Sanktum-Wächter
Humanoid
Gebiet: 'Elfenbeintempel'-Karte
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Sanctum Guardian
Spectre | N |
---|---|
Area | 'Elfenbeintempel'-Karte |
Tags | Zauberer, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, I_see_brothers_card, large_height, light_armour, lightning_affinity, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, very_fast_movement |
Leben
400%
Rüstung
+100%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
260%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
72
Leben
932,128
Rüstung
78,898
Ausweichen
5,444
Energieschild
0
Damage
1,406
Zauberschaden
2,098
Genauigkeit
339
Attack Time
1.33665
Erfahrung
122,870
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitryBoss2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 2232–3348
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
50% des physischen Schadens werden in Blitzschaden umgewandelt
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
IvoryTempleMilitryBoss2PolearmDashStab
Spell, Movement
Zauberzeit: 1.5 Sek.
Abklingzeit: 15 Sek.
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
GAIvoryTempleMilitryBoss2PolearmDashZap
Triggerable, Attack
Base Damage: 2232–3348
Kritische Trefferchance: 5%
Angriffsschaden: 67%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 33% weniger Angriffsschaden
Verursacht 48.94% mehr Schaden
is area damage [1]
Verursacht 33% weniger Angriffsschaden
Verursacht 48.94% mehr Schaden
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlash
Attack, Triggerable, Channel
Base Damage: 2232–3348
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 50% mehr Angriffsschaden
Verursacht 48.94% mehr Schaden
is area damage [1]
Verursacht 50% mehr Angriffsschaden
Verursacht 48.94% mehr Schaden
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlam
Triggerable, Attack
Base Damage: 2232–3348
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.995 Sek.
Abklingzeit: 12 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 75% mehr Angriffsschaden
Verursacht 48.94% mehr Schaden
cast time overrides attack duration [1]
is area damage [1]
Verursacht 75% mehr Angriffsschaden
Verursacht 48.94% mehr Schaden
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitryBoss2DashStab
Triggerable, Attack
Base Damage: 2232–3348
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 50% mehr Angriffsschaden
Verursacht 48.94% mehr Schaden
is area damage [1]
Verursacht 50% mehr Angriffsschaden
Verursacht 48.94% mehr Schaden
is area damage [1]
GAIvoryTempleMilitryBoss2PolearmDoubleSpin
Triggerable, Attack
Base Damage: 2232–3348
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Attack Time: 1.995 Sek.
Verursacht 30% mehr Angriffsschaden
is area damage [1]
is area damage [1]
IvoryTempleMilitryBoss2PolearmBeam
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 1476 bis 2213 physischen Schaden
100% verkürzte Fertigkeitenreichweite
50% des physischen Schadens werden in Blitzschaden umgewandelt
Basisdauer beträgt 0.27 Sekunden
active skill area of effect radius +% final [-50]
is area damage [1]
100% verkürzte Fertigkeitenreichweite
50% des physischen Schadens werden in Blitzschaden umgewandelt
Basisdauer beträgt 0.27 Sekunden
active skill area of effect radius +% final [-50]
is area damage [1]
IvoryTempleMilitryBoss2PolarmDashGT1
Triggerable, Spell
Zauberzeit: 1 Sek.
IvoryTempleMilitryBoss2PolarmDashGT2
Triggerable, Spell
Zauberzeit: 1 Sek.
EAAIvoryTempleMilitryBoss2PolearmDoubleSpin
Attack
Base Damage: 2232–3348
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 14 Sek.
main hand base maximum attack distance [15]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase"
Object Type Codes
version 2 extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase" Actor { on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2"] = { name = "Sanctum Guardian", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 18, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "IvoryTempleMilitryBoss2Melee", "IvoryTempleMilitryBoss2PolearmDashStab", "GAIvoryTempleMilitryBoss2PolearmDashZap", "GAIvoryTempleMilitryBoss2Melee2HSlash", "GAIvoryTempleMilitryBoss2Melee2HSlam", "GAIvoryTempleMilitryBoss2DashStab", "GAIvoryTempleMilitryBoss2PolearmDoubleSpin", "IvoryTempleMilitryBoss2PolearmBeam", "IvoryTempleMilitryBoss2PolarmDashGT1", "IvoryTempleMilitryBoss2PolarmDashGT2", "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolearmDashStab"] = { name = "IvoryTempleMilitryBoss2PolearmDashStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "cast_time_overrides_attack_duration", }, levels = { [1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2PolearmDashZap"] = { name = "GAIvoryTempleMilitryBoss2PolearmDashZap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2Melee2HSlash"] = { name = "GAIvoryTempleMilitryBoss2Melee2HSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2Melee2HSlam"] = { name = "GAIvoryTempleMilitryBoss2Melee2HSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2DashStab"] = { name = "GAIvoryTempleMilitryBoss2DashStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = { name = "GAIvoryTempleMilitryBoss2PolearmDoubleSpin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolearmBeam"] = { name = "IvoryTempleMilitryBoss2PolearmBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolarmDashGT1"] = { name = "IvoryTempleMilitryBoss2PolarmDashGT1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolarmDashGT2"] = { name = "IvoryTempleMilitryBoss2PolarmDashGT2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = { name = "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Sanktum-Wächter
Humanoid
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Sanctum Guardian
Spectre | N |
---|---|
Tags | Zauberer, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, large_height, light_armour, lightning_affinity, melee, military, not_dex, not_int, physical_affinity, red_blood, very_fast_movement |
Leben
400%
Rüstung
+100%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
260%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
1,106
Zauberschaden
1,651
Genauigkeit
290
Attack Time
1.33665
Erfahrung
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitryBoss2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1757–2635
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
50% des physischen Schadens werden in Blitzschaden umgewandelt
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
IvoryTempleMilitryBoss2PolearmDashStab
Spell, Movement
Zauberzeit: 1.5 Sek.
