聖殿守護者
人形
地區: 象牙神殿
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Sanctum Guardian
幽魂 | N |
---|---|
地區 | 象牙神殿 |
標籤 | 法術, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, I_see_brothers_card, large_height, light_armour, lightning_affinity, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, very_fast_movement |
生命
400%
護甲
+100%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
260%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
138%
類型
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
72
生命
932,128
護甲
78,898
閃避
5,444
能量護盾
0
傷害
1,406
法術傷害
2,098
命中
339
攻擊間隔
1.33665
經驗值
122,870
異常狀態臨界值
521,992
冰緩
1,651
感電
1,651
易碎
9,338
焦灼
1,651
殘喘
4,560
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IvoryTempleMilitryBoss2Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2232–3348
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
50% 物理傷害轉換為閃電傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
IvoryTempleMilitryBoss2PolearmDashStab
法術, 位移
施放時間: 1.5 秒
冷卻時間: 15 秒
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
GAIvoryTempleMilitryBoss2PolearmDashZap
可觸發, 攻擊
基本傷害: 2232–3348
暴擊率: 5%
攻擊傷害: 67%
攻擊間隔: 1.995 秒
50% 物理傷害轉換為閃電傷害
造成 33% 更少攻擊傷害
造成 48.94% 更多傷害
is area damage [1]
造成 33% 更少攻擊傷害
造成 48.94% 更多傷害
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlash
攻擊, 可觸發, 引導
基本傷害: 2232–3348
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.995 秒
50% 物理傷害轉換為閃電傷害
造成 50% 更多攻擊傷害
造成 48.94% 更多傷害
is area damage [1]
造成 50% 更多攻擊傷害
造成 48.94% 更多傷害
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlam
可觸發, 攻擊
基本傷害: 2232–3348
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.995 秒
冷卻時間: 12 秒
50% 物理傷害轉換為閃電傷害
造成 75% 更多攻擊傷害
造成 48.94% 更多傷害
cast time overrides attack duration [1]
is area damage [1]
造成 75% 更多攻擊傷害
造成 48.94% 更多傷害
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitryBoss2DashStab
可觸發, 攻擊
基本傷害: 2232–3348
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.995 秒
50% 物理傷害轉換為閃電傷害
造成 50% 更多攻擊傷害
造成 48.94% 更多傷害
is area damage [1]
造成 50% 更多攻擊傷害
造成 48.94% 更多傷害
is area damage [1]
GAIvoryTempleMilitryBoss2PolearmDoubleSpin
可觸發, 攻擊
基本傷害: 2232–3348
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.995 秒
造成 30% 更多攻擊傷害
is area damage [1]
is area damage [1]
IvoryTempleMilitryBoss2PolearmBeam
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1476 至 2213 物理傷害
減少 100% 範圍效果半徑
50% 物理傷害轉換為閃電傷害
+0.27 秒基礎持續時間
active skill area of effect radius +% final [-50]
is area damage [1]
減少 100% 範圍效果半徑
50% 物理傷害轉換為閃電傷害
+0.27 秒基礎持續時間
active skill area of effect radius +% final [-50]
is area damage [1]
IvoryTempleMilitryBoss2PolarmDashGT1
可觸發, 法術
施放時間: 1 秒
IvoryTempleMilitryBoss2PolarmDashGT2
可觸發, 法術
施放時間: 1 秒
EAAIvoryTempleMilitryBoss2PolearmDoubleSpin
攻擊
基本傷害: 2232–3348
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
main hand base maximum attack distance [15]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase"
Object Type Codes
version 2 extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase" Actor { on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2"] = { name = "Sanctum Guardian", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 18, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "IvoryTempleMilitryBoss2Melee", "IvoryTempleMilitryBoss2PolearmDashStab", "GAIvoryTempleMilitryBoss2PolearmDashZap", "GAIvoryTempleMilitryBoss2Melee2HSlash", "GAIvoryTempleMilitryBoss2Melee2HSlam", "GAIvoryTempleMilitryBoss2DashStab", "GAIvoryTempleMilitryBoss2PolearmDoubleSpin", "IvoryTempleMilitryBoss2PolearmBeam", "IvoryTempleMilitryBoss2PolarmDashGT1", "IvoryTempleMilitryBoss2PolarmDashGT2", "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolearmDashStab"] = { name = "IvoryTempleMilitryBoss2PolearmDashStab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "cast_time_overrides_attack_duration", }, levels = { [1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2PolearmDashZap"] = { name = "GAIvoryTempleMilitryBoss2PolearmDashZap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2Melee2HSlash"] = { name = "GAIvoryTempleMilitryBoss2Melee2HSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2Melee2HSlam"] = { name = "GAIvoryTempleMilitryBoss2Melee2HSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2DashStab"] = { name = "GAIvoryTempleMilitryBoss2DashStab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = { name = "GAIvoryTempleMilitryBoss2PolearmDoubleSpin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolearmBeam"] = { name = "IvoryTempleMilitryBoss2PolearmBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolarmDashGT1"] = { name = "IvoryTempleMilitryBoss2PolarmDashGT1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolarmDashGT2"] = { name = "IvoryTempleMilitryBoss2PolarmDashGT2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = { name = "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
聖殿守護者
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Sanctum Guardian
幽魂 | N |
---|---|
標籤 | 法術, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, large_height, light_armour, lightning_affinity, melee, military, not_dex, not_int, physical_affinity, red_blood, very_fast_movement |
生命
400%
護甲
+100%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
260%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
138%
類型
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲
57,580
閃避
4,739
能量護盾
0
傷害
1,106
法術傷害
1,651
命中
290
攻擊間隔
1.33665
經驗值
112,805
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IvoryTempleMilitryBoss2Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1757–2635
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
50% 物理傷害轉換為閃電傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
IvoryTempleMilitryBoss2PolearmDashStab
法術, 位移
施放時間: 1.5 秒
冷卻時間: 15 秒
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
GAIvoryTempleMilitryBoss2PolearmDashZap
可觸發, 攻擊
基本傷害: 1757–2635
暴擊率: 5%
攻擊傷害: 67%
攻擊間隔: 1.995 秒
50% 物理傷害轉換為閃電傷害
造成 33% 更少攻擊傷害
造成 45.25% 更多傷害
is area damage [1]
造成 33% 更少攻擊傷害
造成 45.25% 更多傷害
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlash
攻擊, 可觸發, 引導
基本傷害: 1757–2635
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.995 秒
50% 物理傷害轉換為閃電傷害
造成 50% 更多攻擊傷害
造成 45.25% 更多傷害
is area damage [1]
造成 50% 更多攻擊傷害
造成 45.25% 更多傷害
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlam
可觸發, 攻擊
基本傷害: 1757–2635
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.995 秒
冷卻時間: 12 秒
50% 物理傷害轉換為閃電傷害
造成 75% 更多攻擊傷害
造成 45.25% 更多傷害
cast time overrides attack duration [1]
is area damage [1]
造成 75% 更多攻擊傷害
造成 45.25% 更多傷害
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitryBoss2DashStab
可觸發, 攻擊
基本傷害: 1757–2635
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.995 秒
50% 物理傷害轉換為閃電傷害
造成 50% 更多攻擊傷害
造成 45.25% 更多傷害
is area damage [1]
造成 50% 更多攻擊傷害
造成 45.25% 更多傷害
is area damage [1]
GAIvoryTempleMilitryBoss2PolearmDoubleSpin
可觸發, 攻擊
基本傷害: 1757–2635
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.995 秒
造成 30% 更多攻擊傷害
is area damage [1]
is area damage [1]
IvoryTempleMilitryBoss2PolearmBeam
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1237 至 1856 物理傷害
減少 100% 範圍效果半徑
50% 物理傷害轉換為閃電傷害
+0.27 秒基礎持續時間
