장교 키락
인간형
master damage +% final vs unique monsters [-90]
Officer Kirac
SpectreN
Tagshas_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, mail_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
생명력
400%
방어구
+50%
회피
+50%
Ailment Threshold
400%
저항
40 40 40 25
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 11
Attack Time
1.98 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
Kirac
Metadata
Kirac
레벨
68
생명력
25,733
방어구
43,185
회피
7,109
에너지 보호막
0
Damage
747
주문 피해
747
정확도
290
Attack Time
1.98
경험치
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MeleeKirac
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 598–897
치명타 확률: 5%
공격 피해: 85%
Attack Time: 1.98 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 15% 감폭
skill can fire arrows [1]
skill can fire wand projectiles [1]
KiracWhirlingCharge
Attack
Base Damage: 598–897
치명타 확률: 5%
공격 피해: 45%
Attack Time: 1.98 초
재사용 대기시간: 8 초
주는 공격 피해 55% 감폭
공격 속도 50% 증폭
active skill area of effect radius +% final [-15]
combo attack first hit damage +% final [100]
is area damage [1]
KiracGrantBuff
재사용 대기시간: 20 초
기본 지속시간 15
EmptyActionKiracCleave
Attack
Base Damage: 598–897
치명타 확률: 5%
Attack Time: 1.98 초
재사용 대기시간: 6 초
공격 속도 25% 감폭
skill cannot be knocked back [1]
skill cannot be stunned [1]
KiracCleave1
Triggerable, Attack
Base Damage: 598–897
치명타 확률: 5%
공격 피해: 90%
Attack Time: 1.98 초
주는 공격 피해 10% 감폭
is area damage [1]
KiracCleave2
Triggerable, Attack
Base Damage: 598–897
치명타 확률: 5%
공격 피해: 90%
Attack Time: 1.98 초
주는 공격 피해 10% 감폭
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Masters/MasterBase"

StateMachine
{
	define_shared_state = "first_met; path;"
}

SectorEvents
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Masters/MasterBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/Master_pointlight_Red.epk );"
}

Render
{
	has_light = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_3_9_0/orsen_tiller/teleport.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Masters/Kirac"] = {
    name = "Officer Kirac",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.98,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Mace",
    skillList = {
        "EmptyActionKiracCleave",
        "KiracCleave1",
        "KiracCleave2",
        "KiracWhirlingCharge",
        "KiracGrantBuff",
        "MeleeKirac",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionKiracCleave"] = {
    name = "EmptyActionKiracCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KiracCleave1"] = {
    name = "KiracCleave1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KiracCleave2"] = {
    name = "KiracCleave2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KiracWhirlingCharge"] = {
    name = "KiracWhirlingCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "combo_attack_first_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 100, -15, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KiracGrantBuff"] = {
    name = "KiracGrantBuff",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {15000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeKirac"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
master damage +% final vs unique monsters [-90]
IdMasterDamageFinalVsUniqueMonsters
FamilyMasterDamageFinalVsUniqueMonsters
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • master damage +% final vs unique monsters Min: -90 Max: -90 Global
  • Craft Tagsdamage
    장교 키락
    인간형
    master damage +% final vs unique monsters [-90]
    Officer Kirac
    SpectreN
    Tagshas_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, mail_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
    생명력
    400%
    방어구
    +50%
    회피
    +50%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    200%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.98 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    Kirac
    Metadata
    KiracReliquary
    레벨
    68
    생명력
    25,733
    방어구
    43,185
    회피
    7,109
    에너지 보호막
    0
    Damage
    747
    주문 피해
    747
    정확도
    290
    Attack Time
    1.98
    경험치
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MeleeKirac
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 598–897
    치명타 확률: 5%
    공격 피해: 85%
    Attack Time: 1.98 초
    강력한 일격으로 적들을 쓰러트립니다.
    주는 공격 피해 15% 감폭
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KiracWhirlingCharge
    Attack
    Base Damage: 598–897
    치명타 확률: 5%
    공격 피해: 45%
    Attack Time: 1.98 초
    재사용 대기시간: 8 초
    주는 공격 피해 55% 감폭
    공격 속도 50% 증폭
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]
    KiracGrantBuff
    재사용 대기시간: 20 초
    기본 지속시간 15
    EmptyActionKiracCleave
    Attack
    Base Damage: 598–897
    치명타 확률: 5%
    Attack Time: 1.98 초
    재사용 대기시간: 6 초
    공격 속도 25% 감폭
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    KiracCleave1
    Triggerable, Attack
    Base Damage: 598–897
    치명타 확률: 5%
    공격 피해: 90%
    Attack Time: 1.98 초
    주는 공격 피해 10% 감폭
    is area damage [1]
    KiracCleave2
    Triggerable, Attack
    Base Damage: 598–897
    치명타 확률: 5%
    공격 피해: 90%
    Attack Time: 1.98 초
    주는 공격 피해 10% 감폭
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Masters/MasterBase"
    