Abklingzeit: 15 Sek.
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
GAIvoryTempleMilitryBoss2PolearmDashZap
Triggerable, Attack
Base Damage: 1757–2635
Kritische Trefferchance: 5%
Angriffsschaden: 67%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 33% weniger Angriffsschaden
Verursacht 45.25% mehr Schaden
is area damage [1]
Verursacht 33% weniger Angriffsschaden
Verursacht 45.25% mehr Schaden
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlash
Attack, Triggerable, Channel
Base Damage: 1757–2635
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 50% mehr Angriffsschaden
Verursacht 45.25% mehr Schaden
is area damage [1]
Verursacht 50% mehr Angriffsschaden
Verursacht 45.25% mehr Schaden
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlam
Triggerable, Attack
Base Damage: 1757–2635
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.995 Sek.
Abklingzeit: 12 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 75% mehr Angriffsschaden
Verursacht 45.25% mehr Schaden
cast time overrides attack duration [1]
is area damage [1]
Verursacht 75% mehr Angriffsschaden
Verursacht 45.25% mehr Schaden
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitryBoss2DashStab
Triggerable, Attack
Base Damage: 1757–2635
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 50% mehr Angriffsschaden
Verursacht 45.25% mehr Schaden
is area damage [1]
Verursacht 50% mehr Angriffsschaden
Verursacht 45.25% mehr Schaden
is area damage [1]
GAIvoryTempleMilitryBoss2PolearmDoubleSpin
Triggerable, Attack
Base Damage: 1757–2635
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Attack Time: 1.995 Sek.
Verursacht 30% mehr Angriffsschaden
is area damage [1]
is area damage [1]
IvoryTempleMilitryBoss2PolearmBeam
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 1237 bis 1856 physischen Schaden
100% verkürzte Fertigkeitenreichweite
50% des physischen Schadens werden in Blitzschaden umgewandelt
Basisdauer beträgt 0.27 Sekunden
active skill area of effect radius +% final [-50]
is area damage [1]
100% verkürzte Fertigkeitenreichweite
50% des physischen Schadens werden in Blitzschaden umgewandelt
Basisdauer beträgt 0.27 Sekunden
active skill area of effect radius +% final [-50]
is area damage [1]
IvoryTempleMilitryBoss2PolarmDashGT1
Triggerable, Spell
Zauberzeit: 1 Sek.
IvoryTempleMilitryBoss2PolarmDashGT2
Triggerable, Spell
Zauberzeit: 1 Sek.
EAAIvoryTempleMilitryBoss2PolearmDoubleSpin
Attack
Base Damage: 1757–2635
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 14 Sek.
