蟹巢之母





增加 % 物品掉落稀有度
增加 50% 移動速度
cannot die [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
增加 50% 移動速度
cannot die [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Mother of the Hive
幽魂 | N |
---|---|
標籤 | beast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement |
生命
180%
異常狀態臨界值
180%
抗性




傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 50
攻擊間隔
0.99 秒
傷害分佈
±20%
經驗值
200%
Model Size
182%
類型
SandSpitterBossSideArea
Metadata
SandSpitterBossSideArea
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
11,580
護甲
28,790
閃避值
4,739
傷害
672
法術傷害
672
命中
580
攻擊間隔
0.99
經驗值
20,510
Minion Life
2,512
Minion Damage
537
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMASandSpitterProjectileSideArea
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 0.99 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
發射 2 個額外投射物
增加 35% 攻擊速度
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageInvasion
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
+1.5 米近戰打擊距離
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
SummonSandSpittersSideArea
法術
施放時間: 1 秒
num sandspitters to summon [5]
SummonSandSpittersOnDamageTakenSideArea
法術
施放時間: 1 秒
冷卻時間: 0.2 秒
當你承受來自擊中總傷害 7497 時,觸發被輔助的法術
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Stats { mana_regeneration_rate_per_minute_% = 500 } Life { initial_mana_percentage = 0 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Transitionable { create_untransitioned = " PlayAnimation( emerge ); PauseAnimation(); " create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterBossSideArea"] = { name = "Mother of the Hive", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileSideArea", "MMASandSpitterBarrageInvasion", "SummonSandSpittersSideArea", "SummonSandSpittersOnDamageTakenSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileSideArea"] = { name = "MMASandSpitterProjectileSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "attack_speed_+%", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {2, 35, 3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageInvasion"] = { name = "MMASandSpitterBarrageInvasion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 10, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersSideArea"] = { name = "SummonSandSpittersSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", }, levels = { [1] = {2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [3] = {2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [5] = {2, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {2, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [7] = {2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [8] = {3, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [9] = {5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersOnDamageTakenSideArea"] = { name = "SummonSandSpittersOnDamageTakenSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", "cast_on_damage_taken_threshold", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1}, cost = { }, }, [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 50% 移動速度
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot die [1]
Id | MonsterImplicitAuraCannotDie2 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 4 (Effective: 3) |
Stats |
不死光環
範圍: 16
周圍的友方不會死亡
cannot die [1]
Cannot Die Aura

monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
蟹巢之母
幽魂 | N |
---|---|
地區 | 怪奇水坑, 怪奇水坑 |
標籤 | beast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, vaalsidearea_boss, very_slow_movement |
生命
180%
異常狀態臨界值
180%
抗性




傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 50
攻擊間隔
0.99 秒
傷害分佈
±20%
經驗值
200%
Model Size
182%
類型
SandSpitterBossSideAreaLowbie
Metadata
SandSpitterBossSideAreaLowbie
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
11,580
護甲
28,790
閃避值
4,739
傷害
672
法術傷害
672
命中
580
攻擊間隔
0.99
經驗值
20,510
Minion Life
2,512
Minion Damage
537
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMASandSpitterProjectileSideArea
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 0.99 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
發射 2 個額外投射物
增加 35% 攻擊速度
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageInvasion
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
+1.5 米近戰打擊距離
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
SummonSandSpittersSideArea
法術
施放時間: 1 秒
num sandspitters to summon [5]
SummonSandSpittersOnDamageTakenSideArea
法術
施放時間: 1 秒
冷卻時間: 0.2 秒
當你承受來自擊中總傷害 7497 時,觸發被輔助的法術
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Stats { mana_regeneration_rate_per_minute_% = 500 } Life { initial_mana_percentage = 0 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Transitionable { create_untransitioned = " PlayAnimation( emerge ); PauseAnimation(); " create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterBossSideAreaLowbie"] = { name = "Mother of the Hive", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileSideArea", "MMASandSpitterBarrageInvasion", "SummonSandSpittersSideArea", "SummonSandSpittersOnDamageTakenSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileSideArea"] = { name = "MMASandSpitterProjectileSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "attack_speed_+%", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {2, 35, 3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageInvasion"] = { name = "MMASandSpitterBarrageInvasion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 10, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersSideArea"] = { name = "SummonSandSpittersSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", }, levels = { [1] = {2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [3] = {2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [5] = {2, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {2, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [7] = {2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [8] = {3, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [9] = {5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersOnDamageTakenSideArea"] = { name = "SummonSandSpittersOnDamageTakenSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", "cast_on_damage_taken_threshold", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1}, cost = { }, }, [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 50% 移動速度
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot die [1]
Id | MonsterImplicitAuraCannotDie2 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 4 (Effective: 3) |
Stats |
不死光環
範圍: 16
周圍的友方不會死亡
cannot die [1]
Cannot Die Aura

monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
蟹巢之母





增加 % 物品掉落稀有度
增加 50% 移動速度
cannot die [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
增加 50% 移動速度
cannot die [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Mother of the Hive
幽魂 | N |
---|---|
End Game | 增加 50% 最大生命 |
標籤 | beast, extra_small_height, hard_armour, insect, invasion_boss, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement |
生命
180%
異常狀態臨界值
180%
抗性




傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 50
攻擊間隔
0.99 秒
傷害分佈
±20%
經驗值
200%
Model Size
182%
類型
SandSpitterBossSideArea
Metadata
SandSpitterBossSideAreaInvasion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
11,580
護甲
28,790
閃避值
4,739
傷害
672
法術傷害
672
命中
580
攻擊間隔
0.99
經驗值
20,510
Minion Life
2,512
Minion Damage
537
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMASandSpitterProjectileSideArea
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 0.99 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
發射 2 個額外投射物
增加 35% 攻擊速度
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageInvasion
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
+1.5 米近戰打擊距離
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
SummonSandSpittersSideArea
法術
施放時間: 1 秒
num sandspitters to summon [5]
SummonSandSpittersOnDamageTakenSideArea
法術
施放時間: 1 秒
冷卻時間: 0.2 秒
當你承受來自擊中總傷害 7497 時,觸發被輔助的法術
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Stats { mana_regeneration_rate_per_minute_% = 500 } Life { initial_mana_percentage = 0 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Transitionable { create_untransitioned = " PlayAnimation( emerge ); PauseAnimation(); " create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterBossSideAreaInvasion"] = { name = "Mother of the Hive", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileSideArea", "MMASandSpitterBarrageInvasion", "SummonSandSpittersSideArea", "SummonSandSpittersOnDamageTakenSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileSideArea"] = { name = "MMASandSpitterProjectileSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "attack_speed_+%", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {2, 35, 3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageInvasion"] = { name = "MMASandSpitterBarrageInvasion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 10, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersSideArea"] = { name = "SummonSandSpittersSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", }, levels = { [1] = {2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [3] = {2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [5] = {2, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {2, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [7] = {2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [8] = {3, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [9] = {5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersOnDamageTakenSideArea"] = { name = "SummonSandSpittersOnDamageTakenSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", "cast_on_damage_taken_threshold", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1}, cost = { }, }, [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 50% 移動速度
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot die [1]
Id | MonsterImplicitAuraCannotDie2 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 4 (Effective: 3) |
Stats |
不死光環
範圍: 16
周圍的友方不會死亡
cannot die [1]
Cannot Die Aura

monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
蟹巢之母





增加 % 物品掉落稀有度
增加 50% 移動速度
cannot die [1]
monster no map drops [1]
增加 50% 移動速度
cannot die [1]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Mother of the Hive
幽魂 | N |
---|---|
標籤 | beast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement |
生命
180%
異常狀態臨界值
180%
抗性




傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 50
攻擊間隔
0.99 秒
傷害分佈
±20%
經驗值
200%
Model Size
182%
類型
SandSpitterBossSideAreaLowbie
Metadata
SandSpitterBossSideAreaMenagerie
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
11,580
護甲
28,790
閃避值
4,739
傷害
672
法術傷害
672
命中
580
攻擊間隔
0.99
經驗值
20,510
Minion Life
2,512
Minion Damage
537
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMASandSpitterProjectileSideArea
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 0.99 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
發射 2 個額外投射物
增加 35% 攻擊速度
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageInvasion
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 538–807
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
+1.5 米近戰打擊距離
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
SummonSandSpittersSideArea
法術
施放時間: 1 秒
num sandspitters to summon [5]
SummonSandSpittersOnDamageTakenSideArea
法術
施放時間: 1 秒
冷卻時間: 0.2 秒
當你承受來自擊中總傷害 7497 時,觸發被輔助的法術
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Stats { mana_regeneration_rate_per_minute_% = 500 } Life { initial_mana_percentage = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterBossSideAreaMenagerie"] = { name = "Mother of the Hive", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileSideArea", "MMASandSpitterBarrageInvasion", "SummonSandSpittersSideArea", "SummonSandSpittersOnDamageTakenSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileSideArea"] = { name = "MMASandSpitterProjectileSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "attack_speed_+%", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {2, 35, 3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageInvasion"] = { name = "MMASandSpitterBarrageInvasion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 10, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersSideArea"] = { name = "SummonSandSpittersSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", }, levels = { [1] = {2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [3] = {2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [5] = {2, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {2, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [7] = {2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [8] = {3, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [9] = {5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersOnDamageTakenSideArea"] = { name = "SummonSandSpittersOnDamageTakenSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", "cast_on_damage_taken_threshold", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1}, cost = { }, }, [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 50% 移動速度
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot die [1]
Id | MonsterImplicitAuraCannotDie2 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 4 (Effective: 3) |
Stats |
不死光環
範圍: 16
周圍的友方不會死亡
cannot die [1]
Cannot Die Aura

monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.