超靈之體
The Hallowed Husk
| 幽魂 | N |
|---|---|
| 地區 | 神域之殿 |
| 標籤 | demon, dominus_monster_map, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, transform_boss_area |
生命
400%
閃避
+20%
異常狀態臨界值
400%
抗性
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 24
攻擊間隔
1.245 秒
傷害分佈
±30%
經驗值
200%
Model Size
100%
類型
DominusDemonMapBoss
Metadata
DominusDemonMapBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
31,355
護甲值
33,714
閃避值
6,097
傷害
1,011
法術傷害
1,011
命中
628
攻擊間隔
1.245
經驗值
21,440
召喚物生命
6,681
召喚物傷害
813
異常狀態臨界值
31,355
冰緩
99
感電
99
易碎
561
焦灼
99
殘喘
274
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DominusDemonCleave
攻擊, 範圍, 近戰, DoT
基本傷害: 708–1314
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 3 秒
每秒造成 137.5 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
攻擊, 範圍攻擊, 投射物, 玩家投射物
基本傷害: 708–1314
暴擊率: 5%
攻擊間隔: 1.245 秒
造成20%更少傷害
減少 40% 攻擊速度
base is projectile [1]
DominusDemonCharge
攻擊
基本傷害: 708–1314
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 5 秒
不會暴擊
增加 200% 移動速度
DominusBloodRain
法術, DoT
施放時間: 1 秒
冷卻時間: 30 秒
每秒造成 137.3 基礎物理傷害
+12 秒基礎持續時間
skill art variation [1]
DominusGrab
法術
施放時間: 1 秒
冷卻時間: 2 秒
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 708–1314
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
cannot_be_knocked_back = 1
}
Actor
{
basic_action = "Emerge"
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "Shield"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
has_light = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBoss"] = {
name = "The Hallowed Husk",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.4,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
"Melee",
"DominusDemonCleave",
"DominusDemonProjectile",
"DominusDemonCharge",
"DominusBloodRain",
"DominusGrab",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCleave"] = {
name = "DominusDemonCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"attack_speed_+%",
"corrupted_blood_cleave_stacks_to_add",
"is_area_damage",
},
levels = {
[1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
[2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, },
[3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, },
[4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
name = "DominusDemonProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"attack_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
name = "DominusDemonCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"global_cannot_crit",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusBloodRain"] = {
name = "DominusBloodRain",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusGrab"] = {
name = "DominusGrab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
超靈之體
惡魔怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
The Hallowed Husk
| 幽魂 | N |
|---|---|
| 標籤 | demon, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
生命
400%
閃避
+20%
異常狀態臨界值
400%
抗性
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 24
攻擊間隔
1.245 秒
傷害分佈
±30%
經驗值
200%
Model Size
100%
類型
DominusDemonMapBoss
Metadata
DominusDemonMapBossStandalone__
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲值
28,790
閃避值
5,687
傷害
1,021
法術傷害
1,524
命中
580
攻擊間隔
0.83415
經驗值
112,805
召喚物生命
120,902
召喚物傷害
815
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DominusDemonCleave
攻擊, 範圍, 近戰, DoT
基本傷害: 1419–2635
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 3 秒
每秒造成 113.1 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
攻擊, 範圍攻擊, 投射物, 玩家投射物
基本傷害: 1419–2635
暴擊率: 5%
攻擊間隔: 1.245 秒
造成20%更少傷害
減少 40% 攻擊速度
base is projectile [1]
DominusDemonCharge
攻擊
基本傷害: 1419–2635
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 5 秒
不會暴擊
增加 200% 移動速度
DominusGrab
法術
施放時間: 1 秒
冷卻時間: 2 秒
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1419–2635
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
cannot_be_knocked_back = 1
}
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "Shield"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossStandalone__"] = {
name = "The Hallowed Husk",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.4,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
"Melee",
"DominusDemonCleave",
"DominusDemonProjectile",
"DominusDemonCharge",
"DominusGrab",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCleave"] = {
name = "DominusDemonCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"attack_speed_+%",
"corrupted_blood_cleave_stacks_to_add",
"is_area_damage",
},
levels = {
[1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
[2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, },
[3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, },
[4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
name = "DominusDemonProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"attack_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
name = "DominusDemonCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"global_cannot_crit",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusGrab"] = {
name = "DominusGrab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
超靈之體
惡魔不能被擊退
The Hallowed Husk
| 幽魂 | N |
|---|---|
| 標籤 | demon, elder_map_boss, extra_extra_large_height, flesh_armour, is_unarmed, large_model, medium_movement, non_attacking, not_int, not_str, red_blood, slashing_weapon |
生命
400%
閃避
+20%
異常狀態臨界值
400%
抗性
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 24
攻擊間隔
1.245 秒
傷害分佈
±30%
經驗值
200%
Model Size
100%
類型
DominusDemonMapBoss
Metadata
DominusDemonMapBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossElder"] = {
name = "The Hallowed Husk",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.4,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
},
modList = {
},
}
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
超靈之體
惡魔不能被擊退
The Hallowed Husk
| 幽魂 | N |
|---|---|
| 標籤 | demon, dominus_monster_map, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, no_maven, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
400%
閃避
+20%
異常狀態臨界值
400%
抗性
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 24
攻擊間隔
1.245 秒
傷害分佈
±30%
經驗值
200%
Model Size
100%
類型
DominusDemonMapBoss
Metadata
DominusDemonMapBossShaper
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
25,733
護甲值
28,790
閃避值
5,687
傷害
897
法術傷害
897
命中
580
攻擊間隔
1.245
經驗值
20,510
召喚物生命
5,582
召喚物傷害
716
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DominusDemonCleave
攻擊, 範圍, 近戰, DoT
基本傷害: 628–1165
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 3 秒
每秒造成 113.1 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
攻擊, 範圍攻擊, 投射物, 玩家投射物
基本傷害: 628–1165
暴擊率: 5%
攻擊間隔: 1.245 秒
造成20%更少傷害
減少 40% 攻擊速度
base is projectile [1]
DominusDemonCharge
攻擊
基本傷害: 628–1165
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 5 秒
不會暴擊
增加 200% 移動速度
DominusBloodRain
法術, DoT
施放時間: 1 秒
冷卻時間: 30 秒
每秒造成 114 基礎物理傷害
+12 秒基礎持續時間
skill art variation [1]
DominusGrab
法術
施放時間: 1 秒
冷卻時間: 2 秒
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 628–1165
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
cannot_be_knocked_back = 1
}
Actor
{
basic_action = "Emerge"
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "Shield"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
has_light = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossShaper"] = {
name = "The Hallowed Husk",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.4,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
"Melee",
"DominusDemonCleave",
"DominusDemonProjectile",
"DominusDemonCharge",
"DominusBloodRain",
"DominusGrab",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCleave"] = {
name = "DominusDemonCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"attack_speed_+%",
"corrupted_blood_cleave_stacks_to_add",
"is_area_damage",
},
levels = {
[1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
[2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, },
[3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, },
[4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
name = "DominusDemonProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"attack_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
name = "DominusDemonCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"global_cannot_crit",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusBloodRain"] = {
name = "DominusBloodRain",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusGrab"] = {
name = "DominusGrab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
超靈之體
惡魔不能被擊退
The Hallowed Husk
| 幽魂 | N |
|---|---|
| 標籤 | demon, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
400%
閃避
+20%
異常狀態臨界值
400%
抗性
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 24
攻擊間隔
1.245 秒
傷害分佈
±30%
經驗值
200%
Model Size
100%
類型
DominusDemonMapBoss
Metadata
DominusDemonMapBossPantheon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
25,733
護甲值
28,790
閃避值
5,687
傷害
897
法術傷害
897
命中
580
攻擊間隔
1.245
經驗值
20,510
召喚物生命
5,582
召喚物傷害
716
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DominusDemonCleave
攻擊, 範圍, 近戰, DoT
基本傷害: 628–1165
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 3 秒
每秒造成 113.1 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
攻擊, 範圍攻擊, 投射物, 玩家投射物
基本傷害: 628–1165
暴擊率: 5%
攻擊間隔: 1.245 秒
造成20%更少傷害
減少 40% 攻擊速度
base is projectile [1]
DominusDemonCharge
攻擊
基本傷害: 628–1165
暴擊率: 5%
攻擊間隔: 1.245 秒
冷卻時間: 5 秒
不會暴擊
增加 200% 移動速度
DominusBloodRain
法術, DoT
施放時間: 1 秒
冷卻時間: 30 秒
每秒造成 114 基礎物理傷害
+12 秒基礎持續時間
skill art variation [1]
DominusGrab
法術
施放時間: 1 秒
冷卻時間: 2 秒
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 628–1165
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
cannot_be_knocked_back = 1
}
Actor
{
basic_action = "Emerge"
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "Shield"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
has_light = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossPantheon"] = {
name = "The Hallowed Husk",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.4,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
"Melee",
"DominusDemonCleave",
"DominusDemonProjectile",
"DominusDemonCharge",
"DominusBloodRain",
"DominusGrab",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCleave"] = {
name = "DominusDemonCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"attack_speed_+%",
"corrupted_blood_cleave_stacks_to_add",
"is_area_damage",
},
levels = {
[1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
[2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, },
[3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, },
[4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
name = "DominusDemonProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"attack_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
name = "DominusDemonCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"global_cannot_crit",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusBloodRain"] = {
name = "DominusBloodRain",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusGrab"] = {
name = "DominusGrab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.