Sanktum-Wächter
HumanoidGebiet: 'Elfenbeintempel'-Karte
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Sanctum Guardian
| Spectre | N |
|---|---|
| Area | 'Elfenbeintempel'-Karte |
| Tags | Zauberer, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, I_see_brothers_card, large_height, light_armour, lightning_affinity, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, very_fast_movement |
Leben
400%
Rüstung
+100%
Ailment Threshold
400%
Widerstand
Damage
260%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
72
Leben
932,128
Rüstung
78,898
Ausweichwert
5,444
Damage
1,406
Zauberschaden
2,098
Genauigkeit
678
Attack Time
1.33665
Erfahrung
122,870
Minion Life
195,213
Minion Damage
1,138
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
Phys Convert Ele
260%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitryBoss2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 2232—3348
Kritische Trefferchance: 5%
Angriffsschaden: 62.5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 37.5% weniger Angriffsschaden
skill can fire arrows [1]
skill can fire wand projectiles [1]
IvoryTempleMilitryBoss2PolearmDashStab
Spell, Movement
Zauberzeit: 1.5 Sek.
Abklingzeit: 15 Sek.
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
GAIvoryTempleMilitryBoss2PolearmDashZap
Triggerable, Attack
Base Damage: 2232—3348
Kritische Trefferchance: 5%
Angriffsschaden: 67%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 33% weniger Angriffsschaden
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlash
Attack, Triggerable, Channel
Base Damage: 2232—3348
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 50% mehr Angriffsschaden
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlam
Triggerable, Attack
Base Damage: 2232—3348
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.995 Sek.
Abklingzeit: 12 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 75% mehr Angriffsschaden
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitryBoss2DashStab
Triggerable, Attack
Base Damage: 2232—3348
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 50% mehr Angriffsschaden
is area damage [1]
GAIvoryTempleMilitryBoss2PolearmDoubleSpin
Triggerable, Attack
Base Damage: 2232—3348
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Attack Time: 1.995 Sek.
Verursacht 30% mehr Angriffsschaden
is area damage [1]
IvoryTempleMilitryBoss2PolearmBeam
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 922.3 bis 1384 physischen Schaden
100% verkürzte Fertigkeitenreichweite
50% des physischen Schadens werden in Blitzschaden umgewandelt
Basisdauer beträgt 0.27 Sekunden
active skill area of effect radius +% final [-50]
is area damage [1]
IvoryTempleMilitryBoss2PolarmDashGT1
Triggerable, Spell
Zauberzeit: 1 Sek.
IvoryTempleMilitryBoss2PolarmDashGT2
Triggerable, Spell
Zauberzeit: 1 Sek.
EAAIvoryTempleMilitryBoss2PolearmDoubleSpin
Attack
Base Damage: 2232—3348
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 14 Sek.
main hand base maximum attack distance [15]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sanctum Guardian",
life = 4,
damage = 2.6,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 18,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"IvoryTempleMilitryBoss2Melee",
"IvoryTempleMilitryBoss2PolearmDashStab",
"GAIvoryTempleMilitryBoss2PolearmDashZap",
"GAIvoryTempleMilitryBoss2Melee2HSlash",
"GAIvoryTempleMilitryBoss2Melee2HSlam",
"GAIvoryTempleMilitryBoss2DashStab",
"GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
"IvoryTempleMilitryBoss2PolearmBeam",
"IvoryTempleMilitryBoss2PolarmDashGT1",
"IvoryTempleMilitryBoss2PolarmDashGT2",
"EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolearmDashStab"] = {
name = "IvoryTempleMilitryBoss2PolearmDashStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"is_area_damage",
"disable_attack_repeats",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2PolearmDashZap"] = {
name = "GAIvoryTempleMilitryBoss2PolearmDashZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2Melee2HSlash"] = {
name = "GAIvoryTempleMilitryBoss2Melee2HSlash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2Melee2HSlam"] = {
name = "GAIvoryTempleMilitryBoss2Melee2HSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2DashStab"] = {
name = "GAIvoryTempleMilitryBoss2DashStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
name = "GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolearmBeam"] = {
name = "IvoryTempleMilitryBoss2PolearmBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolarmDashGT1"] = {
name = "IvoryTempleMilitryBoss2PolarmDashGT1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolarmDashGT2"] = {
name = "IvoryTempleMilitryBoss2PolarmDashGT2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
name = "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"skill_cannot_be_knocked_back",
"skill_cannot_be_stunned",
},
levels = {
[1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
Sanktum-Wächter
Humanoid15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Sanctum Guardian
| Spectre | N |
|---|---|
| Tags | Zauberer, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, large_height, light_armour, lightning_affinity, melee, military, not_dex, not_int, physical_affinity, red_blood, very_fast_movement |
Leben
400%
Rüstung
+100%
Ailment Threshold
400%
Widerstand
Damage
260%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
57,580
Ausweichwert
4,739
Damage
1,106
Zauberschaden
1,651
Genauigkeit
580
Attack Time
1.33665
Erfahrung
112,805
Minion Life
120,902
Minion Damage
883
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitryBoss2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1757—2635
Kritische Trefferchance: 5%
Angriffsschaden: 62.5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 37.5% weniger Angriffsschaden
skill can fire arrows [1]
skill can fire wand projectiles [1]
IvoryTempleMilitryBoss2PolearmDashStab
Spell, Movement
Zauberzeit: 1.5 Sek.
