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雕像法师
恶魔
MonsterResistanceIconFire
Twisted Effigy
幽魂Y
地区永恒的实验室, 钟楼
标签施法, construct, demon, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, slashing_weapon, small_height, stone_armour
Packs
  • 永恒的实验室: 雕像法师, 奇塔弗的信徒
  • 生命
    211%
    护甲
    +50%
    闪避值
    +20%
    异常状态临界值
    211%
    抗性
    MonsterResistanceIconFire40 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    伤害
    121%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.455 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    150%
    类型
    StatueFingerMage
    Metadata
    StatueFingerMageMonster
    等级
    77
    生命
    34,864
    护甲
    87,368
    闪避值
    7,738
    伤害
    771
    法术伤害
    771
    命中
    824
    攻击间隔
    1.455
    经验值
    21,946
    召唤物生命
    6,992
    召唤物伤害
    636
    异常状态临界值
    34,864
    冰缓
    110
    Shock
    110
    Brittle
    624
    Scorch
    110
    Sap
    305
    Phys Convert Ele
    285%
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 617—925
    暴击几率: 5%
    攻击间隔: 1.455 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MonsterStatueEarthquakeCascade
    攻击, 范围, 近战, 伤害, 攻击可重复, 持续时间
    基本伤害: 617—925
    暴击几率: 5%
    攻击间隔: 1.455 秒
    冷却时间: 5 秒
    伤害总降 61%
    基础持续时间为 1.75
    基础额外效果持续时间 0.25
    余震的击中和异常状态伤害总增 +20%
    导致 +3 次爆发
    active skill area of effect radius +% final [-60]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/StatueFingerMage/StatueFingerMageMonster"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Twisted Effigy",
        life = 2.11,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterStatueEarthquakeCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterStatueEarthquakeCascade"] = {
        name = "MonsterStatueEarthquakeCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Damage] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-35, 1750, 20, 3, 250, -60, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {-61, 1750, 20, 3, 250, -60, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Edit

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