Mãe do Ninho
Bestial
Raridade dos Itens Derrubados aumentada em %
Velocidade de Movimento aumentada em 50%
cannot die [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Mother of the Hive
SpectreN
Tagsbeast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
Vida
180%
Ailment Threshold
180%
Resistência
30 30 30 20
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 50
Attack Time
0.99 Second
Damage Spread
±20%
Experiência
200%
Model Size
182%
Type
SandSpitterBossSideArea
Metadata
SandSpitterBossSideArea
Nível
68
Vida
11,580
Armadura
28,790
Evasão
4,739
Damage
672
Dano Mágico
672
Precisão
580
Attack Time
0.99
Experiência
20,510
Minion Life
2,512
Minion Damage
537
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
MMASandSpitterProjectileSideArea
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 538–807
Chance de Crítico: 5%
Attack Time: 0.99 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Dispara 2 Projéteis adicionais
Velocidade de Ataque aumentada em 35%
+1.5 metros ao Alcance de Golpes Corpo a Corpo
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageInvasion
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 538–807
Chance de Crítico: 5%
Attack Time: 0.99 seg
Recarga: 6 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
+1.5 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
SummonSandSpittersSideArea
Spell
Tempo de Conjuração: 1 seg
num sandspitters to summon [5]
SummonSandSpittersOnDamageTakenSideArea
Spell
Tempo de Conjuração: 1 seg
Recarga: 0.2 seg
Ativa Magias Suportadas quando você sofrer 7497 de Dano total de Acertos
cast on damage taken also tracks dot [1]
num sandspitters to summon [6]

Object Type

version 2
extends "Metadata/Monsters/SandSpitters/SandSpitter"

Stats
{
	mana_regeneration_rate_per_minute_% = 500
}

Life
{
	initial_mana_percentage = 0
}

Transitionable {}

Object Type Codes

version 2
extends "Metadata/Monsters/SandSpitters/SandSpitter"

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge );
		PauseAnimation();
	"

	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterBossSideArea"] = {
    name = "Mother of the Hive",
    life = 1.8,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 50,
    accuracy = 1,
    skillList = {
        "MMASandSpitterProjectileSideArea",
        "MMASandSpitterBarrageInvasion",
        "SummonSandSpittersSideArea",
        "SummonSandSpittersOnDamageTakenSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileSideArea"] = {
    name = "MMASandSpitterProjectileSideArea",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "attack_speed_+%",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "melee_range_+",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "maintain_projectile_direction_when_using_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {2, 35, 3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterBarrageInvasion"] = {
    name = "MMASandSpitterBarrageInvasion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "projectile_spread_radius",
        "melee_range_+",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "projectile_uses_contact_direction",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 10, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSandSpittersSideArea"] = {
    name = "SummonSandSpittersSideArea",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "num_sandspitters_to_summon",
    },
    levels = {
        [1] = {2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
        [3] = {2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [4] = {2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [5] = {2, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
        [6] = {2, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [7] = {2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [8] = {3, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [9] = {5, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSandSpittersOnDamageTakenSideArea"] = {
    name = "SummonSandSpittersOnDamageTakenSideArea",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "num_sandspitters_to_summon",
        "cast_on_damage_taken_threshold",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
        [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
        [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
        [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
        [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
Raridade dos Itens Derrubados aumentada em %
FamilyMonsterSideAreaBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Velocidade de Movimento aumentada em 50%
    FamilyMovementVelocity
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft TagsVelocidade
    cannot die [1]
    FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level4 (Effective: 3)
    Stats
  • cannot die Min: 1 Max: 1 Global
  • Aura de Não Pode Morrer
    Raio: 16
    Outros Aliados Não Podem Morrer
    cannot die [1]
    Cannot Die Aura
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource Vida Dano
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100, 500
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue
    Life.initial_mana_percentage0
    Mãe do Ninho
    Bestial
    Espécie: Cobras
    Família: Profundezas
    Raridade dos Itens Derrubados aumentada em %
    Velocidade de Movimento aumentada em 50%
    cannot die [1]
    monster no map drops [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Mother of the Hive
    SpectreN
    AreaBuraco Estranho, Buraco Estranho
    Tagsbeast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, vaalsidearea_boss, very_slow_movement
    Vida
    180%
    Ailment Threshold
    180%
    Resistência
    30 30 30 20
    Damage
    180%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    182%
    Type
    SandSpitterBossSideAreaLowbie
    Metadata
    SandSpitterBossSideAreaLowbie
    Nível
    68
    Vida
    11,580
    Armadura
    28,790
    Evasão
    4,739
    Damage
    672
    Dano Mágico
    672
    Precisão
    580
    Attack Time
    0.99
    Experiência
    20,510
    Minion Life
    2,512
    Minion Damage
    537
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    MMASandSpitterProjectileSideArea
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 538–807
    Chance de Crítico: 5%
    Attack Time: 0.99 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Dispara 2 Projéteis adicionais
    Velocidade de Ataque aumentada em 35%
    +1.5 metros ao Alcance de Golpes Corpo a Corpo
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MMASandSpitterBarrageInvasion
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 538–807
    Chance de Crítico: 5%
    Attack Time: 0.99 seg
    Recarga: 6 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    +1.5 metros ao Alcance de Golpes Corpo a Corpo
    action attack or cast time uses animation length [1]
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    monster reverse point blank damage -% at minimum range [50]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SummonSandSpittersSideArea
    Spell
    Tempo de Conjuração: 1 seg
    num sandspitters to summon [5]
    SummonSandSpittersOnDamageTakenSideArea
    Spell
    Tempo de Conjuração: 1 seg
    Recarga: 0.2 seg
    Ativa Magias Suportadas quando você sofrer 7497 de Dano total de Acertos
    cast on damage taken also tracks dot [1]
    num sandspitters to summon [6]

    Object Type

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 500
    }
    
    Life
    {
    	initial_mana_percentage = 0
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    
    Transitionable
    {
    	create_untransitioned =
    	"
    		PlayAnimation( emerge );
    		PauseAnimation();
    	"
    
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterBossSideAreaLowbie"] = {
        name = "Mother of the Hive",
        life = 1.8,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 50,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectileSideArea",
            "MMASandSpitterBarrageInvasion",
            "SummonSandSpittersSideArea",
            "SummonSandSpittersOnDamageTakenSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectileSideArea"] = {
        name = "MMASandSpitterProjectileSideArea",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "attack_speed_+%",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {2, 35, 3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterBarrageInvasion"] = {
        name = "MMASandSpitterBarrageInvasion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "projectile_spread_radius",
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "projectile_uses_contact_direction",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 10, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSandSpittersSideArea"] = {
        name = "SummonSandSpittersSideArea",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "num_sandspitters_to_summon",
        },
        levels = {
            [1] = {2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [3] = {2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [4] = {2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [5] = {2, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [6] = {2, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [7] = {2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [8] = {3, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [9] = {5, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSandSpittersOnDamageTakenSideArea"] = {
        name = "SummonSandSpittersOnDamageTakenSideArea",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "num_sandspitters_to_summon",
            "cast_on_damage_taken_threshold",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
            [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    Raridade dos Itens Derrubados aumentada em %
    FamilyMonsterSideAreaBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Velocidade de Movimento aumentada em 50%
    FamilyMovementVelocity
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft TagsVelocidade
    cannot die [1]
    FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level4 (Effective: 3)
    Stats
  • cannot die Min: 1 Max: 1 Global
  • Aura de Não Pode Morrer
    Raio: 16
    Outros Aliados Não Podem Morrer
    cannot die [1]
    Cannot Die Aura
    monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource Vida Dano
    Mãe do Ninho
    Bestial
    Raridade dos Itens Derrubados aumentada em %
    Velocidade de Movimento aumentada em 50%
    cannot die [1]
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Mother of the Hive
    SpectreN
    End GameVida máxima aumentada em 50%
    Tagsbeast, extra_small_height, hard_armour, insect, invasion_boss, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
    Vida
    180%
    Ailment Threshold
    180%
    Resistência
    30 30 30 20
    Damage
    180%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    182%
    Type
    SandSpitterBossSideArea
    Metadata
    SandSpitterBossSideAreaInvasion
    Nível
    68
    Vida
    11,580
    Armadura
    28,790
    Evasão
    4,739
    Damage
    672
    Dano Mágico
    672
    Precisão
    580
    Attack Time
    0.99
    Experiência
    20,510
    Minion Life
    2,512
    Minion Damage
    537
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    MMASandSpitterProjectileSideArea
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 538–807
    Chance de Crítico: 5%
    Attack Time: 0.99 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Dispara 2 Projéteis adicionais
    Velocidade de Ataque aumentada em 35%
    +1.5 metros ao Alcance de Golpes Corpo a Corpo
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MMASandSpitterBarrageInvasion
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 538–807
    Chance de Crítico: 5%
    Attack Time: 0.99 seg
    Recarga: 6 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    +1.5 metros ao Alcance de Golpes Corpo a Corpo
    action attack or cast time uses animation length [1]
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    monster reverse point blank damage -% at minimum range [50]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SummonSandSpittersSideArea
    Spell
    Tempo de Conjuração: 1 seg
    num sandspitters to summon [5]
    SummonSandSpittersOnDamageTakenSideArea
    Spell
    Tempo de Conjuração: 1 seg
    Recarga: 0.2 seg
    Ativa Magias Suportadas quando você sofrer 7497 de Dano total de Acertos
    cast on damage taken also tracks dot [1]
    num sandspitters to summon [6]

