MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Reforço do Santuário
Humanóide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
Sanctum Guardian
Spectre
AreaTemplo de Marfim, Mapa: Templo de Marfim
TagsConjurador, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, I_see_brothers_card, large_height, light_armour, lightning_affinity, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, very_fast_movement
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
260%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2
Nível
79
Vida
4,610,269
Armadura
135,980
Evasão
6,892
Damage
2,119
Dano Mágico
3,162
Precisão
888
Attack Time
1.33665
Experiência
138,039
Minion Life
908,954
Minion Damage
1,761
Ailment Threshold
2,212,929
Chill
6,997
Shock
6,997
Brittle
39,587
Scorch
6,997
Sap
19,332
Phys Convert Ele
295%
IvoryTempleMilitryBoss2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 33645047
Chance de Crítico: 5%
Dano de Ataque: 62.5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
50% do Dano Físico Convertido em Dano de Raio
Causa 37.5% menos Dano de Ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
IvoryTempleMilitryBoss2PolearmDashStab
Spell, Movement
Tempo de Conjuração: 1.5 seg
Recarga: 15 seg
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
GAIvoryTempleMilitryBoss2PolearmDashZap
Triggerable, Attack
Base Damage: 33645047
Chance de Crítico: 5%
Dano de Ataque: 67%
Attack Time: 1.995 seg
50% do Dano Físico Convertido em Dano de Raio
Causa 33% menos Dano de Ataque
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlash
Attack, Triggerable, Channel
Base Damage: 33645047
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.995 seg
50% do Dano Físico Convertido em Dano de Raio
Causa 50% mais Dano de Ataque
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlam
Triggerable, Attack
Base Damage: 33645047
Chance de Crítico: 5%
Dano de Ataque: 175%
Attack Time: 1.995 seg
Recarga: 12 seg
50% do Dano Físico Convertido em Dano de Raio
Causa 75% mais Dano de Ataque
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitryBoss2DashStab
Triggerable, Attack
Base Damage: 33645047
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.995 seg
50% do Dano Físico Convertido em Dano de Raio
Causa 50% mais Dano de Ataque
is area damage [1]
GAIvoryTempleMilitryBoss2PolearmDoubleSpin
Triggerable, Attack
Base Damage: 33645047
Chance de Crítico: 5%
Dano de Ataque: 130%
Attack Time: 1.995 seg
Causa 30% mais Dano de Ataque
is area damage [1]
IvoryTempleMilitryBoss2PolearmBeam
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
50% do Dano Físico Convertido em Dano de Raio
Duração base é de 0.27 segundos
active skill area of effect radius +% final [-50]
is area damage [1]
skill range +% [-100]
spell maximum base physical damage [2044]
spell minimum base physical damage [1363]
IvoryTempleMilitryBoss2PolarmDashGT1
Triggerable, Spell
Tempo de Conjuração: 1 seg
IvoryTempleMilitryBoss2PolarmDashGT2
Triggerable, Spell
Tempo de Conjuração: 1 seg
EAAIvoryTempleMilitryBoss2PolearmDoubleSpin
Attack
Base Damage: 33645047
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 14 seg
cast time overrides attack duration [1]
main hand base maximum attack distance [15]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Sanctum Guardian",
    life = 4,
    damage = 2.6,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "IvoryTempleMilitryBoss2Melee",
        "IvoryTempleMilitryBoss2PolearmDashStab",
        "GAIvoryTempleMilitryBoss2PolearmDashZap",
        "GAIvoryTempleMilitryBoss2Melee2HSlash",
        "GAIvoryTempleMilitryBoss2Melee2HSlam",
        "GAIvoryTempleMilitryBoss2DashStab",
        "GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
        "IvoryTempleMilitryBoss2PolearmBeam",
        "IvoryTempleMilitryBoss2PolarmDashGT1",
        "IvoryTempleMilitryBoss2PolarmDashGT2",
        "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolearmDashStab"] = {
    name = "IvoryTempleMilitryBoss2PolearmDashStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2PolearmDashZap"] = {
    name = "GAIvoryTempleMilitryBoss2PolearmDashZap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2Melee2HSlash"] = {
    name = "GAIvoryTempleMilitryBoss2Melee2HSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2Melee2HSlam"] = {
    name = "GAIvoryTempleMilitryBoss2Melee2HSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2DashStab"] = {
    name = "GAIvoryTempleMilitryBoss2DashStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
    name = "GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolearmBeam"] = {
    name = "IvoryTempleMilitryBoss2PolearmBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolarmDashGT1"] = {
    name = "IvoryTempleMilitryBoss2PolarmDashGT1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolarmDashGT2"] = {
    name = "IvoryTempleMilitryBoss2PolarmDashGT2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
    name = "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [-64]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final -64 -64 Global
  • Craft TagsVelocidade
    stance movement speed +% final [-18]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final -18 -18 Global
  • Craft TagsVelocidade
    Reforço do Santuário
    Humanóide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    Sanctum Guardian
    Spectre
    TagsConjurador, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, large_height, light_armour, lightning_affinity, melee, military, not_dex, not_int, physical_affinity, red_blood, very_fast_movement
    Vida
    400%
    Armadura
    +100%
    Ailment Threshold
    400%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    260%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    138%
    Type
    IvoryTempleMilitaryBoss2
    Metadata
    IvoryTempleMilitaryBoss2Standalone
    Nível
    68
    Vida
    557,385
    Armadura
    57,580
    Evasão
    4,739
    Damage
    1,106
    Dano Mágico
    1,651
    Precisão
    580
    Attack Time
    1.33665
    Experiência
    112,805
    Minion Life
    120,902
    Minion Damage
    883
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    IvoryTempleMilitryBoss2Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 17572635
    Chance de Crítico: 5%
    Dano de Ataque: 62.5%
    Attack Time: 1.995 seg
    Abate seus inimigos com um golpe poderoso.
