La cáscara santificada
The Hallowed Husk
| Spectre | |
|---|---|
| Area | Palacio, Mapa de Palacio |
| Tags | demon, dominus_monster_map, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, transform_boss_area |
Vida
400%
Evasión
+20%
Ailment Threshold
400%
Resistencia
Damage
240%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Experiencia
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
81
Vida
101,593
Armadura
79,317
Evasión
8,834
Damage
1,927
Daño de hechizos
1,927
Precisión
960
Attack Time
1.245
Experiencia
25,726
Minion Life
19,695
Minion Damage
1,614
Ailment Threshold
101,593
Chill
321
Shock
321
Brittle
1,817
Scorch
321
Sap
888
Phys Convert Ele
300%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 1349—2505
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Tiempo de recarga: 3 seg
Velocidad de ataque reducida un 50%
base physical damage to deal per minute [16333]
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 1349—2505
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Inflige un 20% menos de daño
Velocidad de ataque reducida un 40%
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 1349—2505
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Tiempo de recarga: 5 seg
Velocidad de movimiento aumentada un 200%
apply gauntlet ruin on hit [1]
global cannot crit [1]
DominusBloodRain
Spell, DamageOverTime
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
La duración base es de 12 segundos
base physical damage to deal per minute [17137]
skill art variation [1]
DominusGrab
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 2 seg
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1349—2505
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
cannot_be_knocked_back = 1
}
Actor
{
basic_action = "Emerge"
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "Shield"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Hallowed Husk",
life = 4,
damage = 2.4,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
"Melee",
"DominusDemonCleave",
"DominusDemonProjectile",
"DominusDemonCharge",
"DominusBloodRain",
"DominusGrab",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCleave"] = {
name = "DominusDemonCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"attack_speed_+%",
"corrupted_blood_cleave_stacks_to_add",
"is_area_damage",
},
levels = {
[1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
[2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, },
[3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, },
[4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
name = "DominusDemonProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"attack_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
name = "DominusDemonCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"global_cannot_crit",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusBloodRain"] = {
name = "DominusBloodRain",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusGrab"] = {
name = "DominusGrab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
No puede ser empujado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
La cáscara santificada
Demoniomonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
No puede ser empujado
The Hallowed Husk
| Spectre | |
|---|---|
| Tags | demon, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
Vida
400%
Evasión
+20%
Ailment Threshold
400%
Resistencia
Damage
240%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Experiencia
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBossStandalone__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
557,385
Armadura
28,790
Evasión
5,687
Damage
1,021
Daño de hechizos
1,524
Precisión
580
Attack Time
0.83415
Experiencia
112,805
Minion Life
120,902
Minion Damage
815
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 1419—2635
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Tiempo de recarga: 3 seg
Velocidad de ataque reducida un 50%
base physical damage to deal per minute [6788]
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 1419—2635
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Inflige un 20% menos de daño
Velocidad de ataque reducida un 40%
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 1419—2635
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Tiempo de recarga: 5 seg
Velocidad de movimiento aumentada un 200%
apply gauntlet ruin on hit [1]
global cannot crit [1]
DominusGrab
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 2 seg
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1419—2635
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
cannot_be_knocked_back = 1
}
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "Shield"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossStandalone__"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Hallowed Husk",
life = 4,
damage = 2.4,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
"Melee",
"DominusDemonCleave",
"DominusDemonProjectile",
"DominusDemonCharge",
"DominusGrab",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCleave"] = {
name = "DominusDemonCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"attack_speed_+%",
"corrupted_blood_cleave_stacks_to_add",
"is_area_damage",
},
levels = {
[1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
[2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, },
[3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, },
[4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
name = "DominusDemonProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"attack_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
name = "DominusDemonCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"global_cannot_crit",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusGrab"] = {
name = "DominusGrab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
No puede ser empujado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
La cáscara santificada
DemonioNo puede ser empujado
The Hallowed Husk
| Spectre | |
|---|---|
| Tags | demon, elder_map_boss, extra_extra_large_height, flesh_armour, is_unarmed, large_model, medium_movement, non_attacking, not_int, not_str, red_blood, slashing_weapon |
Vida
400%
Evasión
+20%
Ailment Threshold
400%
Resistencia
Damage
240%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Experiencia
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Hallowed Husk",
life = 4,
damage = 2.4,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
},
modList = {
},
}
No puede ser empujado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
La cáscara santificada
DemonioNo puede ser empujado
The Hallowed Husk
| Spectre | |
|---|---|
| Tags | demon, dominus_monster_map, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, no_maven, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Vida
400%
Evasión
+20%
Ailment Threshold
400%
Resistencia
Damage
240%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Experiencia
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBossShaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
25,733
Armadura
28,790
Evasión
5,687
Damage
897
Daño de hechizos
897
Precisión
580
Attack Time
1.245
Experiencia
20,510
Minion Life
5,582
Minion Damage
716
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 628—1165
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Tiempo de recarga: 3 seg
Velocidad de ataque reducida un 50%
base physical damage to deal per minute [6788]
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 628—1165
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Inflige un 20% menos de daño
Velocidad de ataque reducida un 40%
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 628—1165
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Tiempo de recarga: 5 seg
Velocidad de movimiento aumentada un 200%
apply gauntlet ruin on hit [1]
global cannot crit [1]
DominusBloodRain
Spell, DamageOverTime
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
La duración base es de 12 segundos
base physical damage to deal per minute [6842]
skill art variation [1]
DominusGrab
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 2 seg
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 628—1165
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
cannot_be_knocked_back = 1
}
Actor
{
basic_action = "Emerge"
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "Shield"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossShaper"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Hallowed Husk",
life = 4,
damage = 2.4,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
"Melee",
"DominusDemonCleave",
"DominusDemonProjectile",
"DominusDemonCharge",
"DominusBloodRain",
"DominusGrab",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCleave"] = {
name = "DominusDemonCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"attack_speed_+%",
"corrupted_blood_cleave_stacks_to_add",
"is_area_damage",
},
levels = {
[1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
[2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, },
[3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, },
[4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
name = "DominusDemonProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"attack_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
name = "DominusDemonCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"global_cannot_crit",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusBloodRain"] = {
name = "DominusBloodRain",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusGrab"] = {
name = "DominusGrab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
No puede ser empujado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
La cáscara santificada
DemonioNo puede ser empujado
The Hallowed Husk
| Spectre | |
|---|---|
| Tags | demon, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Vida
400%
Evasión
+20%
Ailment Threshold
400%
Resistencia
Damage
240%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Experiencia
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBossPantheon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
25,733
Armadura
28,790
Evasión
5,687
Damage
897
Daño de hechizos
897
Precisión
580
Attack Time
1.245
Experiencia
20,510
Minion Life
5,582
Minion Damage
716
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 628—1165
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Tiempo de recarga: 3 seg
Velocidad de ataque reducida un 50%
base physical damage to deal per minute [6788]
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 628—1165
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Inflige un 20% menos de daño
Velocidad de ataque reducida un 40%
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 628—1165
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Tiempo de recarga: 5 seg
Velocidad de movimiento aumentada un 200%
apply gauntlet ruin on hit [1]
global cannot crit [1]
DominusBloodRain
Spell, DamageOverTime
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
La duración base es de 12 segundos
base physical damage to deal per minute [6842]
skill art variation [1]
DominusGrab
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 2 seg
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 628—1165
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
cannot_be_knocked_back = 1
}
Actor
{
basic_action = "Emerge"
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "Shield"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossPantheon"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Hallowed Husk",
life = 4,
damage = 2.4,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
"Melee",
"DominusDemonCleave",
"DominusDemonProjectile",
"DominusDemonCharge",
"DominusBloodRain",
"DominusGrab",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCleave"] = {
name = "DominusDemonCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"attack_speed_+%",
"corrupted_blood_cleave_stacks_to_add",
"is_area_damage",
},
levels = {
[1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
[2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, },
[3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, },
[4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
name = "DominusDemonProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"attack_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
name = "DominusDemonCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"global_cannot_crit",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusBloodRain"] = {
name = "DominusBloodRain",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusGrab"] = {
name = "DominusGrab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
No puede ser empujado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















