Tora
Humanoide
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
No puede ser empujado
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
No puede ser empujado
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | betrayal_syndicate_member, Lanzador de hechizos, chaos_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, not_str, puncturing_weapon, ranged, red_blood |
Vida
600%
Evasión
+100%
Ailment Threshold
600%
Resistencia
40 40 40 25
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 75
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
BetrayalTora
Metadata
BetrayalTora
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
9,478
Escudo de energía
0
Damage
523
Daño de hechizos
523
Precisión
290
Attack Time
1.995
Experiencia
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeTora
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
El 20% del daño físico se convierte en daño de caos
33% más Velocidad de Ataque
arrow projectile variation [4]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
33% más Velocidad de Ataque
arrow projectile variation [4]
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalRainOfSpores
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
Lluvia tóxica
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 6 seg
Dispara una serie de flechas al aire que caen por toda el área objetivo, dañando a los enemigos a los que golpean y creando vainas de esporas donde aterrizan. Cada vaina de esporas inflige daño de caos degenerativo a los enemigos cercanos y disminuye su velocidad de movimiento. Después de un tiempo, las vainas estallan e infligen daño en área.
Inflige 254.2 de daño de caos base por segundo
La duración base es de 1 segundos
Dispara 8 flechas adicionales
El 20% del daño físico se convierte en daño de caos
Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
43% menos Velocidad de Ataque
Cada vaina de esporas aplica un 10% menos de velocidad de movimiento a los enemigos cercanos, hasta un máximo de un 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
La duración base es de 1 segundos
Dispara 8 flechas adicionales
El 20% del daño físico se convierte en daño de caos
Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
43% menos Velocidad de Ataque
Cada vaina de esporas aplica un 10% menos de velocidad de movimiento a los enemigos cercanos, hasta un máximo de un 60%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
BetrayalToraScourgeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Los proyectiles perforan a todos los objetivos
Inflige un 50% más de daño
El 20% del daño físico se convierte en daño de caos
50% menos Velocidad de Ataque
Envenena a los enemigos con cada golpe
Duración de Veneno aumentada un 200%
base is projectile [1]
monster projectile variation [44]
projectile uses contact position [1]
skill visual scale +% [100]
visual hit effect chaos is green [1]
Inflige un 50% más de daño
El 20% del daño físico se convierte en daño de caos
50% menos Velocidad de Ataque
Envenena a los enemigos con cada golpe
Duración de Veneno aumentada un 200%
base is projectile [1]
monster projectile variation [44]
projectile uses contact position [1]
skill visual scale +% [100]
visual hit effect chaos is green [1]
EmptyActionAttackToraFlip
Attack
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 15 seg
25% menos Velocidad de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackToraSnipe
Attack
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 15 seg
25% menos Velocidad de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackToraButterfly
Attack
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 15 seg
25% menos Velocidad de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DeceleratingProjectileTora
Spell, Projectile, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige un 25% más de daño de ataque
El 20% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
base is projectile [1]
decelerating projectile speed variation +% [150]
number of projectiles override [1]
visual hit effect chaos is green [1]
El 20% del daño físico se convierte en daño de caos
Envenena a los enemigos con cada golpe
base is projectile [1]
decelerating projectile speed variation +% [150]
number of projectiles override [1]
visual hit effect chaos is green [1]
DeceleratingProjectileToraExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 284.3 a 426.4 de daño físico
El 20% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
El 20% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
BetrayalToraDashArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Daño de ataque: 60%
Attack Time: 1.995 seg
Tus golpes no pueden aturdir a los enemigos
Los proyectiles perforan a todos los objetivos
Inflige un 40% menos de daño de ataque
El 20% del daño físico se convierte en daño de caos
50% menos Velocidad de Ataque
base is projectile [1]
monster projectile variation [47]
number of projectiles override [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Los proyectiles perforan a todos los objetivos
Inflige un 40% menos de daño de ataque
El 20% del daño físico se convierte en daño de caos
50% menos Velocidad de Ataque
base is projectile [1]
monster projectile variation [47]
number of projectiles override [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" Animated { on_event_anim_show = "AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao, R_Weapon );" on_event_anim_hide = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );" } StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( straw_base_bootsShape, feetShape );" create_state_Gloves_0 = "ShowMeshSegments( straw_alpha_cuffsShape, straw_base_cuffsShape, handsShape );" create_state_Back_0 = "ShowMeshSegments( quiver_meshShape, quiver_ropeShape, arrow_1_arrowShape, arrow_1_fletchingShape, arrow_2_arrowShape, arrow_2_fletchingShape, arrow_3_arrowShape, arrow_3_fletchingShape );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Tora ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Tora ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Tora ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Tora ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Tora ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Tora ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Tora ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Tora ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Tora ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Tora ); " on_state_shackles_1 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );" create_state_shackles_1 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );" create_state_shackles_2 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );" create_state_shackles_3 = "DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao );" } Animated { on_event_fadeout_for_bargain_01 = " Delay( 1.75, { DetachAllOfType( Metadata/Monsters/LeagueBetrayal/BetrayalToraArrowAttached.ao ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalTora"] = { name = "Tora", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.995, attackRange = 75, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeTora", "BetrayalToraScourgeArrow", "BetrayalToraDashArrow", "DeceleratingProjectileToraExplode", "EmptyActionAttackToraFlip", "EmptyActionAttackToraSnipe", "EmptyActionAttackToraButterfly", "WalkEmergeBetrayal", "DeceleratingProjectileTora", "BetrayalRainOfSpores", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeTora"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {4, 33, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalToraScourgeArrow"] = { name = "BetrayalToraScourgeArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "skill_visual_scale_+%", "active_skill_damage_+%_final", "base_poison_duration_+%", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {44, 20, -50, 100, 50, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalToraDashArrow"] = { name = "BetrayalToraDashArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "cannot_stun", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {47, 20, -50, 1, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileToraExplode"] = { name = "DeceleratingProjectileToraExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackToraFlip"] = { name = "EmptyActionAttackToraFlip", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackToraSnipe"] = { name = "EmptyActionAttackToraSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackToraButterfly"] = { name = "EmptyActionAttackToraButterfly", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileTora"] = { name = "DeceleratingProjectileTora", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "decelerating_projectile_speed_variation_+%", "skill_physical_damage_%_to_convert_to_chaos", "number_of_projectiles_override", "base_is_projectile", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {150, 20, 1, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRainOfSpores"] = { name = "Toxic Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Damage] = true, [SkillType.Chaos] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.ProjectileNumber] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_chaos", "rain_of_spores_vines_movement_speed_+%_final", "minimum_rain_of_spores_movement_speed_+%_final_cap", "active_skill_attack_speed_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {1.2000000476837, 1000, 8, 20, -10, -60, -43, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, }
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Tora, la Cazadora Text Audio /119
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.