Gardien du sanctuaire
Humanoïde
Zone : Temple d'ivoire, Carte
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
Sanctum Guardian
Spectre | N |
---|---|
Area | Temple d'ivoire, Carte |
Tags | Lanceur de sorts, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, I_see_brothers_card, large_height, light_armour, lightning_affinity, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, very_fast_movement |
Vie
400%
Armure
+100%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
260%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
72
Vie
932,128
Armure
78,898
Évasion
5,444
Bouclier d'énergie
0
Damage
1,406
Dégâts des sorts
2,098
Précision
339
Attack Time
1.33665
Expérience
122,870
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitryBoss2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2232–3348
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
IvoryTempleMilitryBoss2PolearmDashStab
Spell, Movement
Temps d'incantation: 1.5 sec.
Temps de recharge: 15 sec.
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
GAIvoryTempleMilitryBoss2PolearmDashZap
Triggerable, Attack
Base Damage: 2232–3348
Chances de coup critique: 5%
Dégâts d'Attaque: 67%
Attack Time: 1.995 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
33% de Perte de Dégâts d'Attaque
48.94% Davantage de Dégâts
is area damage [1]
33% de Perte de Dégâts d'Attaque
48.94% Davantage de Dégâts
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlash
Attack, Triggerable, Channel
Base Damage: 2232–3348
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.995 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
50% Davantage de Dégâts d'Attaque
48.94% Davantage de Dégâts
is area damage [1]
50% Davantage de Dégâts d'Attaque
48.94% Davantage de Dégâts
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlam
Triggerable, Attack
Base Damage: 2232–3348
Chances de coup critique: 5%
Dégâts d'Attaque: 175%
Attack Time: 1.995 sec.
Temps de recharge: 12 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
75% Davantage de Dégâts d'Attaque
48.94% Davantage de Dégâts
cast time overrides attack duration [1]
is area damage [1]
75% Davantage de Dégâts d'Attaque
48.94% Davantage de Dégâts
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitryBoss2DashStab
Triggerable, Attack
Base Damage: 2232–3348
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.995 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
50% Davantage de Dégâts d'Attaque
48.94% Davantage de Dégâts
is area damage [1]
50% Davantage de Dégâts d'Attaque
48.94% Davantage de Dégâts
is area damage [1]
GAIvoryTempleMilitryBoss2PolearmDoubleSpin
Triggerable, Attack
Base Damage: 2232–3348
Chances de coup critique: 5%
Dégâts d'Attaque: 130%
Attack Time: 1.995 sec.
30% Davantage de Dégâts d'Attaque
is area damage [1]
is area damage [1]
IvoryTempleMilitryBoss2PolearmBeam
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 1476 à 2213 Dégâts physiques
100% de Réduction de la Portée de l'Aptitude
50% des Dégâts physiques sont Convertis en Dégâts de foudre
La Durée de base est de 0.27 secondes
active skill area of effect radius +% final [-50]
is area damage [1]
100% de Réduction de la Portée de l'Aptitude
50% des Dégâts physiques sont Convertis en Dégâts de foudre
La Durée de base est de 0.27 secondes
active skill area of effect radius +% final [-50]
is area damage [1]
IvoryTempleMilitryBoss2PolarmDashGT1
Triggerable, Spell
Temps d'incantation: 1 sec.
IvoryTempleMilitryBoss2PolarmDashGT2
Triggerable, Spell
Temps d'incantation: 1 sec.
EAAIvoryTempleMilitryBoss2PolearmDoubleSpin
Attack
Base Damage: 2232–3348
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 14 sec.
main hand base maximum attack distance [15]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase"
Object Type Codes
version 2 extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase" Actor { on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2"] = { name = "Sanctum Guardian", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 18, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "IvoryTempleMilitryBoss2Melee", "IvoryTempleMilitryBoss2PolearmDashStab", "GAIvoryTempleMilitryBoss2PolearmDashZap", "GAIvoryTempleMilitryBoss2Melee2HSlash", "GAIvoryTempleMilitryBoss2Melee2HSlam", "GAIvoryTempleMilitryBoss2DashStab", "GAIvoryTempleMilitryBoss2PolearmDoubleSpin", "IvoryTempleMilitryBoss2PolearmBeam", "IvoryTempleMilitryBoss2PolarmDashGT1", "IvoryTempleMilitryBoss2PolarmDashGT2", "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolearmDashStab"] = { name = "IvoryTempleMilitryBoss2PolearmDashStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "cast_time_overrides_attack_duration", }, levels = { [1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2PolearmDashZap"] = { name = "GAIvoryTempleMilitryBoss2PolearmDashZap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2Melee2HSlash"] = { name = "GAIvoryTempleMilitryBoss2Melee2HSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2Melee2HSlam"] = { name = "GAIvoryTempleMilitryBoss2Melee2HSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2DashStab"] = { name = "GAIvoryTempleMilitryBoss2DashStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = { name = "GAIvoryTempleMilitryBoss2PolearmDoubleSpin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolearmBeam"] = { name = "IvoryTempleMilitryBoss2PolearmBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolarmDashGT1"] = { name = "IvoryTempleMilitryBoss2PolarmDashGT1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolarmDashGT2"] = { name = "IvoryTempleMilitryBoss2PolarmDashGT2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = { name = "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Gardien du sanctuaire
Humanoïde
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
Sanctum Guardian
Spectre | N |
---|---|
Tags | Lanceur de sorts, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, large_height, light_armour, lightning_affinity, melee, military, not_dex, not_int, physical_affinity, red_blood, very_fast_movement |
Vie
400%
Armure
+100%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
260%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
557,385
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
1,106
Dégâts des sorts
1,651
Précision
290
Attack Time
1.33665
Expérience
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitryBoss2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1757–2635
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
IvoryTempleMilitryBoss2PolearmDashStab
Spell, Movement
Temps d'incantation: 1.5 sec.
Temps de recharge: 15 sec.
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
GAIvoryTempleMilitryBoss2PolearmDashZap
Triggerable, Attack
Base Damage: 1757–2635
Chances de coup critique: 5%
Dégâts d'Attaque: 67%
Attack Time: 1.995 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
33% de Perte de Dégâts d'Attaque
45.25% Davantage de Dégâts
is area damage [1]
33% de Perte de Dégâts d'Attaque
45.25% Davantage de Dégâts
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlash
Attack, Triggerable, Channel
Base Damage: 1757–2635
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.995 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
50% Davantage de Dégâts d'Attaque
45.25% Davantage de Dégâts
is area damage [1]
50% Davantage de Dégâts d'Attaque
45.25% Davantage de Dégâts
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlam
Triggerable, Attack
Base Damage: 1757–2635
Chances de coup critique: 5%
Dégâts d'Attaque: 175%
Attack Time: 1.995 sec.
Temps de recharge: 12 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
75% Davantage de Dégâts d'Attaque
45.25% Davantage de Dégâts
cast time overrides attack duration [1]
is area damage [1]
75% Davantage de Dégâts d'Attaque
45.25% Davantage de Dégâts
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitryBoss2DashStab
Triggerable, Attack
Base Damage: 1757–2635
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.995 sec.
50% des Dégâts physiques sont Convertis en Dégâts de foudre
50% Davantage de Dégâts d'Attaque
45.25% Davantage de Dégâts
is area damage [1]
50% Davantage de Dégâts d'Attaque
45.25% Davantage de Dégâts
is area damage [1]
GAIvoryTempleMilitryBoss2PolearmDoubleSpin
Triggerable, Attack
Base Damage: 1757–2635
Chances de coup critique: 5%
Dégâts d'Attaque: 130%
Attack Time: 1.995 sec.
30% Davantage de Dégâts d'Attaque
is area damage [1]
is area damage [1]
IvoryTempleMilitryBoss2PolearmBeam
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 1237 à 1856 Dégâts physiques
100% de Réduction de la Portée de l'Aptitude
50% des Dégâts physiques sont Convertis en Dégâts de foudre
La Durée de base est de 0.27 secondes
active skill area of effect radius +% final [-50]
is area damage [1]
100% de Réduction de la Portée de l'Aptitude
50% des Dégâts physiques sont Convertis en Dégâts de foudre
La Durée de base est de 0.27 secondes
active skill area of effect radius +% final [-50]
is area damage [1]
IvoryTempleMilitryBoss2PolarmDashGT1
Triggerable, Spell
Temps d'incantation: 1 sec.
IvoryTempleMilitryBoss2PolarmDashGT2
Triggerable, Spell
Temps d'incantation: 1 sec.
EAAIvoryTempleMilitryBoss2PolearmDoubleSpin
Attack
Base Damage: 1757–2635
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 14 sec.
main hand base maximum attack distance [15]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2Standalone"] = { name = "Sanctum Guardian", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 18, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "IvoryTempleMilitryBoss2Melee", "IvoryTempleMilitryBoss2PolearmDashStab", "GAIvoryTempleMilitryBoss2PolearmDashZap", "GAIvoryTempleMilitryBoss2Melee2HSlash", "GAIvoryTempleMilitryBoss2Melee2HSlam", "GAIvoryTempleMilitryBoss2DashStab", "GAIvoryTempleMilitryBoss2PolearmDoubleSpin", "IvoryTempleMilitryBoss2PolearmBeam", "IvoryTempleMilitryBoss2PolarmDashGT1", "IvoryTempleMilitryBoss2PolarmDashGT2", "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolearmDashStab"] = { name = "IvoryTempleMilitryBoss2PolearmDashStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "cast_time_overrides_attack_duration", }, levels = { [1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2PolearmDashZap"] = { name = "GAIvoryTempleMilitryBoss2PolearmDashZap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2Melee2HSlash"] = { name = "GAIvoryTempleMilitryBoss2Melee2HSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2Melee2HSlam"] = { name = "GAIvoryTempleMilitryBoss2Melee2HSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2DashStab"] = { name = "GAIvoryTempleMilitryBoss2DashStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = { name = "GAIvoryTempleMilitryBoss2PolearmDoubleSpin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolearmBeam"] = { name = "IvoryTempleMilitryBoss2PolearmBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_range_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolarmDashGT1"] = { name = "IvoryTempleMilitryBoss2PolarmDashGT1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitryBoss2PolarmDashGT2"] = { name = "IvoryTempleMilitryBoss2PolarmDashGT2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = { name = "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Gardien du sanctuaire
Humanoïde
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
15000% d'Augmentation de la Rareté des Objets cédés
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
Sanctum Guardian
Spectre | N |
---|---|
Tags | cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, military, non_attacking, not_dex, not_int, red_blood, very_fast_movement |
Vie
400%
Armure
+100%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
260%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2Elder"] = { name = "Sanctum Guardian", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 18, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { }, modList = { }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
3.20Sanctum
dès maintenant ! · Sanctum dès maintenant ! · Patchnotes · Défis · Gemme · Unique · Objet · Reliques · Reliques sanctifiées · Divinia · Les Packs de mécène · Pass - La Salle des coffres de Kirac · Universel (2023)
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Objet monétaire · Orbe fissurant · Éclat fissurant · Invocation de Lycia de Créatures instables · Invocation de Lycia de Conducteurs de Charges · Invocation de Lycia d’Acrobaties · Invocation de Lycia de Réflexes de fer · Invocation de Lycia de Technique résolue · Invocation de Lycia de Posture inflexible · Invocation de Lycia de Batterie surnaturelle · Invocation de Lycia de Magie du sang · Invocation de Lycia d’En Harmonie avec la douleur · Invocation de Lycia d’Équilibre élémentaire · Invocation de Lycia de Poigne de fer · Invocation de Lycia d’À Bout portant · Invocation de Lycia de Danse des flèches · Invocation de Lycia de Lien ancestral · Invocation de Lycia de Pilleur d’esprit · Invocation de Lycia de Pacte vaal · Invocation de Lycia de Serment du Zélote · Invocation de Lycia d’Avatar du feu · Invocation de Lycia de L’Esprit dépasse la Matière · Invocation de Lycia de Surcharge élémentaire · Invocation de Lycia d’Agonie absolue · Invocation de Lycia de Danse pourpre · Invocation de Lycia de Lieur de runes · Invocation de Lycia d’Égide de perfidie · Invocation de Lycia d’Appel aux armes · Invocation de Lycia de Jeunesse éternelle · Invocation de Lycia de Coups déviés · Invocation de Lycia de Danseur du vent · Invocation de Lycia de L’Agnostique · Invocation de Lycia d’Égo suprême · Invocation de Lycia de Garde déséquilibrée · Invocation de Lycia de L’Empaleur · Invocation de Lycia de Maître des Calamités · Invocation de Lycia de Fléau des mages · Invocation de Lycia de Volonté de fer · Invocation de Lycia de Solipsisme · Invocation de Lycia de Danse fantomatique · Invocation de Lycia de Bouclier Divin · Invocation de Lycia de Combattant polyvalent · Invocation de Lycia de Nuance du Léthé · Invocation de Lycia de Technique méticuleuse
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