Tora
Humanoid
Action Speed cannot be modified to below 50% of base value
Cannot be Knocked Back
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | betrayal_syndicate_member, caster, chaos_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, not_str, puncturing_weapon, ranged, red_blood |
Life
600%
Evasion
+100%
Ailment Threshold
600%
Resistance
40 40 40 25
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 75
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BetrayalTora
Metadata
BetrayalTora
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
38,600
Armour
28,790
Evasion
9,478
Energy Shield
0
Damage
523
Spell Damage
523
Accuracy
290
Attack Time
1.995
Experience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeTora
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
20% of Physical Damage Converted to Chaos Damage
33% more Attack Speed
arrow projectile variation [4]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
33% more Attack Speed
arrow projectile variation [4]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
Toxic Rain
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 6 sec
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
Deals 254.2 Base Chaos Damage per second
Base duration is 1 seconds
Fires 8 additional Arrows
20% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
43% less Attack Speed
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Base duration is 1 seconds
Fires 8 additional Arrows
20% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
43% less Attack Speed
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
BetrayalToraScourgeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Projectiles Pierce all Targets
Deals 50% more Damage
20% of Physical Damage Converted to Chaos Damage
50% less Attack Speed
Poisons Enemies on Hit
200% increased Poison Duration
base is projectile [1]
monster projectile variation [44]
projectile uses contact position [1]
skill visual scale +% [100]
visual hit effect chaos is green [1]
Deals 50% more Damage
20% of Physical Damage Converted to Chaos Damage
50% less Attack Speed
Poisons Enemies on Hit
200% increased Poison Duration
base is projectile [1]
monster projectile variation [44]
projectile uses contact position [1]
skill visual scale +% [100]
visual hit effect chaos is green [1]
EmptyActionAttackToraFlip
Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 15 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackToraSnipe
Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 15 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackToraButterfly
Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 15 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DeceleratingProjectileTora
Spell, Projectile, Triggerable
Cast Time: 1 sec
Deals 25% more Attack Damage
20% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
base is projectile [1]
decelerating projectile speed variation +% [150]
number of projectiles override [1]
visual hit effect chaos is green [1]
20% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
base is projectile [1]
decelerating projectile speed variation +% [150]
number of projectiles override [1]
visual hit effect chaos is green [1]
DeceleratingProjectileToraExplode
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 284.3 to 426.4 Physical Damage
20% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
20% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
BetrayalToraDashArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.995 sec
Your Hits cannot Stun Enemies
Projectiles Pierce all Targets
Deals 40% less Attack Damage
20% of Physical Damage Converted to Chaos Damage
50% less Attack Speed
base is projectile [1]
monster projectile variation [47]
number of projectiles override [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Projectiles Pierce all Targets
Deals 40% less Attack Damage
20% of Physical Damage Converted to Chaos Damage
50% less Attack Speed
base is projectile [1]
monster projectile variation [47]
number of projectiles override [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" Animated { on_event_anim_show = "AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao, R_Weapon );" on_event_anim_hide = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );" } StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( straw_base_bootsShape, feetShape );" create_state_Gloves_0 = "ShowMeshSegments( straw_alpha_cuffsShape, straw_base_cuffsShape, handsShape );" create_state_Back_0 = "ShowMeshSegments( quiver_meshShape, quiver_ropeShape, arrow_1_arrowShape, arrow_1_fletchingShape, arrow_2_arrowShape, arrow_2_fletchingShape, arrow_3_arrowShape, arrow_3_fletchingShape );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Tora ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Tora ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Tora ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Tora ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Tora ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Tora ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Tora ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Tora ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Tora ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Tora ); " on_state_shackles_1 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );" create_state_shackles_1 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );" create_state_shackles_2 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );" create_state_shackles_3 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );" } Animated { on_event_fadeout_for_bargain_01 = " Delay( 1.75, { DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalTora"] = { name = "Tora", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.995, attackRange = 75, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeTora", "BetrayalToraScourgeArrow", "BetrayalToraDashArrow", "DeceleratingProjectileToraExplode", "EmptyActionAttackToraFlip", "EmptyActionAttackToraSnipe", "EmptyActionAttackToraButterfly", "WalkEmergeBetrayal", "DeceleratingProjectileTora", "BetrayalRainOfSpores", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeTora"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {4, 33, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalToraScourgeArrow"] = { name = "BetrayalToraScourgeArrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "skill_visual_scale_+%", "active_skill_damage_+%_final", "base_poison_duration_+%", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {44, 20, -50, 100, 50, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalToraDashArrow"] = { name = "BetrayalToraDashArrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "cannot_stun", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {47, 20, -50, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileToraExplode"] = { name = "DeceleratingProjectileToraExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackToraFlip"] = { name = "EmptyActionAttackToraFlip", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackToraSnipe"] = { name = "EmptyActionAttackToraSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackToraButterfly"] = { name = "EmptyActionAttackToraButterfly", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileTora"] = { name = "DeceleratingProjectileTora", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "decelerating_projectile_speed_variation_+%", "skill_physical_damage_%_to_convert_to_chaos", "number_of_projectiles_override", "base_is_projectile", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {150, 20, 1, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_attack_speed_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {1.2000000476837, 1000, 8, 20, -10, -60, -43, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, }
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |