赦免哨兵
人形
Sentinel of Absolution
幽魂N
標籤bludgeoning_weapon, 法術, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, not_str, physical_affinity, templar
生命
400%
生命轉為護盾
50%
異常狀態臨界值
400%
抗性
40 40 40 20
傷害
280%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AbsolutionTemplarJudge
Metadata
AbsolutionTemplarJudge
IsSummoned
Y
等級
68
生命
25,733
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
1,046
法術傷害
1,046
命中
290
攻擊間隔
1.17
經驗值
20,510
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 837–1255
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
AbsolutionMinion
法術, 召喚物, 持續時間, 物理, 閃電, 召喚物爆炸, 創造召喚物, 傷害, 範圍, 法術可重複, 可秘能爆發, 可觸發, 圖騰技能, 陷阱技能, 地雷技能, 可齊射
赦免
暴擊率: 6%
附加傷害效用: 180%
施放時間: 0.75 秒
對範圍內敵人造成傷害,套用一小段時間的減益效果。若非傳奇敵人被此減益效果影響時死亡,屍體會被消耗來召喚 1 個二階持續時間的赦免哨兵,或是若你的哨兵數量達最大上限,則刷新現有的生命和持續時間。
造成 864.61297 物理傷害
active skill area of effect radius +% final [-25]
is area damage [1]
spell maximum action distance +% [-50]
AbsolutionMinionEmpowered
法術, 召喚物, 持續時間, 物理, 閃電, 召喚物爆炸, 創造召喚物, 傷害, 範圍, 法術可重複, 可秘能爆發, 可觸發, 圖騰技能, 陷阱技能, 地雷技能, 可齊射
赦免
暴擊率: 6%
附加傷害效用: 130%
施放時間: 0.75 秒
冷卻時間: 6 秒
對範圍內敵人造成傷害,套用一小段時間的減益效果。若非傳奇敵人被此減益效果影響時死亡,屍體會被消耗來召喚 1 個二階持續時間的赦免哨兵,或是若你的哨兵數量達最大上限,則刷新現有的生命和持續時間。
造成 648.5972.7 物理傷害
absolution blast shockwave every x beams [1]
active skill area of effect radius +% final [-25]
is area damage [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/TemplarJudge/AbsolutionTemplarJudge.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/absolution_blast/minion_fadein.epk );"
}

Render
{
	//turn_duration = 0.35
	
}

Monster {}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/absolution_blast/minion_fadein.epk );
		AddEffectPack( Metadata/Effects/Spells/absolution_blast/minion_fadeout.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TemplarJudge/AbsolutionTemplarJudge"] = {
    name = "Sentinel of Absolution",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "AbsolutionMinion",
        "AbsolutionMinionEmpowered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbsolutionMinion"] = {
    name = "Absolution",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.Physical] = true,
        [SkillType.Lightning] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "minion_spell_damage_skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, -25, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbsolutionMinionEmpowered"] = {
    name = "Absolution",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.Physical] = true,
        [SkillType.Lightning] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "minion_spell_damage_skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "absolution_blast_shockwave_every_x_beams",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 1, -25, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
3.18守望號令