Madre de la Colonia
Bestia
La rareza de los objetos arrojados está aumentada un %
Velocidad de movimiento aumentada un 50%
cannot die [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Velocidad de movimiento aumentada un 50%
cannot die [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Mother of the Hive
Spectre | N |
---|---|
Tags | beast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement |
Vida
180%
Ailment Threshold
180%
Resistencia
30 30 30 20
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 50
Attack Time
0.99 Second
Damage Spread
±20%
Experiencia
200%
Model Size
182%
Type
SandSpitterBossSideArea
Metadata
SandSpitterBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,580
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
672
Daño de hechizos
672
Precisión
290
Attack Time
0.99
Experiencia
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileSideArea
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 0.99 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Dispara 2 proyectiles adicionales
Velocidad de ataque aumentada un 35%
+1.5 metros al alcance de los golpes cuerpo a cuerpo
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
Velocidad de ataque aumentada un 35%
+1.5 metros al alcance de los golpes cuerpo a cuerpo
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageInvasion
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 0.99 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
+1.5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
SummonSandSpittersSideArea
Spell
Tiempo de lanzamiento: 1 seg
num sandspitters to summon [5]
SummonSandSpittersOnDamageTakenSideArea
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 0.2 seg
Activa los hechizos asistidos cuando recibes un total de 7497 de daño de los golpes
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Stats { mana_regeneration_rate_per_minute_% = 500 } Life { initial_mana_percentage = 0 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Transitionable { create_untransitioned = " PlayAnimation( emerge ); PauseAnimation(); " create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterBossSideArea"] = { name = "Mother of the Hive", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileSideArea", "MMASandSpitterBarrageInvasion", "SummonSandSpittersSideArea", "SummonSandSpittersOnDamageTakenSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileSideArea"] = { name = "MMASandSpitterProjectileSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "attack_speed_+%", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {2, 35, 3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageInvasion"] = { name = "MMASandSpitterBarrageInvasion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 10, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersSideArea"] = { name = "SummonSandSpittersSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", }, levels = { [1] = {2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [3] = {2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [5] = {2, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {2, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [7] = {2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [8] = {3, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [9] = {5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersOnDamageTakenSideArea"] = { name = "SummonSandSpittersOnDamageTakenSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", "cast_on_damage_taken_threshold", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1}, cost = { }, }, [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
La rareza de los objetos arrojados está aumentada un %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidad de movimiento aumentada un 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot die [1]
Id | MonsterImplicitAuraCannotDie2 |
---|---|
Family | MonsterAura |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 4 (Effective: 3) |
Stats |
Aura de inmortalidad
Radio: 16
Los otros aliados no pueden morir
cannot die [1]
Cannot Die Aura
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Madre de la Colonia
Bestia
Área: Sumidero extraño
Género: Serpientes
Grupo: Crustáceos
Familia: Las Profundidades
La rareza de los objetos arrojados está aumentada un %
Velocidad de movimiento aumentada un 50%
cannot die [1]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Velocidad de movimiento aumentada un 50%
cannot die [1]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Mother of the Hive
Spectre | N |
---|---|
Area | Sumidero extraño, Sumidero extraño |
Tags | beast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, vaalsidearea_boss, very_slow_movement |
Vida
180%
Ailment Threshold
180%
Resistencia
30 30 30 20
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 50
Attack Time
0.99 Second
Damage Spread
±20%
Experiencia
200%
Model Size
182%
Type
SandSpitterBossSideAreaLowbie
Metadata
SandSpitterBossSideAreaLowbie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,580
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
672
Daño de hechizos
672
Precisión
290
Attack Time
0.99
Experiencia
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileSideArea
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 0.99 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Dispara 2 proyectiles adicionales
Velocidad de ataque aumentada un 35%
+1.5 metros al alcance de los golpes cuerpo a cuerpo
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
Velocidad de ataque aumentada un 35%
+1.5 metros al alcance de los golpes cuerpo a cuerpo
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageInvasion
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 0.99 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
+1.5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
SummonSandSpittersSideArea
Spell
Tiempo de lanzamiento: 1 seg
num sandspitters to summon [5]
SummonSandSpittersOnDamageTakenSideArea
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 0.2 seg
Activa los hechizos asistidos cuando recibes un total de 7497 de daño de los golpes
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Stats { mana_regeneration_rate_per_minute_% = 500 } Life { initial_mana_percentage = 0 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Transitionable { create_untransitioned = " PlayAnimation( emerge ); PauseAnimation(); " create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterBossSideAreaLowbie"] = { name = "Mother of the Hive", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileSideArea", "MMASandSpitterBarrageInvasion", "SummonSandSpittersSideArea", "SummonSandSpittersOnDamageTakenSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileSideArea"] = { name = "MMASandSpitterProjectileSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "attack_speed_+%", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {2, 35, 3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageInvasion"] = { name = "MMASandSpitterBarrageInvasion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 10, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersSideArea"] = { name = "SummonSandSpittersSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", }, levels = { [1] = {2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [3] = {2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [5] = {2, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {2, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [7] = {2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [8] = {3, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [9] = {5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersOnDamageTakenSideArea"] = { name = "SummonSandSpittersOnDamageTakenSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", "cast_on_damage_taken_threshold", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1}, cost = { }, }, [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
La rareza de los objetos arrojados está aumentada un %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidad de movimiento aumentada un 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot die [1]
Id | MonsterImplicitAuraCannotDie2 |
---|---|
Family | MonsterAura |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 4 (Effective: 3) |
Stats |
Aura de inmortalidad
Radio: 16
Los otros aliados no pueden morir
cannot die [1]
