超灵之体
The Hallowed Husk
| 幽魂 | N |
|---|---|
| 地区 | 神域之殿 |
| 标签 | demon, dominus_monster_map, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, transform_boss_area |
生命
400%
闪避值
+20%
异常状态临界值
400%
抗性
伤害
240%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 24
攻击间隔
1.245 秒
伤害分布
±30%
经验值
200%
Model Size
100%
类型
DominusDemonMapBoss
Metadata
DominusDemonMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
70
生命
31,355
护甲
33,714
闪避值
6,097
伤害
1,011
法术伤害
1,011
命中
628
攻击间隔
1.245
经验值
21,440
召唤物生命
6,681
召唤物伤害
813
异常状态临界值
31,355
冰缓
99
Shock
99
Brittle
561
Scorch
99
Sap
274
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
攻击, 范围, 近战, DoT
基本伤害: 708–1314
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 3 秒
每秒造成 137.5 点基础物理伤害
攻击速度减慢 50%
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
攻击, 范围攻击, 投射物, 玩家投射物
基本伤害: 708–1314
暴击几率: 5%
攻击间隔: 1.245 秒
伤害总降 20%
攻击速度减慢 40%
base is projectile [1]
DominusDemonCharge
攻击
基本伤害: 708–1314
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 5 秒
无法造成暴击
移动速度加快 200%
DominusBloodRain
法术, DoT
施放间隔: 1 秒
冷却时间: 30 秒
每秒造成 137.3 点基础物理伤害
基础持续时间为 12 秒
skill art variation [1]
DominusGrab
法术
施放间隔: 1 秒
冷却时间: 2 秒
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 708–1314
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
cannot_be_knocked_back = 1
}
Actor
{
basic_action = "Emerge"
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "Shield"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
has_light = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBoss"] = {
name = "The Hallowed Husk",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.4,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
"Melee",
"DominusDemonCleave",
"DominusDemonProjectile",
"DominusDemonCharge",
"DominusBloodRain",
"DominusGrab",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCleave"] = {
name = "DominusDemonCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"attack_speed_+%",
"corrupted_blood_cleave_stacks_to_add",
"is_area_damage",
},
levels = {
[1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
[2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, },
[3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, },
[4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
name = "DominusDemonProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"attack_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
name = "DominusDemonCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"global_cannot_crit",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusBloodRain"] = {
name = "DominusBloodRain",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusGrab"] = {
name = "DominusGrab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
超灵之体
恶魔怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
The Hallowed Husk
| 幽魂 | N |
|---|---|
| 标签 | demon, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
生命
400%
闪避值
+20%
异常状态临界值
400%
抗性
伤害
240%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 24
攻击间隔
1.245 秒
伤害分布
±30%
经验值
200%
Model Size
100%
类型
DominusDemonMapBoss
Metadata
DominusDemonMapBossStandalone__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
28,790
闪避值
5,687
伤害
1,021
法术伤害
1,524
命中
580
攻击间隔
0.83415
经验值
112,805
召唤物生命
120,902
召唤物伤害
815
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
攻击, 范围, 近战, DoT
基本伤害: 1419–2635
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 3 秒
每秒造成 113.1 点基础物理伤害
攻击速度减慢 50%
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
攻击, 范围攻击, 投射物, 玩家投射物
基本伤害: 1419–2635
暴击几率: 5%
攻击间隔: 1.245 秒
伤害总降 20%
攻击速度减慢 40%
base is projectile [1]
DominusDemonCharge
攻击
基本伤害: 1419–2635
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 5 秒
无法造成暴击
移动速度加快 200%
DominusGrab
法术
施放间隔: 1 秒
冷却时间: 2 秒
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1419–2635
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
cannot_be_knocked_back = 1
}
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "Shield"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossStandalone__"] = {
name = "The Hallowed Husk",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.4,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
"Melee",
"DominusDemonCleave",
"DominusDemonProjectile",
"DominusDemonCharge",
"DominusGrab",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCleave"] = {
name = "DominusDemonCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"attack_speed_+%",
"corrupted_blood_cleave_stacks_to_add",
"is_area_damage",
},
levels = {
[1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
[2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, },
[3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, },
[4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
name = "DominusDemonProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"attack_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
name = "DominusDemonCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"global_cannot_crit",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusGrab"] = {
name = "DominusGrab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
超灵之体
恶魔无法被击退
The Hallowed Husk
| 幽魂 | N |
|---|---|
| 标签 | demon, elder_map_boss, extra_extra_large_height, flesh_armour, is_unarmed, large_model, medium_movement, non_attacking, not_int, not_str, red_blood, slashing_weapon |
生命
400%
闪避值
+20%
异常状态临界值
400%
抗性
伤害
240%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 24
攻击间隔
1.245 秒
伤害分布
±30%
经验值
200%
Model Size
100%
类型
DominusDemonMapBoss
Metadata
DominusDemonMapBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossElder"] = {
name = "The Hallowed Husk",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.4,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
},
modList = {
},
}
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
超灵之体
恶魔无法被击退
The Hallowed Husk
| 幽魂 | N |
|---|---|
| 标签 | demon, dominus_monster_map, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, no_maven, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
400%
闪避值
+20%
异常状态临界值
400%
抗性
伤害
240%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 24
攻击间隔
1.245 秒
伤害分布
±30%
经验值
200%
Model Size
100%
类型
DominusDemonMapBoss
Metadata
DominusDemonMapBossShaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,733
护甲
28,790
闪避值
5,687
伤害
897
法术伤害
897
命中
580
攻击间隔
1.245
经验值
20,510
召唤物生命
5,582
召唤物伤害
716
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
攻击, 范围, 近战, DoT
基本伤害: 628–1165
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 3 秒
每秒造成 113.1 点基础物理伤害
攻击速度减慢 50%
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
攻击, 范围攻击, 投射物, 玩家投射物
基本伤害: 628–1165
暴击几率: 5%
攻击间隔: 1.245 秒
伤害总降 20%
攻击速度减慢 40%
base is projectile [1]
DominusDemonCharge
攻击
基本伤害: 628–1165
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 5 秒
无法造成暴击
移动速度加快 200%
DominusBloodRain
法术, DoT
施放间隔: 1 秒
冷却时间: 30 秒
每秒造成 114 点基础物理伤害
基础持续时间为 12 秒
skill art variation [1]
DominusGrab
法术
施放间隔: 1 秒
冷却时间: 2 秒
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 628–1165
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
cannot_be_knocked_back = 1
}
Actor
{
basic_action = "Emerge"
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "Shield"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
has_light = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossShaper"] = {
name = "The Hallowed Husk",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.4,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
"Melee",
"DominusDemonCleave",
"DominusDemonProjectile",
"DominusDemonCharge",
"DominusBloodRain",
"DominusGrab",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCleave"] = {
name = "DominusDemonCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"attack_speed_+%",
"corrupted_blood_cleave_stacks_to_add",
"is_area_damage",
},
levels = {
[1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
[2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, },
[3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, },
[4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
name = "DominusDemonProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"attack_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
name = "DominusDemonCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"global_cannot_crit",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusBloodRain"] = {
name = "DominusBloodRain",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusGrab"] = {
name = "DominusGrab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
超灵之体
恶魔无法被击退
The Hallowed Husk
| 幽魂 | N |
|---|---|
| 标签 | demon, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
400%
闪避值
+20%
异常状态临界值
400%
抗性
伤害
240%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 24
攻击间隔
1.245 秒
伤害分布
±30%
经验值
200%
Model Size
100%
类型
DominusDemonMapBoss
Metadata
DominusDemonMapBossPantheon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,733
护甲
28,790
闪避值
5,687
伤害
897
法术伤害
897
命中
580
攻击间隔
1.245
经验值
20,510
召唤物生命
5,582
召唤物伤害
716
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
攻击, 范围, 近战, DoT
基本伤害: 628–1165
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 3 秒
每秒造成 113.1 点基础物理伤害
攻击速度减慢 50%
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
攻击, 范围攻击, 投射物, 玩家投射物
基本伤害: 628–1165
暴击几率: 5%
攻击间隔: 1.245 秒
伤害总降 20%
攻击速度减慢 40%
base is projectile [1]
DominusDemonCharge
攻击
基本伤害: 628–1165
暴击几率: 5%
攻击间隔: 1.245 秒
冷却时间: 5 秒
无法造成暴击
移动速度加快 200%
DominusBloodRain
法术, DoT
施放间隔: 1 秒
冷却时间: 30 秒
每秒造成 114 点基础物理伤害
基础持续时间为 12 秒
skill art variation [1]
DominusGrab
法术
施放间隔: 1 秒
冷却时间: 2 秒
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 628–1165
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
cannot_be_knocked_back = 1
}
Actor
{
basic_action = "Emerge"
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "Shield"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
has_light = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossPantheon"] = {
name = "The Hallowed Husk",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.4,
damageSpread = 0.3,
attackTime = 1.245,
attackRange = 24,
accuracy = 1,
skillList = {
"Melee",
"DominusDemonCleave",
"DominusDemonProjectile",
"DominusDemonCharge",
"DominusBloodRain",
"DominusGrab",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCleave"] = {
name = "DominusDemonCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"attack_speed_+%",
"corrupted_blood_cleave_stacks_to_add",
"is_area_damage",
},
levels = {
[1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
[2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, },
[3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, },
[4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, },
[6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, },
[8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, },
[10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, },
[12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, },
[14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, },
[16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, },
[18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, },
[20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
name = "DominusDemonProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"attack_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
name = "DominusDemonCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"global_cannot_crit",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusBloodRain"] = {
name = "DominusBloodRain",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.DamageOverTime] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_skill_effect_duration",
},
levels = {
[1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, },
[5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, },
[7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, },
[9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, },
[11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
[13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, },
[15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, },
[17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, },
[19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DominusGrab"] = {
name = "DominusGrab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.