    Object Type

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 500
    }
    
    Life
    {
    	initial_mana_percentage = 0
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    
    Transitionable
    {
    	create_untransitioned =
    	"
    		PlayAnimation( emerge );
    		PauseAnimation();
    	"
    
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterBossSideAreaInvasion"] = {
        name = "Mother of the Hive",
        life = 1.8,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 50,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectileSideArea",
            "MMASandSpitterBarrageInvasion",
            "SummonSandSpittersSideArea",
            "SummonSandSpittersOnDamageTakenSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectileSideArea"] = {
        name = "MMASandSpitterProjectileSideArea",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "attack_speed_+%",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {2, 35, 3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterBarrageInvasion"] = {
        name = "MMASandSpitterBarrageInvasion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "projectile_spread_radius",
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "projectile_uses_contact_direction",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 10, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSandSpittersSideArea"] = {
        name = "SummonSandSpittersSideArea",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "num_sandspitters_to_summon",
        },
        levels = {
            [1] = {2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [3] = {2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [4] = {2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [5] = {2, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [6] = {2, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [7] = {2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [8] = {3, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [9] = {5, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSandSpittersOnDamageTakenSideArea"] = {
        name = "SummonSandSpittersOnDamageTakenSideArea",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "num_sandspitters_to_summon",
            "cast_on_damage_taken_threshold",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
            [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    Raridade dos Itens Derrubados aumentada em %
    FamilyMonsterSideAreaBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Velocidade de Movimento aumentada em 50%
    FamilyMovementVelocity
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft TagsVelocidade
    cannot die [1]
    FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level4 (Effective: 3)
    Stats
  • cannot die Min: 1 Max: 1 Global
  • Aura de Não Pode Morrer
    Raio: 16
    Outros Aliados Não Podem Morrer
    cannot die [1]
    Cannot Die Aura
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    FamilyMonsterIsInvasionBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource Vida Dano
    Mãe do Ninho
    Bestial
    Raridade dos Itens Derrubados aumentada em %
    Velocidade de Movimento aumentada em 50%
    cannot die [1]
    monster no map drops [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Mother of the Hive
    SpectreN
    Tagsbeast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
    Vida
    180%
    Ailment Threshold
    180%
    Resistência
    30 30 30 20
    Damage
    180%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    182%
    Type
    SandSpitterBossSideAreaLowbie
    Metadata
    SandSpitterBossSideAreaMenagerie
    Nível
    68
    Vida
    11,580
    Armadura
    28,790
    Evasão
    4,739
    Damage
    672
    Dano Mágico
    672
    Precisão
    580
    Attack Time
    0.99
    Experiência
    20,510
    Minion Life
    2,512
    Minion Damage
    537
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    MMASandSpitterProjectileSideArea
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 538–807
    Chance de Crítico: 5%
    Attack Time: 0.99 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Dispara 2 Projéteis adicionais
    Velocidade de Ataque aumentada em 35%
    +1.5 metros ao Alcance de Golpes Corpo a Corpo
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MMASandSpitterBarrageInvasion
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 538–807
    Chance de Crítico: 5%
    Attack Time: 0.99 seg
    Recarga: 6 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    +1.5 metros ao Alcance de Golpes Corpo a Corpo
    action attack or cast time uses animation length [1]
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    monster reverse point blank damage -% at minimum range [50]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SummonSandSpittersSideArea
    Spell
    Tempo de Conjuração: 1 seg
    num sandspitters to summon [5]
    SummonSandSpittersOnDamageTakenSideArea
    Spell
    Tempo de Conjuração: 1 seg
    Recarga: 0.2 seg
    Ativa Magias Suportadas quando você sofrer 7497 de Dano total de Acertos
    cast on damage taken also tracks dot [1]
    num sandspitters to summon [6]

    Object Type

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 500
    }
    
    Life
    {
    	initial_mana_percentage = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitterEmerge/SandSpitterBossSideAreaMenagerie"] = {
        name = "Mother of the Hive",
        life = 1.8,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 50,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectileSideArea",
            "MMASandSpitterBarrageInvasion",
            "SummonSandSpittersSideArea",
            "SummonSandSpittersOnDamageTakenSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectileSideArea"] = {
        name = "MMASandSpitterProjectileSideArea",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "attack_speed_+%",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {2, 35, 3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterBarrageInvasion"] = {
        name = "MMASandSpitterBarrageInvasion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "projectile_spread_radius",
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "projectile_uses_contact_direction",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 10, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSandSpittersSideArea"] = {
        name = "SummonSandSpittersSideArea",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "num_sandspitters_to_summon",
        },
        levels = {
            [1] = {2, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {2, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [3] = {2, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [4] = {2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [5] = {2, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [6] = {2, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [7] = {2, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
            [8] = {3, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [9] = {5, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSandSpittersOnDamageTakenSideArea"] = {
        name = "SummonSandSpittersOnDamageTakenSideArea",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "num_sandspitters_to_summon",
            "cast_on_damage_taken_threshold",
            "cast_on_damage_taken_%",
            "cast_on_damage_taken_also_tracks_dot",
        },
        levels = {
            [1] = {3, 32, 100, levelRequirement = 3, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 40, 100, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
            [3] = {3, 57, 100, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
            [4] = {3, 70, 100, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [5] = {3, 85, 100, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [6] = {3, 104, 100, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
            [7] = {3, 138, 100, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [8] = {3, 181, 100, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [9] = {3, 334, 100, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [10] = {3, 362, 100, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
            [11] = {3, 466, 100, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
            [12] = {6, 696, 100, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [13] = {6, 1027, 100, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [14] = {6, 1887, 100, levelRequirement = 49, statInterpolation = {1, 1},  cost = { }, },
            [15] = {6, 2034, 100, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {6, 2358, 100, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [17] = {6, 3404, 100, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {6, 5252, 100, levelRequirement = 63, statInterpolation = {1, 1},  cost = { }, },
            [19] = {6, 5640, 100, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {6, 6058, 100, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [21] = {6, 6505, 100, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [22] = {6, 6984, 100, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [23] = {6, 7497, 100, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [24] = {6, 8047, 100, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [25] = {8, 8635, 100, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [26] = {8, 9267, 100, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [27] = {8, 9941, 100, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [28] = {8, 10663, 100, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [29] = {8, 11436, 100, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [30] = {8, 12264, 100, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [31] = {8, 13150, 100, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [32] = {8, 14098, 100, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [33] = {8, 15114, 100, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [34] = {8, 16198, 100, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [35] = {8, 17361, 100, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [36] = {8, 18601, 100, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [37] = {8, 19964, 100, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    Raridade dos Itens Derrubados aumentada em %
    FamilyMonsterSideAreaBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Velocidade de Movimento aumentada em 50%
    FamilyMovementVelocity
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft TagsVelocidade
    cannot die [1]
    FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level4 (Effective: 3)
    Stats
  • cannot die Min: 1 Max: 1 Global
  • Aura de Não Pode Morrer
    Raio: 16
    Outros Aliados Não Podem Morrer
    cannot die [1]
    Cannot Die Aura
    monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource Vida Dano
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100, 500
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue
    Life.initial_mana_percentage0
    Edit

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