聖所の守護者
人型エリア: 象牙の寺院のマップ
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
モンスターの付与する経験値が100%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Sanctum Guardian
| Spectre | N |
|---|---|
| Area | 象牙の寺院のマップ |
| Tags | キャスター, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, I_see_brothers_card, large_height, light_armour, lightning_affinity, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, very_fast_movement |
ライフ
400%
アーマー
+100%
Ailment Threshold
400%
耐性
Damage
260%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
経験値
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
72
ライフ
932,128
アーマー
78,898
回避力
5,444
Damage
1,406
スペルダメージ
2,098
命中
678
Attack Time
1.33665
経験値
122,870
Minion Life
195,213
Minion Damage
1,138
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
Phys Convert Ele
260%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitryBoss2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 2232—3348
クリティカル率: 5%
アタックダメージ: 62.5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
物理ダメージの50%を雷ダメージに変換する
アタックダメージが37.5%低下する
skill can fire arrows [1]
skill can fire wand projectiles [1]
IvoryTempleMilitryBoss2PolearmDashStab
Spell, Movement
キャストタイム: 1.5 秒
クールダウン時間: 15 秒
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
GAIvoryTempleMilitryBoss2PolearmDashZap
Triggerable, Attack
Base Damage: 2232—3348
クリティカル率: 5%
アタックダメージ: 67%
Attack Time: 1.995 秒
物理ダメージの50%を雷ダメージに変換する
アタックダメージが33%低下する
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlash
Attack, Triggerable, Channel
Base Damage: 2232—3348
クリティカル率: 5%
アタックダメージ: 150%
Attack Time: 1.995 秒
物理ダメージの50%を雷ダメージに変換する
アタックダメージが50%上昇する
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlam
Triggerable, Attack
Base Damage: 2232—3348
クリティカル率: 5%
アタックダメージ: 175%
Attack Time: 1.995 秒
クールダウン時間: 12 秒
物理ダメージの50%を雷ダメージに変換する
アタックダメージが75%上昇する
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitryBoss2DashStab
Triggerable, Attack
Base Damage: 2232—3348
クリティカル率: 5%
アタックダメージ: 150%
Attack Time: 1.995 秒
物理ダメージの50%を雷ダメージに変換する
アタックダメージが50%上昇する
is area damage [1]
GAIvoryTempleMilitryBoss2PolearmDoubleSpin
Triggerable, Attack
Base Damage: 2232—3348
クリティカル率: 5%
アタックダメージ: 130%
Attack Time: 1.995 秒
アタックダメージが30%上昇する
is area damage [1]
IvoryTempleMilitryBoss2PolearmBeam
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
922.3から1384の物理ダメージを与える
スキルの範囲が100%減少する
物理ダメージの50%を雷ダメージに変換する
基礎持続時間は0.27秒
active skill area of effect radius +% final [-50]
is area damage [1]
IvoryTempleMilitryBoss2PolarmDashGT1
Triggerable, Spell
キャストタイム: 1 秒
IvoryTempleMilitryBoss2PolarmDashGT2
Triggerable, Spell
キャストタイム: 1 秒
EAAIvoryTempleMilitryBoss2PolearmDoubleSpin
Attack
Base Damage: 2232—3348
クリティカル率: 5%
Attack Time: 1.995 秒
クールダウン時間: 14 秒
main hand base maximum attack distance [15]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sanctum Guardian",
life = 4,
damage = 2.6,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 18,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"IvoryTempleMilitryBoss2Melee",
"IvoryTempleMilitryBoss2PolearmDashStab",
"GAIvoryTempleMilitryBoss2PolearmDashZap",
"GAIvoryTempleMilitryBoss2Melee2HSlash",
"GAIvoryTempleMilitryBoss2Melee2HSlam",
"GAIvoryTempleMilitryBoss2DashStab",
"GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
"IvoryTempleMilitryBoss2PolearmBeam",
"IvoryTempleMilitryBoss2PolarmDashGT1",
"IvoryTempleMilitryBoss2PolarmDashGT2",
"EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolearmDashStab"] = {
name = "IvoryTempleMilitryBoss2PolearmDashStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"is_area_damage",
"disable_attack_repeats",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2PolearmDashZap"] = {
name = "GAIvoryTempleMilitryBoss2PolearmDashZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2Melee2HSlash"] = {
name = "GAIvoryTempleMilitryBoss2Melee2HSlash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2Melee2HSlam"] = {
name = "GAIvoryTempleMilitryBoss2Melee2HSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2DashStab"] = {
name = "GAIvoryTempleMilitryBoss2DashStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
name = "GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolearmBeam"] = {
name = "IvoryTempleMilitryBoss2PolearmBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolarmDashGT1"] = {
name = "IvoryTempleMilitryBoss2PolarmDashGT1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolarmDashGT2"] = {
name = "IvoryTempleMilitryBoss2PolarmDashGT2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
name = "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"skill_cannot_be_knocked_back",
"skill_cannot_be_stunned",
},
levels = {
[1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
| Family | MonsterMapBoss |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
聖所の守護者
人型ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
モンスターの付与する経験値が100%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Sanctum Guardian
| Spectre | N |
|---|---|
| Tags | キャスター, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, large_height, light_armour, lightning_affinity, melee, military, not_dex, not_int, physical_affinity, red_blood, very_fast_movement |
ライフ
400%
