% = 500 } Life { initial_mana_percentage = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterBossSideAreaMenagerie"] = { name = "Mother of the Hive", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileSideArea", "MMASandSpitterBarrageInvasion", "SummonSandSpittersSideArea", "SummonSandSpittersOnDamageTakenSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileSideArea"] = { name = "MMASandSpitterProjectileSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "attack_speed_+%", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {2, 35, 3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageInvasion"] = { name = "MMASandSpitterBarrageInvasion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 10, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersSideArea"] = { name = "SummonSandSpittersSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", }, levels = { [1] = {2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [3] = {2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [5] = {2, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {2, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [7] = {2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [8] = {3, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [9] = {5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersOnDamageTakenSideArea"] = { name = "SummonSandSpittersOnDamageTakenSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", "cast_on_damage_taken_threshold", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1}, cost = { }, }, [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 50% 移動速度
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot die [1]
Id | MonsterImplicitAuraCannotDie2 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 4 (Effective: 3) |
Stats |
不死光環
範圍: 16
周圍的友方不會死亡
cannot die [1]
Cannot Die Aura
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.