Effigie distordue
Démon
Zone : Le Laboratoire éternel, Beffroi, Carte
Twisted Effigy
Spectre | Y |
---|---|
Area | Le Laboratoire éternel, Beffroi, Carte |
Tags | Lanceur de sorts, construct, demon, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, slashing_weapon, small_height, stone_armour |
Packs |
Vie
211%
Armure
+50%
Évasion
+20%
Ailment Threshold
211%
Résistance
40 0 0 0
Damage
121%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.455 Second
Damage Spread
±20%
Expérience
180%
Model Size
150%
Type
StatueFingerMage
Metadata
StatueFingerMageMonster
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
73
Vie
22,899
Armure
63,992
Évasion
6,760
Bouclier d'énergie
0
Damage
609
Dégâts des sorts
609
Précision
352
Attack Time
1.455
Expérience
20,498
Ailment Threshold
22,899
Chill
72
Shock
72
Brittle
410
Scorch
72
Sap
200
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 487–731
Chances de coup critique: 5%
Attack Time: 1.455 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterStatueEarthquakeCascade
Attack, Area, Melee, Damage, Multistrikeable, Duration
Base Damage: 487–731
Chances de coup critique: 5%
Attack Time: 1.455 sec.
Temps de recharge: 5 sec.
61% de Perte de Dégâts
La Durée de base est de 1.75 secondes
La Durée secondaire de base est de 0.25 secondes
La Réplique a +20% Davantage de Dégâts au Toucher et avec les Altérations
Génère +3 Éruptions
active skill area of effect radius +% final [-60]
is area damage [1]
La Durée de base est de 1.75 secondes
La Durée secondaire de base est de 0.25 secondes
La Réplique a +20% Davantage de Dégâts au Toucher et avec les Altérations
Génère +3 Éruptions
active skill area of effect radius +% final [-60]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/StatueFingerMage/StatueFingerMageMonster"] = { name = "Twisted Effigy", life = 2.11, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.21, damageSpread = 0.2, attackTime = 1.455, attackRange = 10, accuracy = 1, skillList = { "Melee", "MonsterStatueEarthquakeCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterStatueEarthquakeCascade"] = { name = "MonsterStatueEarthquakeCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Damage] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-35, 1750, 20, 3, 250, -60, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-61, 1750, 20, 3, 250, -60, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }