Sanctum Guardian
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
SpectreN
AreaIvory Temple Map
Tagscaster, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, I_see_brothers_card, large_height, light_armour, lightning_affinity, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, very_fast_movement
Life
400%
Armour
+100%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
260%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 18
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss2
Metadata
IvoryTempleMilitaryBoss2
Level
72
Life
932,128
Armour
39,449
Evasion
5,444
Energy Shield
0
Damage
1,406
Spell Damage
2,098
Accuracy
0
Attack Time
1.33665
Experience
122,870
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
IvoryTempleMilitryBoss2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2232–3348
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
50% of Physical Damage Converted to Lightning Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]
IvoryTempleMilitryBoss2PolearmDashStab
Spell, Movement
Cast Time: 1.5 sec
Cooldown Time: 15 sec
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-20]
GAIvoryTempleMilitryBoss2PolearmDashZap
Triggerable, Attack
Base Damage: 2232–3348
Critical Strike Chance: 5%
Attack Damage: 67%
Attack Time: 1.995 sec
50% of Physical Damage Converted to Lightning Damage
Deals 33% less Attack Damage
Deals 48.94% more Damage
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlash
Attack, Triggerable, Channel
Base Damage: 2232–3348
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.995 sec
50% of Physical Damage Converted to Lightning Damage
Deals 50% more Attack Damage
Deals 48.94% more Damage
is area damage [1]
GAIvoryTempleMilitryBoss2Melee2HSlam
Triggerable, Attack
Base Damage: 2232–3348
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.995 sec
Cooldown Time: 12 sec
50% of Physical Damage Converted to Lightning Damage
Deals 75% more Attack Damage
Deals 48.94% more Damage
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitryBoss2DashStab
Triggerable, Attack
Base Damage: 2232–3348
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.995 sec
50% of Physical Damage Converted to Lightning Damage
Deals 50% more Attack Damage
Deals 48.94% more Damage
is area damage [1]
GAIvoryTempleMilitryBoss2PolearmDoubleSpin
Triggerable, Attack
Base Damage: 2232–3348
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.995 sec
Deals 30% more Attack Damage
is area damage [1]
IvoryTempleMilitryBoss2PolearmBeam
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 1476 to 2213 Physical Damage
100% reduced Skill Range
50% of Physical Damage Converted to Lightning Damage
Base duration is 0.27 seconds
active skill area of effect radius +% final [-50]
is area damage [1]
IvoryTempleMilitryBoss2PolarmDashGT1
Triggerable, Spell
Cast Time: 1 sec
IvoryTempleMilitryBoss2PolarmDashGT2
Triggerable, Spell
Cast Time: 1 sec
EAAIvoryTempleMilitryBoss2PolearmDoubleSpin
Attack
Base Damage: 2232–3348
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 14 sec
main hand base maximum attack distance [15]
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase"

Object Type Codes

version 2
extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase"

Actor
{
	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
	on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2"] = {
    name = "Sanctum Guardian",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.6,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "IvoryTempleMilitryBoss2Melee",
        "IvoryTempleMilitryBoss2PolearmDashStab",
        "GAIvoryTempleMilitryBoss2PolearmDashZap",
        "GAIvoryTempleMilitryBoss2Melee2HSlash",
        "GAIvoryTempleMilitryBoss2Melee2HSlam",
        "GAIvoryTempleMilitryBoss2DashStab",
        "GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
        "IvoryTempleMilitryBoss2PolearmBeam",
        "IvoryTempleMilitryBoss2PolarmDashGT1",
        "IvoryTempleMilitryBoss2PolarmDashGT2",
        "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolearmDashStab"] = {
    name = "IvoryTempleMilitryBoss2PolearmDashStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2PolearmDashZap"] = {
    name = "GAIvoryTempleMilitryBoss2PolearmDashZap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2Melee2HSlash"] = {
    name = "GAIvoryTempleMilitryBoss2Melee2HSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2Melee2HSlam"] = {
    name = "GAIvoryTempleMilitryBoss2Melee2HSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2DashStab"] = {
    name = "GAIvoryTempleMilitryBoss2DashStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
    name = "GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolearmBeam"] = {
    name = "IvoryTempleMilitryBoss2PolearmBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolarmDashGT1"] = {
    name = "IvoryTempleMilitryBoss2PolarmDashGT1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitryBoss2PolarmDashGT2"] = {
    name = "IvoryTempleMilitryBoss2PolarmDashGT2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
    name = "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistTemplarWalk
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 Global
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistTemplarJog
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 Global
  • Craft Tagsspeed
    Sanctum Guardian
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    SpectreN
    Tagscaster, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, large_height, light_armour, lightning_affinity, melee, military, not_dex, not_int, physical_affinity, red_blood, very_fast_movement
    Life
    400%
    Armour
    +100%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    260%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    138%
    Type
    IvoryTempleMilitaryBoss2
    Metadata
    IvoryTempleMilitaryBoss2Standalone
    Level
    68
    Life
    557,385
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    1,106
    Spell Damage
    1,651
    Accuracy
    0
    Attack Time
    1.33665
    Experience
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    IvoryTempleMilitryBoss2Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1757–2635
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Strike your foes down with a powerful blow.
    50% of Physical Damage Converted to Lightning Damage
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    IvoryTempleMilitryBoss2PolearmDashStab
    Spell, Movement
    Cast Time: 1.5 sec
    Cooldown Time: 15 sec
    cast time overrides attack duration [1]
    disable attack repeats [1]
    is area damage [1]
    walk emerge extra distance [-20]
    GAIvoryTempleMilitryBoss2PolearmDashZap
    Triggerable, Attack
    Base Damage: 1757–2635
    Critical Strike Chance: 5%
    Attack Damage: 67%
    Attack Time: 1.995 sec
    50% of Physical Damage Converted to Lightning Damage
    Deals 33% less Attack Damage
    Deals 45.25% more Damage
    is area damage [1]
    GAIvoryTempleMilitryBoss2Melee2HSlash
    Attack, Triggerable, Channel
    Base Damage: 1757–2635
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.995 sec
    50% of Physical Damage Converted to Lightning Damage
    Deals 50% more Attack Damage
    Deals 45.25% more Damage
    is area damage [1]
    GAIvoryTempleMilitryBoss2Melee2HSlam
    Triggerable, Attack
    Base Damage: 1757–2635
    Critical Strike Chance: 5%
    Attack Damage: 175%
    Attack Time: 1.995 sec
    Cooldown Time: 12 sec
    50% of Physical Damage Converted to Lightning Damage
    Deals 75% more Attack Damage
    Deals 45.25% more Damage
    cast time overrides attack duration [1]
    is area damage [1]
    GAIvoryTempleMilitryBoss2DashStab
    Triggerable, Attack
    Base Damage: 1757–2635
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.995 sec
    50% of Physical Damage Converted to Lightning Damage
    Deals 50% more Attack Damage
    Deals 45.25% more Damage
    is area damage [1]
    GAIvoryTempleMilitryBoss2PolearmDoubleSpin
    Triggerable, Attack
    Base Damage: 1757–2635
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.995 sec
    Deals 30% more Attack Damage
    is area damage [1]
    IvoryTempleMilitryBoss2PolearmBeam
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 1237 to 1856 Physical Damage
    100% reduced Skill Range
    50% of Physical Damage Converted to Lightning Damage
    Base duration is 0.27 seconds
    active skill area of effect radius +% final [-50]
    is area damage [1]
    IvoryTempleMilitryBoss2PolarmDashGT1
    Triggerable, Spell
    Cast Time: 1 sec
    IvoryTempleMilitryBoss2PolarmDashGT2
    Triggerable, Spell
    Cast Time: 1 sec
    EAAIvoryTempleMilitryBoss2PolearmDoubleSpin
    Attack
    Base Damage: 1757–2635
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Cooldown Time: 14 sec
    main hand base maximum attack distance [15]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	on_event_leave_ground_for_DashToTarget = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
    	on_event_hit_ground_for_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
    	on_end_DashToTarget = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee_elite/melee4Elite_dash.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2Standalone"] = {
        name = "Sanctum Guardian",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.6,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "IvoryTempleMilitryBoss2Melee",
            "IvoryTempleMilitryBoss2PolearmDashStab",
            "GAIvoryTempleMilitryBoss2PolearmDashZap",
            "GAIvoryTempleMilitryBoss2Melee2HSlash",
            "GAIvoryTempleMilitryBoss2Melee2HSlam",
            "GAIvoryTempleMilitryBoss2DashStab",
            "GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
            "IvoryTempleMilitryBoss2PolearmBeam",
            "IvoryTempleMilitryBoss2PolarmDashGT1",
            "IvoryTempleMilitryBoss2PolarmDashGT2",
            "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IvoryTempleMilitryBoss2Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IvoryTempleMilitryBoss2PolearmDashStab"] = {
        name = "IvoryTempleMilitryBoss2PolearmDashStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "is_area_damage",
            "disable_attack_repeats",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIvoryTempleMilitryBoss2PolearmDashZap"] = {
        name = "GAIvoryTempleMilitryBoss2PolearmDashZap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIvoryTempleMilitryBoss2Melee2HSlash"] = {
