基拉克長官
人形
master damage +% final vs unique monsters [-90]
Officer Kirac
幽魂N
標籤has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, mail_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
生命
400%
護甲值
+75%
閃避
+50%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.98 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
Kirac
Metadata
Kirac
等級
68
生命
25,733
護甲值
50,383
閃避值
7,109
傷害
747
法術傷害
747
命中
580
攻擊間隔
1.98
經驗值
20,510
召喚物生命
5,582
召喚物傷害
597
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
Phys Convert Ele
240%
MeleeKirac
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.98 秒
用強大的攻擊擊倒敵人。
造成15%更少攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
KiracWhirlingCharge
攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊傷害: 45%
攻擊間隔: 1.98 秒
冷卻時間: 8 秒
造成55%更少攻擊傷害
50% 更多攻擊速度
active skill area of effect radius +% final [-15]
combo attack first hit damage +% final [100]
is area damage [1]
KiracGrantBuff
冷卻時間: 20 秒
+15 秒基礎持續時間
EmptyActionKiracCleave
攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
冷卻時間: 6 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
KiracCleave1
可觸發, 攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊傷害: 90%
攻擊間隔: 1.98 秒
造成10%更少攻擊傷害
is area damage [1]
KiracCleave2
可觸發, 攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊傷害: 90%
攻擊間隔: 1.98 秒
造成10%更少攻擊傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Masters/MasterBase"

StateMachine
{
	define_shared_state = "first_met; path;"
}

SectorEvents
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Masters/MasterBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/Master_pointlight_Red.epk );"
}

Render
{
	has_light = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_3_9_0/orsen_tiller/teleport.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Masters/Kirac"] = {
    name = "Officer Kirac",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.98,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Mace",
    skillList = {
        "EmptyActionKiracCleave",
        "KiracCleave1",
        "KiracCleave2",
        "KiracWhirlingCharge",
        "KiracGrantBuff",
        "MeleeKirac",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionKiracCleave"] = {
    name = "EmptyActionKiracCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KiracCleave1"] = {
    name = "KiracCleave1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KiracCleave2"] = {
    name = "KiracCleave2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KiracWhirlingCharge"] = {
    name = "KiracWhirlingCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "combo_attack_first_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 100, -15, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KiracGrantBuff"] = {
    name = "KiracGrantBuff",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {15000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeKirac"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
master damage +% final vs unique monsters [-90]
FamilyMasterDamageFinalVsUniqueMonsters
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • master damage +% final vs unique monsters Min: -90 Max: -90 全域
  • Craft Tags傷害
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.cannot_die1
    Stats.monster_no_additional_player_scaling1
    Stats.cannot_be_chained_from1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0, 1
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance2, ChangeToStance3
    Actor.slow_animations_go_to_idletrue, false
    MinimapIcon.iconNPC
    StateMachine.define_shared_statefirst_met; path;
    基拉克長官
    人形
    master damage +% final vs unique monsters [-90]
    Officer Kirac
    幽魂N
    標籤has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, mail_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
    生命
    400%
    護甲值
    +75%
    閃避
    +50%
    異常狀態臨界值
    400%
    抗性
    40 40 40 25
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 11
    攻擊間隔
    1.98 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    Kirac
    Metadata
    KiracReliquary
    等級
    68
    生命
    25,733
    護甲值
    50,383
    閃避值
    7,109
    傷害
    747
    法術傷害
    747
    命中
    580
    攻擊間隔
    1.98
    經驗值
    20,510
    召喚物生命
    5,582
    召喚物傷害
    597
    異常狀態臨界值
    25,733
    冰緩
    81
    感電
    81
    易碎
    460
    焦灼
    81
    殘喘
    225
    Phys Convert Ele
    240%
    MeleeKirac
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 598–897
    暴擊率: 5%
    攻擊傷害: 85%
    攻擊間隔: 1.98 秒
    用強大的攻擊擊倒敵人。
    造成15%更少攻擊傷害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KiracWhirlingCharge
    攻擊
    基本傷害: 598–897
    暴擊率: 5%
    攻擊傷害: 45%
    攻擊間隔: 1.98 秒
    冷卻時間: 8 秒
    造成55%更少攻擊傷害
    50% 更多攻擊速度
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]
    KiracGrantBuff
    冷卻時間: 20 秒
    +15 秒基礎持續時間
    EmptyActionKiracCleave
    攻擊
    基本傷害: 598–897
    暴擊率: 5%
    攻擊間隔: 1.98 秒
    冷卻時間: 6 秒
    25% 更少攻擊速度
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    KiracCleave1
    可觸發, 攻擊
    基本傷害: 598–897
    暴擊率: 5%
    攻擊傷害: 90%
    攻擊間隔: 1.98 秒
    造成10%更少攻擊傷害
    is area damage [1]
    KiracCleave2
    可觸發, 攻擊
    基本傷害: 598–897
    暴擊率: 5%
    攻擊傷害: 90%
    攻擊間隔: 1.98 秒
    造成10%更少攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Masters/MasterBase"
    
    StateMachine
    {
    	define_shared_state = "first_met; path;"
    }
    
    Stats
    {
    	life_regeneration_rate_per_minute_% = 30
    }
    
    SectorEvents
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Masters/MasterBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/Master_pointlight_Red.epk );"
    }
    
    Transitionable
    {
    	create_untransitioned = "DisableTargetable();"
    	on_transition = "EnableTargetable();"
    }
    
    Targetable
    {
    	
    }
    
    Render
    {
    	has_light = false
    	display_text = "ObjectDisplayTextNPC"
    	label_position_offset = "0, 0, 30"
    }
    
    StateMachine
    {
    	on_state_first_met_1 =
    	"
    		PlayTextAudio( KiracEnterReliquary , Metadata/Monsters/Masters/KiracEnterReliquary, 0);
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_3_9_0/orsen_tiller/teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Masters/KiracReliquary"] = {
        name = "Officer Kirac",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.98,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Mace",
        skillList = {
            "EmptyActionKiracCleave",
            "KiracCleave1",
            "KiracCleave2",
            "KiracWhirlingCharge",
            "KiracGrantBuff",
            "MeleeKirac",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionKiracCleave"] = {
        name = "EmptyActionKiracCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KiracCleave1"] = {
        name = "KiracCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KiracCleave2"] = {
        name = "KiracCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KiracWhirlingCharge"] = {
        name = "KiracWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 100, -15, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KiracGrantBuff"] = {
        name = "KiracGrantBuff",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {15000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKirac"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    master damage +% final vs unique monsters [-90]
    FamilyMasterDamageFinalVsUniqueMonsters
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters Min: -90 Max: -90 全域
  • Craft Tags傷害
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.cannot_die1
    Stats.monster_no_additional_player_scaling1
    Stats.cannot_be_chained_from1
    Stats.life_regeneration_rate_per_minute_%30
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0, 1
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance2, ChangeToStance3
    Actor.slow_animations_go_to_idletrue, false
    MinimapIcon.iconNPC
    StateMachine.define_shared_statefirst_met; path;
    基拉克長官
    人形
    master damage +% final vs unique monsters [-90]
    Officer Kirac
    幽魂N
    標籤has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, mail_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
    生命
    400%
    護甲值
    +75%
    閃避
    +50%
    異常狀態臨界值
    400%
    抗性
    40 40 40 25
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 11
    攻擊間隔
    1.98 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    Kirac
    Metadata
    KiracOrionThroneRoom
    等級
    68
    生命
    25,733
    護甲值
    50,383
    閃避值
    7,109
    傷害
    747
    法術傷害
    747
    命中
    580
    攻擊間隔
    1.98
    經驗值
    20,510
    召喚物生命
    5,582
    召喚物傷害
    597
    異常狀態臨界值
    25,733
    冰緩
    81
    感電
    81
    易碎
    460
    焦灼
    81
    殘喘
    225
    Phys Convert Ele
    240%
    MeleeKirac
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 598–897
    暴擊率: 5%
    攻擊傷害: 85%
    攻擊間隔: 1.98 秒
    用強大的攻擊擊倒敵人。
    造成15%更少攻擊傷害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KiracWhirlingCharge
    攻擊
    基本傷害: 598–897
    暴擊率: 5%
    攻擊傷害: 45%
    攻擊間隔: 1.98 秒
    冷卻時間: 8 秒
    造成55%更少攻擊傷害
    50% 更多攻擊速度
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]
    KiracGrantBuff
    冷卻時間: 20 秒
    +15 秒基礎持續時間
    EmptyActionKiracCleave
    攻擊
    基本傷害: 598–897
    暴擊率: 5%
    攻擊間隔: 1.98 秒
    冷卻時間: 6 秒
    25% 更少攻擊速度
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    KiracCleave1
    可觸發, 攻擊
    基本傷害: 598–897
    暴擊率: 5%
    攻擊傷害: 90%
    攻擊間隔: 1.98 秒
    造成10%更少攻擊傷害
    is area damage [1]
    KiracCleave2
    可觸發, 攻擊
    基本傷害: 598–897
    暴擊率: 5%
    攻擊傷害: 90%
    攻擊間隔: 1.98 秒
    造成10%更少攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	team = 1
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Masters/Kirac.ao"
    	on_end_dive_01 = "PlayAnimation( idle_ground_01 );"
    	on_end_idle_transition_01 = "PlayAnimation( idle_sword_sword_01 );"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		weary;
    		dive;
    		injured;
    		run;
    	"
    
    	on_state_dive_1 = "PlayAnimation( dive_01 );"
    	on_state_weary_1 = "PlayAnimation( idle_transition_01 );"
    }
    
    InteractionAction
    {
    }
    
    NPC {}
    
    Stats
    {
    	set_phase_through_objects = 1
    	set_suppress_phasing_visual = 1
    	set_immune_to_auras_from_other_entities = 1
    	set_cannot_die = 1
    	set_monster_no_additional_player_scaling = 1
    	set_base_cannot_be_damaged = 1
    }
    
    BaseEvents
    {
    	on_construction_complete = "globals.kirac_throne_room = this;"
    }

    Object Type Codes

    version 2
    extends "Metadata/NPC/NPC"
    
    StateMachine
    {
    	create_state_injured_1 =
    	"
    		PlayAnimation( idle_ground_01 );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/epk/Kirac_burn.epk );
    	"
    
    	create_state_weary_1 = "PlayAnimation( idle_sword_sword_01 );"
    
    	on_state_injured_1 =
    	"
    		PlayAttachedEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/KiracHit.ao, R_shoulder_jntBnd );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/epk/Kirac_burn.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Masters/KiracOrionThroneRoom"] = {
        name = "Officer Kirac",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.98,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Mace",
        skillList = {
            "EmptyActionKiracCleave",
            "KiracCleave1",
            "KiracCleave2",
            "KiracWhirlingCharge",
            "KiracGrantBuff",
            "MeleeKirac",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionKiracCleave"] = {
        name = "EmptyActionKiracCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KiracCleave1"] = {
        name = "KiracCleave1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KiracCleave2"] = {
        name = "KiracCleave2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KiracWhirlingCharge"] = {
        name = "KiracWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 100, -15, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KiracGrantBuff"] = {
        name = "KiracGrantBuff",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {15000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKirac"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    master damage +% final vs unique monsters [-90]
    FamilyMasterDamageFinalVsUniqueMonsters
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters Min: -90 Max: -90 全域
  • Craft Tags傷害
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.phase_through_objects1
    Stats.suppress_phasing_visual1
    Stats.immune_to_auras_from_other_entities1
    Stats.cannot_die1
    Stats.monster_no_additional_player_scaling1
    Stats.base_cannot_be_damaged1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0, 1
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    BaseEvents.on_construction_completeglobals.kirac_throne_room = this;
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Animated.animated_objectMetadata/Monsters/Masters/Kirac.ao
    Animated.on_end_dive_01PlayAnimation( idle_ground_01 );
    Animated.on_end_idle_transition_01PlayAnimation( idle_sword_sword_01 );
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.weary;
    StateMachine.dive;
    StateMachine.injured;
    StateMachine.run;
    StateMachine.on_state_dive_1PlayAnimation( dive_01 );
    StateMachine.on_state_weary_1PlayAnimation( idle_transition_01 );
    基拉克 Topic /6
    NPC名字
    野獸大師埃哈埃哈很樂意獸獵。基拉克要我做其他的事情,但當我跑去獸獵後,我就忘光了!獸獵需要太多的專注力了。現在他只會要求埃哈去獸獵,所以我愛基拉克!
    探險大師艾瓦他有很威嚴的存在感。他幾乎讓我相信我們確實能夠從輿圖的威脅中保護瓦爾克拉斯,甚至做得更好。謝天謝地,我不需要擔心未來。我的精力都集中在過去!
    挖掘大師尼科基拉克是個好蛋,別誤會我的意思。我只是覺得有點可疑...不是,不是。我來這是因為我想幫忙。我必須記住這點,呵呵。我有時會有不好的想法。我通常能夠分辨那個聲音和我真正的想法,但在輿圖裡的時光讓我覺得一切都變得超現實。我只知道,這裡有好人,我也想盡一份力。基拉克對我很好。
    挖掘大師尼科你有沒有注意到基拉克從不再親自進入輿圖了?他非常樂意把我們從他那安全的基地中送向危險之中。他事實上,從未離開過基地半步。你看到那地方藏著的炸藥了嗎?我敢打賭他正在計畫著什麼。如果我們拒絕服從他的命令,他天殺的可能會把我們全都給炸飛,噢噢噢!噓,噓,他可能會聽到我們……不能讓他知道我們盯上他了……繼續裝作一切正常好嗎?一切正常,流亡者……
    伊貢.凱瑟里斯你做得不賴嘛!基拉克看起來老上許多……我得說,我對他的態度很不以為然:暴躁、不友善……不活潑。

    總之,我們該運用這些座標嗎?
    基拉克的記憶
    Edit

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