托拉
人形
行动速度不能调整至低于基础值的 50%
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Tora
幽魂N
标签betrayal_syndicate_member, 施法, chaos_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, not_str, puncturing_weapon, ranged, red_blood
生命
600%
闪避值
+100%
异常状态临界值
600%
抗性
40 40 40 25
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 75
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
BetrayalTora
Metadata
BetrayalTora
等级
68
生命
38,600
护甲
28,790
闪避值
9,478
能量护盾
0
伤害
523
法术伤害
523
命中
290
攻击间隔
1.995
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
MeleeTora
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
将物理伤害的 20% 转化为混沌伤害
攻击速度总增 33%
arrow projectile variation [4]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalRainOfSpores
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, 图腾技能, 陷阱技能, 地雷技能, 伤害, 混沌, 持续时间, DoT, ProjectileNumber, 混沌, 可触发, 雨
毒雨
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 6 秒
向天空发射箭矢,化作箭雨落向目标区域,击中敌人造成伤害,并在落地时产生孢囊。每个孢囊都会对周围的敌人造成持续混沌伤害,并减慢它们的移动速度。孢囊持续一段时间后爆炸,造成范围伤害。
每秒造成 254.2 基础混沌伤害
基础持续时间为 1
额外获得 8 个箭矢
将物理伤害的 20% 转化为混沌伤害
投射物伤害的词缀效果同样套用于持续伤害
攻击速度总降 43%
每个孢囊可使周围的敌人速度降低 10%,最多 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
BetrayalToraScourgeArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
投射物贯穿所有目标
伤害总增 50%
将物理伤害的 20% 转化为混沌伤害
攻击速度总降 50%
击中时使其中毒
中毒持续时间延长 200%
base is projectile [1]
monster projectile variation [44]
projectile uses contact position [1]
skill visual scale +% [100]
visual hit effect chaos is green [1]
EmptyActionAttackToraFlip
攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 15 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackToraSnipe
攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 15 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackToraButterfly
攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 15 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
DeceleratingProjectileTora
法术, 投射物, 可触发
施放间隔: 1 秒
攻击伤害总增 25%
将物理伤害的 20% 转化为混沌伤害
击中时使其中毒
base is projectile [1]
decelerating projectile speed variation +% [150]
number of projectiles override [1]
visual hit effect chaos is green [1]
DeceleratingProjectileToraExplode
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 284.3 - 426.4 物理伤害
将物理伤害的 20% 转化为混沌伤害
is area damage [1]
visual hit effect chaos is green [1]
BetrayalToraDashArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 60%
攻击间隔: 1.995 秒
你的击中不能眩晕敌人
投射物贯穿所有目标
攻击伤害总降 40%
将物理伤害的 20% 转化为混沌伤害
攻击速度总降 50%
base is projectile [1]
monster projectile variation [47]
number of projectiles override [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Animated
{
	on_event_anim_show = "AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao, R_Weapon );"
	on_event_anim_hide = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );"
}

StateMachine
{
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( straw_base_bootsShape, feetShape );"
	create_state_Gloves_0 = "ShowMeshSegments( straw_alpha_cuffsShape, straw_base_cuffsShape, handsShape );"
	create_state_Back_0 = "ShowMeshSegments( quiver_meshShape, quiver_ropeShape, arrow_1_arrowShape, arrow_1_fletchingShape, arrow_2_arrowShape, arrow_2_fletchingShape, arrow_3_arrowShape, arrow_3_fletchingShape );"

	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Tora );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Tora );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Tora );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Tora );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Tora );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Tora );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Tora );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Tora );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Tora );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Tora );
	"

	on_state_shackles_1 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );"
	create_state_shackles_1 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );"
	create_state_shackles_2 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );"
	create_state_shackles_3 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );"
}

Animated
{
	on_event_fadeout_for_bargain_01 =
	"
		Delay( 1.75, { DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalTora"] = {
    name = "Tora",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 75,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeTora",
        "BetrayalToraScourgeArrow",
        "BetrayalToraDashArrow",
        "DeceleratingProjectileToraExplode",
        "EmptyActionAttackToraFlip",
        "EmptyActionAttackToraSnipe",
        "EmptyActionAttackToraButterfly",
        "WalkEmergeBetrayal",
        "DeceleratingProjectileTora",
        "BetrayalRainOfSpores",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeTora"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "visual_hit_effect_chaos_is_green",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {4, 33, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalToraScourgeArrow"] = {
    name = "BetrayalToraScourgeArrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "skill_visual_scale_+%",
        "active_skill_damage_+%_final",
        "base_poison_duration_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "global_poison_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {44, 20, -50, 100, 50, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalToraDashArrow"] = {
    name = "BetrayalToraDashArrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "cannot_stun",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {47, 20, -50, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileToraExplode"] = {
    name = "DeceleratingProjectileToraExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackToraFlip"] = {
    name = "EmptyActionAttackToraFlip",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackToraSnipe"] = {
    name = "EmptyActionAttackToraSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackToraButterfly"] = {
    name = "EmptyActionAttackToraButterfly",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileTora"] = {
    name = "DeceleratingProjectileTora",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "decelerating_projectile_speed_variation_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "number_of_projectiles_override",
        "base_is_projectile",
        "global_poison_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {150, 20, 1, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalRainOfSpores"] = {
    name = "Toxic Rain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Damage] = true,
        [SkillType.Chaos] = true,
        [SkillType.Duration] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "number_of_additional_arrows",
        "skill_physical_damage_%_to_convert_to_chaos",
        "rain_of_spores_vines_movement_speed_+%_final",
        "minimum_rain_of_spores_movement_speed_+%_final_cap",
        "active_skill_attack_speed_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "cannot_pierce",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {1.2000000476837, 1000, 8, 20, -10, -60, -43, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
行动速度不能调整至低于基础值的 50%
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 拣选者,托拉 Text Audio /119
    名字
    不要让我追捕你。
    ToraPrimaryDefenderStartsFightZero
    永远不要在野生动物的巢穴里挑衅牠。
    ToraPrimaryDefenderStartsFightOne
    流放者,别插手。这不关你的事。
    ToraPrimaryDefenderStartsFightTwo
    若你想阻止辛迪加,你要加快脚步了。
    ToraPrimaryDefenderStartsFightThree
    狩猎开始了!
    ToraPrimaryDefenderStartsFightFour
    没有比关押野生动物更加残忍了。
    ToraPrimaryDefenderStartsFightFive
    不要指望我们以前的谈判现在能让你脱身。
    ToraPrimaryDefenderStartsFightSix
    流放者,你这次不会让我被判辛迪加了。
    ToraPrimaryDefenderStartsFightSeven
    生死轮回不断继续,适者更加坚强。
    ToraPrimaryDefenderStartsFightEight
    流放者,过去你失败了。未来也还是一样。
    ToraPrimaryDefenderStartsFightNine
    死亡在更大的循环中喂养生命。
    ToraPrimaryDefenderStartsFightTen
    泥土渴望与你见面呢。
    ToraPrimaryDefenderStartsFightEleven
    像泥土一样。变成石头吧。
    ToraPrimaryDefenderStartsFightTwelve
    我是个天生的射手。
    ToraPrimaryDefenderStartsFightThirteen
    像风一样迅速!
    ToraPrimaryDefenderStartsFightFourteen
    母熊会为了保护幼熊而战死。
    ToraSafehouseLeaderIntroZero
    流放者,这个巢穴是我们的了。
    ToraSecondaryDefenderArrivalZero
    我们不是无助的猎物!
    ToraSecondaryDefenderArrivalOne
    这生死的轮回需要时间结束。
    ToraSecondaryDefenderArrivalTwo
    狼群成全结队猎捕事有原因的。
    ToraSecondaryDefenderArrivalThree
    猎捕中!
    ToraSecondaryDefenderArrivalFour
    你应该更清楚,比在奇怪的巢穴徘徊。
    ToraSecondaryDefenderArrivalFive
    艾尔雷恩,我们应该要等你的神,还是我们自己追捕这流放者?
    ToraSecondaryDefenderArrivalSix
    喔,瓦甘,是你……我们要并肩作战吗?
    ToraSecondaryDefenderArrivalSeven
    怪物,证明自己。让我们杀了这流放者。
    ToraSecondaryDefenderArrivalEight
    萨恩,让我帮你引诱那如艾兹麦的野蛮。
    ToraSecondaryDefenderArrivalNine
    有些猎物必须用精心设置的陷阱捕获。莱克,你准备好了吗?
    ToraSecondaryDefenderArrivalTen
    让我们杀了这野兽。
    ToraSecondaryDefenderArrivalEleven
    这衰弱的巢穴要被根除。
    ToraSecondaryDefenderArrivalTwelve
    你已经忘记了大自然最重要的一课。保护你的资源!
    ToraSecondaryDefenderArrivalThirteen
    这个地方没什么是自然的!
    ToraSecondaryDefenderArrivalFourteen
    有时疯癫的野兽必须被扑杀。
    ToraSecondaryDefenderArrivalFifteen
    瓦甘,我知道杀了你的原因。
    ToraSecondaryDefenderArrivalSixteen
    瓦里西,你并非超脱自然秩序。我会提醒你的。
    ToraSecondaryDefenderArrivalSeventeen
    脏东西,大自然拒绝你!
