องครักษ์ประจำสถานพำนัก
มนุษย์ด่าน: Ivory Temple Map
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Sanctum Guardian
| Spectre | N |
|---|---|
| Area | Ivory Temple Map |
| Tags | นักเวท, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, I_see_brothers_card, large_height, light_armour, lightning_affinity, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, very_fast_movement |
พลังชีวิต
400%
ค่าเกราะ
+100%
Ailment Threshold
400%
ค่าต้านทาน
Damage
260%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
83
พลังชีวิต
10,136,607
ค่าเกราะ
184,954
อัตราการหลบหลีก
7,860
Damage
2,666
ความเสียหายเวท
3,980
ความแม่นยำ
1,036
Attack Time
1.33665
ค่าประสบการณ์
144,452
Minion Life
1,931,507
Minion Damage
2,252
Ailment Threshold
4,764,205
Chill
15,064
Shock
15,064
Brittle
85,227
Scorch
15,064
Sap
41,620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitryBoss2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 4234–6352
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 62.5%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
สร้างความเสียหาย โจมตี ลดลง อีก 37.5%
skill can fire arrows [1]
skill can fire wand projectiles [1]
IvoryTempleMilitryBoss2PolearmDashStab
Spell, Movement
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 15 วินาที
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
GAIvoryTempleMilitryBoss2PolearmDashZap
Triggerable, Attack
Base Damage: 4234–6352
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
GAIvoryTempleMilitryBoss2Melee2HSlash
Attack, Triggerable, Channel
Base Damage: 4234–6352
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
GAIvoryTempleMilitryBoss2Melee2HSlam
Triggerable, Attack
Base Damage: 4234–6352
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 12 วินาที
GAIvoryTempleMilitryBoss2DashStab
Triggerable, Attack
Base Damage: 4234–6352
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
GAIvoryTempleMilitryBoss2PolearmDoubleSpin
Triggerable, Attack
Base Damage: 4234–6352
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 130%
Attack Time: 1.995 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
is area damage [1]
IvoryTempleMilitryBoss2PolearmBeam
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 1698 ถึง 2547
ลดระยะของสกิล 100%
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
ระยะเวลาพื้นฐาน 0.27 วินาที
active skill area of effect radius +% final [-50]
is area damage [1]
IvoryTempleMilitryBoss2PolarmDashGT1
Triggerable, Spell
เวลาร่าย: 1 วินาที
IvoryTempleMilitryBoss2PolarmDashGT2
Triggerable, Spell
เวลาร่าย: 1 วินาที
EAAIvoryTempleMilitryBoss2PolearmDoubleSpin
Attack
Base Damage: 4234–6352
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 14 วินาที
main hand base maximum attack distance [15]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase"
Object Type Codes
version 2
extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase"
Actor
{
on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2"] = {
name = "Sanctum Guardian",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.6,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 18,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"IvoryTempleMilitryBoss2Melee",
"IvoryTempleMilitryBoss2PolearmDashStab",
"GAIvoryTempleMilitryBoss2PolearmDashZap",
"GAIvoryTempleMilitryBoss2Melee2HSlash",
"GAIvoryTempleMilitryBoss2Melee2HSlam",
"GAIvoryTempleMilitryBoss2DashStab",
"GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
"IvoryTempleMilitryBoss2PolearmBeam",
"IvoryTempleMilitryBoss2PolarmDashGT1",
"IvoryTempleMilitryBoss2PolarmDashGT2",
"EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolearmDashStab"] = {
name = "IvoryTempleMilitryBoss2PolearmDashStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"is_area_damage",
"disable_attack_repeats",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2PolearmDashZap"] = {
name = "GAIvoryTempleMilitryBoss2PolearmDashZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2Melee2HSlash"] = {
name = "GAIvoryTempleMilitryBoss2Melee2HSlash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2Melee2HSlam"] = {
name = "GAIvoryTempleMilitryBoss2Melee2HSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2DashStab"] = {
name = "GAIvoryTempleMilitryBoss2DashStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
name = "GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolearmBeam"] = {
name = "IvoryTempleMilitryBoss2PolearmBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolarmDashGT1"] = {
name = "IvoryTempleMilitryBoss2PolarmDashGT1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolarmDashGT2"] = {
name = "IvoryTempleMilitryBoss2PolarmDashGT2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
name = "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"skill_cannot_be_knocked_back",
"skill_cannot_be_stunned",
},
levels = {
[1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
องครักษ์ประจำสถานพำนัก
มนุษย์มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Sanctum Guardian
| Spectre | N |
|---|---|
| Tags | นักเวท, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, large_height, light_armour, lightning_affinity, melee, military, not_dex, not_int, physical_affinity, red_blood, very_fast_movement |
พลังชีวิต
400%
ค่าเกราะ
+100%
Ailment Threshold
400%
ค่าต้านทาน
Damage
260%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
557,385
ค่าเกราะ
57,580
อัตราการหลบหลีก
4,739
Damage
1,106
ความเสียหายเวท
1,651
ความแม่นยำ
580
Attack Time
1.33665
ค่าประสบการณ์
112,805
Minion Life
120,902
Minion Damage
883
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitryBoss2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1757–2635
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 62.5%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
สร้างความเสียหาย โจมตี ลดลง อีก 37.5%
skill can fire arrows [1]
skill can fire wand projectiles [1]
IvoryTempleMilitryBoss2PolearmDashStab
Spell, Movement
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 15 วินาที
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
GAIvoryTempleMilitryBoss2PolearmDashZap
Triggerable, Attack
Base Damage: 1757–2635
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
GAIvoryTempleMilitryBoss2Melee2HSlash
Attack, Triggerable, Channel
Base Damage: 1757–2635
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
GAIvoryTempleMilitryBoss2Melee2HSlam
Triggerable, Attack
Base Damage: 1757–2635
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 12 วินาที
GAIvoryTempleMilitryBoss2DashStab
Triggerable, Attack
Base Damage: 1757–2635
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
GAIvoryTempleMilitryBoss2PolearmDoubleSpin
Triggerable, Attack
Base Damage: 1757–2635
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 130%
Attack Time: 1.995 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 30%
is area damage [1]
IvoryTempleMilitryBoss2PolearmBeam
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 735.6 ถึง 1103
ลดระยะของสกิล 100%
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
ระยะเวลาพื้นฐาน 0.27 วินาที
active skill area of effect radius +% final [-50]
is area damage [1]
IvoryTempleMilitryBoss2PolarmDashGT1
Triggerable, Spell
เวลาร่าย: 1 วินาที
IvoryTempleMilitryBoss2PolarmDashGT2
Triggerable, Spell
เวลาร่าย: 1 วินาที
EAAIvoryTempleMilitryBoss2PolearmDoubleSpin
Attack
Base Damage: 1757–2635
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 14 วินาที
main hand base maximum attack distance [15]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2Standalone"] = {
name = "Sanctum Guardian",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.6,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 18,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"IvoryTempleMilitryBoss2Melee",
"IvoryTempleMilitryBoss2PolearmDashStab",
"GAIvoryTempleMilitryBoss2PolearmDashZap",
"GAIvoryTempleMilitryBoss2Melee2HSlash",
"GAIvoryTempleMilitryBoss2Melee2HSlam",
"GAIvoryTempleMilitryBoss2DashStab",
"GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
"IvoryTempleMilitryBoss2PolearmBeam",
"IvoryTempleMilitryBoss2PolarmDashGT1",
"IvoryTempleMilitryBoss2PolarmDashGT2",
"EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolearmDashStab"] = {
name = "IvoryTempleMilitryBoss2PolearmDashStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"is_area_damage",
"disable_attack_repeats",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2PolearmDashZap"] = {
name = "GAIvoryTempleMilitryBoss2PolearmDashZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2Melee2HSlash"] = {
