尤希里斯.莫凡特
人形
+3 召喚圖騰的最大數量
kill traps mines and totems on death [1]
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
kill traps mines and totems on death [1]
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Ulysses Morvant
幽魂 | N |
---|---|
標籤 | 法術, chaos_affinity, exile, has_dagger, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, red_blood, rogue_exile, slashing_weapon |
生命
112%
生命轉為護盾
60%
閃避
+40%
異常狀態臨界值
112%
抗性
30
30
30
20
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.855 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileShadow5
Metadata
ExileShadow5
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,205
護甲
28,790
閃避
4,739
能量護盾
0
傷害
534
法術傷害
534
命中
0
攻擊間隔
0.855
經驗值
22,561
異常狀態臨界值
7,205
冰緩
23
感電
23
易碎
129
焦灼
23
殘喘
63
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileShadowEssenceDrain
法術, 投射物, 玩家投射物, 持續時間, 圖騰技能, 法術可重複, DoT, 混沌, 傷害, 可觸發, 可齊射, 範圍, 範圍法術, 陷阱技能, 地雷技能
靈魂吸取
施放時間: 0.75 秒
投射出一個造成持續性混沌傷害減益效果的投射物。一部分減益效果的傷害將會回你的生命。減益效果可以透過瘟疫擴散。
造成 238.7 至 375.1 混沌傷害
每秒造成 227.3 基本混沌傷害
+2.5 秒基礎持續時間
發射 2 個額外投射物
animation effect variation [1]
base is projectile [1]
每秒造成 227.3 基本混沌傷害
+2.5 秒基礎持續時間
發射 2 個額外投射物
animation effect variation [1]
base is projectile [1]
ExileShadowWitherTotem
法術, 範圍, 持續時間, 圖騰技能, 混沌, 範圍法術
死亡凋零
施放時間: 0.28 秒
冷卻時間: 2 秒
施放一個對敵人造成虛弱的範圍效果,造成阻礙並且疊加一個使他們增加受到的混沌傷害之凋零減益效果。此減益效果可疊加 15 層。
圖騰持續 12 秒
+0.5 秒基礎持續時間
基礎額外效果持續時間 8 秒
召喚 1 個使用此技能的圖騰
減少 25% 移動速度
增加 5% 承受的混沌傷害
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
totem art variation [5]
+0.5 秒基礎持續時間
基礎額外效果持續時間 8 秒
召喚 1 個使用此技能的圖騰
減少 25% 移動速度
增加 5% 承受的混沌傷害
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
totem art variation [5]
ExileLightningWarp
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
閃電傳送
暴擊率: 5%
施放時間: 1 秒
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 551 至 1653 閃電傷害
減少 38% 持續時間
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
減少 38% 持續時間
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ExileContagion
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, DoT, 混沌, 法術可重複, 可觸發, 地雷技能, DegenOnlySpellDamage, 可秘能爆發, 可齊射, 範圍法術
瘟疫
施放時間: 0.85 秒
冷卻時間: 5 秒
對敵人釋放一種邪惡的瘟疫,對其造成持續的混沌傷害。如果一個敵人在受到傳染的影響下死亡,該減益效果將傳播到其他敵人。
每秒造成 67.9 基本混沌傷害
+5 秒基礎持續時間
法術傷害同時影響此技能的持續傷害效果
基礎範圍為 2 米
is area damage [1]
+5 秒基礎持續時間
法術傷害同時影響此技能的持續傷害效果
基礎範圍為 2 米
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow5"] = { name = "Ulysses Morvant", life = 1.12, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileContagion", "ExileShadowWitherTotem", "ExileShadowEssenceDrain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileContagion"] = { name = "Contagion", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Mineable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 4, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 20, levelRequirement = 6, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 20, levelRequirement = 9, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 20, levelRequirement = 12, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 20, levelRequirement = 16, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 20, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 20, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 20, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 20, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 20, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 20, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 20, levelRequirement = 44, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 20, levelRequirement = 48, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 20, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 20, levelRequirement = 55, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 20, levelRequirement = 58, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 20, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 20, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 20, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 20, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 20, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 20, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 20, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 20, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 20, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 20, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 20, levelRequirement = 84, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 20, levelRequirement = 86, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 20, levelRequirement = 88, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 20, levelRequirement = 90, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileShadowWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "totem_art_variation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {-20, 1, 5, 500, 8000, 12000, 45, 5, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 4, 5, 500, 8000, 12000, 45, 5, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-20, 7, 5, 500, 8000, 12000, 45, 5, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [4] = {-20, 12, 5, 500, 8000, 12000, 45, 5, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-21, 15, 5, 500, 8000, 12000, 45, 5, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {-21, 17, 5, 500, 8000, 12000, 45, 5, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [7] = {-21, 20, 5, 500, 8000, 12000, 45, 5, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {-21, 24, 5, 500, 8000, 12000, 45, 5, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {-22, 26, 5, 500, 8000, 12000, 45, 5, levelRequirement = 26, statInterpolation = {1, 1}, cost = { }, }, [10] = {-22, 30, 5, 500, 8000, 12000, 45, 5, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {-22, 34, 5, 500, 8000, 12000, 45, 5, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [12] = {-22, 38, 5, 500, 8000, 12000, 45, 5, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [13] = {-23, 42, 5, 500, 8000, 12000, 45, 5, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {-23, 45, 5, 500, 8000, 12000, 45, 5, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {-23, 50, 5, 500, 8000, 12000, 45, 5, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {-23, 54, 5, 500, 8000, 12000, 45, 5, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {-24, 57, 5, 500, 8000, 12000, 45, 5, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {-24, 60, 5, 500, 8000, 12000, 45, 5, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {-24, 64, 5, 500, 8000, 12000, 45, 5, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {-24, 66, 5, 500, 8000, 12000, 45, 5, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {-25, 68, 5, 500, 8000, 12000, 45, 5, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {-25, 69, 5, 500, 8000, 12000, 45, 5, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {-25, 70, 5, 500, 8000, 12000, 45, 5, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {-25, 71, 5, 500, 8000, 12000, 45, 5, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {-26, 72, 5, 500, 8000, 12000, 45, 5, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {-26, 73, 5, 500, 8000, 12000, 45, 5, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {-26, 74, 5, 500, 8000, 12000, 45, 5, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {-26, 75, 5, 500, 8000, 12000, 45, 5, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {-27, 76, 5, 500, 8000, 12000, 45, 5, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {-27, 77, 5, 500, 8000, 12000, 45, 5, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {-27, 78, 5, 500, 8000, 12000, 45, 5, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {-27, 79, 5, 500, 8000, 12000, 45, 5, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [33] = {-28, 80, 5, 500, 8000, 12000, 45, 5, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [34] = {-28, 81, 5, 500, 8000, 12000, 45, 5, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [35] = {-28, 82, 5, 500, 8000, 12000, 45, 5, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileShadowEssenceDrain"] = { name = "Essence Drain", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_projectile_speed_+%", "base_skill_effect_duration", "number_of_additional_projectiles", "animation_effect_variation", "base_is_projectile", }, levels = { [1] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 2, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 4, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [4] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 7, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [5] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 11, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [6] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 16, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [7] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 20, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [8] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 24, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [9] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 28, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [10] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 32, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [11] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 36, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [12] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 40, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [13] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 44, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [14] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 48, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [15] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 52, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [16] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 56, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [17] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [18] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 64, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [19] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 67, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [20] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 70, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [21] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 72, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [22] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 74, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [23] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 76, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [24] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 78, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [25] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 80, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [26] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 82, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [27] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 84, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [28] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 86, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [29] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 88, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [30] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 90, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
+3 召喚圖騰的最大數量
Id | MonsterAdditionalTotems3 |
---|---|
Family | AdditionalTotems |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
尤希里斯.莫凡特
人形