main hand base maximum attack distance [15]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2Standalone"] = { name = "Sanctum Guardian", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 18, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "IvoryTempleMilitryBoss2Melee", "IvoryTempleMilitryBoss2PolearmDashStab", "GAIvoryTempleMilitryBoss2PolearmDashZap", "GAIvoryTempleMilitryBoss2Melee2HSlash", "GAIvoryTempleMilitryBoss2Melee2HSlam", "GAIvoryTempleMilitryBoss2DashStab", "GAIvoryTempleMilitryBoss2PolearmDoubleSpin", "IvoryTempleMilitryBoss2PolearmBeam", "IvoryTempleMilitryBoss2PolarmDashGT1", "IvoryTempleMilitryBoss2PolarmDashGT2", "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolearmDashStab"] = { name = "IvoryTempleMilitryBoss2PolearmDashStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "cast_time_overrides_attack_duration", }, levels = { [1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2PolearmDashZap"] = { name = "GAIvoryTempleMilitryBoss2PolearmDashZap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2Melee2HSlash"] = { name = "GAIvoryTempleMilitryBoss2Melee2HSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2Melee2HSlam"] = { name = "GAIvoryTempleMilitryBoss2Melee2HSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2DashStab"] = { name = "GAIvoryTempleMilitryBoss2DashStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = { name = "GAIvoryTempleMilitryBoss2PolearmDoubleSpin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolearmBeam"] = { name = "IvoryTempleMilitryBoss2PolearmBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolarmDashGT1"] = { name = "IvoryTempleMilitryBoss2PolarmDashGT1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolarmDashGT2"] = { name = "IvoryTempleMilitryBoss2PolarmDashGT2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = { name = "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Sanktum-Wächter
Humanoid
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Sanctum Guardian
Spectre | N |
---|---|
Tags | cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, military, non_attacking, not_dex, not_int, red_blood, very_fast_movement |
Leben
400%
Rüstung
+100%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
260%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2Elder"] = { name = "Sanctum Guardian", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 18, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { }, modList = { }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.20Sanktum
Liga · Sanktum Liga · Patchnotes · Herausforderungen · Gemme · Einzigartig · Gegenstand · Relikte · Heilige Relikte · Divinia · Unterstützerpakete · Kiracs Schatzkammer-Pass · Universell 2023
Weissagungskarten · Mann mit Bär · Alivias Gnade · Vielversprechende Ambitionen · Göttliche Schönheit · Das Hochzeitsgeschenk · Die verrückte Katze · Immerwährende Veränderung · Eine verstaubte Erinnerung · Die Rückkehr der Ratte · Der letzte Schliff
Gegenstand · Urnen-Relikt · Buch-Relikt · Truhen-Relikt · Weihrauchfass-Relikt · Papyrus-Relikt · Kerzenständer-Relikt · Prozessionsbuch-Relikt · Heiliges Relikt · Schlüssel zur Leerengeborener-Reliquienkammer
Währung · Brüchige Sphäre · Brüchige Scherbe · Lycias Invokation: Instabile Kreaturen · Lycias Invokation: Leitung · Lycias Invokation: Akrobatik · Lycias Invokation: Eiserne Reflexe · Lycias Invokation: Resolute Technik · Lycias Invokation: Unerschütterliche Haltung · Lycias Invokation: Unheimlicher Transformator · Lycias Invokation: Blutmagie · Lycias Invokation: Schmerzvolle Einstimmung · Lycias Invokation: Elementargleichgewicht · Lycias Invokation: Eiserner Griff · Lycias Invokation: Aus nächster Nähe · Lycias Invokation: Pfeiltanz · Lycias Invokation: Band der Ahnen · Lycias Invokation: Geistplünderer · Lycias Invokation: Vaal-Pakt · Lycias Invokation: Schwur des Eiferers · Lycias Invokation: Inkarnation des Feuers · Lycias Invokation: Geist über Materie · Lycias Invokation: Elementarüberladung · Lycias Invokation: Quälerei in Perfektion · Lycias Invokation: Blutroter Tanz · Lycias Invokation: Runenmeister · Lycias Invokation: Erbitterte Abwehr · Lycias Invokation: Ruf zu den Waffen · Lycias Invokation: Ewige Jugend · Lycias Invokation: Streifhieb · Lycias Invokation: Windtänzer · Lycias Invokation: Agnostiker · Lycias Invokation: Überlegener Stolz · Lycias Invokation: Unausgewogene Rüstung · Lycias Invokation: Der Aufspießer · Lycias Invokation: Verhexungsmeister · Lycias Invokation: Zauberbann · Lycias Invokation: Eiserner Wille · Lycias Invokation: Solipsismus · Lycias Invokation: Geistertanz · Lycias Invokation: Göttlicher Schild · Lycias Invokation: Vielseitiger Kämpfer · Lycias Invokation: Vergessener Schatten · Lycias Invokation: Präzise Technik
Gems · Gefrorene Legion · Vulkanische Spalte · Unterstützung: Verfluchter Boden · Unterstützung: Verhexte Blüte · Vaal-Spalten · Vaal-Flimmerschlag · Vaal-Klingentanz · Vaal-Giftwirbel · Vaal-Lavaschlag · Vaal-Ätzender Pfeil · Vaal-Vulkanische Spalte · Vaal-Zerschmettern
Einzigartig · Nahende Vernichtung · Anathema · Ewige Verdammnis · Progenesis · Hexenbann · Entropische Zerstörung · Rationale Doktrin · Lied des Feuers · Nimis · Vom Sturm umhüllt · Oriaths Ende · Dämmerungsläufer · Die Winde des Schicksals · Die Balance des Terrors · Antlitz des Sandsturms · Echoschmiede · Wilmas Vergeltung · Doedres Zunge · Unabänderliche Gewalt · Der goldene Kelch · Das zweite Sakrament · Die göttliche Stunde · Die Nachtleuchte · Das zerbrochene Räuchergefäß · Das erste Wappen · Die Urschrift · Ursünde