A Casca Benta
The Hallowed Husk
Spectre | N |
---|---|
Area | Mapa: Palácio |
Tags | demon, dominus_monster_map, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, transform_boss_area |
Vida
400%
Evasão
+20%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
240%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Experiência
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
76
Vida
59,779
Armadura
53,896
Evasão
7,482
Escudo de Energia
0
Damage
1,442
Dano Mágico
1,442
Precisão
396
Attack Time
1.245
Experiência
24,008
Ailment Threshold
59,779
Chill
189
Shock
189
Brittle
1,069
Scorch
189
Sap
522
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 1009–1875
Chance de Crítico: 5%
Attack Time: 1.245 seg
Recarga: 3 seg
Causa 211.4 de Dano Físico Base por segundo
Velocidade de Ataque reduzida em 50%
corrupted blood cleave stacks to add [2]
is area damage [1]
Velocidade de Ataque reduzida em 50%
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 1009–1875
Chance de Crítico: 5%
Attack Time: 1.245 seg
Causa 20% menos Dano
Velocidade de Ataque reduzida em 40%
base is projectile [1]
Velocidade de Ataque reduzida em 40%
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 1009–1875
Chance de Crítico: 5%
Attack Time: 1.245 seg
Recarga: 5 seg
Nunca causa Acertos Críticos
Velocidade de Movimento aumentada em 200%
Velocidade de Movimento aumentada em 200%
DominusBloodRain
Spell, DamageOverTime
Tempo de Conjuração: 1 seg
Recarga: 30 seg
Causa 218.2 de Dano Físico Base por segundo
Duração base é de 12 segundos
skill art variation [1]
Duração base é de 12 segundos
skill art variation [1]
DominusGrab
Spell
Tempo de Conjuração: 1 seg
Recarga: 2 seg
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1009–1875
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBoss"] = { name = "The Hallowed Husk", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { "Melee", "DominusDemonCleave", "DominusDemonProjectile", "DominusDemonCharge", "DominusBloodRain", "DominusGrab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCleave"] = { name = "DominusDemonCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, }, [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, }, [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonProjectile"] = { name = "DominusDemonProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCharge"] = { name = "DominusDemonCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "global_cannot_crit", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusBloodRain"] = { name = "DominusBloodRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusGrab"] = { name = "DominusGrab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Não Pode ser Empurrado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
A Casca Benta
Demoníaco
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Não Pode ser Empurrado
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Não Pode ser Empurrado
The Hallowed Husk
Spectre | N |
---|---|
Tags | demon, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
Vida
400%
Evasão
+20%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
240%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Experiência
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBossStandalone__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
557,385
Armadura
28,790
Evasão
5,687
Escudo de Energia
0
Damage
1,021
Dano Mágico
1,524
Precisão
290
Attack Time
0.83415
Experiência
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 1419–2635
Chance de Crítico: 5%
Attack Time: 1.245 seg
Recarga: 3 seg
Causa 124.8 de Dano Físico Base por segundo
Velocidade de Ataque reduzida em 50%
corrupted blood cleave stacks to add [2]
is area damage [1]
Velocidade de Ataque reduzida em 50%
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 1419–2635
Chance de Crítico: 5%
Attack Time: 1.245 seg
Causa 20% menos Dano
Velocidade de Ataque reduzida em 40%
base is projectile [1]
Velocidade de Ataque reduzida em 40%
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 1419–2635
Chance de Crítico: 5%
Attack Time: 1.245 seg
Recarga: 5 seg
Nunca causa Acertos Críticos
Velocidade de Movimento aumentada em 200%
Velocidade de Movimento aumentada em 200%
DominusGrab
Spell
Tempo de Conjuração: 1 seg
Recarga: 2 seg
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1419–2635
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Stats { cannot_be_knocked_back = 1 } Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossStandalone__"] = { name = "The Hallowed Husk", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { "Melee", "DominusDemonCleave", "DominusDemonProjectile", "DominusDemonCharge", "DominusGrab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCleave"] = { name = "DominusDemonCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, }, [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, }, [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonProjectile"] = { name = "DominusDemonProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCharge"] = { name = "DominusDemonCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "global_cannot_crit", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusGrab"] = { name = "DominusGrab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não Pode ser Empurrado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
A Casca Benta
Demoníaco
Não Pode ser Empurrado
The Hallowed Husk
Spectre | N |
---|---|
Tags | demon, elder_map_boss, extra_extra_large_height, flesh_armour, is_unarmed, large_model, medium_movement, non_attacking, not_int, not_str, red_blood, slashing_weapon |
Vida
400%
Evasão
+20%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
240%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Experiência
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossElder"] = { name = "The Hallowed Husk", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { }, modList = { }, }
Não Pode ser Empurrado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
A Casca Benta
Demoníaco
Não Pode ser Empurrado
The Hallowed Husk
Spectre | N |
---|---|
Tags | demon, dominus_monster_map, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, no_maven, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Vida
400%
Evasão
+20%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
240%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Experiência
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBossShaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
25,733
Armadura
28,790
Evasão
5,687
Escudo de Energia
0
Damage
897
Dano Mágico
897
Precisão
290
Attack Time
1.245
Experiência
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 628–1165
Chance de Crítico: 5%
Attack Time: 1.245 seg
Recarga: 3 seg
Causa 124.8 de Dano Físico Base por segundo
Velocidade de Ataque reduzida em 50%
corrupted blood cleave stacks to add [2]
is area damage [1]
Velocidade de Ataque reduzida em 50%
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 628–1165
Chance de Crítico: 5%
Attack Time: 1.245 seg
Causa 20% menos Dano
Velocidade de Ataque reduzida em 40%
base is projectile [1]
Velocidade de Ataque reduzida em 40%
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 628–1165
Chance de Crítico: 5%
Attack Time: 1.245 seg
Recarga: 5 seg
Nunca causa Acertos Críticos
Velocidade de Movimento aumentada em 200%
Velocidade de Movimento aumentada em 200%
DominusBloodRain
Spell, DamageOverTime
Tempo de Conjuração: 1 seg
Recarga: 30 seg
Causa 114 de Dano Físico Base por segundo
Duração base é de 12 segundos
skill art variation [1]
Duração base é de 12 segundos
skill art variation [1]
DominusGrab
Spell
Tempo de Conjuração: 1 seg
Recarga: 2 seg
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 628–1165
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossShaper"] = { name = "The Hallowed Husk", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { "Melee", "DominusDemonCleave", "DominusDemonProjectile", "DominusDemonCharge", "DominusBloodRain", "DominusGrab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCleave"] = { name = "DominusDemonCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, }, [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, }, [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonProjectile"] = { name = "DominusDemonProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCharge"] = { name = "DominusDemonCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "global_cannot_crit", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusBloodRain"] = { name = "DominusBloodRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusGrab"] = { name = "DominusGrab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Não Pode ser Empurrado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
A Casca Benta
Demoníaco
Não Pode ser Empurrado
The Hallowed Husk
Spectre | N |
---|---|
Tags | demon, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Vida
400%
Evasão
+20%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
240%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Experiência
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBossPantheon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
25,733
Armadura
28,790
Evasão
5,687
Escudo de Energia
0
Damage
897
Dano Mágico
897
Precisão
290
Attack Time
1.245
Experiência
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 628–1165
Chance de Crítico: 5%
Attack Time: 1.245 seg
Recarga: 3 seg
Causa 124.8 de Dano Físico Base por segundo
Velocidade de Ataque reduzida em 50%
corrupted blood cleave stacks to add [2]
is area damage [1]
Velocidade de Ataque reduzida em 50%
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 628–1165
Chance de Crítico: 5%
Attack Time: 1.245 seg
Causa 20% menos Dano
Velocidade de Ataque reduzida em 40%
base is projectile [1]
Velocidade de Ataque reduzida em 40%
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 628–1165
Chance de Crítico: 5%
Attack Time: 1.245 seg
Recarga: 5 seg
Nunca causa Acertos Críticos
Velocidade de Movimento aumentada em 200%
Velocidade de Movimento aumentada em 200%
DominusBloodRain
Spell, DamageOverTime
Tempo de Conjuração: 1 seg
Recarga: 30 seg
Causa 114 de Dano Físico Base por segundo
Duração base é de 12 segundos
skill art variation [1]
Duração base é de 12 segundos
skill art variation [1]
DominusGrab
Spell
Tempo de Conjuração: 1 seg
Recarga: 2 seg
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 628–1165
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossPantheon"] = { name = "The Hallowed Husk", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { "Melee", "DominusDemonCleave", "DominusDemonProjectile", "DominusDemonCharge", "DominusBloodRain", "DominusGrab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCleave"] = { name = "DominusDemonCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, }, [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, }, [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonProjectile"] = { name = "DominusDemonProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCharge"] = { name = "DominusDemonCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "global_cannot_crit", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusBloodRain"] = { name = "DominusBloodRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusGrab"] = { name = "DominusGrab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.