Cannot Die Aura
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Madre de la Colonia
Bestia
La rareza de los objetos arrojados está aumentada un %
Velocidad de movimiento aumentada un 50%
cannot die [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Velocidad de movimiento aumentada un 50%
cannot die [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Mother of the Hive
Spectre | N |
---|---|
End Game | Vida máxima aumentada un 50% |
Tags | beast, extra_small_height, hard_armour, insect, invasion_boss, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement |
Vida
180%
Ailment Threshold
180%
Resistencia
30 30 30 20
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 50
Attack Time
0.99 Second
Damage Spread
±20%
Experiencia
200%
Model Size
182%
Type
SandSpitterBossSideArea
Metadata
SandSpitterBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,580
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
672
Daño de hechizos
672
Precisión
290
Attack Time
0.99
Experiencia
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileSideArea
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 0.99 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Dispara 2 proyectiles adicionales
Velocidad de ataque aumentada un 35%
+1.5 metros al alcance de los golpes cuerpo a cuerpo
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
Velocidad de ataque aumentada un 35%
+1.5 metros al alcance de los golpes cuerpo a cuerpo
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageInvasion
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 0.99 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
+1.5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
SummonSandSpittersSideArea
Spell
Tiempo de lanzamiento: 1 seg
num sandspitters to summon [5]
SummonSandSpittersOnDamageTakenSideArea
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 0.2 seg
Activa los hechizos asistidos cuando recibes un total de 7497 de daño de los golpes
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Stats { mana_regeneration_rate_per_minute_% = 500 } Life { initial_mana_percentage = 0 } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Transitionable { create_untransitioned = " PlayAnimation( emerge ); PauseAnimation(); " create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterBossSideAreaInvasion"] = { name = "Mother of the Hive", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileSideArea", "MMASandSpitterBarrageInvasion", "SummonSandSpittersSideArea", "SummonSandSpittersOnDamageTakenSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileSideArea"] = { name = "MMASandSpitterProjectileSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "attack_speed_+%", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {2, 35, 3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageInvasion"] = { name = "MMASandSpitterBarrageInvasion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 10, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersSideArea"] = { name = "SummonSandSpittersSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", }, levels = { [1] = {2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [3] = {2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [5] = {2, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {2, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [7] = {2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [8] = {3, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [9] = {5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersOnDamageTakenSideArea"] = { name = "SummonSandSpittersOnDamageTakenSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", "cast_on_damage_taken_threshold", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1}, cost = { }, }, [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
La rareza de los objetos arrojados está aumentada un %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidad de movimiento aumentada un 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot die [1]
Id | MonsterImplicitAuraCannotDie2 |
---|---|
Family | MonsterAura |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 4 (Effective: 3) |
Stats |
Aura de inmortalidad
Radio: 16
Los otros aliados no pueden morir
cannot die [1]
Cannot Die Aura
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Madre de la Colonia
Bestia
La rareza de los objetos arrojados está aumentada un %
Velocidad de movimiento aumentada un 50%
cannot die [1]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Velocidad de movimiento aumentada un 50%
cannot die [1]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Mother of the Hive
Spectre | N |
---|---|
Tags | beast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement |
Vida
180%
Ailment Threshold
180%
Resistencia
30 30 30 20
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 50
Attack Time
0.99 Second
Damage Spread
±20%
Experiencia
200%
Model Size
182%
Type
SandSpitterBossSideAreaLowbie
Metadata
SandSpitterBossSideAreaMenagerie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,580
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
672
Daño de hechizos
672
Precisión
290
Attack Time
0.99
Experiencia
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileSideArea
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 0.99 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Dispara 2 proyectiles adicionales
Velocidad de ataque aumentada un 35%
+1.5 metros al alcance de los golpes cuerpo a cuerpo
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
Velocidad de ataque aumentada un 35%
+1.5 metros al alcance de los golpes cuerpo a cuerpo
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageInvasion
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 0.99 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
+1.5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
SummonSandSpittersSideArea
Spell
Tiempo de lanzamiento: 1 seg
num sandspitters to summon [5]
SummonSandSpittersOnDamageTakenSideArea
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 0.2 seg
Activa los hechizos asistidos cuando recibes un total de 7497 de daño de los golpes
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Stats { mana_regeneration_rate_per_minute_% = 500 } Life { initial_mana_percentage = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterBossSideAreaMenagerie"] = { name = "Mother of the Hive", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileSideArea", "MMASandSpitterBarrageInvasion", "SummonSandSpittersSideArea", "SummonSandSpittersOnDamageTakenSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileSideArea"] = { name = "MMASandSpitterProjectileSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "attack_speed_+%", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {2, 35, 3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageInvasion"] = { name = "MMASandSpitterBarrageInvasion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, 10, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersSideArea"] = { name = "SummonSandSpittersSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", }, levels = { [1] = {2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [3] = {2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [5] = {2, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [6] = {2, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [7] = {2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [8] = {3, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [9] = {5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandSpittersOnDamageTakenSideArea"] = { name = "SummonSandSpittersOnDamageTakenSideArea", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "num_sandspitters_to_summon", "cast_on_damage_taken_threshold", "cast_on_damage_taken_%", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1}, cost = { }, }, [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
La rareza de los objetos arrojados está aumentada un %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidad de movimiento aumentada un 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot die [1]
Id | MonsterImplicitAuraCannotDie2 |
---|---|
Family | MonsterAura |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 4 (Effective: 3) |
Stats |
Aura de inmortalidad
Radio: 16
Los otros aliados no pueden morir
cannot die [1]
Cannot Die Aura
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.