托菈
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Tora
幽魂N
標籤betrayal_syndicate_member, 法術, chaos_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, not_str, puncturing_weapon, ranged, red_blood
生命
600%
閃避
+100%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 75
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalTora
Metadata
BetrayalTora
等級
68
生命
38,600
護甲
28,790
閃避
9,478
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.995
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
MeleeTora
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
20% 物理傷害轉化至混沌傷害
33% 更多攻擊速度
arrow projectile variation [4]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalRainOfSpores
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 傷害, 混沌, 持續時間, DoT, ProjectileNumber, 混沌, 可觸發, 雨
腐蝕毒雨
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 6 秒
朝空中發射數個箭矢並在目標區域如雨般降下,對擊中的敵人造成傷害並於它們降下的地方製造黴孢。每個黴孢對附近敵人造成混沌持續傷害並減緩它們的移動速度。短暫時間過後,黴孢會爆炸造成範圍傷害。
每秒造成 254.2 基本混沌傷害
+1 秒基礎持續時間
發射 8 個額外箭矢
20% 物理傷害轉化至混沌傷害
投射物傷害同時影響此技能的持續傷害效果
43% 更少攻擊速度
每個黴孢造成附近敵人 10% 更少移動速度,最多 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
BetrayalToraScourgeArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
投射物穿透全部目標
造成 50% 更多傷害
20% 物理傷害轉化至混沌傷害
50% 更少攻擊速度
擊中時使敵人中毒
增加 200% 中毒持續時間
base is projectile [1]
monster projectile variation [44]
projectile uses contact position [1]
skill visual scale +% [100]
visual hit effect chaos is green [1]
EmptyActionAttackToraFlip
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 15 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackToraSnipe
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 15 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackToraButterfly
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 15 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
DeceleratingProjectileTora
法術, 投射物, 可觸發
施放時間: 1 秒
造成 25% 更多攻擊傷害
20% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
decelerating projectile speed variation +% [150]
number of projectiles override [1]
visual hit effect chaos is green [1]
DeceleratingProjectileToraExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 284.3426.4 物理傷害
20% 物理傷害轉化至混沌傷害
is area damage [1]
visual hit effect chaos is green [1]
BetrayalToraDashArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.995 秒
你的擊中不能暈眩敵人
投射物穿透全部目標
造成 40% 更少攻擊傷害
20% 物理傷害轉化至混沌傷害
50% 更少攻擊速度
base is projectile [1]
monster projectile variation [47]
number of projectiles override [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Animated
{
	on_event_anim_show = "AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao, R_Weapon );"
	on_event_anim_hide = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );"
}

StateMachine
{
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( straw_base_bootsShape, feetShape );"
	create_state_Gloves_0 = "ShowMeshSegments( straw_alpha_cuffsShape, straw_base_cuffsShape, handsShape );"
	create_state_Back_0 = "ShowMeshSegments( quiver_meshShape, quiver_ropeShape, arrow_1_arrowShape, arrow_1_fletchingShape, arrow_2_arrowShape, arrow_2_fletchingShape, arrow_3_arrowShape, arrow_3_fletchingShape );"

	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Tora );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Tora );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Tora );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Tora );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Tora );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Tora );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Tora );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Tora );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Tora );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Tora );
	"

	on_state_shackles_1 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );"
	create_state_shackles_1 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );"
	create_state_shackles_2 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );"
	create_state_shackles_3 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );"
}

Animated
{
	on_event_fadeout_for_bargain_01 =
	"
		Delay( 1.75, { DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalTora"] = {
    name = "Tora",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 75,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeTora",
        "BetrayalToraScourgeArrow",
        "BetrayalToraDashArrow",
        "DeceleratingProjectileToraExplode",
        "EmptyActionAttackToraFlip",
        "EmptyActionAttackToraSnipe",
        "EmptyActionAttackToraButterfly",
        "WalkEmergeBetrayal",
        "DeceleratingProjectileTora",
        "BetrayalRainOfSpores",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeTora"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "visual_hit_effect_chaos_is_green",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {4, 33, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalToraScourgeArrow"] = {
    name = "BetrayalToraScourgeArrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "skill_visual_scale_+%",
        "active_skill_damage_+%_final",
        "base_poison_duration_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "global_poison_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {44, 20, -50, 100, 50, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalToraDashArrow"] = {
    name = "BetrayalToraDashArrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "cannot_stun",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {47, 20, -50, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileToraExplode"] = {
    name = "DeceleratingProjectileToraExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackToraFlip"] = {
    name = "EmptyActionAttackToraFlip",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackToraSnipe"] = {
    name = "EmptyActionAttackToraSnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackToraButterfly"] = {
    name = "EmptyActionAttackToraButterfly",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileTora"] = {
    name = "DeceleratingProjectileTora",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "decelerating_projectile_speed_variation_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "number_of_projectiles_override",
        "base_is_projectile",
        "global_poison_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {150, 20, 1, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRainOfSpores"] = {
    name = "Toxic Rain",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Damage] = true,
        [SkillType.Chaos] = true,
        [SkillType.Duration] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "number_of_additional_arrows",
        "skill_physical_damage_%_to_convert_to_chaos",
        "rain_of_spores_vines_movement_speed_+%_final",
        "minimum_rain_of_spores_movement_speed_+%_final_cap",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "cannot_pierce",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {1.2000000476837, 1000, 8, 20, -10, -60, -43, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
行動速度不能被調整至低於 50% 基礎值
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 撲殺者托菈 Text Audio /119
    名字
    不要讓我追捕你。
    ToraPrimaryDefenderStartsFightZero
    永遠不要在野生動物的巢穴裡挑釁牠。
    ToraPrimaryDefenderStartsFightOne
    流亡者,別插手。這不關你的事。
    ToraPrimaryDefenderStartsFightTwo
    若你想阻止密教,你要加快腳步了。
    ToraPrimaryDefenderStartsFightThree
    狩獵開始了!
    ToraPrimaryDefenderStartsFightFour
    沒有比關押野生動物更加殘忍了。
    ToraPrimaryDefenderStartsFightFive
    不要指望我們以前的談判現在能讓你脫身。
    ToraPrimaryDefenderStartsFightSix
    流亡者,你這次不會讓我被判密教了。
    ToraPrimaryDefenderStartsFightSeven
    生死輪迴不斷繼續,適者更加堅強。
    ToraPrimaryDefenderStartsFightEight
    流亡者,過去你失敗了。未來也還是一樣。
    ToraPrimaryDefenderStartsFightNine
    死亡在更大的循環中餵養生命。
    ToraPrimaryDefenderStartsFightTen
    泥土渴望與你見面呢。
    ToraPrimaryDefenderStartsFightEleven
    像泥土一樣。變成石頭吧。
    ToraPrimaryDefenderStartsFightTwelve
    我是個天生的射手。
    ToraPrimaryDefenderStartsFightThirteen
    像風一樣迅速!
    ToraPrimaryDefenderStartsFightFourteen
    母熊會為了保護幼熊而戰死。
    ToraSafehouseLeaderIntroZero
    流亡者,這個巢穴是我們的了。
    ToraSecondaryDefenderArrivalZero
    我們不是無助的獵物!
    ToraSecondaryDefenderArrivalOne
    這生死的輪回需要時間結束。
    ToraSecondaryDefenderArrivalTwo
    狼群成全結隊獵捕事有原因的。
    ToraSecondaryDefenderArrivalThree
    獵捕中!
    ToraSecondaryDefenderArrivalFour
    你應該更清楚,比在奇怪的巢穴徘徊。
    ToraSecondaryDefenderArrivalFive
    艾爾雷恩,我們應該要等你的神,還是我們自己追捕這流亡者?
    ToraSecondaryDefenderArrivalSix
    喔,瓦甘,是你…我們要並肩作戰嗎?
    ToraSecondaryDefenderArrivalSeven
    怪物,證明自己。讓我們殺了這流亡者。
    ToraSecondaryDefenderArrivalEight
    領主,讓我幫你引誘那如艾茲麥的野蠻。
    ToraSecondaryDefenderArrivalNine
    有些獵物必須用精心設置的陷阱捕獲。萊可,你準備好了嗎?
    ToraSecondaryDefenderArrivalTen
    讓我們殺了這野獸。
    ToraSecondaryDefenderArrivalEleven
    這衰弱的巢穴要被根除。
    ToraSecondaryDefenderArrivalTwelve
    你已經忘記了大自然最重要的一課。保護你的資源!
    ToraSecondaryDefenderArrivalThirteen
    這個地方沒什麼是自然的!
    ToraSecondaryDefenderArrivalFourteen
    有時瘋癲的野獸必須被撲殺。
    ToraSecondaryDefenderArrivalFifteen
    瓦甘,我知道殺了你的原因。
    ToraSecondaryDefenderArrivalSixteen
    瓦里西,你並非超脫自然秩序。我會提醒你的。
    ToraSecondaryDefenderArrivalSeventeen
    髒東西,大自然拒絕你!
    ToraSecondaryDefenderArrivalEighteen
    殺戮或許是有目的的。
    ToraSecondaryDefenderArrivalNineteen
    萊可,喜歡衝突?
