The Hallowed Husk
Spectre | N |
---|---|
Area | Palace Map |
Tags | demon, dominus_monster_map, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, transform_boss_area |
Life
400%
Evasion
+20%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
240%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Experience
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
76
Life
59,779
Armour
53,896
Evasion
7,482
Energy Shield
0
Damage
1,442
Spell Damage
1,442
Accuracy
396
Attack Time
1.245
Experience
24,008
Ailment Threshold
59,779
Chill
189
Shock
189
Brittle
1,069
Scorch
189
Sap
522
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 1009–1875
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Cooldown Time: 3 sec
Deals 211.4 Base Physical Damage per second
50% reduced Attack Speed
corrupted blood cleave stacks to add [2]
is area damage [1]
50% reduced Attack Speed
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 1009–1875
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Deals 20% less Damage
40% reduced Attack Speed
base is projectile [1]
40% reduced Attack Speed
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 1009–1875
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Cooldown Time: 5 sec
Never deal Critical Strikes
200% increased Movement Speed
200% increased Movement Speed
DominusBloodRain
Spell, DamageOverTime
Cast Time: 1 sec
Cooldown Time: 30 sec
Deals 218.2 Base Physical Damage per second
Base duration is 12 seconds
skill art variation [1]
Base duration is 12 seconds
skill art variation [1]
DominusGrab
Spell
Cast Time: 1 sec
Cooldown Time: 2 sec
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1009–1875
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBoss"] = { name = "The Hallowed Husk", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { "Melee", "DominusDemonCleave", "DominusDemonProjectile", "DominusDemonCharge", "DominusBloodRain", "DominusGrab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCleave"] = { name = "DominusDemonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, }, [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, }, [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonProjectile"] = { name = "DominusDemonProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCharge"] = { name = "DominusDemonCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "global_cannot_crit", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusBloodRain"] = { name = "DominusBloodRain", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusGrab"] = { name = "DominusGrab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
The Hallowed Husk
Demon
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | demon, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
Life
400%
Evasion
+20%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
240%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Experience
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBossStandalone__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
557,385
Armour
28,790
Evasion
5,687
Energy Shield
0
Damage
1,021
Spell Damage
1,524
Accuracy
290
Attack Time
0.83415
Experience
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 1419–2635
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Cooldown Time: 3 sec
Deals 124.8 Base Physical Damage per second
50% reduced Attack Speed
corrupted blood cleave stacks to add [2]
is area damage [1]
50% reduced Attack Speed
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 1419–2635
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Deals 20% less Damage
40% reduced Attack Speed
base is projectile [1]
40% reduced Attack Speed
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 1419–2635
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Cooldown Time: 5 sec
Never deal Critical Strikes
200% increased Movement Speed
200% increased Movement Speed
DominusGrab
Spell
Cast Time: 1 sec
Cooldown Time: 2 sec
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1419–2635
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Stats { cannot_be_knocked_back = 1 } Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossStandalone__"] = { name = "The Hallowed Husk", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { "Melee", "DominusDemonCleave", "DominusDemonProjectile", "DominusDemonCharge", "DominusGrab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCleave"] = { name = "DominusDemonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, }, [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, }, [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonProjectile"] = { name = "DominusDemonProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCharge"] = { name = "DominusDemonCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "global_cannot_crit", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusGrab"] = { name = "DominusGrab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
The Hallowed Husk
Demon
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | demon, elder_map_boss, extra_extra_large_height, flesh_armour, is_unarmed, large_model, medium_movement, non_attacking, not_int, not_str, red_blood, slashing_weapon |
Life
400%
Evasion
+20%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
240%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Experience
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossElder"] = { name = "The Hallowed Husk", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { }, modList = { }, }
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
The Hallowed Husk
Demon
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | demon, dominus_monster_map, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, no_maven, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Life
400%
Evasion
+20%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
240%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Experience
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBossShaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
25,733
Armour
28,790
Evasion
5,687
Energy Shield
0
Damage
897
Spell Damage
897
Accuracy
290
Attack Time
1.245
Experience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 628–1165
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Cooldown Time: 3 sec
Deals 124.8 Base Physical Damage per second
50% reduced Attack Speed
corrupted blood cleave stacks to add [2]
is area damage [1]
50% reduced Attack Speed
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 628–1165
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Deals 20% less Damage
40% reduced Attack Speed
base is projectile [1]
40% reduced Attack Speed
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 628–1165
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Cooldown Time: 5 sec
Never deal Critical Strikes
200% increased Movement Speed
200% increased Movement Speed
DominusBloodRain
Spell, DamageOverTime
Cast Time: 1 sec
Cooldown Time: 30 sec
Deals 114 Base Physical Damage per second
Base duration is 12 seconds
skill art variation [1]
Base duration is 12 seconds
skill art variation [1]
DominusGrab
Spell
Cast Time: 1 sec
Cooldown Time: 2 sec
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 628–1165
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossShaper"] = { name = "The Hallowed Husk", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { "Melee", "DominusDemonCleave", "DominusDemonProjectile", "DominusDemonCharge", "DominusBloodRain", "DominusGrab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCleave"] = { name = "DominusDemonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, }, [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, }, [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonProjectile"] = { name = "DominusDemonProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCharge"] = { name = "DominusDemonCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "global_cannot_crit", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusBloodRain"] = { name = "DominusBloodRain", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusGrab"] = { name = "DominusGrab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
The Hallowed Husk
Demon
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | demon, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Life
400%
Evasion
+20%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
240%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Experience
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBossPantheon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
25,733
Armour
28,790
Evasion
5,687
Energy Shield
0
Damage
897
Spell Damage
897
Accuracy
290
Attack Time
1.245
Experience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 628–1165
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Cooldown Time: 3 sec
Deals 124.8 Base Physical Damage per second
50% reduced Attack Speed
corrupted blood cleave stacks to add [2]
is area damage [1]
50% reduced Attack Speed
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 628–1165
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Deals 20% less Damage
40% reduced Attack Speed
base is projectile [1]
40% reduced Attack Speed
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 628–1165
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Cooldown Time: 5 sec
Never deal Critical Strikes
200% increased Movement Speed
200% increased Movement Speed
DominusBloodRain
Spell, DamageOverTime
Cast Time: 1 sec
Cooldown Time: 30 sec
Deals 114 Base Physical Damage per second
Base duration is 12 seconds
skill art variation [1]
Base duration is 12 seconds
skill art variation [1]
DominusGrab
Spell
Cast Time: 1 sec
Cooldown Time: 2 sec
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 628–1165
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossPantheon"] = { name = "The Hallowed Husk", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.3, attackTime = 1.245, attackRange = 24, accuracy = 1, skillList = { "Melee", "DominusDemonCleave", "DominusDemonProjectile", "DominusDemonCharge", "DominusBloodRain", "DominusGrab", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCleave"] = { name = "DominusDemonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3}, cost = { }, }, [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3}, cost = { }, }, [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonProjectile"] = { name = "DominusDemonProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "attack_speed_+%", "base_is_projectile", }, levels = { [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusDemonCharge"] = { name = "DominusDemonCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "global_cannot_crit", }, levels = { [1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusBloodRain"] = { name = "DominusBloodRain", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DominusGrab"] = { name = "DominusGrab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |