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Quetzerxi
Bête
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Groupe: Insectes
Famille: Cavernes
monster dropped item rarity +% [0]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
40% d'Augmentation de la Vitesse d'attaque
30% d'Augmentation de la Vitesse de déplacement
60% d'Augmentation de la Vitesse d'attaque
stance movement speed +% final [60]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Spectre
AreaBarrage abandonné, Sentier désolé, Piton poussiéreux, Barrage abandonné, Sentier désolé, Piton poussiéreux, Multi Test
Tagsanimal_claw_weapon, beast, bone_armour, Lanceur de sorts, extra_small_height, fast_movement, insect, is_unarmed, lightning_affinity, melee, physical_affinity, red_blood, vaalsidearea_boss
Vie
220%
Ailment Threshold
220%
Résistance
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
300%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 7
Attack Time
0.99 Second
Damage Spread
±20%
Expérience
200%
Model Size
125%
Type
SandLeaperBossSideArea
Metadata
SandLeaperBossSideArea
Niveau
20
Vie
455
Armure
402
Score d'Évasion
563
Damage
73
Dégâts des sorts
73
Précision
74
Attack Time
0.99
Expérience
1,496
Minion Life
165
Minion Damage
58
Ailment Threshold
455
Chill
1
Shock
1
Brittle
8
Scorch
1
Sap
4
Phys Convert Ele
0%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 5988
Chances de coup critique: 5%
Attack Time: 0.99 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MonsterLightningSpraySideAreaBoss
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Efficacité des Dégâts supplémentaires: 30%
Temps d'incantation: 0.25 sec.
Temps de recharge: 0.75 sec.
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Tire 6 Projectiles supplémentaires
Tire des Projectiles en cercle
50% d'Augmentation de la Vitesse des Projectiles
always pierce [1]
base is projectile [1]
cast on damage taken also tracks dot [1]
spell maximum action distance +% [-75]
spell maximum base lightning damage [45.72]
spell minimum base lightning damage [24.62]
flametotem
MonsterLightningSpraySideAreaBoss2
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Efficacité des Dégâts supplémentaires: 30%
Temps d'incantation: 0.25 sec.
Temps de recharge: 0.75 sec.
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Tire 4 Projectiles supplémentaires
Tire des Projectiles en cercle
30% d'Augmentation de la Vitesse des Projectiles
always pierce [1]
base is projectile [1]
cast on damage taken also tracks dot [1]
spell maximum action distance +% [-75]
spell maximum base lightning damage [45.72]
spell minimum base lightning damage [24.62]
flametotem
SummonStormsBossSideArea
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
La Durée de base est de 4 secondes
active skill area of effect radius +% final [30]
is area damage [1]
number of monsters to summon [18]
spell maximum base lightning damage [50.86]
spell minimum base lightning damage [16.95]
SandLeaperDodgeLeft
monster dodge distance [22]
SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [22]
SandLeaperDodgeBack
Temps de recharge: 5 sec.
monster dodge direction [3]
monster dodge distance [26]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandLeaper/SandLeaperBossSideArea"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Quetzerxi",
    life = 2.2,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterLightningSpraySideAreaBoss",
        "MonsterLightningSpraySideAreaBoss2",
        "SandLeaperDodgeLeft",
        "SandLeaperDodgeRight",
        "SandLeaperDodgeBack",
        "SummonStormsBossSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningSpraySideAreaBoss"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "base_is_projectile",
        "projectiles_nova",
        "always_pierce",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, -75, 6, 50, 25, 1, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningSpraySideAreaBoss2"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "base_is_projectile",
        "projectiles_nova",
        "always_pierce",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, -75, 4, 30, 25, 1, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeLeft"] = {
    name = "SandLeaperDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeRight"] = {
    name = "SandLeaperDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeBack"] = {
    name = "SandLeaperDodgeBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonStormsBossSideArea"] = {
    name = "SummonStormsBossSideArea",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_monsters_to_summon",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 18, 30, 4000, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 24, 60, 4000, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.5, 1.5, 32, 90, 4000, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [0]
FamilyMonsterSideAreaBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster dropped item rarity +% 0 0 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valeur fixe
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% 300 300 Global
  • monster additional quantity of dropped items in cruel +% 300 300 Global
  • monster additional rarity of dropped items in merciless +% 600 600 Global
  • monster additional quantity of dropped items in merciless +% 600 600 Global
  • 40% d'Augmentation de la Vitesse d'attaque
    FamilyIncreasedAttackSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% 40 40 Global
  • Craft TagsAttaque Vitesse
    30% d'Augmentation de la Vitesse de déplacement
    FamilyMovementVelocity
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% 30 30 Global
  • Craft TagsVitesse
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    60% d'Augmentation de la Vitesse d'attaque
    stance movement speed +% final [60]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% 60 60 Global
  • stance movement speed +% final 60 60 Global
  • Craft TagsAttaque Vitesse
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final -20 -20 Global
  • level 33 or lower damage +% final -20 -20 Global
  • Craft Tagsresource Vie Dégâts
    Edit

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