Ulysses Morvant
Humanoid
+3 zu maximaler Anzahl beschworener Totems
kill traps mines and totems on death [1]
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
kill traps mines and totems on death [1]
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Spectre | N |
---|---|
Tags | Zauberer, chaos_affinity, exile, has_dagger, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, red_blood, rogue_exile, slashing_weapon |
Leben
112%
Energy Shield From Life
60%
Ausweichen
+40%
Ailment Threshold
112%
Widerstand
30 30 30 20
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
ExileShadow5
Metadata
ExileShadow5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,205
Rüstung
28,790
Ausweichen
6,635
Energieschild
3,676
Damage
534
Zauberschaden
534
Genauigkeit
290
Attack Time
0.855
Erfahrung
22,561
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileShadowEssenceDrain
Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
Entkräften
Zauberzeit: 0.75 Sek.
Feuert ein Projektil ab, das bei Treffer Schaden über Zeit verursacht. Ihr werdet um einen Teil des Schwächungsschadens geheilt. Die Schwächung wird durch 'Verseuchung' verbreitet.
Verursacht 238.7 bis 375.1 Chaosschaden
Verursacht 227.3 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 2.5 Sekunden
Feuert 2 zusätzliche Projektile
animation effect variation [1]
base is projectile [1]
Verursacht 227.3 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 2.5 Sekunden
Feuert 2 zusätzliche Projektile
animation effect variation [1]
base is projectile [1]
ExileShadowWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
Verkümmern
Zauberzeit: 0.28 Sek.
Abklingzeit: 2 Sek.
Zaubert einen entkräftenden Effekt auf Gegner in einem Bereich, der ihre Bewegung lähmt und eine gestapelte, verkümmernde Schwächung anwendet, die den erlittenen Chaosschaden erhöht. Dieser Effekt kann bis zu 15 Stapel haben.
Totem ist 12 Sekunden aktiv
Basisdauer beträgt 0.5 Sekunden
Die sekundäre Basisdauer beträgt 8 Sekunden
Beschwört ein Totem, das diese Fertigkeit nutzt
25% verringerte Bewegungsgeschwindigkeit
5% erhöhter erlittener Chaosschaden
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
totem art variation [5]
Basisdauer beträgt 0.5 Sekunden
Die sekundäre Basisdauer beträgt 8 Sekunden
Beschwört ein Totem, das diese Fertigkeit nutzt
25% verringerte Bewegungsgeschwindigkeit
5% erhöhter erlittener Chaosschaden
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
totem art variation [5]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Blitzteleportation
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
Verursacht 551 bis 1653 Blitzschaden
38% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
38% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ExileContagion
Spell, Area, Duration, Trappable, Totemable, DamageOverTime, Chaos, Multicastable, Triggerable, Mineable, DegenOnlySpellDamage, Cascadable, CanRapidFire, AreaSpell
Verseuchung
Zauberzeit: 0.85 Sek.
Abklingzeit: 5 Sek.
Entfesselt eine üble Infektion auf Gegner, die Chaosschaden über Zeit verursacht. Wird ein Gegner unter dem Einfluss von Verseuchung getötet, überträgt sich die Schwächung auf andere Gegner.
Verursacht 67.9 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 5 Sekunden
Modifikatoren für Zauberschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Basisradius beträgt 2 Meter
is area damage [1]
Basisdauer beträgt 5 Sekunden
Modifikatoren für Zauberschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Basisradius beträgt 2 Meter
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow5"] = { name = "Ulysses Morvant", life = 1.12, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileContagion", "ExileShadowWitherTotem", "ExileShadowEssenceDrain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileContagion"] = { name = "Contagion", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Mineable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 4, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 20, levelRequirement = 6, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 20, levelRequirement = 9, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 20, levelRequirement = 12, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 20, levelRequirement = 16, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 20, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 20, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 20, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 20, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 20, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 20, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 20, levelRequirement = 44, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 20, levelRequirement = 48, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 20, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 20, levelRequirement = 55, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 20, levelRequirement = 58, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 20, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 20, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 20, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 20, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 20, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 20, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 20, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 20, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 20, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 20, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 20, levelRequirement = 84, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 20, levelRequirement = 86, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 20, levelRequirement = 88, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 20, levelRequirement = 90, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileShadowWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "totem_art_variation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {-20, 1, 5, 500, 8000, 12000, 45, 5, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 4, 5, 500, 8000, 12000, 45, 5, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-20, 7, 5, 500, 8000, 12000, 45, 5, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [4] = {-20, 12, 5, 500, 8000, 12000, 45, 5, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-21, 15, 5, 500, 8000, 12000, 45, 5, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {-21, 17, 5, 500, 8000, 12000, 45, 5, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [7] = {-21, 20, 5, 500, 8000, 12000, 45, 5, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {-21, 24, 5, 500, 8000, 12000, 45, 5, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {-22, 26, 5, 500, 8000, 12000, 45, 5, levelRequirement = 26, statInterpolation = {1, 1}, cost = { }, }, [10] = {-22, 30, 5, 500, 8000, 12000, 45, 5, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {-22, 34, 5, 500, 8000, 12000, 45, 5, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [12] = {-22, 38, 5, 500, 8000, 12000, 45, 5, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [13] = {-23, 42, 5, 500, 8000, 12000, 45, 5, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {-23, 45, 5, 500, 8000, 12000, 45, 5, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {-23, 50, 5, 500, 8000, 12000, 45, 5, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {-23, 54, 5, 500, 8000, 12000, 45, 5, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {-24, 57, 5, 500, 8000, 12000, 45, 5, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {-24, 60, 5, 500, 8000, 12000, 45, 5, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {-24, 64, 5, 500, 8000, 12000, 45, 5, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {-24, 66, 5, 500, 8000, 12000, 45, 5, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {-25, 68, 5, 500, 8000, 12000, 45, 5, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {-25, 69, 5, 500, 8000, 12000, 45, 5, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {-25, 70, 5, 500, 8000, 12000, 45, 5, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {-25, 71, 5, 500, 8000, 12000, 45, 5, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {-26, 72, 5, 500, 8000, 12000, 45, 5, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {-26, 73, 5, 500, 8000, 12000, 45, 5, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {-26, 74, 5, 500, 8000, 12000, 45, 5, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {-26, 75, 5, 500, 8000, 12000, 45, 5, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {-27, 76, 5, 500, 8000, 12000, 45, 5, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {-27, 77, 5, 500, 8000, 12000, 45, 5, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {-27, 78, 5, 500, 8000, 12000, 45, 5, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {-27, 79, 5, 500, 8000, 12000, 45, 5, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [33] = {-28, 80, 5, 500, 8000, 12000, 45, 5, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [34] = {-28, 81, 5, 500, 8000, 12000, 45, 5, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [35] = {-28, 82, 5, 500, 8000, 12000, 45, 5, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileShadowEssenceDrain"] = { name = "Essence Drain", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_projectile_speed_+%", "base_skill_effect_duration", "number_of_additional_projectiles", "animation_effect_variation", "base_is_projectile", }, levels = { [1] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 2, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 4, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [4] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 7, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [5] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 11, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [6] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 16, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [7] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 20, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [8] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 24, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [9] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 28, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [10] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 32, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [11] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 36, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [12] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 40, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [13] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 44, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [14] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 48, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [15] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 52, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [16] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 56, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [17] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [18] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 64, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [19] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 67, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [20] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 70, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [21] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 72, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [22] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 74, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [23] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 76, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [24] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 78, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [25] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 80, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [26] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 82, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [27] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 84, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [28] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 86, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [29] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 88, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [30] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 90, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
+3 zu maximaler Anzahl beschworener Totems
Id | MonsterAdditionalTotems3 |
---|---|
Family | AdditionalTotems |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Ulysses Morvant
Humanoid
+3 zu maximaler Anzahl beschworener Totems
kill traps mines and totems on death [1]
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
kill traps mines and totems on death [1]
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
Spectre | N |
---|---|
Tags | Zauberer, chaos_affinity, exile, has_dagger, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, red_blood, rogue_exile, slashing_weapon |
Leben
112%
Energy Shield From Life
60%
Ausweichen
+40%
Ailment Threshold
112%
Widerstand
30 30 30 20
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
ExileShadow5
Metadata
ExileShadow5Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,205
Rüstung
28,790
Ausweichen
6,635
Energieschild
3,676
Damage
534
Zauberschaden
534
Genauigkeit
290
Attack Time
0.855
Erfahrung
22,561
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileShadowEssenceDrain
Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
Entkräften
Zauberzeit: 0.75 Sek.
