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Twisted Effigy
Spectre
Areaห้องทดลองนิรันดร, Belfry Map
Tagsนักเวท, construct, demon, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, slashing_weapon, small_height, stone_armour
Packs
  • ห้องทดลองนิรันดร: Twisted Effigy, Kitava Zealot
  • พลังชีวิต
    211%
    ค่าเกราะ
    +50%
    การหลบหลีก
    +20%
    Ailment Threshold
    211%
    ค่าต้านทาน
    IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    121%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    180%
    Model Size
    150%
    Type
    StatueFingerMage
    Metadata
    StatueFingerMageMonster
    เลเวล
    77
    พลังชีวิต
    34,864
    ค่าเกราะ
    87,368
    อัตราการหลบหลีก
    7,738
    Damage
    771
    ความเสียหายเวท
    771
    ความแม่นยำ
    824
    Attack Time
    1.455
    ค่าประสบการณ์
    21,946
    Minion Life
    6,992
    Minion Damage
    636
    Ailment Threshold
    34,864
    Chill
    110
    Shock
    110
    Brittle
    624
    Scorch
    110
    Sap
    305
    Phys Convert Ele
    285%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 617925
    โอกาสคริติคอล: 5%
    Attack Time: 1.455 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MonsterStatueEarthquakeCascade
    Attack, Area, Melee, Damage, Multistrikeable, Duration
    Base Damage: 617925
    โอกาสคริติคอล: 5%
    Attack Time: 1.455 วินาที
    คูลดาวน์: 5 วินาที
    สร้างความเสียหาย ลดลง อีก 61%
    ระยะเวลาพื้นฐาน 1.75 วินาที
    ระยะเวลารองพื้นฐาน 0.25 วินาที
    คลื่นสะท้อน สร้างความเสียหาย ปะทะและเจ็บป่วย เพิ่มขึ้น อีก +20%
    ทำให้เกิด การปะทุ 3 ครั้ง
    active skill area of effect radius +% final [-60]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/StatueFingerMage/StatueFingerMageMonster"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Twisted Effigy",
        life = 2.11,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterStatueEarthquakeCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterStatueEarthquakeCascade"] = {
        name = "MonsterStatueEarthquakeCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Damage] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-35, 1750, 20, 3, 250, -60, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {-61, 1750, 20, 3, 250, -60, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
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