預言 普蘭德斯 暴怒
塗抹 星團珠寶 眾神殿系統 物品 天賦樹 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 徽印 永恆珠寶 命運卡

侉澤西(Quetzerxi)

幽魂N
地區[1] 廢棄水壩 [1] 廢棄軌路 [1] 塵土飛揚 [20] 多元試鍊
詞綴monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in merciless +% [600]
monster additional quantity of dropped items in cruel +% [300]
monster additional rarity of dropped items in cruel +% [300]
快速攻擊
快速移動

stance movement speed +% final [60]
快速攻擊
標籤red_blood, beast
免疫level 33 or lower life +% final [-20]
level 33 or lower damage +% final [-20]
傷害200%
生命220%
Ailment Threshold220%
暴擊率5%
類型SandLeaperBossSideArea
攻擊距離6 ~ 8
攻擊間隔1.5 秒
傷害分佈20%
命中+100%

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

MonsterLightningSpraySideAreaBoss
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 10792003 閃電傷害
skill art variation []
spell maximum action distance +% [-75]
技能發射 6 個額外投射物
增加 50% 投射物速度
cast on damage taken % []
cast on damage taken threshold [1]

base_is_projectile projectiles_nova always_pierce cast_on_damage_taken_also_tracks_dot 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒
冷卻時間: 0.75 秒

MonsterLightningSpraySideAreaBoss2
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 10792003 閃電傷害
skill art variation []
spell maximum action distance +% [-75]
技能發射 4 個額外投射物
增加 30% 投射物速度
cast on damage taken % []
cast on damage taken threshold [1]

base_is_projectile projectiles_nova always_pierce cast_on_damage_taken_also_tracks_dot 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒
冷卻時間: 0.75 秒

SummonStormsBossSideArea
造成 6571971 閃電傷害
base skill effect duration []
number of monsters to summon []
active skill area of effect radius +% final [0]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

SandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance []
施放時間: 1 秒

SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance []
施放時間: 1 秒

SandLeaperDodgeBack
monster dodge direction []
monster dodge distance []
施放時間: 1 秒
冷卻時間: 5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84侉澤西575052860.61.516762161618548030303020

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

MonsterLightningSpraySideAreaBoss
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 972.41806 閃電傷害
skill art variation []
spell maximum action distance +% [-75]
技能發射 6 個額外投射物
增加 50% 投射物速度
cast on damage taken % []
cast on damage taken threshold [1]

base_is_projectile projectiles_nova always_pierce cast_on_damage_taken_also_tracks_dot 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒
冷卻時間: 0.75 秒

MonsterLightningSpraySideAreaBoss2
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 972.41806 閃電傷害
skill art variation []
spell maximum action distance +% [-75]
技能發射 4 個額外投射物
增加 30% 投射物速度
cast on damage taken % []
cast on damage taken threshold [1]

base_is_projectile projectiles_nova always_pierce cast_on_damage_taken_also_tracks_dot 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒
冷卻時間: 0.75 秒

SummonStormsBossSideArea
造成 594.51783 閃電傷害
base skill effect duration []
number of monsters to summon []
active skill area of effect radius +% final [0]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

SandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance []
施放時間: 1 秒

SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance []
施放時間: 1 秒

SandLeaperDodgeBack
monster dodge direction []
monster dodge distance []
施放時間: 1 秒
冷卻時間: 5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82侉澤西515042551.31.513935141987945030303020

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

MonsterLightningSpraySideAreaBoss
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 788.91465 閃電傷害
skill art variation []
spell maximum action distance +% [-75]
技能發射 6 個額外投射物
增加 50% 投射物速度
cast on damage taken % []
cast on damage taken threshold [1]

base_is_projectile projectiles_nova always_pierce cast_on_damage_taken_also_tracks_dot 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒
冷卻時間: 0.75 秒

MonsterLightningSpraySideAreaBoss2
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 788.91465 閃電傷害
skill art variation []
spell maximum action distance +% [-75]
技能發射 4 個額外投射物
增加 30% 投射物速度
cast on damage taken % []
cast on damage taken threshold [1]

base_is_projectile projectiles_nova always_pierce cast_on_damage_taken_also_tracks_dot 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒
冷卻時間: 0.75 秒

SummonStormsBossSideArea
造成 4861458 閃電傷害
base skill effect duration []
number of monsters to summon []
active skill area of effect radius +% final [0]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

SandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance []
施放時間: 1 秒

SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance []
施放時間: 1 秒

SandLeaperDodgeBack
monster dodge direction []
monster dodge distance []
施放時間: 1 秒
冷卻時間: 5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78侉澤西398542026.21.59390109406852030303020

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

MonsterLightningSpraySideAreaBoss
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 605.61125 閃電傷害
skill art variation []
spell maximum action distance +% [-75]
技能發射 6 個額外投射物
增加 50% 投射物速度
cast on damage taken % []
cast on damage taken threshold [1]

base_is_projectile projectiles_nova always_pierce cast_on_damage_taken_also_tracks_dot 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒
冷卻時間: 0.75 秒

MonsterLightningSpraySideAreaBoss2
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 605.61125 閃電傷害
skill art variation []
spell maximum action distance +% [-75]
技能發射 4 個額外投射物
增加 30% 投射物速度
cast on damage taken % []
cast on damage taken threshold [1]

base_is_projectile projectiles_nova always_pierce cast_on_damage_taken_also_tracks_dot 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒
冷卻時間: 0.75 秒

SummonStormsBossSideArea
造成 376.71130 閃電傷害
base skill effect duration []
number of monsters to summon []
active skill area of effect radius +% final [0]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

SandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance []
施放時間: 1 秒

SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance []
施放時間: 1 秒

SandLeaperDodgeBack
monster dodge direction []
monster dodge distance []
施放時間: 1 秒
冷卻時間: 5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73侉澤西2960915121.5597578725676030303020

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

MonsterLightningSpraySideAreaBoss
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 463.3860.3 閃電傷害
skill art variation []
spell maximum action distance +% [-75]
技能發射 6 個額外投射物
增加 50% 投射物速度
cast on damage taken % []
cast on damage taken threshold [1]

base_is_projectile projectiles_nova always_pierce cast_on_damage_taken_also_tracks_dot 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒
冷卻時間: 0.75 秒

MonsterLightningSpraySideAreaBoss2
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 463.3860.3 閃電傷害
skill art variation []
spell maximum action distance +% [-75]
技能發射 4 個額外投射物
增加 30% 投射物速度
cast on damage taken % []
cast on damage taken threshold [1]

base_is_projectile projectiles_nova always_pierce cast_on_damage_taken_also_tracks_dot 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒
冷卻時間: 0.75 秒

SummonStormsBossSideArea
造成 290.9872.8 閃電傷害
base skill effect duration []
number of monsters to summon []
active skill area of effect radius +% final [0]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

SandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance []
施放時間: 1 秒

SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance []
施放時間: 1 秒

SandLeaperDodgeBack
monster dodge direction []
monster dodge distance []
施放時間: 1 秒
冷卻時間: 5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68侉澤西2153611221.5378856424681030303020

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

MonsterLightningSpraySideAreaBoss
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 24.6245.72 閃電傷害
skill art variation []
spell maximum action distance +% [-75]
技能發射 6 個額外投射物
增加 50% 投射物速度
cast on damage taken % []
cast on damage taken threshold [1]

base_is_projectile projectiles_nova always_pierce cast_on_damage_taken_also_tracks_dot 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒
冷卻時間: 0.75 秒

MonsterLightningSpraySideAreaBoss2
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
造成 24.6245.72 閃電傷害
skill art variation []
spell maximum action distance +% [-75]
技能發射 4 個額外投射物
增加 30% 投射物速度
cast on damage taken % []
cast on damage taken threshold [1]

base_is_projectile projectiles_nova always_pierce cast_on_damage_taken_also_tracks_dot 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒
冷卻時間: 0.75 秒

SummonStormsBossSideArea
造成 16.9550.86 閃電傷害
base skill effect duration []
number of monsters to summon []
active skill area of effect radius +% final [0]

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 法術可重複 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

SandLeaperDodgeLeft
monster dodge direction [0]
monster dodge distance []
施放時間: 1 秒

SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance []
施放時間: 1 秒

SandLeaperDodgeBack
monster dodge direction []
monster dodge distance []
施放時間: 1 秒
冷卻時間: 5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
20侉澤西1496721.523115246201010105
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
SummonStorms30TargetNotFar
SummonStorms90TargetNear
MonsterDodge SandLeaperDodgeLeft12TargetNotNear
MonsterDodge SandLeaperDodgeRight12TargetNotNear
MonsterDodge SandLeaperDodgeBack6TargetNear
ChangeToStance23000OnLessThan50PercentLife
stance stance2
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
SummonStorms30TargetNotFar
SummonStorms90TargetNear
MonsterDodge SandLeaperDodgeLeft12TargetNotNear
MonsterDodge SandLeaperDodgeRight12TargetNotNear
MonsterDodge SandLeaperDodgeBack6TargetNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
火焰抗性冰冷抗性閃電抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandLeaper/SandLeaperBossSideArea"] = {
    name = "Quetzerxi",
    life = 2.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterLightningSpraySideAreaBoss",
        "MonsterLightningSpraySideAreaBoss2",
        "SandLeaperDodgeLeft",
        "SandLeaperDodgeRight",
        "SandLeaperDodgeBack",
        "SummonStormsBossSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningSpraySideAreaBoss"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.042,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.FireSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_art_variation",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "base_is_projectile",
        "projectiles_nova",
        "always_pierce",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {0.7, 1.3, 3, -75, 6, 50, 25, 1, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningSpraySideAreaBoss2"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.042,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.FireSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_art_variation",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "base_is_projectile",
        "projectiles_nova",
        "always_pierce",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {0.7, 1.3, 3, -75, 4, 30, 25, 1, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeLeft"] = {
    name = "SandLeaperDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {0, 22, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeRight"] = {
    name = "SandLeaperDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 22, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeBack"] = {
    name = "SandLeaperDodgeBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 26, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonStormsBossSideArea"] = {
    name = "SummonStormsBossSideArea",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 4000, 18, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 4000, 24, 0, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 4000, 32, 0, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}