    50% do Dano Físico Convertido em Dano de Raio
    Causa 37.5% menos Dano de Ataque
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    IvoryTempleMilitryBoss2PolearmDashStab
    Spell, Movement
    Tempo de Conjuração: 1.5 seg
    Recarga: 15 seg
    cast time overrides attack duration [1]
    disable attack repeats [1]
    is area damage [1]
    walk emerge extra distance [-20]
    GAIvoryTempleMilitryBoss2PolearmDashZap
    Triggerable, Attack
    Base Damage: 17572635
    Chance de Crítico: 5%
    Dano de Ataque: 67%
    Attack Time: 1.995 seg
    50% do Dano Físico Convertido em Dano de Raio
    Causa 33% menos Dano de Ataque
    is area damage [1]
    GAIvoryTempleMilitryBoss2Melee2HSlash
    Attack, Triggerable, Channel
    Base Damage: 17572635
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Attack Time: 1.995 seg
    50% do Dano Físico Convertido em Dano de Raio
    Causa 50% mais Dano de Ataque
    is area damage [1]
    GAIvoryTempleMilitryBoss2Melee2HSlam
    Triggerable, Attack
    Base Damage: 17572635
    Chance de Crítico: 5%
    Dano de Ataque: 175%
    Attack Time: 1.995 seg
    Recarga: 12 seg
    50% do Dano Físico Convertido em Dano de Raio
    Causa 75% mais Dano de Ataque
    cast time overrides attack duration [1]
    is area damage [1]
    GAIvoryTempleMilitryBoss2DashStab
    Triggerable, Attack
    Base Damage: 17572635
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Attack Time: 1.995 seg
    50% do Dano Físico Convertido em Dano de Raio
    Causa 50% mais Dano de Ataque
    is area damage [1]
    GAIvoryTempleMilitryBoss2PolearmDoubleSpin
    Triggerable, Attack
    Base Damage: 17572635
    Chance de Crítico: 5%
    Dano de Ataque: 130%
    Attack Time: 1.995 seg
    Causa 30% mais Dano de Ataque
    is area damage [1]
    IvoryTempleMilitryBoss2PolearmBeam
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    50% do Dano Físico Convertido em Dano de Raio
    Duração base é de 0.27 segundos
    active skill area of effect radius +% final [-50]
    is area damage [1]
    skill range +% [-100]
    spell maximum base physical damage [1103]
    spell minimum base physical damage [735.6]
    IvoryTempleMilitryBoss2PolarmDashGT1
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    IvoryTempleMilitryBoss2PolarmDashGT2
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    EAAIvoryTempleMilitryBoss2PolearmDoubleSpin
    Attack
    Base Damage: 17572635
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Recarga: 14 seg
    cast time overrides attack duration [1]
    main hand base maximum attack distance [15]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2Standalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Sanctum Guardian",
        life = 4,
        damage = 2.6,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "IvoryTempleMilitryBoss2Melee",
            "IvoryTempleMilitryBoss2PolearmDashStab",
            "GAIvoryTempleMilitryBoss2PolearmDashZap",
            "GAIvoryTempleMilitryBoss2Melee2HSlash",
            "GAIvoryTempleMilitryBoss2Melee2HSlam",
            "GAIvoryTempleMilitryBoss2DashStab",
            "GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
            "IvoryTempleMilitryBoss2PolearmBeam",
            "IvoryTempleMilitryBoss2PolarmDashGT1",
            "IvoryTempleMilitryBoss2PolarmDashGT2",
            "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IvoryTempleMilitryBoss2Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IvoryTempleMilitryBoss2PolearmDashStab"] = {
        name = "IvoryTempleMilitryBoss2PolearmDashStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "is_area_damage",
            "disable_attack_repeats",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIvoryTempleMilitryBoss2PolearmDashZap"] = {
        name = "GAIvoryTempleMilitryBoss2PolearmDashZap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIvoryTempleMilitryBoss2Melee2HSlash"] = {
        name = "GAIvoryTempleMilitryBoss2Melee2HSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIvoryTempleMilitryBoss2Melee2HSlam"] = {
        name = "GAIvoryTempleMilitryBoss2Melee2HSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIvoryTempleMilitryBoss2DashStab"] = {
        name = "GAIvoryTempleMilitryBoss2DashStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
        name = "GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IvoryTempleMilitryBoss2PolearmBeam"] = {
        name = "IvoryTempleMilitryBoss2PolearmBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IvoryTempleMilitryBoss2PolarmDashGT1"] = {
        name = "IvoryTempleMilitryBoss2PolarmDashGT1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IvoryTempleMilitryBoss2PolarmDashGT2"] = {
        name = "IvoryTempleMilitryBoss2PolarmDashGT2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
        name = "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [-64]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final -64 -64 Global
  • Craft TagsVelocidade
    stance movement speed +% final [-18]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final -18 -18 Global
  • Craft TagsVelocidade
    Reforço do Santuário
    Humanóide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    Sanctum Guardian
    Spectre
    Tagscleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, military, non_attacking, not_dex, not_int, red_blood, very_fast_movement
    Vida
    400%
    Armadura
    +100%
    Ailment Threshold
    400%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    260%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    138%
    Type
    IvoryTempleMilitaryBoss2
    Metadata
    IvoryTempleMilitaryBoss2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2Elder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Sanctum Guardian",
        life = 4,
        damage = 2.6,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [-64]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final -64 -64 Global
  • Craft TagsVelocidade
    stance movement speed +% final [-18]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final -18 -18 Global
  • Craft TagsVelocidade
    Edit

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