Feuert ein Projektil ab, das bei Treffer Schaden über Zeit verursacht. Ihr werdet um einen Teil des Schwächungsschadens geheilt. Die Schwächung wird durch 'Verseuchung' verbreitet.
Verursacht 238.7 bis 375.1 Chaosschaden
Verursacht 227.3 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 2.5 Sekunden
Feuert 2 zusätzliche Projektile
animation effect variation [1]
base is projectile [1]
Verursacht 227.3 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 2.5 Sekunden
Feuert 2 zusätzliche Projektile
animation effect variation [1]
base is projectile [1]
ExileShadowWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
Verkümmern
Zauberzeit: 0.28 Sek.
Abklingzeit: 2 Sek.
Zaubert einen entkräftenden Effekt auf Gegner in einem Bereich, der ihre Bewegung lähmt und eine gestapelte, verkümmernde Schwächung anwendet, die den erlittenen Chaosschaden erhöht. Dieser Effekt kann bis zu 15 Stapel haben.
Totem ist 12 Sekunden aktiv
Basisdauer beträgt 0.5 Sekunden
Die sekundäre Basisdauer beträgt 8 Sekunden
Beschwört ein Totem, das diese Fertigkeit nutzt
25% verringerte Bewegungsgeschwindigkeit
5% erhöhter erlittener Chaosschaden
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
totem art variation [5]
Basisdauer beträgt 0.5 Sekunden
Die sekundäre Basisdauer beträgt 8 Sekunden
Beschwört ein Totem, das diese Fertigkeit nutzt
25% verringerte Bewegungsgeschwindigkeit
5% erhöhter erlittener Chaosschaden
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
totem art variation [5]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Blitzteleportation
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
Verursacht 551 bis 1653 Blitzschaden
38% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
38% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ExileContagion
Spell, Area, Duration, Trappable, Totemable, DamageOverTime, Chaos, Multicastable, Triggerable, Mineable, DegenOnlySpellDamage, Cascadable, CanRapidFire, AreaSpell
Verseuchung
Zauberzeit: 0.85 Sek.
Abklingzeit: 5 Sek.
Entfesselt eine üble Infektion auf Gegner, die Chaosschaden über Zeit verursacht. Wird ein Gegner unter dem Einfluss von Verseuchung getötet, überträgt sich die Schwächung auf andere Gegner.
