| 幽魂 | Y |
|---|---|
| 地區 | 永恆實驗室, 雲頂鐘樓 |
| 標籤 | 法術, construct, demon, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, slashing_weapon, small_height, stone_armour |
| Packs |
生命
211%
護甲值
+50%
閃避
+20%
異常狀態臨界值
211%
抗性
傷害
121%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.455 秒
傷害分佈
±20%
經驗值
180%
Model Size
150%
類型
StatueFingerMage
Metadata
StatueFingerMageMonster
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
77
生命
34,864
護甲值
87,368
閃避值
7,738
傷害
771
法術傷害
771
命中
824
攻擊間隔
1.455
經驗值
21,946
召喚物生命
6,992
召喚物傷害
636
異常狀態臨界值
34,864
冰緩
110
感電
110
易碎
624
焦灼
110
殘喘
305
Phys Convert Ele
285%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 617—925
暴擊率: 5%
攻擊間隔: 1.455 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterStatueEarthquakeCascade
攻擊, 範圍, 近戰, 傷害, 攻擊可重複, 持續時間
基本傷害: 617—925
暴擊率: 5%
攻擊間隔: 1.455 秒
冷卻時間: 5 秒
造成61%更少傷害
基礎持續時間為 1.75 秒
基礎額外效果持續時間 0.25 秒
餘震造成 +20% 更多擊中和異常狀態傷害
爆發 +3
active skill area of effect radius +% final [-60]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/StatueFingerMage/StatueFingerMageMonster"] = {
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Twisted Effigy",
life = 2.11,
damage = 1.21,
damageSpread = 0.2,
attackTime = 1.455,
attackRange = 10,
accuracy = 1,
skillList = {
"Melee",
"MonsterStatueEarthquakeCascade",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterStatueEarthquakeCascade"] = {
name = "MonsterStatueEarthquakeCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Damage] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"quake_slam_fully_charged_explosion_damage_+%_final",
"upheaval_number_of_spikes",
"base_secondary_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-35, 1750, 20, 3, 250, -60, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {-61, 1750, 20, 3, 250, -60, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
惡魔