オークのバーニングバリスタ
コンストラクト
ノックバックを受けることがない
Oak's Burning Ballista
SpectreN
Tagsconstruct, fire_affinity, has_bow, immobile, large_model, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour
ライフ
450%
アーマー
+100%
Ailment Threshold
450%
耐性
40 40 40 20
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 110
Attack Time
1.5 Second
Damage Spread
±0%
経験値
150%
Model Size
130%
Type
MonsterTotemRangedBoss
Metadata
OakCrossbowTotemBurningArrow
レベル
68
ライフ
28,950
アーマー
57,580
回避力
4,739
エナジーシールド
0
Damage
560
スペルダメージ
560
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
OakCrossbowTotemVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
ヴァールバーニングアロー
Base Damage: 560
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 2 秒
対象と周囲の敵に火ダメージを与え、高い発火確率を有する爆発する矢を放つ。
投射物は全ての対象を貫通する
物理ダメージの50%を火ダメージに変換する
投射物スピードが50%減少する
アタックスピードが40%低下する
active skill area of effect radius +% final [-50]
base projectile ground effect duration [5000]
base projectile skill dot ground fire area damage per minute [5948]
projectiles drop ground fire [1]
skill can fire arrows [1]
use scaled contact offset [1]
vaal burning arrow explode on hit [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/OakCrossbowTotemBurningArrow"] = {
    name = "Oak's Burning Ballista",
    life = 4.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 110,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "OakCrossbowTotemVaalBurningArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["OakCrossbowTotemVaalBurningArrow"] = {
    name = "Vaal Burning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.Fire] = true,
        [SkillType.ThresholdJewelDuration] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_projectile_ground_effect_duration",
        "base_projectile_speed_+%",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "vaal_burning_arrow_explode_on_hit",
        "skill_can_fire_arrows",
        "always_pierce",
        "projectiles_drop_ground_fire",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1, 50, 5000, -50, -40, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
ノックバックを受けることがない
IdImmuneToKnockback
FamilyImmuneToKnockback
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global