        name = "GAIvoryTempleMilitryBoss2Melee2HSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIvoryTempleMilitryBoss2Melee2HSlam"] = {
        name = "GAIvoryTempleMilitryBoss2Melee2HSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIvoryTempleMilitryBoss2DashStab"] = {
        name = "GAIvoryTempleMilitryBoss2DashStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
        name = "GAIvoryTempleMilitryBoss2PolearmDoubleSpin",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IvoryTempleMilitryBoss2PolearmBeam"] = {
        name = "IvoryTempleMilitryBoss2PolearmBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_range_+%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -100, 50, -50, 270, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IvoryTempleMilitryBoss2PolarmDashGT1"] = {
        name = "IvoryTempleMilitryBoss2PolarmDashGT1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IvoryTempleMilitryBoss2PolarmDashGT2"] = {
        name = "IvoryTempleMilitryBoss2PolarmDashGT2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAIvoryTempleMilitryBoss2PolearmDoubleSpin"] = {
        name = "EAAIvoryTempleMilitryBoss2PolearmDoubleSpin",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistTemplarWalk
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 Global
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistTemplarJog
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 Global
  • Craft Tagsspeed
    Sanctum Guardian
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    SpectreN
    Tagscleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, military, non_attacking, not_dex, not_int, red_blood, very_fast_movement
    Life
    400%
    Armour
    +100%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    260%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    138%
    Type
    IvoryTempleMilitaryBoss2
    Metadata
    IvoryTempleMilitaryBoss2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2Elder"] = {
        name = "Sanctum Guardian",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.6,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
        },
        modList = {
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-64]
    IdStanceHeistTemplarWalk
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -64 Max: -64 Global
  • Craft Tagsspeed
    stance movement speed +% final [-18]
    IdStanceHeistTemplarJog
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -18 Max: -18 Global
  • Craft Tagsspeed
    Edit

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    3.20Sanctum
    Currency · Fracturing Orb · Fracturing Shard · Lycia's Invocation of Minion Instability · Lycia's Invocation of Conduit · Lycia's Invocation of Acrobatics · Lycia's Invocation of Iron Reflexes · Lycia's Invocation of Resolute Technique · Lycia's Invocation of Unwavering Stance · Lycia's Invocation of Eldritch Battery · Lycia's Invocation of Blood Magic · Lycia's Invocation of Pain Attunement · Lycia's Invocation of Elemental Equilibrium · Lycia's Invocation of Iron Grip · Lycia's Invocation of Point Blank · Lycia's Invocation of Arrow Dancing · Lycia's Invocation of Ancestral Bond · Lycia's Invocation of Ghost Reaver · Lycia's Invocation of Vaal Pact · Lycia's Invocation of Zealot's Oath · Lycia's Invocation of Avatar of Fire · Lycia's Invocation of Mind over Matter · Lycia's Invocation of Elemental Overload · Lycia's Invocation of Perfect Agony · Lycia's Invocation of Crimson Dance · Lycia's Invocation of Runebinder · Lycia's Invocation of Wicked Ward · Lycia's Invocation of Call to Arms · Lycia's Invocation of Eternal Youth · Lycia's Invocation of Glancing Blows · Lycia's Invocation of Wind Dancer · Lycia's Invocation of the Agnostic · Lycia's Invocation of Supreme Ego · Lycia's Invocation of Imbalanced Guard · Lycia's Invocation of the Impaler · Lycia's Invocation of Hex Master · Lycia's Invocation of Magebane · Lycia's Invocation of Iron Will · Lycia's Invocation of Solipsism · Lycia's Invocation of Ghost Dance · Lycia's Invocation of Divine Shield · Lycia's Invocation of Versatile Combatant · Lycia's Invocation of Lethe Shade · Lycia's Invocation of Precise Technique