거룩한 껍데기
The Hallowed Husk
Spectre | N |
---|---|
Area | 궁전 지도 |
Tags | demon, dominus_monster_map, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, ranged, red_blood, slashing_weapon, transform_boss |
생명력
400%
방어구
+80%
회피
+20%
Ailment Threshold
400%
저항
40 40 40 25
Damage
240%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
경험치
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
레벨
73
생명력
43,410
방어구
76,790
회피
6,760
에너지 보호막
0
Damage
1,209
주문 피해
1,209
정확도
352
Attack Time
1.245
경험치
22,776
Ailment Threshold
43,410
Chill
137
Shock
137
Brittle
777
Scorch
137
Sap
379
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 846–1571
치명타 확률: 5%
Attack Time: 1.245 초
재사용 대기시간: 3 초
1초마다 181.4의 기본 물리 피해를 줌
공격 속도 50% 감소
corrupted blood cleave stacks to add [2]
is area damage [1]
공격 속도 50% 감소
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 846–1571
치명타 확률: 5%
Attack Time: 1.245 초
주는 피해 20% 감폭
공격 속도 40% 감소
base is projectile [1]
공격 속도 40% 감소
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 846–1571
치명타 확률: 5%
Attack Time: 1.245 초
재사용 대기시간: 5 초
치명타가 발생하지 않음
이동 속도 200% 증가
이동 속도 200% 증가
DominusBloodRain
Spell, DamageOverTime
시전 속도: 1 초
재사용 대기시간: 30 초
1초마다 177.8의 기본 물리 피해를 줌
기본 지속시간 12초
skill art variation [1]
기본 지속시간 12초
skill art variation [1]
DominusGrab
Spell
시전 속도: 1 초
재사용 대기시간: 2 초
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 846–1571
치명타 확률: 5%
Attack Time: 1.245 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBoss"] = { name = "The Hallowed Husk", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { "Melee", "DominusDemonCleave", "DominusDemonProjectile", "DominusDemonCharge", "DominusBloodRain", "DominusGrab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCleave"] = { name = "DominusDemonCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, }, [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, }, [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonProjectile"] = { name = "DominusDemonProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCharge"] = { name = "DominusDemonCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "global_cannot_crit", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusBloodRain"] = { name = "DominusBloodRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusGrab"] = { name = "DominusGrab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
밀려날 수 없음
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
거룩한 껍데기
악마
몬스터가 주는 경험치 100% 증가
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
밀려날 수 없음
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
밀려날 수 없음
The Hallowed Husk
Spectre | N |
---|---|
Tags | demon, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
생명력
400%
방어구
+80%
회피
+20%
Ailment Threshold
400%
저항
40 40 40 25
Damage
240%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
경험치
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBossStandalone__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
레벨
68
생명력
557,385
방어구
51,822
회피
5,687
에너지 보호막
0
Damage
1,021
주문 피해
1,524
정확도
290
Attack Time
0.83415
경험치
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 1419–2635
치명타 확률: 5%
Attack Time: 1.245 초
재사용 대기시간: 3 초
1초마다 120.4의 기본 물리 피해를 줌
공격 속도 50% 감소
corrupted blood cleave stacks to add [2]
is area damage [1]
공격 속도 50% 감소
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 1419–2635
치명타 확률: 5%
Attack Time: 1.245 초
주는 피해 20% 감폭
공격 속도 40% 감소
base is projectile [1]
공격 속도 40% 감소
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 1419–2635
치명타 확률: 5%
Attack Time: 1.245 초
재사용 대기시간: 5 초
치명타가 발생하지 않음
이동 속도 200% 증가
이동 속도 200% 증가
DominusGrab
Spell
시전 속도: 1 초
재사용 대기시간: 2 초
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1419–2635
치명타 확률: 5%
Attack Time: 1.245 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Stats { cannot_be_knocked_back = 1 } Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossStandalone__"] = { name = "The Hallowed Husk", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { "Melee", "DominusDemonCleave", "DominusDemonProjectile", "DominusDemonCharge", "DominusGrab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCleave"] = { name = "DominusDemonCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, }, [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, }, [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonProjectile"] = { name = "DominusDemonProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCharge"] = { name = "DominusDemonCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "global_cannot_crit", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusGrab"] = { name = "DominusGrab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
monster dropped item rarity +% [15000]
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
밀려날 수 없음
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
거룩한 껍데기
악마
밀려날 수 없음
The Hallowed Husk
Spectre | N |
---|---|
Tags | demon, elder_map_boss, extra_extra_large_height, flesh_armour, is_unarmed, large_model, medium_movement, non_attacking, not_int, red_blood, slashing_weapon |
생명력
400%
방어구
+80%
회피
+20%
Ailment Threshold
