歐克的燃燒投石器
生物
不能被擊退
Oak's Burning Ballista
幽魂N
標籤construct, fire_affinity, has_bow, immobile, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour
生命
450%
護甲
+100%
異常狀態臨界值
450%
抗性
40 40 40 20
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 110
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
150%
Model Size
130%
類型
MonsterTotemRangedBoss
Metadata
OakCrossbowTotemBurningArrow
等級
68
生命
28,950
護甲
57,580
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.5
經驗值
15,383
異常狀態臨界值
28,950
冰緩
92
感電
92
易碎
518
焦灼
92
殘喘
253
OakCrossbowTotemVaalBurningArrow
攻擊, 範圍攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 範圍, 瓦爾, 火焰, ThresholdJewelDuration
瓦爾.燃燒箭矢
基本傷害: 560
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 2 秒
射出一發帶有火焰能量的箭矢,接觸到敵人時會爆炸,並對其與周圍的敵人造成額外火焰傷害,同時有較高的機率造成點燃。
投射物穿透全部目標
50% 物理傷害轉化至火焰傷害
減少 50% 投射物速度
40% 更少攻擊速度
active skill area of effect radius +% final [-50]
base projectile ground effect duration [5000]
base projectile skill dot ground fire area damage per minute [5948]
projectiles drop ground fire [1]
skill can fire arrows [1]
use scaled contact offset [1]
vaal burning arrow explode on hit [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/OakCrossbowTotemBurningArrow"] = {
    name = "Oak's Burning Ballista",
    life = 4.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 110,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "OakCrossbowTotemVaalBurningArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["OakCrossbowTotemVaalBurningArrow"] = {
    name = "Vaal Burning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.Fire] = true,
        [SkillType.ThresholdJewelDuration] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_projectile_ground_effect_duration",
        "base_projectile_speed_+%",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "vaal_burning_arrow_explode_on_hit",
        "skill_can_fire_arrows",
        "always_pierce",
        "projectiles_drop_ground_fire",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1, 50, 5000, -50, -40, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
不能被擊退
IdImmuneToKnockback
FamilyImmuneToKnockback
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

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