    ToraSecondaryDefenderArrivalEighteen
    杀戮或许是有目的的。
    ToraSecondaryDefenderArrivalNineteen
    莱克,喜欢冲突?
    ToraSecondaryDefenderArrivalTwenty
    所有人都必须放下。
    ToraSecondaryDefenderArrivalTwentyOne
    这对你来说不会很好。
    ToraReplyToSecondaryDefenderArrivalZero
    你要入教……还是入土。
    ToraReplyToSecondaryDefenderArrivalOne
    你正在削弱我们整个组织的成功!
    ToraReplyToSecondaryDefenderArrivalTwo
    我已经为所有人提供了足够多的箭矢。
    ToraReplyToSecondaryDefenderArrivalThree
    当你屈辱的流着血,记住这是你的选择。
    ToraReplyToSecondaryDefenderArrivalFour
    真的?你觉得失去肢体的野生动物会发生什么事?
    ToraReplyToSecondaryDefenderArrivalFive
    瓦甘,小小的安慰。非常小。
    ToraReplyToSecondaryDefenderArrivalSix
    古夫,我看到你靠近了 -- 我只是不在意。
    ToraReplyToSecondaryDefenderArrivalSeven
    畜生,我是不会让你抓到我的。
    ToraReplyToSecondaryDefenderArrivalEight
    这个世界早在人类或众神之前就存在了,并且在你化做尘埃后也会继续滋长。
    ToraReplyToSecondaryDefenderArrivalNine
    那么追捕开始!
    ToraReplyToSecondaryDefenderArrivalTen
    似乎只有大自然本身才值得信赖。
    ToraReplyToSecondaryDefenderArrivalEleven
    激怒小伙伴,与头目对决吧。
    ToraSecondaryDefenderArrivalTwentyTwo
    这场猎捕才刚开始。
    ToraSecondaryDefenderArrivalTwentyThree
    我们一定会成功的。
    ToraSecondaryDefenderArrivalTwentyFour
    小心。走投无路的野兽是非常危险的。
    ToraSecondaryDefenderArrivalTwentyFive
    里奥,准备好用那钩子吧。
    ToraSecondaryDefenderArrivalTwentySix
    瓦甘,照我的话做,我可能就不会会箭插你。
    ToraSecondaryDefenderArrivalTwentySeven
    怪物,你没有遵循自然的的法则,但若你想活命的话,就要遵循我的。
    ToraSecondaryDefenderArrivalTwentyEight
    萨恩,这次我们试试我的方法。
    ToraSecondaryDefenderArrivalTwentyNine
    莱克,这次猎捕我们用你的陷阱。
    ToraSecondaryDefenderArrivalThirty
    现在这场猎捕由我主导。
    ToraSecondaryDefenderArrivalThirtyOne
    弱者灭亡。这就是人生。
    ToraKillPlayerZero
    你应该要远离这个。
    ToraKillPlayerOne
    辛迪加的死亡人数攀升。
    ToraKillPlayerTwo
    成功的猎捕。
    ToraKillPlayerThree
    就如我所说,只有最适者能生存。
    ToraEscapeZero
    猎人会隐藏他们的踪迹。
    ToraEscapeOne
    就像那只逃离猫的鸟一样,我可以飞。但你不能。
    ToraEscapeTwo
    包围入侵者!
    ToraDefeatedZero
    咒骂你对残骸的欲望。
    ToraDefeatedOne
    这里……大自然……受伤了……
    ToraDefeatedTwo
    只有公平……
    ToraDefeatedThree
    牢笼在召唤……
    ToraDefeatedFour
    我们不是野兽……我们可以像之前那样用其他方法解决。
    ToraDefeatedFive
    流放者,你让我的生活越来越复杂了。
    ToraDefeatedSix
    生死循环应该要试常态,而不是特例。
    ToraDefeatedSeven
    看来……你被牵扯了……
    ToraDefeatedEight
    我太慢了……
    ToraDefeatedNine
    我不顾一切的扑了过来。
    ToraDefeatedTen
    没有一种动物比得上你的凶蛮。你到底想从我这儿得到什么?
    ToraOfferBargainZero
    有些野兽为了交配,会集中在一起。有些是为了食物,或者取暖。明确人际关系对改善你的生活质量会有怎样的帮助非常关键。你甚至不一定要参与到这些关系中来。你明白我的意思吗?
    ToraOfferBargainOne
    乌鸦是一种非常有意思的动物,流放者。你知道吗?它们不但会在彼此之间形成个人关系,还会互相学习、记忆和传授情报。要我说,这可是一项非常实用的本领……
    ToraOfferBargainTwo
    只有当环境发生了变化,物种的生存才会受到真正的考验。如果你想杀了我,那就动手吧。如果你考验我的话……那么,我倒是有个提议。
    ToraOfferBargainThree
    你见识过辛迪加的所作所为,不是吗?他们的行径我只能用“违背自然”来形容。我可不愿意过那种日子。至少现在不愿意。我想我也该迁徙到别的地方去了。
    ToraOfferBargainFour
    如果没有掌握周边的环境,那么女猎手只有死路一条。我今天并不打算送命,不如我把浑身的本事都教给你怎么样?
    ToraOfferBargainFive
    物质对我来说都是身外之物。但或许你不这么想?
    ToraOfferBargainSix
    呃……人啊!好吧,好吧……
    ToraBargainAcceptedZero
    为了社交技能,干杯。
    ToraBargainAcceptedOne
    适者生存,流放者。适者生存。
    ToraBargainAcceptedTwo
    他们永远也找不到我。
    ToraBargainAcceptedThree
    我十分感谢。
    ToraBargainAcceptedFour
    愿你的巢穴闪耀无比。
    ToraBargainAcceptedFive
    勇敢的头狼带领下的狼群比没有头狼的乌合之众危险得多。我们可以合力推翻这里的头狼,然后让我上台。
    ToraOfferBetrayalZero
    大自然里弱肉强食,这里也可以一样。
    ToraOfferBetrayalOne
    我确实握有让某些人彻底被逐出团体的能量。
    ToraOfferBetrayalTwo
    只要不用再次遭受被生命赋予者复活时那种寒冷黑暗的折磨,我愿意告诉你我所知道的一切。
    ToraOfferBetrayalThree
    哈库过于轻信别人,不适合呆在辛迪加。请让我抢在下手更狠的人之前,给他一个温柔的背叛。
    ToraOfferBetrayalFour
    我正在犹豫要不要背叛瓦甘的。他知道自己做了什么。
    ToraOfferBetrayalFive
    瓦里西令我不安。他要做的事情完全违背了自然规律。你我可以达成协议,一同限制他的倒行逆施。
    ToraOfferBetrayalSix
    野蛮的西拉克应该在背上中几箭。如果你还有任何理智,就会明白能对女人,还有男人,做出那种事情的人是不会有朋友的。
    ToraOfferBetrayalSeven
    卡美利亚比我见过的任何野兽都更暴力、更低劣。他的杀戮不是为了生存,而是为了娱乐。即使对方已经死去,他也不放过他们。如果你心中还有一丝正义,求求你,帮我除掉他吧。
    ToraOfferBetrayalEight
    这是一个适者生存的世界,在辛迪加中尤其如此。我说的不是蛮力,而是整个瓦尔克拉斯正在进行的一场危险的猫鼠游戏。你是猫,还是鼠呢?
    ToraOfferBetrayalNine
    死亡是生命中很自然的一部分。我已经很安宁了。
    ToraOfferExecuteZero
    在我的首领面前,我可以毫不畏惧。
    ToraOfferExecuteOne
    在我的兄弟面前,我只能勇敢。
    ToraOfferExecuteTwo
    别再关我了!我宁愿一死。
    ToraOfferExecuteThree
    野兽在匮乏时期会反目成仇。
    ToraReplyToBetrayalAcceptedZero
    卡鲁,至少我的道路是真实的,不像你看不见的“路”。
    ToraReplyToBetrayalAcceptedOne
    古夫,那是什么?你打算邀请我约会吗?
    ToraReplyToBetrayalAcceptedTwo
    优胜劣汰可能是正确的 -- 我们中的哪一个最终会淹没对方呢,萨恩?
    ToraReplyToBetrayalAcceptedThree
    卡美利亚,我有更好的想法。不如你离开且永远不要回来了?
    ToraReplyToBetrayalAcceptedFour
    爱斯林,你证明了大自然有时候会出错。
    ToraReplyToBetrayalAcceptedFive
    都是循环的一部分。今日你崛起而我殒落,但明日可就不一样了。
    ToraReplyToBetrayalAcceptedSix
    只有你相信牢笼内的人永远不会逃跑并找你复仇,才会觉得你的羁押很有自信……
    ToraInterrogatedZero
    你真是个残暴的野兽。
    ToraInterrogatedOne
    当谈判不再足够时,你终究会显露你的本色。
    ToraInterrogatedTwo
    暴力是自然法则中的一环。
    ToraReplyToExecutionZero
    流放者,你什么都没做成。死亡对于辛迪加是毫无意义的。
    ToraReplyToExecutionOne
    有时暴力是唯一方法。
    ToraReplyToExecutionTwo
    崛起吧。若果必定殒落,透过提升你的潜能来尊重自然法则吧。
    ToraSafehouseLeaderDefeatedZero