Balliste incendiaire d'Orme
Fabrication
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Oak's Burning Ballista
SpectreN
Tagsconstruct, fire_affinity, has_bow, immobile, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour
Vie
450%
Pièce d'armure
+100%
Ailment Threshold
450%
Résistance
40 40 40 20
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 110
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
150%
Model Size
130%
Type
MonsterTotemRangedBoss
Metadata
OakCrossbowTotemBurningArrow
Niveau
68
Vie
28,950
Pièce d'armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.5
Expérience
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
OakCrossbowTotemVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Flèche incendiaire vaal
Base Damage: 560
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 2 sec.
Une flèche qui explose à l'impact, infligeant des dégâts de feu à sa cible et aux autres ennemis à proximité, avec des chances accrues de les embraser.
Les Projectiles Transpercent toutes les cibles
50% des Dégâts physiques sont Convertis en Dégâts de feu
50% de Réduction de la Vitesse des Projectiles
40% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [-50]
base projectile ground effect duration [5000]
base projectile skill dot ground fire area damage per minute [5948]
projectiles drop ground fire [1]
skill can fire arrows [1]
use scaled contact offset [1]
vaal burning arrow explode on hit [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/OakCrossbowTotemBurningArrow"] = {
    name = "Oak's Burning Ballista",
    life = 4.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 110,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "OakCrossbowTotemVaalBurningArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["OakCrossbowTotemVaalBurningArrow"] = {
    name = "Vaal Burning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.Fire] = true,
        [SkillType.ThresholdJewelDuration] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_projectile_ground_effect_duration",
        "base_projectile_speed_+%",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "vaal_burning_arrow_explode_on_hit",
        "skill_can_fire_arrows",
        "always_pierce",
        "projectiles_drop_ground_fire",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1, 50, 5000, -50, -40, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
Vous ne pouvez pas être Repoussé(e)
IdImmuneToKnockback
FamilyImmuneToKnockback
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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