La Coquille vide
Démon
Vous ne pouvez pas être Repoussé(e)
The Hallowed Husk
SpectreN
AreaPalais, Carte
Tagsdemon, dominus_monster_map, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, ranged, red_blood, slashing_weapon, transform_boss
Vie
400%
Armure
+80%
Évasion
+20%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
240%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Expérience
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBoss
Niveau
79
Vie
80,882
Armure
122,382
Évasion
8,270
Bouclier d'énergie
0
Damage
1,717
Dégâts des sorts
1,717
Précision
444
Attack Time
1.245
Expérience
25,098
Ailment Threshold
80,882
Chill
256
Shock
256
Brittle
1,447
Scorch
256
Sap
707
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 1202–2232
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Temps de recharge: 3 sec.
Inflige 246.1 Dégâts physiques de base par seconde
50% de Réduction de la Vitesse d'attaque
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 1202–2232
Chances de coup critique: 5%
Attack Time: 1.245 sec.
20% de Perte de Dégâts
40% de Réduction de la Vitesse d'attaque
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 1202–2232
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Temps de recharge: 5 sec.
Vous n'infligez plus de Coups critiques
200% d'Augmentation de la Vitesse de déplacement
DominusBloodRain
Spell, DamageOverTime
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
Inflige 258.7 Dégâts physiques de base par seconde
La Durée de base est de 12 secondes
skill art variation [1]
DominusGrab
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 2 sec.
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1202–2232
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBoss"] = {
    name = "The Hallowed Husk",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.3,
    attackTime = 1.245,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "Melee",
        "DominusDemonCleave",
        "DominusDemonProjectile",
        "DominusDemonCharge",
        "DominusBloodRain",
        "DominusGrab",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCleave"] = {
    name = "DominusDemonCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
        [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
        [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
        [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
        [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
        [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
        [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
        [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
        [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
        [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
        [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
    name = "DominusDemonProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
    name = "DominusDemonCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "global_cannot_crit",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusBloodRain"] = {
    name = "DominusBloodRain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusGrab"] = {
    name = "DominusGrab",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Vous ne pouvez pas être Repoussé(e)
IdImmuneToKnockback
FamilyImmuneToKnockback
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • La Coquille vide
    Démon
    15000% increased Rarity of Items Dropped
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Vous ne pouvez pas être Repoussé(e)
    The Hallowed Husk
    SpectreN
    Tagsdemon, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss
    Vie
    400%
    Armure
    +80%
    Évasion
    +20%
    Ailment Threshold
    400%
    Résistance
    40 40 40 25
    Damage
    240%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 24
    Attack Time
    1.245 Second
    Damage Spread
    ±30%
    Expérience
    200%
    Model Size
    100%
    Type
    DominusDemonMapBoss
    Metadata
    DominusDemonMapBossStandalone__
    Niveau
    68
    Vie
    557,385
    Armure
    51,822
    Évasion
    5,687
    Bouclier d'énergie
    0
    Damage
    1,021
    Dégâts des sorts
    1,524
    Précision
    290
    Attack Time
    0.83415
    Expérience
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    DominusDemonCleave
    Attack, Area, Melee, DamageOverTime
    Base Damage: 1419–2635
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Temps de recharge: 3 sec.
    Inflige 129.1 Dégâts physiques de base par seconde
    50% de Réduction de la Vitesse d'attaque
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    DominusDemonProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Base Damage: 1419–2635
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    20% de Perte de Dégâts
    40% de Réduction de la Vitesse d'attaque
    base is projectile [1]
    DominusDemonCharge
    Attack
    Base Damage: 1419–2635
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Temps de recharge: 5 sec.
    Vous n'infligez plus de Coups critiques
    200% d'Augmentation de la Vitesse de déplacement
    DominusGrab
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 2 sec.
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1419–2635
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	cannot_be_knocked_back = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossStandalone__"] = {
        name = "The Hallowed Husk",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.3,
        attackTime = 1.245,
        attackRange = 24,
        accuracy = 1,
        skillList = {
            "Melee",
            "DominusDemonCleave",
            "DominusDemonProjectile",
            "DominusDemonCharge",
            "DominusGrab",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCleave"] = {
        name = "DominusDemonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
            [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
            [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonProjectile"] = {
        name = "DominusDemonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCharge"] = {
        name = "DominusDemonCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "global_cannot_crit",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusGrab"] = {
        name = "DominusGrab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% increased Rarity of Items Dropped
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • La Coquille vide
    Démon
    Vous ne pouvez pas être Repoussé(e)
    The Hallowed Husk
    SpectreN
    Tagsdemon, elder_map_boss, extra_extra_large_height, flesh_armour, is_unarmed, large_model, medium_movement, non_attacking, not_int, red_blood, slashing_weapon
    Vie
    400%
    Armure
    +80%
    Évasion
    +20%
    Ailment Threshold
    400%
    Résistance
    40 40 40 25
    Damage
    240%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 24
    Attack Time
    1.245 Second
    Damage Spread
    ±30%
    Expérience
    200%
    Model Size
    100%
    Type
    DominusDemonMapBoss
    Metadata
    DominusDemonMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossElder"] = {
        name = "The Hallowed Husk",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.3,
        attackTime = 1.245,
        attackRange = 24,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • La Coquille vide
    Démon
    Vous ne pouvez pas être Repoussé(e)
    The Hallowed Husk
    SpectreN
    Tagsdemon, dominus_monster_map, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, no_maven, not_int, physical_affinity, ranged, red_blood, slashing_weapon
    Vie
    400%
    Armure
    +80%
    Évasion
    +20%
    Ailment Threshold
    400%
    Résistance
    40 40 40 25
    Damage
    240%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 24
    Attack Time
    1.245 Second
    Damage Spread
    ±30%
    Expérience
    200%
    Model Size
    100%
    Type
    DominusDemonMapBoss
    Metadata
    DominusDemonMapBossShaper
    Niveau
    68
    Vie
    25,733
    Armure
    51,822
    Évasion
    5,687
    Bouclier d'énergie
    0
    Damage
    897
    Dégâts des sorts
    897
    Précision
    290
    Attack Time
    1.245
    Expérience
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    DominusDemonCleave
    Attack, Area, Melee, DamageOverTime
    Base Damage: 628–1165
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Temps de recharge: 3 sec.
    Inflige 129.1 Dégâts physiques de base par seconde
    50% de Réduction de la Vitesse d'attaque
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    DominusDemonProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Base Damage: 628–1165
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    20% de Perte de Dégâts
    40% de Réduction de la Vitesse d'attaque
    base is projectile [1]
    DominusDemonCharge
    Attack
    Base Damage: 628–1165
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Temps de recharge: 5 sec.
    Vous n'infligez plus de Coups critiques
    200% d'Augmentation de la Vitesse de déplacement
    DominusBloodRain
    Spell, DamageOverTime
    Temps d'incantation: 1 sec.
    Temps de recharge: 30 sec.
    Inflige 114 Dégâts physiques de base par seconde
    La Durée de base est de 12 secondes
    skill art variation [1]
    DominusGrab
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 2 sec.
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 628–1165
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	cannot_be_knocked_back = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossShaper"] = {
        name = "The Hallowed Husk",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.3,
        attackTime = 1.245,
        attackRange = 24,
        accuracy = 1,
        skillList = {
            "Melee",
            "DominusDemonCleave",
            "DominusDemonProjectile",
            "DominusDemonCharge",
            "DominusBloodRain",
            "DominusGrab",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCleave"] = {
        name = "DominusDemonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
            [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
            [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonProjectile"] = {
        name = "DominusDemonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCharge"] = {
        name = "DominusDemonCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "global_cannot_crit",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusBloodRain"] = {
        name = "DominusBloodRain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusGrab"] = {
        name = "DominusGrab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • La Coquille vide
    Démon
    Vous ne pouvez pas être Repoussé(e)
    The Hallowed Husk
    SpectreN
    Tagsdemon, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon
    Vie
    400%
    Armure
    +80%
    Évasion
    +20%
    Ailment Threshold
    400%
    Résistance
    40 40 40 25
    Damage
    240%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 24
    Attack Time
    1.245 Second
    Damage Spread
    ±30%
    Expérience
    200%
    Model Size
    100%
    Type
    DominusDemonMapBoss
    Metadata
    DominusDemonMapBossPantheon
    Niveau
    68
    Vie
    25,733
    Armure
    51,822
    Évasion
    5,687
    Bouclier d'énergie
    0
    Damage
    897
    Dégâts des sorts
    897
    Précision
    290
    Attack Time
    1.245
    Expérience
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    DominusDemonCleave
    Attack, Area, Melee, DamageOverTime
    Base Damage: 628–1165
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Temps de recharge: 3 sec.
    Inflige 129.1 Dégâts physiques de base par seconde
    50% de Réduction de la Vitesse d'attaque
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    DominusDemonProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Base Damage: 628–1165
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    20% de Perte de Dégâts
    40% de Réduction de la Vitesse d'attaque
    base is projectile [1]
    DominusDemonCharge
    Attack
    Base Damage: 628–1165
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Temps de recharge: 5 sec.
    Vous n'infligez plus de Coups critiques
    200% d'Augmentation de la Vitesse de déplacement
    DominusBloodRain
    Spell, DamageOverTime
    Temps d'incantation: 1 sec.
    Temps de recharge: 30 sec.
    Inflige 114 Dégâts physiques de base par seconde
    La Durée de base est de 12 secondes
    skill art variation [1]
    DominusGrab
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 2 sec.
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 628–1165
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	cannot_be_knocked_back = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossPantheon"] = {
        name = "The Hallowed Husk",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.3,
        attackTime = 1.245,
        attackRange = 24,
        accuracy = 1,
        skillList = {
            "Melee",
            "DominusDemonCleave",
            "DominusDemonProjectile",
            "DominusDemonCharge",
            "DominusBloodRain",
            "DominusGrab",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCleave"] = {
        name = "DominusDemonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
            [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
            [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonProjectile"] = {
        name = "DominusDemonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCharge"] = {
        name = "DominusDemonCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "global_cannot_crit",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusBloodRain"] = {
        name = "DominusBloodRain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusGrab"] = {
        name = "DominusGrab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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