    StateMachine
    {
    	define_shared_state = "first_met; path;"
    }
    
    Stats
    {
    	life_regeneration_rate_per_minute_% = 30
    }
    
    SectorEvents
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Masters/MasterBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/Master_pointlight_Red.epk );"
    }
    
    Transitionable
    {
    	create_untransitioned = "DisableTargetable();"
    	on_transition = "EnableTargetable();"
    }
    
    Targetable
    {
    	
    }
    
    Render
    {
    	has_light = false
    	display_text = "ObjectDisplayTextNPC"
    	label_position_offset = "0, 0, 30"
    }
    
    StateMachine
    {
    	on_state_first_met_1 =
    	"
    		PlayTextAudio( KiracEnterReliquary , Metadata/Monsters/Masters/KiracEnterReliquary, 0);
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_3_9_0/orsen_tiller/teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Masters/KiracReliquary"] = {
        name = "Officer Kirac",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.98,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Mace",
        skillList = {
            "EmptyActionKiracCleave",
            "KiracCleave1",
            "KiracCleave2",
            "KiracWhirlingCharge",
            "KiracGrantBuff",
            "MeleeKirac",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionKiracCleave"] = {
        name = "EmptyActionKiracCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KiracCleave1"] = {
        name = "KiracCleave1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KiracCleave2"] = {
        name = "KiracCleave2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KiracWhirlingCharge"] = {
        name = "KiracWhirlingCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 100, -15, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KiracGrantBuff"] = {
        name = "KiracGrantBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {15000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKirac"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    master damage +% final vs unique monsters [-90]
    IdMasterDamageFinalVsUniqueMonsters
    FamilyMasterDamageFinalVsUniqueMonsters
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters Min: -90 Max: -90 Global
  • Craft Tagsdamage
    장교 키락
    인간형
    master damage +% final vs unique monsters [-90]
    Officer Kirac
    SpectreN
    Tagshas_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, mail_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
    생명력
    400%
    방어구
    +50%
    회피
    +50%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    200%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.98 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    Kirac
    Metadata
    KiracOrionThroneRoom
    레벨
    68
    생명력
    25,733
    방어구
    43,185
    회피
    7,109
    에너지 보호막
    0
    Damage
    747
    주문 피해
    747
    정확도
    290
    Attack Time
    1.98
    경험치
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MeleeKirac
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 598–897
    치명타 확률: 5%
    공격 피해: 85%
    Attack Time: 1.98 초
    강력한 일격으로 적들을 쓰러트립니다.
    주는 공격 피해 15% 감폭
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KiracWhirlingCharge
    Attack
    Base Damage: 598–897
    치명타 확률: 5%
    공격 피해: 45%
    Attack Time: 1.98 초
    재사용 대기시간: 8 초
    주는 공격 피해 55% 감폭
    공격 속도 50% 증폭
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]
    KiracGrantBuff
    재사용 대기시간: 20 초
    기본 지속시간 15
    EmptyActionKiracCleave
    Attack
    Base Damage: 598–897
    치명타 확률: 5%
    Attack Time: 1.98 초
    재사용 대기시간: 6 초
    공격 속도 25% 감폭
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    KiracCleave1
    Triggerable, Attack
    Base Damage: 598–897
    치명타 확률: 5%
    공격 피해: 90%
    Attack Time: 1.98 초
    주는 공격 피해 10% 감폭
    is area damage [1]
    KiracCleave2
    Triggerable, Attack
    Base Damage: 598–897
    치명타 확률: 5%
    공격 피해: 90%
    Attack Time: 1.98 초
    주는 공격 피해 10% 감폭
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	team = 1
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Masters/Kirac.ao"
    	on_end_dive_01 = "PlayAnimation( idle_ground_01 );"
    	on_end_idle_transition_01 = "PlayAnimation( idle_sword_sword_01 );"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		weary;
    		dive;
    		injured;
    		run;
    	"
    
    	on_state_dive_1 = "PlayAnimation( dive_01 );"
    	on_state_weary_1 = "PlayAnimation( idle_transition_01 );"
    }
    
    InteractionAction
    {
    }
    
    NPC {}
    
    Stats
    {
    	set_phase_through_objects = 1
    	set_suppress_phasing_visual = 1
    	set_immune_to_auras_from_other_entities = 1
    	set_cannot_die = 1
    	set_monster_no_additional_player_scaling = 1
    	set_base_cannot_be_damaged = 1
    }
    
    BaseEvents
    {
    	on_construction_complete = "globals.kirac_throne_room = this;"
    }

    Object Type Codes

    version 2
    extends "Metadata/NPC/NPC"
    
    StateMachine
    {
    	create_state_injured_1 =
    	"
    		PlayAnimation( idle_ground_01 );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/epk/Kirac_burn.epk );
    	"
    
    	create_state_weary_1 = "PlayAnimation( idle_sword_sword_01 );"
    
    	on_state_injured_1 =
    	"
    		PlayAttachedEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/KiracHit.ao, R_shoulder_jntBnd );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Orion/epk/Kirac_burn.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Masters/KiracOrionThroneRoom"] = {
        name = "Officer Kirac",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.98,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Mace",
        skillList = {
            "EmptyActionKiracCleave",
            "KiracCleave1",
            "KiracCleave2",
            "KiracWhirlingCharge",
            "KiracGrantBuff",
            "MeleeKirac",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionKiracCleave"] = {
        name = "EmptyActionKiracCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KiracCleave1"] = {
        name = "KiracCleave1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KiracCleave2"] = {
        name = "KiracCleave2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KiracWhirlingCharge"] = {
        name = "KiracWhirlingCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 100, -15, baseMultiplier = 0.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KiracGrantBuff"] = {
        name = "KiracGrantBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {15000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeKirac"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    master damage +% final vs unique monsters [-90]
    IdMasterDamageFinalVsUniqueMonsters
    FamilyMasterDamageFinalVsUniqueMonsters
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • master damage +% final vs unique monsters Min: -90 Max: -90 Global
  • Craft Tagsdamage
    키락 Topic /6 ⍟
    NPC이름
    야수의 대가 아인하르아인하르는 사냥할 때 행복해. 키락이 나한테 다른 일을 맡긴 적이 있었는데, 사냥을 하러 갔다가 까맣게 잊었지 뭐야! 야수를 사냥하려면 집중해야 한단 말이지. 이제 키락은 아인하르에게 사냥만 부탁해. 그래서 나는 키락이 좋아!
    탐험의 대가 알바압도적인 존재감이 있는 사람이야. 그를 보면 아틀라스와 그 너머 세상의 무시무시한 존재들에게서 레이클라스트를 지켜 내는 게 가능하겠다는 믿음이 생기려고 한다니까. 내가 미래를 걱정할 필요가 없어서 다행이지. 내 일은 과거를 중심으로 돌아가니까!
    지하의 대가 니코오해하지는 마. 키락은 좋은 사람이야. 그저 너무 수상쩍을 뿐이야... 아니, 아니야. 내가 여기 있는 건 돕고 싶어서야. 그걸 잊으면 안 되지, 허. 가끔 나쁜 생각이 든다니까. 나는 대개 목소리들과 내 생각을 구별할 수 있지만, 아틀라스에 오래 있다 보면 모든 것이 비현실적으로 느껴져. 내가 아는 건, 여기 좋은 사람들이 있다는 거, 그리고 나도 내 몫을 하고 싶다는 거뿐이야. 키락은 나한테 잘해 줘.
    지하의 대가 니코키락이 이제 몸소 아틀라스에 들어가지 않는다는 거, 알고 있었어? 우리 모두를 위험한 곳에 보내면서 자기는 안전한 기지에 있지. 아예 기지에서 나가지를 않아. 거기 폭발물이 잔뜩 놓여 있는 거 봤어? 키락이 뭔가 꾸미고 있는 거야. 우리가 자기 말을 듣지 않으면 다 터뜨려 버릴 생각인지도 모르지, 오호호! 쉿, 쉿. 키락이 들을지도 몰라... 우리가 그를 의심한다는 걸 들키면 안 되지... 그냥 모든 게 정상인 것처럼 행동해, 알았지? 모든 게 정상이야, 유배자...
    키락
    키락의 기억
    Edit

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