active skill area of effect radius +% final [-50]
is area damage [1]
減少 100% 範圍效果半徑
50% 物理傷害轉換為閃電傷害
+0.27 秒基礎持續時間
active skill area of effect radius +% final [-50]
is area damage [1]
IvoryTempleMilitryBoss2PolarmDashGT1
可觸發, 法術
施放時間: 1 秒
IvoryTempleMilitryBoss2PolarmDashGT2
可觸發, 法術
施放時間: 1 秒
EAAIvoryTempleMilitryBoss2PolearmDoubleSpin
攻擊
基本傷害: 1757–2635
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
main hand base maximum attack distance [15]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2Standalone"] = { name = "Sanctum Guardian", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 18, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "IvoryTempleMilitryBoss2Melee", "IvoryTempleMilitryBoss2PolearmDashStab", "GAIvoryTempleMilitryBoss2PolearmDashZap", "GAIvoryTempleMilitryBoss2Melee2HSlash", "GAIvoryTempleMilitryBoss2Melee2HSlam", "GAIvoryTempleMilitryBoss2DashStab", "GAIvoryTempleMilitryBoss2PolearmDoubleSpin", "IvoryTempleMilitryBoss2PolearmBeam", "IvoryTempleMilitryBoss2PolarmDashGT1", "IvoryTempleMilitryBoss2PolarmDashGT2", "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolearmDashStab"] = { name = "IvoryTempleMilitryBoss2PolearmDashStab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "cast_time_overrides_attack_duration", }, levels = { [1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2PolearmDashZap"] = { name = "GAIvoryTempleMilitryBoss2PolearmDashZap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2Melee2HSlash"] = { name = "GAIvoryTempleMilitryBoss2Melee2HSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2Melee2HSlam"] = { name = "GAIvoryTempleMilitryBoss2Melee2HSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2DashStab"] = { name = "GAIvoryTempleMilitryBoss2DashStab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = { name = "GAIvoryTempleMilitryBoss2PolearmDoubleSpin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolearmBeam"] = { name = "IvoryTempleMilitryBoss2PolearmBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolarmDashGT1"] = { name = "IvoryTempleMilitryBoss2PolarmDashGT1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolarmDashGT2"] = { name = "IvoryTempleMilitryBoss2PolarmDashGT2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = { name = "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
聖殿守護者
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Sanctum Guardian
幽魂 | N |
---|---|
標籤 | cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, military, non_attacking, not_dex, not_int, red_blood, very_fast_movement |
生命
400%
護甲
+100%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
260%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
138%
類型
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2Elder"] = { name = "Sanctum Guardian", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 18, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
3.20禁忌聖域
通貨 · 破裂石 · 破裂石碎片 · 利希亞祈禱之復仇之靈 · 利希亞祈禱之能量連結 · 利希亞祈禱之移形換影 · 利希亞祈禱之霸體 · 利希亞祈禱之堅毅之心 · 利希亞祈禱之烈士意志 · 利希亞祈禱之異能魔力 · 利希亞祈禱之祭血術 · 利希亞祈禱之苦痛靈曲 · 利希亞祈禱之元素之相 · 利希亞祈禱之堅鐵之力 · 利希亞祈禱之零點射擊 · 利希亞祈禱之箭矢閃躍 · 利希亞祈禱之先祖魂約 · 利希亞祈禱之靈能護體 · 利希亞祈禱之瓦爾冥約 · 利希亞祈禱之狂熱誓言 · 利希亞祈禱之火之化身 · 利希亞祈禱之心靈昇華 · 利希亞祈禱之元素超載 · 利希亞祈禱之絕對受難 · 利希亞祈禱之緋紅舞蹈 · 利希亞祈禱之束縛印 · 利希亞祈禱之惡毒牢房 · 利希亞祈禱之武裝召喚 · 利希亞祈禱之青春永駐 · 利希亞祈禱之側身之擊 · 利希亞祈禱之風魔舞者 · 利希亞祈禱之不可知論 · 利希亞祈禱之至高.自我 · 利希亞祈禱之不平衡守衛 · 利希亞祈禱之穿刺者 · 利希亞祈禱之咒術大師 · 利希亞祈禱之咒術災厄 · 利希亞祈禱之鋼鐵意志 · 利希亞祈禱之唯我論 · 利希亞祈禱之鬼舞 · 利希亞祈禱之聖盾 · 利希亞祈禱之多重戰 · 利希亞祈禱之忘卻陰影 · 利希亞祈禱之精準科技
Gems · 戰亂.凍結 · 炎火脈動 · 詛咒地面輔助 · 咒術綻放輔助 · 瓦爾.劈砍 · 瓦爾.閃現打擊 · 瓦爾.刀鋒亂舞 · 瓦爾.猛毒迴旋 · 瓦爾.熔岩之擊 · 瓦爾.腐蝕箭矢 · 瓦爾.炎火脈動 · 瓦爾.雷鳴重擊