欧克的燃烧投石器
构造体
无法被击退
Oak's Burning Ballista
幽魂N
标签construct, fire_affinity, has_bow, immobile, large_model, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour
生命
450%
护甲
+100%
异常状态临界值
450%
抗性
40 40 40 20
伤害
150%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 110
攻击间隔
1.5 秒
伤害分布
±0%
经验值
150%
Model Size
130%
类型
MonsterTotemRangedBoss
Metadata
OakCrossbowTotemBurningArrow
等级
68
生命
28,950
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
28,950
冰缓
92
Shock
92
Brittle
518
Scorch
92
Sap
253
OakCrossbowTotemVaalBurningArrow
攻击, 范围攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 范围, 瓦尔, 火焰, ThresholdJewelDuration
瓦尔.燃烧箭矢
基本伤害: 560
攻击暴击率: 5%
攻击间隔: 1.5 秒
冷却时间: 2 秒
射出一发带有火焰能量的箭矢, 接触到敌人时会爆炸, 并对其与周围的敌人造成额外火焰伤害, 同时有较高的几率造成点燃.
投射物贯穿所有目标
将物理伤害的 50% 转化为火焰伤害
投射物速度减慢 50%
攻击速度总降 40%
active skill area of effect radius +% final [-50]
base projectile ground effect duration [5000]
base projectile skill dot ground fire area damage per minute [5948]
projectiles drop ground fire [1]
skill can fire arrows [1]
use scaled contact offset [1]
vaal burning arrow explode on hit [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/OakCrossbowTotemBurningArrow"] = {
    name = "Oak's Burning Ballista",
    life = 4.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 110,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "OakCrossbowTotemVaalBurningArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["OakCrossbowTotemVaalBurningArrow"] = {
    name = "Vaal Burning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.Fire] = true,
        [SkillType.ThresholdJewelDuration] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_projectile_ground_effect_duration",
        "base_projectile_speed_+%",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "vaal_burning_arrow_explode_on_hit",
        "skill_can_fire_arrows",
        "always_pierce",
        "projectiles_drop_ground_fire",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1, 50, 5000, -50, -40, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
无法被击退
IdImmuneToKnockback
FamilyImmuneToKnockback
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

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