赦罪哨卫
人形
Sentinel of Absolution
幽魂N
标签bludgeoning_weapon, 施法, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_dex, not_str, physical_affinity, templar
生命
400%
生命转为护盾
50%
异常状态临界值
400%
抗性
40 40 40 20
伤害
280%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.17 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
AbsolutionTemplarJudge
Metadata
AbsolutionTemplarJudge
IsSummoned
Y
等级
68
生命
25,733
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
1,046
法术伤害
1,046
命中
290
攻击间隔
1.17
经验值
20,510
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 837–1255
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
AbsolutionMinion
法术, 召唤物, 持续时间, 物理, 闪电, 召唤物爆炸, 创造召唤物, 伤害, 范围, 法术可重复, 可秘能爆发, 可触发, 图腾技能, 陷阱技能, 地雷技能, 可齐射
赦罪
暴击几率: 6%
伤害效用: 180%
施放间隔: 0.75 秒
伤害一片区域内的敌人,在短时间内施加一个减益效果。若受该减益效果影响的非传奇敌人被击败,则消耗它的灵柩来召唤一名持续时间独立的赦罪哨卫。如果你召唤的赦罪哨卫达到数量上限,则刷新其中一个的持续时间和生命值。
造成 864.6 - 1297 物理伤害
active skill area of effect radius +% final [-25]
is area damage [1]
spell maximum action distance +% [-50]
AbsolutionMinionEmpowered
法术, 召唤物, 持续时间, 物理, 闪电, 召唤物爆炸, 创造召唤物, 伤害, 范围, 法术可重复, 可秘能爆发, 可触发, 图腾技能, 陷阱技能, 地雷技能, 可齐射
赦罪
暴击几率: 6%
伤害效用: 130%
施放间隔: 0.75 秒
冷却时间: 6 秒
伤害一片区域内的敌人,在短时间内施加一个减益效果。若受该减益效果影响的非传奇敌人被击败,则消耗它的灵柩来召唤一名持续时间独立的赦罪哨卫。如果你召唤的赦罪哨卫达到数量上限,则刷新其中一个的持续时间和生命值。
造成 648.5 - 972.7 物理伤害
absolution blast shockwave every x beams [1]
active skill area of effect radius +% final [-25]
is area damage [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/TemplarJudge/AbsolutionTemplarJudge.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/absolution_blast/minion_fadein.epk );"
}

Render
{
	//turn_duration = 0.35
	
}

Monster {}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/absolution_blast/minion_fadein.epk );
		AddEffectPack( Metadata/Effects/Spells/absolution_blast/minion_fadeout.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TemplarJudge/AbsolutionTemplarJudge"] = {
    name = "Sentinel of Absolution",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "AbsolutionMinion",
        "AbsolutionMinionEmpowered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbsolutionMinion"] = {
    name = "Absolution",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.Physical] = true,
        [SkillType.Lightning] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "minion_spell_damage_skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, -25, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbsolutionMinionEmpowered"] = {
    name = "Absolution",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.Physical] = true,
        [SkillType.Lightning] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "minion_spell_damage_skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "absolution_blast_shockwave_every_x_beams",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 1, -25, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
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3.18近卫