Abklingzeit: 15 Sek.
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
GAIvoryTempleMilitryBoss2PolearmDashZap
Triggerable, Attack
Base Damage: 1757—2635
Kritische Trefferchance: 5%
Angriffsschaden: 67%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 33% weniger Angriffsschaden
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlash
Attack, Triggerable, Channel
Base Damage: 1757—2635
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 50% mehr Angriffsschaden
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlam
Triggerable, Attack
Base Damage: 1757—2635
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.995 Sek.
Abklingzeit: 12 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 75% mehr Angriffsschaden
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitryBoss2DashStab
Triggerable, Attack
Base Damage: 1757—2635
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 50% mehr Angriffsschaden
is area damage [1]
GAIvoryTempleMilitryBoss2PolearmDoubleSpin
Triggerable, Attack
Base Damage: 1757—2635
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Attack Time: 1.995 Sek.
Verursacht 30% mehr Angriffsschaden
is area damage [1]
IvoryTempleMilitryBoss2PolearmBeam
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 735.6 bis 1103 physischen Schaden
100% verkürzte Fertigkeitenreichweite
50% des physischen Schadens werden in Blitzschaden umgewandelt
Basisdauer beträgt 0.27 Sekunden
active skill area of effect radius +% final [-50]
is area damage [1]
IvoryTempleMilitryBoss2PolarmDashGT1
Triggerable, Spell
Zauberzeit: 1 Sek.
IvoryTempleMilitryBoss2PolarmDashGT2
Triggerable, Spell
Zauberzeit: 1 Sek.
EAAIvoryTempleMilitryBoss2PolearmDoubleSpin
Attack
Base Damage: 1757—2635
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 14 Sek.
main hand base maximum attack distance [15]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2Standalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sanctum Guardian",
life = 4,
damage = 2.6,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 18,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"IvoryTempleMilitryBoss2Melee",
"IvoryTempleMilitryBoss2PolearmDashStab",
"GAIvoryTempleMilitryBoss2PolearmDashZap",
"GAIvoryTempleMilitryBoss2Melee2HSlash",
"GAIvoryTempleMilitryBoss2Melee2HSlam",
"GAIvoryTempleMilitryBoss2DashStab",
"GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
"IvoryTempleMilitryBoss2PolearmBeam",
"IvoryTempleMilitryBoss2PolarmDashGT1",
"IvoryTempleMilitryBoss2PolarmDashGT2",
"EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolearmDashStab"] = {
name = "IvoryTempleMilitryBoss2PolearmDashStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"is_area_damage",
"disable_attack_repeats",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2PolearmDashZap"] = {
name = "GAIvoryTempleMilitryBoss2PolearmDashZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2Melee2HSlash"] = {
name = "GAIvoryTempleMilitryBoss2Melee2HSlash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2Melee2HSlam"] = {
name = "GAIvoryTempleMilitryBoss2Melee2HSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2DashStab"] = {
name = "GAIvoryTempleMilitryBoss2DashStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
name = "GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolearmBeam"] = {
name = "IvoryTempleMilitryBoss2PolearmBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolarmDashGT1"] = {
name = "IvoryTempleMilitryBoss2PolarmDashGT1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolarmDashGT2"] = {
name = "IvoryTempleMilitryBoss2PolarmDashGT2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
name = "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"skill_cannot_be_knocked_back",
"skill_cannot_be_stunned",
},
levels = {
[1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
Sanktum-Wächter
Humanoid15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Sanctum Guardian
| Spectre | N |
|---|---|
| Tags | cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, military, non_attacking, not_dex, not_int, red_blood, very_fast_movement |
Leben
400%
Rüstung
+100%
Ailment Threshold
400%
Widerstand
Damage
260%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2Elder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sanctum Guardian",
life = 4,
damage = 2.6,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 18,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
},
modList = {
},
}
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.