+3 召喚圖騰的最大數量
kill traps mines and totems on death [1]
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
kill traps mines and totems on death [1]
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
Ulysses Morvant
幽魂 | N |
---|---|
標籤 | 法術, chaos_affinity, exile, has_dagger, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, red_blood, rogue_exile, slashing_weapon |
生命
112%
生命轉為護盾
60%
閃避
+40%
異常狀態臨界值
112%
抗性
30
30
30
20
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
0.855 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
ExileShadow5
Metadata
ExileShadow5Supporter
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,205
護甲
28,790
閃避
4,739
能量護盾
0
傷害
534
法術傷害
534
命中
0
攻擊間隔
0.855
經驗值
22,561
異常狀態臨界值
7,205
冰緩
23
感電
23
易碎
129
焦灼
23
殘喘
63
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileShadowEssenceDrain
法術, 投射物, 玩家投射物, 持續時間, 圖騰技能, 法術可重複, DoT, 混沌, 傷害, 可觸發, 可齊射, 範圍, 範圍法術, 陷阱技能, 地雷技能
靈魂吸取
施放時間: 0.75 秒
投射出一個造成持續性混沌傷害減益效果的投射物。一部分減益效果的傷害將會回你的生命。減益效果可以透過瘟疫擴散。
造成 238.7 至 375.1 混沌傷害
每秒造成 227.3 基本混沌傷害
+2.5 秒基礎持續時間
發射 2 個額外投射物
animation effect variation [1]
base is projectile [1]
每秒造成 227.3 基本混沌傷害
+2.5 秒基礎持續時間
發射 2 個額外投射物
animation effect variation [1]
base is projectile [1]
ExileShadowWitherTotem
法術, 範圍, 持續時間, 圖騰技能, 混沌, 範圍法術
死亡凋零
施放時間: 0.28 秒
冷卻時間: 2 秒
施放一個對敵人造成虛弱的範圍效果,造成阻礙並且疊加一個使他們增加受到的混沌傷害之凋零減益效果。此減益效果可疊加 15 層。
圖騰持續 12 秒
+0.5 秒基礎持續時間
基礎額外效果持續時間 8 秒
召喚 1 個使用此技能的圖騰
減少 25% 移動速度
增加 5% 承受的混沌傷害
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
totem art variation [5]
+0.5 秒基礎持續時間
基礎額外效果持續時間 8 秒
召喚 1 個使用此技能的圖騰
減少 25% 移動速度
增加 5% 承受的混沌傷害
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
totem art variation [5]
ExileLightningWarp
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
閃電傳送
暴擊率: 5%
施放時間: 1 秒
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 551 至 1653 閃電傷害
減少 38% 持續時間
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
減少 38% 持續時間
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ExileContagion
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, DoT, 混沌, 法術可重複, 可觸發, 地雷技能, DegenOnlySpellDamage, 可秘能爆發, 可齊射, 範圍法術
瘟疫
施放時間: 0.85 秒
冷卻時間: 5 秒
對敵人釋放一種邪惡的瘟疫,對其造成持續的混沌傷害。如果一個敵人在受到傳染的影響下死亡,該減益效果將傳播到其他敵人。
每秒造成 67.9 基本混沌傷害
+5 秒基礎持續時間
法術傷害同時影響此技能的持續傷害效果
基礎範圍為 2 米
is area damage [1]
+5 秒基礎持續時間
法術傷害同時影響此技能的持續傷害效果
基礎範圍為 2 米
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow5Supporter"] = { name = "Ulysses Morvant", life = 1.12, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileContagion", "ExileShadowWitherTotem", "ExileShadowEssenceDrain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileContagion"] = { name = "Contagion", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Mineable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 4, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 20, levelRequirement = 6, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 20, levelRequirement = 9, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 20, levelRequirement = 12, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 20, levelRequirement = 16, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 20, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 20, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 20, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 20, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 20, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 20, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 20, levelRequirement = 44, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 20, levelRequirement = 48, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 20, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 20, levelRequirement = 55, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 20, levelRequirement = 58, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 20, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 20, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 20, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 20, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 20, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 20, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 20, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 20, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 20, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 20, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 20, levelRequirement = 84, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 20, levelRequirement = 86, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 20, levelRequirement = 88, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 20, levelRequirement = 90, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileShadowWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "totem_art_variation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {-20, 1, 5, 500, 8000, 12000, 45, 5, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 4, 5, 500, 8000, 12000, 45, 5, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-20, 7, 5, 500, 8000, 12000, 45, 5, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [4] = {-20, 12, 5, 500, 8000, 12000, 45, 5, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-21, 15, 5, 500, 8000, 12000, 45, 5, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {-21, 17, 5, 500, 8000, 12000, 45, 5, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [7] = {-21, 20, 5, 500, 8000, 12000, 45, 5, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {-21, 24, 5, 500, 8000, 12000, 45, 5, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {-22, 26, 5, 500, 8000, 12000, 45, 5, levelRequirement = 26, statInterpolation = {1, 1}, cost = { }, }, [10] = {-22, 30, 5, 500, 8000, 12000, 45, 5, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {-22, 34, 5, 500, 8000, 12000, 45, 5, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [12] = {-22, 38, 5, 500, 8000, 12000, 45, 5, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [13] = {-23, 42, 5, 500, 8000, 12000, 45, 5, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {-23, 45, 5, 500, 8000, 12000, 45, 5, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {-23, 50, 5, 500, 8000, 12000, 45, 5, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {-23, 54, 5, 500, 8000, 12000, 45, 5, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {-24, 57, 5, 500, 8000, 12000, 45, 5, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {-24, 60, 5, 500, 8000, 12000, 45, 5, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {-24, 64, 5, 500, 8000, 12000, 45, 5, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {-24, 66, 5, 500, 8000, 12000, 45, 5, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {-25, 68, 5, 500, 8000, 12000, 45, 5, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {-25, 69, 5, 500, 8000, 12000, 45, 5, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {-25, 70, 5, 500, 8000, 12000, 45, 5, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {-25, 71, 5, 500, 8000, 12000, 45, 5, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {-26, 72, 5, 500, 8000, 12000, 45, 5, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {-26, 73, 5, 500, 8000, 12000, 45, 5, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {-26, 74, 5, 500, 8000, 12000, 45, 5, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {-26, 75, 5, 500, 8000, 12000, 45, 5, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {-27, 76, 5, 500, 8000, 12000, 45, 5, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {-27, 77, 5, 500, 8000, 12000, 45, 5, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {-27, 78, 5, 500, 8000, 12000, 45, 5, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {-27, 79, 5, 500, 8000, 12000, 45, 5, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [33] = {-28, 80, 5, 500, 8000, 12000, 45, 5, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [34] = {-28, 81, 5, 500, 8000, 12000, 45, 5, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [35] = {-28, 82, 5, 500, 8000, 12000, 45, 5, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileShadowEssenceDrain"] = { name = "Essence Drain", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_projectile_speed_+%", "base_skill_effect_duration", "number_of_additional_projectiles", "animation_effect_variation", "base_is_projectile", }, levels = { [1] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 2, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 4, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [4] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 7, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [5] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 11, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [6] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 16, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [7] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 20, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [8] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 24, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [9] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 28, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [10] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 32, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [11] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 36, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [12] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 40, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [13] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 44, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [14] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 48, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [15] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 52, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [16] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 56, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [17] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [18] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 64, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [19] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 67, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [20] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 70, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [21] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 72, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [22] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 74, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [23] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 76, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [24] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 78, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [25] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 80, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [26] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 82, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [27] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 84, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [28] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 86, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [29] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 88, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [30] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 90, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
+3 召喚圖騰的最大數量
Id | MonsterAdditionalTotems3 |
---|---|
Family | AdditionalTotems |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.