アーマー
+100%
Ailment Threshold
400%
耐性
Damage
260%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
経験値
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
557,385
アーマー
57,580
回避力
4,739
Damage
1,106
スペルダメージ
1,651
命中
580
Attack Time
1.33665
経験値
112,805
Minion Life
120,902
Minion Damage
883
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitryBoss2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1757—2635
クリティカル率: 5%
アタックダメージ: 62.5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
物理ダメージの50%を雷ダメージに変換する
アタックダメージが37.5%低下する
skill can fire arrows [1]
skill can fire wand projectiles [1]
IvoryTempleMilitryBoss2PolearmDashStab
Spell, Movement
キャストタイム: 1.5 秒
クールダウン時間: 15 秒
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
GAIvoryTempleMilitryBoss2PolearmDashZap
Triggerable, Attack
Base Damage: 1757—2635
クリティカル率: 5%
アタックダメージ: 67%
Attack Time: 1.995 秒
物理ダメージの50%を雷ダメージに変換する
アタックダメージが33%低下する
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlash
Attack, Triggerable, Channel
Base Damage: 1757—2635
クリティカル率: 5%
アタックダメージ: 150%
Attack Time: 1.995 秒
物理ダメージの50%を雷ダメージに変換する
アタックダメージが50%上昇する
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlam
Triggerable, Attack
Base Damage: 1757—2635
クリティカル率: 5%
アタックダメージ: 175%
Attack Time: 1.995 秒
クールダウン時間: 12 秒
物理ダメージの50%を雷ダメージに変換する
アタックダメージが75%上昇する
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitryBoss2DashStab
Triggerable, Attack
Base Damage: 1757—2635
クリティカル率: 5%
アタックダメージ: 150%
Attack Time: 1.995 秒
物理ダメージの50%を雷ダメージに変換する
アタックダメージが50%上昇する
is area damage [1]
GAIvoryTempleMilitryBoss2PolearmDoubleSpin
Triggerable, Attack
Base Damage: 1757—2635
クリティカル率: 5%
アタックダメージ: 130%
Attack Time: 1.995 秒
アタックダメージが30%上昇する
is area damage [1]
IvoryTempleMilitryBoss2PolearmBeam
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
735.6から1103の物理ダメージを与える
スキルの範囲が100%減少する
物理ダメージの50%を雷ダメージに変換する
基礎持続時間は0.27秒
active skill area of effect radius +% final [-50]
is area damage [1]
IvoryTempleMilitryBoss2PolarmDashGT1
Triggerable, Spell
キャストタイム: 1 秒
IvoryTempleMilitryBoss2PolarmDashGT2
Triggerable, Spell
キャストタイム: 1 秒
EAAIvoryTempleMilitryBoss2PolearmDoubleSpin
Attack
Base Damage: 1757—2635
クリティカル率: 5%
Attack Time: 1.995 秒
クールダウン時間: 14 秒
main hand base maximum attack distance [15]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2Standalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sanctum Guardian",
life = 4,
damage = 2.6,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 18,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"IvoryTempleMilitryBoss2Melee",
"IvoryTempleMilitryBoss2PolearmDashStab",
"GAIvoryTempleMilitryBoss2PolearmDashZap",
"GAIvoryTempleMilitryBoss2Melee2HSlash",
"GAIvoryTempleMilitryBoss2Melee2HSlam",
"GAIvoryTempleMilitryBoss2DashStab",
"GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
"IvoryTempleMilitryBoss2PolearmBeam",
"IvoryTempleMilitryBoss2PolarmDashGT1",
"IvoryTempleMilitryBoss2PolarmDashGT2",
"EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolearmDashStab"] = {
name = "IvoryTempleMilitryBoss2PolearmDashStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"is_area_damage",
"disable_attack_repeats",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2PolearmDashZap"] = {
name = "GAIvoryTempleMilitryBoss2PolearmDashZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2Melee2HSlash"] = {
name = "GAIvoryTempleMilitryBoss2Melee2HSlash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2Melee2HSlam"] = {
name = "GAIvoryTempleMilitryBoss2Melee2HSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2DashStab"] = {
name = "GAIvoryTempleMilitryBoss2DashStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
name = "GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolearmBeam"] = {
name = "IvoryTempleMilitryBoss2PolearmBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolarmDashGT1"] = {
name = "IvoryTempleMilitryBoss2PolarmDashGT1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolarmDashGT2"] = {
name = "IvoryTempleMilitryBoss2PolarmDashGT2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
name = "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"skill_cannot_be_knocked_back",
"skill_cannot_be_stunned",
},
levels = {
[1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
| Family | MonsterMapBoss |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
聖所の守護者
人型ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
モンスターの付与する経験値が100%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Sanctum Guardian
| Spectre | N |
|---|---|
| Tags | cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, military, non_attacking, not_dex, not_int, red_blood, very_fast_movement |
ライフ
400%
アーマー
+100%
Ailment Threshold
400%
耐性
Damage
260%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
経験値
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2Elder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sanctum Guardian",
life = 4,
damage = 2.6,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 18,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
},
modList = {
},
}
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
| Family | MonsterMapBoss |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.