    ToraSecondaryDefenderArrivalTwenty
    所有人都必須放下。
    ToraSecondaryDefenderArrivalTwentyOne
    這對你來說不會很好。
    ToraReplyToSecondaryDefenderArrivalZero
    你要入教…還是入土。
    ToraReplyToSecondaryDefenderArrivalOne
    你正在削弱我們整個組織的成功!
    ToraReplyToSecondaryDefenderArrivalTwo
    我已經為所有人提供了足夠多的箭矢。
    ToraReplyToSecondaryDefenderArrivalThree
    當你屈辱的流著血,記住這是你的選擇。
    ToraReplyToSecondaryDefenderArrivalFour
    真的?你覺得失去肢體的野生動物會發生什麼事?
    ToraReplyToSecondaryDefenderArrivalFive
    瓦甘,小小安慰。非常小。
    ToraReplyToSecondaryDefenderArrivalSix
    哥夫,我看到你靠近了 -- 我只是不在意。
    ToraReplyToSecondaryDefenderArrivalSeven
    畜生,我是不會讓你抓到我的。
    ToraReplyToSecondaryDefenderArrivalEight
    這個世界早在人類或眾神之前就存在了,並且在你化做塵埃後也會繼續滋長。
    ToraReplyToSecondaryDefenderArrivalNine
    那麼追捕開始!
    ToraReplyToSecondaryDefenderArrivalTen
    似乎只有大自然本身才值得信賴。
    ToraReplyToSecondaryDefenderArrivalEleven
    激怒小伙伴,與頭目對決吧。
    ToraSecondaryDefenderArrivalTwentyTwo
    這場獵捕才剛開始。
    ToraSecondaryDefenderArrivalTwentyThree
    我們一定會成功的。
    ToraSecondaryDefenderArrivalTwentyFour
    小心。走投無路的野獸是非常危險的。
    ToraSecondaryDefenderArrivalTwentyFive
    里歐,準備好用那鉤子吧。
    ToraSecondaryDefenderArrivalTwentySix
    瓦甘,照我的話做,我可能就不會會箭插你。
    ToraSecondaryDefenderArrivalTwentySeven
    怪物,你沒有遵循自然的的法則,但若你想活命的話,就要遵循我的。
    ToraSecondaryDefenderArrivalTwentyEight
    領主,這次我們試試我的方法。
    ToraSecondaryDefenderArrivalTwentyNine
    萊可,這次獵捕我們用你的陷阱。
    ToraSecondaryDefenderArrivalThirty
    現在這場獵捕由我主導。
    ToraSecondaryDefenderArrivalThirtyOne
    弱者滅亡。這就是人生。
    ToraKillPlayerZero
    你應該要遠離這個。
    ToraKillPlayerOne
    密教的死亡人數攀升。
    ToraKillPlayerTwo
    成功的獵捕。
    ToraKillPlayerThree
    就如我所說,只有最適者能生存。
    ToraEscapeZero
    獵人會隱藏他們的蹤跡。
    ToraEscapeOne
    就像那隻逃離貓的鳥一樣,我可以飛。但你不能。
    ToraEscapeTwo
    包圍入侵者!
    ToraDefeatedZero
    咒罵你對殘骸的慾望。
    ToraDefeatedOne
    這裡…大自然…受傷了…
    ToraDefeatedTwo
    只有公平…
    ToraDefeatedThree
    牢籠在召喚…
    ToraDefeatedFour
    我們不是野獸…我們可以像之前那樣用其他方法解決。
    ToraDefeatedFive
    流亡者,你讓我的生活越來越複雜了。
    ToraDefeatedSix
    生死循環應該要試常態,而不是特例。
    ToraDefeatedSeven
    看來…你被牽扯了…
    ToraDefeatedEight
    我太慢了…
    ToraDefeatedNine
    我不顧一切的撲了過來。
    ToraDefeatedTen
    你比任何動物都還兇殘。你想要從我這知道什麼?
    ToraOfferBargainZero
    有些動物聚在一起只為了有伴。有些是為了食物或溫暖。了解一段關係如何改善你的生活品質在這裡是非常重要的。這種關係甚至不一定要屬於你自己...你明白我的意思嗎?
    ToraOfferBargainOne
    流亡者,烏鴉相當有趣。你知道烏鴉除了會和其他烏鴉建立關係,也會學習、保留和傳授資訊給其他烏鴉嗎?如果我有權說話,這是個相當有用的技能…
    ToraOfferBargainTwo
    只有當大環境改變時,對於物種的生存才是考驗。若你想殺了我就動手吧。若你想給我個考驗,那麼…我有個想法。
    ToraOfferBargainThree
    你已經看到密教在做些什麼了嗎,對嗎?「非自然」是我唯一能準確描述他的說法。不管怎樣,我對那種生活沒興趣。我想是時候搬遷至其它地方了。
    ToraOfferBargainFour
    一個女獵手不知道她自身的處境就是個死人了。我今天還不想死,所以不如我告訴你我在這裡所知的一切?
    ToraOfferBargainFive
    我不在意物質上的東西,但或許你喜歡?
    ToraOfferBargainSix
    阿…你…好啦,好啦…
    ToraBargainAcceptedZero
    這是為了訓練社交能力。
    ToraBargainAcceptedOne
    流亡者,適應或死亡。
    ToraBargainAcceptedTwo
    他們用遠不會找到我的。
    ToraBargainAcceptedThree
    我很感激。
    ToraBargainAcceptedFour
    願你光耀門楣。
    ToraBargainAcceptedFive
    有殘暴首領的狼群比沒有首領的狼群還具有威脅性。我們可以一起推翻這裏的首領,並讓我就職他的位置。
    ToraOfferBetrayalZero
    肉弱強食是自然法則,這裡也是。
    ToraOfferBetrayalOne
    我確實有能力可以讓某人被群體完全拒絕。
    ToraOfferBetrayalTwo
    只要讓我能夠不經歷予生者復活過程中冰冷和黑暗的折磨,我會告訴你我所知的一切。
    ToraOfferBetrayalThree
    哈庫太信賴密教了。讓我在其他人惡意背叛他前,先稍稍的背叛他一下吧。
    ToraOfferBetrayalFour
    我有點想背叛瓦甘。他知道他自己做了什麼。
    ToraOfferBetrayalFive
    瓦里西讓我不安。他的愛好遠遠超出了自然法則。你和我可以達成協議,協議內容可以超出他暴力的範疇。
    ToraOfferBetrayalSix
    那殘暴的西拉克需要被插入更多箭矢。若你身體內的骨頭還有一絲良心的話,你會知道對女人 - 和對男人 - 做出和他一樣的事後,那個人是不會有夥伴的。
    ToraOfferBetrayalSeven
    卡麥歷亞比我曾見過的任何野獸都來的更加暴力。他不是為了活而殺,而是為了快樂。在他的受難者死亡前他會不停的享受到快感。若你內心還有點正義感的話,拜託,幫我處理掉他。
    ToraOfferBetrayalEight
    適者生存這句話,特別在密教中。我不是只物理上的力量 - 這是場遍佈瓦爾克拉斯貓捉老鼠的致命遊戲。你是貓,還是老鼠呢?
    ToraOfferBetrayalNine
    死亡是生命中很自然的一部分。我已經很安寧了。
    ToraOfferExecuteZero
    在我的領導面前,我可以毫不畏懼。
    ToraOfferExecuteOne
    在我的兄弟面前,我只能勇敢。
    ToraOfferExecuteTwo
    別再關我了!我寧願一死。
    ToraOfferExecuteThree
    野獸在匱乏時期會反目成仇。
    ToraReplyToBetrayalAcceptedZero
    卡魯,至少我的道路是真實的,不像你看不見的「路」。
    ToraReplyToBetrayalAcceptedOne
    哥夫,那是什麼?你打算邀請我約會嗎?
    ToraReplyToBetrayalAcceptedTwo
    優勝劣汰可能是正確的 -- 我們中的哪一個最終會淹沒對方呢,領主?
    ToraReplyToBetrayalAcceptedThree
    卡麥歷亞,我有更好的想法。不如你離開且永遠不要回來了?
    ToraReplyToBetrayalAcceptedFour
    愛斯林,你證明了大自然有時候會出錯。
    ToraReplyToBetrayalAcceptedFive
    都是循環的一部分。今日你崛起而我殞落,但明日可就不一樣了。
    ToraReplyToBetrayalAcceptedSix
    只有你相信牢籠內的人永遠不會逃跑並找你復仇,才會覺得你的羈押很有自信...
    ToraInterrogatedZero
    你真是個殘暴的野獸。
    ToraInterrogatedOne
    當談判不再足夠時,你終究會顯露你的本色!
    ToraInterrogatedTwo
    暴力是自然法則中的一環。
    ToraReplyToExecutionZero
    流亡者,你什麼都沒做成。死亡對於密教是毫無意義的。
    ToraReplyToExecutionOne
    有時暴力是唯一方法。
    ToraReplyToExecutionTwo
    崛起吧。若果必定殞落,透過提升你的潛能來尊重自然法則吧。
    ToraSafehouseLeaderDefeatedZero