name = "GAIvoryTempleMilitryBoss2Melee2HSlash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2Melee2HSlam"] = {
name = "GAIvoryTempleMilitryBoss2Melee2HSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2DashStab"] = {
name = "GAIvoryTempleMilitryBoss2DashStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
name = "GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolearmBeam"] = {
name = "IvoryTempleMilitryBoss2PolearmBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_range_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolarmDashGT1"] = {
name = "IvoryTempleMilitryBoss2PolarmDashGT1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolarmDashGT2"] = {
name = "IvoryTempleMilitryBoss2PolarmDashGT2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
name = "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"skill_cannot_be_knocked_back",
"skill_cannot_be_stunned",
},
levels = {
[1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
องครักษ์ประจำสถานพำนัก
มนุษย์มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Sanctum Guardian
| Spectre | N |
|---|---|
| Tags | cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, military, non_attacking, not_dex, not_int, red_blood, very_fast_movement |
พลังชีวิต
400%
ค่าเกราะ
+100%
Ailment Threshold
400%
ค่าต้านทาน
Damage
260%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2Elder"] = {
name = "Sanctum Guardian",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.6,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 18,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
},
modList = {
},
}
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.20เทวสถาน
- เงินตรา
Fracturing Orb
เศษ Fracturing
คาถาบันดาลของไลเซียแห่ง Minion Instability
คาถาบันดาลของไลเซียแห่ง Conduit
คาถาบันดาลของไลเซียแห่ง Acrobatics
คาถาบันดาลของไลเซียแห่ง Iron Reflexes
คาถาบันดาลของไลเซียแห่ง Resolute Technique
คาถาบันดาลของไลเซียแห่ง Unwavering Stance
คาถาบันดาลของไลเซียแห่ง Eldritch Battery
คาถาบันดาลของไลเซียแห่ง Blood Magic
คาถาบันดาลของไลเซียแห่ง Pain Attunement
คาถาบันดาลของไลเซียแห่ง Elemental Equilibrium
คาถาบันดาลของไลเซียแห่ง Iron Grip
คาถาบันดาลของไลเซียแห่ง Point Blank
คาถาบันดาลของไลเซียแห่ง Arrow Dancing
คาถาบันดาลของไลเซียแห่ง Ancestral Bond
คาถาบันดาลของไลเซียแห่ง Ghost Reaver
คาถาบันดาลของไลเซียแห่ง Vaal Pact
คาถาบันดาลของไลเซียแห่ง Zealot's Oath
คาถาบันดาลของไลเซียแห่ง Avatar of Fire
คาถาบันดาลของไลเซียแห่ง Mind over Matter
คาถาบันดาลของไลเซียแห่ง Elemental Overload
คาถาบันดาลของไลเซียแห่ง Perfect Agony
คาถาบันดาลของไลเซียแห่ง Crimson Dance
คาถาบันดาลของไลเซียแห่ง Runebinder
คาถาบันดาลของไลเซียแห่ง Wicked Ward
คาถาบันดาลของไลเซียแห่ง Call to Arms
คาถาบันดาลของไลเซียแห่ง Eternal Youth
คาถาบันดาลของไลเซียแห่ง Glancing Blows
คาถาบันดาลของไลเซียแห่ง Wind Dancer
คาถาบันดาลของไลเซียแห่ง The Agnostic
คาถาบันดาลของไลเซียแห่ง Supreme Ego
คาถาบันดาลของไลเซียแห่ง Imbalanced Guard
คาถาบันดาลของไลเซียแห่ง The Impaler
คาถาบันดาลของไลเซียแห่ง Hex Master
คาถาบันดาลของไลเซียแห่ง Magebane
คาถาบันดาลของไลเซียแห่ง Iron Will
คาถาบันดาลของไลเซียแห่ง Solipsism
คาถาบันดาลของไลเซียแห่ง Ghost Dance
คาถาบันดาลของไลเซียแห่ง Divine Shield
คาถาบันดาลของไลเซียแห่ง Versatile Combatant
คาถาบันดาลของไลเซียแห่ง Lethe Shade
คาถาบันดาลของไลเซียแห่ง Precise Technique
- หิน
- กองพันเยือกแข็ง (Frozen Legion)
- ภูเขาไฟผ่าแยก (Volcanic Fissure)
- หินเสริม Cursed Ground
- หินเสริม Hexbloom
- วาล์ ปาด (Vaal Cleave)
- วาล์ ฟาดพริบตา (Vaal Flicker Strike)
- วาล์ เพลงดาบเกรียวกราว (Vaal Blade Flurry)
- วาล์ มีดบินอสรพิษ (Vaal Venom Gyre)
- วาล์ ฟาดหลอมละลาย (Vaal Molten Strike)
- วาล์ ศรกัดกร่อน (Vaal Caustic Arrow)
- วาล์ ภูเขาไฟผ่าแยก (Vaal Volcanic Fissure)
- วาล์ เฆี่ยนตี (Vaal Smite)
- ยูนิค
- Annihilation's Approach
- Anathema
- Eternal Damnation
- Progenesis
- Witchbane
- Entropic Devastation
- Rational Doctrine
- Firesong
- Nimis
- Stormshroud
- Oriath's End
- Dawnstrider
- The Winds of Fate
- The Balance of Terror
- Sandstorm Visage
- Echoforge
- Wilma's Requital
- Doedre's Tongue
- Immutable Force
- The Gilded Chalice
- The Second Sacrament
- The Hour of Divinity
- The Night Lamp
- The Broken Censer
- The First Crest
- The Original Scripture
- Original Sin