雕像法师
恶魔
Twisted Effigy
幽魂Y
地区永恒的实验室, 钟楼
标签施法, construct, demon, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, slashing_weapon, small_height, stone_armour
Packs
  • 永恒的实验室: 雕像法师, 奇塔弗的信徒, 奇塔弗的信徒
  • 生命
    211%
    护甲
    +40%
    闪避值
    +20%
    异常状态临界值
    211%
    抗性
    40 0 0 0
    伤害
    121%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.455 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    150%
    类型
    StatueFingerMage
    Metadata
    StatueFingerMageMonster
    等级
    69
    生命
    14,995
    护甲
    43,621
    闪避值
    5,888
    能量护盾
    0
    伤害
    480
    法术伤害
    480
    命中
    301
    攻击间隔
    1.455
    经验值
    18,877
    异常状态临界值
    14,995
    冰缓
    47
    Shock
    47
    Brittle
    268
    Scorch
    47
    Sap
    131
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 384–576
    攻击暴击率: 5%
    攻击间隔: 1.455 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterStatueEarthquakeCascade
    攻击, 范围, 近战, 伤害, 攻击可重复, 持续时间
    基本伤害: 384–576
    攻击暴击率: 5%
    攻击间隔: 1.455 秒
    冷却时间: 5 秒
    伤害总降 61%
    基础持续时间为 1.75
    基础额外效果持续时间 0.25
    余震的击中和异常状态伤害总增 +20%
    导致 +3 次爆发
    active skill area of effect radius +% final [-60]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/StatueFingerMage/StatueFingerMageMonster"] = {
        name = "Twisted Effigy",
        life = 2.11,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterStatueEarthquakeCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterStatueEarthquakeCascade"] = {
        name = "MonsterStatueEarthquakeCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Damage] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-35, 1750, 20, 3, 250, -60, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {-61, 1750, 20, 3, 250, -60, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
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