Verursacht 67.9 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 5 Sekunden
Modifikatoren für Zauberschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Basisradius beträgt 2 Meter
is area damage [1]
Basisdauer beträgt 5 Sekunden
Modifikatoren für Zauberschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
Basisradius beträgt 2 Meter
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow5Supporter"] = { name = "Ulysses Morvant", life = 1.12, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileContagion", "ExileShadowWitherTotem", "ExileShadowEssenceDrain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileContagion"] = { name = "Contagion", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Mineable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 4, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 20, levelRequirement = 6, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 20, levelRequirement = 9, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 20, levelRequirement = 12, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 20, levelRequirement = 16, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 20, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 20, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 20, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 20, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 20, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 20, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 20, levelRequirement = 44, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 20, levelRequirement = 48, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 20, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 20, levelRequirement = 55, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 20, levelRequirement = 58, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 20, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 20, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 20, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 20, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 20, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 20, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 20, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 20, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 20, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 20, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 20, levelRequirement = 84, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 20, levelRequirement = 86, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 20, levelRequirement = 88, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 20, levelRequirement = 90, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileShadowWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "totem_art_variation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {-20, 1, 5, 500, 8000, 12000, 45, 5, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 4, 5, 500, 8000, 12000, 45, 5, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-20, 7, 5, 500, 8000, 12000, 45, 5, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [4] = {-20, 12, 5, 500, 8000, 12000, 45, 5, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-21, 15, 5, 500, 8000, 12000, 45, 5, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {-21, 17, 5, 500, 8000, 12000, 45, 5, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [7] = {-21, 20, 5, 500, 8000, 12000, 45, 5, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {-21, 24, 5, 500, 8000, 12000, 45, 5, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {-22, 26, 5, 500, 8000, 12000, 45, 5, levelRequirement = 26, statInterpolation = {1, 1}, cost = { }, }, [10] = {-22, 30, 5, 500, 8000, 12000, 45, 5, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {-22, 34, 5, 500, 8000, 12000, 45, 5, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [12] = {-22, 38, 5, 500, 8000, 12000, 45, 5, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [13] = {-23, 42, 5, 500, 8000, 12000, 45, 5, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {-23, 45, 5, 500, 8000, 12000, 45, 5, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {-23, 50, 5, 500, 8000, 12000, 45, 5, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {-23, 54, 5, 500, 8000, 12000, 45, 5, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {-24, 57, 5, 500, 8000, 12000, 45, 5, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {-24, 60, 5, 500, 8000, 12000, 45, 5, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {-24, 64, 5, 500, 8000, 12000, 45, 5, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {-24, 66, 5, 500, 8000, 12000, 45, 5, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {-25, 68, 5, 500, 8000, 12000, 45, 5, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {-25, 69, 5, 500, 8000, 12000, 45, 5, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {-25, 70, 5, 500, 8000, 12000, 45, 5, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {-25, 71, 5, 500, 8000, 12000, 45, 5, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {-26, 72, 5, 500, 8000, 12000, 45, 5, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {-26, 73, 5, 500, 8000, 12000, 45, 5, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {-26, 74, 5, 500, 8000, 12000, 45, 5, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {-26, 75, 5, 500, 8000, 12000, 45, 5, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {-27, 76, 5, 500, 8000, 12000, 45, 5, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {-27, 77, 5, 500, 8000, 12000, 45, 5, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {-27, 78, 5, 500, 8000, 12000, 45, 5, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {-27, 79, 5, 500, 8000, 12000, 45, 5, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [33] = {-28, 80, 5, 500, 8000, 12000, 45, 5, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [34] = {-28, 81, 5, 500, 8000, 12000, 45, 5, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [35] = {-28, 82, 5, 500, 8000, 12000, 45, 5, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileShadowEssenceDrain"] = { name = "Essence Drain", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_projectile_speed_+%", "base_skill_effect_duration", "number_of_additional_projectiles", "animation_effect_variation", "base_is_projectile", }, levels = { [1] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 2, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 4, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [4] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 7, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [5] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 11, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [6] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 16, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [7] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 20, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [8] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 24, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [9] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 28, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [10] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 32, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [11] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 36, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [12] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 40, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [13] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 44, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [14] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 48, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [15] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 52, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [16] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 56, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [17] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [18] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 64, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [19] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 67, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [20] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 70, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [21] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 72, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [22] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 74, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [23] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 76, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [24] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 78, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [25] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 80, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [26] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 82, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [27] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 84, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [28] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 86, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [29] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 88, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [30] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 90, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
+3 zu maximaler Anzahl beschworener Totems
Id | MonsterAdditionalTotems3 |
---|---|
Family | AdditionalTotems |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |