Quetzerxi
Bestial
Grupo: Insetos
Família: Cavernosos
Raridade dos Itens Derrubados aumentada em %
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Velocidade de Ataque aumentada em 40%
Velocidade de Movimento aumentada em 30%
Velocidade de Ataque aumentada em 60%
stance movement speed +% final [60]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
SpectreN
AreaRepresa Abandonada, Trajetória Desolada, Ribanceira Empoeirada, Represa Abandonada, Trajetória Desolada, Ribanceira Empoeirada, Multi Teste
Tagsanimal_claw_weapon, beast, bone_armour, Conjurador, extra_small_height, fast_movement, insect, is_unarmed, lightning_affinity, melee, physical_affinity, red_blood, vaalsidearea_boss
Vida
220%
Ailment Threshold
220%
Resistência
30 30 30 20
Damage
300%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 7
Attack Time
0.99 Second
Damage Spread
±20%
Experiência
200%
Model Size
125%
Type
SandLeaperBossSideArea
Metadata
SandLeaperBossSideArea
Nível
20
Vida
455
Armadura
402
Evasão
563
Damage
73
Dano Mágico
73
Precisão
74
Attack Time
0.99
Experiência
1,496
Minion Life
165
Minion Damage
58
Ailment Threshold
455
Chill
1
Shock
1
Brittle
8
Scorch
1
Sap
4
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 59–88
Chance de Crítico: 5%
Attack Time: 0.99 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningSpraySideAreaBoss
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem Flamejante Sagrado
Eficácia do Dano Adicionado: 30%
Tempo de Conjuração: 0.25 seg
Recarga: 0.75 seg
Convoca um totem que dispara uma sequência de chamas em inimigos próximos.
Causa 24.62 a 45.72 de Dano de Raio
Projéteis Perfuram todos Alvos
25% de chance de Ativar Magias Suportadas quando você sofrer 1 de Dano total de Acertos
Dispara 6 Projéteis adicionais
Dispara Projéteis em um círculo
Velocidade de Projéteis aumentada em 50%
base is projectile [1]
cast on damage taken also tracks dot [1]
spell maximum action distance +% [-75]
MonsterLightningSpraySideAreaBoss2
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem Flamejante Sagrado
Eficácia do Dano Adicionado: 30%
Tempo de Conjuração: 0.25 seg
Recarga: 0.75 seg
Convoca um totem que dispara uma sequência de chamas em inimigos próximos.
Causa 24.62 a 45.72 de Dano de Raio
Projéteis Perfuram todos Alvos
25% de chance de Ativar Magias Suportadas quando você sofrer 1 de Dano total de Acertos
Dispara 4 Projéteis adicionais
Dispara Projéteis em um círculo
Velocidade de Projéteis aumentada em 30%
base is projectile [1]
cast on damage taken also tracks dot [1]
spell maximum action distance +% [-75]
SummonStormsBossSideArea
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 10 seg
Causa 16.95 a 50.86 de Dano de Raio
Duração base é de 4 segundos
active skill area of effect radius +% final [30]
is area damage [1]
number of monsters to summon [18]
SandLeaperDodgeLeft
monster dodge distance [22]
SandLeaperDodgeRight
monster dodge direction [1]
monster dodge distance [22]
SandLeaperDodgeBack
Recarga: 5 seg
monster dodge direction [3]
monster dodge distance [26]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandLeaper/SandLeaperBossSideArea"] = {
    name = "Quetzerxi",
    life = 2.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterLightningSpraySideAreaBoss",
        "MonsterLightningSpraySideAreaBoss2",
        "SandLeaperDodgeLeft",
        "SandLeaperDodgeRight",
        "SandLeaperDodgeBack",
        "SummonStormsBossSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningSpraySideAreaBoss"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "base_is_projectile",
        "projectiles_nova",
        "always_pierce",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, -75, 6, 50, 25, 1, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningSpraySideAreaBoss2"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "base_is_projectile",
        "projectiles_nova",
        "always_pierce",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, -75, 4, 30, 25, 1, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeLeft"] = {
    name = "SandLeaperDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeRight"] = {
    name = "SandLeaperDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeBack"] = {
    name = "SandLeaperDodgeBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonStormsBossSideArea"] = {
    name = "SummonStormsBossSideArea",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_monsters_to_summon",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 18, 30, 4000, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 24, 60, 4000, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.5, 1.5, 32, 90, 4000, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
Raridade dos Itens Derrubados aumentada em %
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • Velocidade de Ataque aumentada em 40%
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    Velocidade de Movimento aumentada em 30%
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Velocidade de Ataque aumentada em 60%
    stance movement speed +% final [60]
    IdStanceSandLeaperHaste_
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • stance movement speed +% final Min: 60 Max: 60 Global
  • Craft Tagsattack speed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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