400%
저항
40 40 40 25
Damage
240%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
경험치
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossElder"] = { name = "The Hallowed Husk", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { }, modList = { }, }
밀려날 수 없음
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
거룩한 껍데기
악마
밀려날 수 없음
The Hallowed Husk
Spectre | N |
---|---|
Tags | demon, dominus_monster_map, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, no_maven, not_int, physical_affinity, ranged, red_blood, slashing_weapon |
생명력
400%
방어구
+80%
회피
+20%
Ailment Threshold
400%
저항
40 40 40 25
Damage
240%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
경험치
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBossShaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
레벨
68
생명력
25,733
방어구
51,822
회피
5,687
에너지 보호막
0
Damage
897
주문 피해
897
정확도
290
Attack Time
1.245
경험치
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 628–1165
치명타 확률: 5%
Attack Time: 1.245 초
재사용 대기시간: 3 초
1초마다 120.4의 기본 물리 피해를 줌
공격 속도 50% 감소
corrupted blood cleave stacks to add [2]
is area damage [1]
공격 속도 50% 감소
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 628–1165
치명타 확률: 5%
Attack Time: 1.245 초
주는 피해 20% 감폭
공격 속도 40% 감소
base is projectile [1]
공격 속도 40% 감소
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 628–1165
치명타 확률: 5%
Attack Time: 1.245 초
재사용 대기시간: 5 초
치명타가 발생하지 않음
이동 속도 200% 증가
이동 속도 200% 증가
DominusBloodRain
Spell, DamageOverTime
시전 속도: 1 초
재사용 대기시간: 30 초
1초마다 114의 기본 물리 피해를 줌
기본 지속시간 12초
skill art variation [1]
기본 지속시간 12초
skill art variation [1]
DominusGrab
Spell
시전 속도: 1 초
재사용 대기시간: 2 초
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 628–1165
치명타 확률: 5%
Attack Time: 1.245 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossShaper"] = { name = "The Hallowed Husk", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { "Melee", "DominusDemonCleave", "DominusDemonProjectile", "DominusDemonCharge", "DominusBloodRain", "DominusGrab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCleave"] = { name = "DominusDemonCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, }, [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, }, [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonProjectile"] = { name = "DominusDemonProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCharge"] = { name = "DominusDemonCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "global_cannot_crit", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusBloodRain"] = { name = "DominusBloodRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusGrab"] = { name = "DominusGrab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
밀려날 수 없음
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
거룩한 껍데기
악마
밀려날 수 없음
The Hallowed Husk
Spectre | N |
---|---|
Tags | demon, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon |
생명력
400%
방어구
+80%
회피
+20%
Ailment Threshold
400%
저항
40 40 40 25
Damage
240%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
경험치
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBossPantheon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
레벨
68
생명력
25,733
방어구
51,822
회피
5,687
에너지 보호막
0
Damage
897
주문 피해
897
정확도
290
Attack Time
1.245
경험치
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 628–1165
치명타 확률: 5%
Attack Time: 1.245 초
재사용 대기시간: 3 초
1초마다 120.4의 기본 물리 피해를 줌
공격 속도 50% 감소
corrupted blood cleave stacks to add [2]
is area damage [1]
공격 속도 50% 감소
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 628–1165
치명타 확률: 5%
Attack Time: 1.245 초
주는 피해 20% 감폭
공격 속도 40% 감소
base is projectile [1]
공격 속도 40% 감소
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 628–1165
치명타 확률: 5%
Attack Time: 1.245 초
재사용 대기시간: 5 초
치명타가 발생하지 않음
이동 속도 200% 증가
이동 속도 200% 증가
DominusBloodRain
Spell, DamageOverTime
시전 속도: 1 초
재사용 대기시간: 30 초
1초마다 114의 기본 물리 피해를 줌
기본 지속시간 12초
skill art variation [1]
기본 지속시간 12초
skill art variation [1]
DominusGrab
Spell
시전 속도: 1 초
재사용 대기시간: 2 초
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 628–1165
치명타 확률: 5%
Attack Time: 1.245 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossPantheon"] = { name = "The Hallowed Husk", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { "Melee", "DominusDemonCleave", "DominusDemonProjectile", "DominusDemonCharge", "DominusBloodRain", "DominusGrab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCleave"] = { name = "DominusDemonCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, }, [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, }, [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonProjectile"] = { name = "DominusDemonProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCharge"] = { name = "DominusDemonCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "global_cannot_crit", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusBloodRain"] = { name = "DominusBloodRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusGrab"] = { name = "DominusGrab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
밀려날 수 없음
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.