Ulysses Morvant
Humanóide
+3 ao número máximo de Totens Convocados
kill traps mines and totems on death [1]
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
kill traps mines and totems on death [1]
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Spectre | N |
---|---|
Tags | Conjurador, chaos_affinity, exile, has_dagger, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, red_blood, rogue_exile, slashing_weapon |
Vida
112%
Energy Shield From Life
60%
Evasão
+40%
Ailment Threshold
112%
Resistência
30 30 30 20
Damage
143%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Experiência
220%
Model Size
100%
Type
ExileShadow5
Metadata
ExileShadow5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,205
Armadura
28,790
Evasão
6,635
Escudo de Energia
3,676
Damage
534
Dano Mágico
534
Precisão
290
Attack Time
0.855
Experiência
22,561
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileShadowEssenceDrain
Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
Drenar Essência
Tempo de Conjuração: 0.75 seg
Dispara um projétil que aplica um debuff de dano degenerativo ao acertar. Você é curado com uma porção do dano do debuff. O debuff é espalhado por Contágio.
Causa 238.7 a 375.1 de Dano de Caos
Causa 227.3 de Dano de Caos Base por segundo
Duração base é de 2.5 segundos
Dispara 2 Projéteis adicionais
animation effect variation [1]
base is projectile [1]
Causa 227.3 de Dano de Caos Base por segundo
Duração base é de 2.5 segundos
Dispara 2 Projéteis adicionais
animation effect variation [1]
base is projectile [1]
ExileShadowWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
Definhar
Tempo de Conjuração: 0.28 seg
Recarga: 2 seg
Conjura um efeito debilitante em inimigos numa área, Dificultando seus movimentos e aplicando uma penalidade acumulável da penalidade Definhamento que aumenta o dano de caos sofrido por eles. Esse efeito pode acumular até 15 vezes.
Totem dura 12 segundos
Duração base é de 0.5 segundos
Duração Base Secundária é de 8 segundos
Convoca um Totem que usa esta Habilidade
Velocidade de Movimento reduzida em 25%
Dano de Caos sofrido aumentado em 5%
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
totem art variation [5]
Duração base é de 0.5 segundos
Duração Base Secundária é de 8 segundos
Convoca um Totem que usa esta Habilidade
Velocidade de Movimento reduzida em 25%
Dano de Caos sofrido aumentado em 5%
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
totem art variation [5]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Teleporte Relampejante
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Aguarda por uma tempo antes de teleportar o destino alvo, com a duração sendo baseada na distância e sua velocidade de movimento. Quando o teleporte acontecer, o dano de raio é causado na área ao redor tanto de onde o jogador estava, quanto para onde ele teleportou. Conjurar novamente colocará vários teleportes na fila para acontecer em sequência.
Causa 551 a 1653 de Dano de Raio
Duração reduzida em 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Duração reduzida em 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ExileContagion
Spell, Area, Duration, Trappable, Totemable, DamageOverTime, Chaos, Multicastable, Triggerable, Mineable, DegenOnlySpellDamage, Cascadable, CanRapidFire, AreaSpell
Contagiar
Tempo de Conjuração: 0.85 seg
Recarga: 5 seg
Lança uma epidemia vil sobre os inimigos, causando dano de caos degenerativo. Se um inimigo morrer enquanto afetado pelo Contágio, ela se espalhará para outros inimigos.
Causa 67.9 de Dano de Caos Base por segundo
Duração base é de 5 segundos
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
O raio Base é de 2 metros
is area damage [1]
Duração base é de 5 segundos
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
O raio Base é de 2 metros
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow5"] = { name = "Ulysses Morvant", life = 1.12, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileContagion", "ExileShadowWitherTotem", "ExileShadowEssenceDrain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileContagion"] = { name = "Contagion", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Mineable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 4, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 20, levelRequirement = 6, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 20, levelRequirement = 9, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 20, levelRequirement = 12, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 20, levelRequirement = 16, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 20, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 20, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 20, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 20, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 20, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 20, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 20, levelRequirement = 44, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 20, levelRequirement = 48, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 20, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 20, levelRequirement = 55, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 20, levelRequirement = 58, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 20, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 20, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 20, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 20, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 20, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 20, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 20, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 20, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 20, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 20, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 20, levelRequirement = 84, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 20, levelRequirement = 86, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 20, levelRequirement = 88, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 20, levelRequirement = 90, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileShadowWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "totem_art_variation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {-20, 1, 5, 500, 8000, 12000, 45, 5, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 4, 5, 500, 8000, 12000, 45, 5, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-20, 7, 5, 500, 8000, 12000, 45, 5, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [4] = {-20, 12, 5, 500, 8000, 12000, 45, 5, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-21, 15, 5, 500, 8000, 12000, 45, 5, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {-21, 17, 5, 500, 8000, 12000, 45, 5, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [7] = {-21, 20, 5, 500, 8000, 12000, 45, 5, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {-21, 24, 5, 500, 8000, 12000, 45, 5, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {-22, 26, 5, 500, 8000, 12000, 45, 5, levelRequirement = 26, statInterpolation = {1, 1}, cost = { }, }, [10] = {-22, 30, 5, 500, 8000, 12000, 45, 5, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {-22, 34, 5, 500, 8000, 12000, 45, 5, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [12] = {-22, 38, 5, 500, 8000, 12000, 45, 5, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [13] = {-23, 42, 5, 500, 8000, 12000, 45, 5, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {-23, 45, 5, 500, 8000, 12000, 45, 5, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {-23, 50, 5, 500, 8000, 12000, 45, 5, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {-23, 54, 5, 500, 8000, 12000, 45, 5, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {-24, 57, 5, 500, 8000, 12000, 45, 5, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {-24, 60, 5, 500, 8000, 12000, 45, 5, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {-24, 64, 5, 500, 8000, 12000, 45, 5, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {-24, 66, 5, 500, 8000, 12000, 45, 5, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {-25, 68, 5, 500, 8000, 12000, 45, 5, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {-25, 69, 5, 500, 8000, 12000, 45, 5, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {-25, 70, 5, 500, 8000, 12000, 45, 5, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {-25, 71, 5, 500, 8000, 12000, 45, 5, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {-26, 72, 5, 500, 8000, 12000, 45, 5, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {-26, 73, 5, 500, 8000, 12000, 45, 5, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {-26, 74, 5, 500, 8000, 12000, 45, 5, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {-26, 75, 5, 500, 8000, 12000, 45, 5, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {-27, 76, 5, 500, 8000, 12000, 45, 5, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {-27, 77, 5, 500, 8000, 12000, 45, 5, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {-27, 78, 5, 500, 8000, 12000, 45, 5, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {-27, 79, 5, 500, 8000, 12000, 45, 5, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [33] = {-28, 80, 5, 500, 8000, 12000, 45, 5, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [34] = {-28, 81, 5, 500, 8000, 12000, 45, 5, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [35] = {-28, 82, 5, 500, 8000, 12000, 45, 5, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileShadowEssenceDrain"] = { name = "Essence Drain", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_projectile_speed_+%", "base_skill_effect_duration", "number_of_additional_projectiles", "animation_effect_variation", "base_is_projectile", }, levels = { [1] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 2, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 4, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [4] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 7, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [5] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 11, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [6] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 16, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [7] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 20, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [8] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 24, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [9] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 28, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [10] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 32, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [11] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 36, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [12] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 40, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [13] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 44, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [14] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 48, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [15] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 52, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [16] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 56, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [17] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [18] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 64, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [19] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 67, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [20] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 70, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [21] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 72, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [22] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 74, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [23] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 76, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [24] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 78, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [25] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 80, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [26] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 82, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [27] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 84, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [28] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 86, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [29] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 88, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [30] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 90, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
+3 ao número máximo de Totens Convocados
Id | MonsterAdditionalTotems3 |
---|---|
Family | AdditionalTotems |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Ulysses Morvant
Humanóide
+3 ao número máximo de Totens Convocados
kill traps mines and totems on death [1]
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Vida máxima aumentada em 100%
Área de Efeito aumentada em 100%
Tamanho do Personagem aumentado em 80%
kill traps mines and totems on death [1]
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Vida máxima aumentada em 100%
Área de Efeito aumentada em 100%
Tamanho do Personagem aumentado em 80%
Spectre | N |
---|---|
Tags | Conjurador, chaos_affinity, exile, has_dagger, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, red_blood, rogue_exile, slashing_weapon |
Vida
112%
Energy Shield From Life
60%
Evasão
+40%
Ailment Threshold
112%
Resistência
30 30 30 20
Damage
143%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Experiência
220%
Model Size
100%
Type
ExileShadow5
Metadata
ExileShadow5Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,205
Armadura
28,790
Evasão
6,635
Escudo de Energia
3,676
Damage
534
Dano Mágico
534
Precisão
290
Attack Time
0.855
Experiência
22,561
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileShadowEssenceDrain
Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
Drenar Essência
Tempo de Conjuração: 0.75 seg
Dispara um projétil que aplica um debuff de dano degenerativo ao acertar. Você é curado com uma porção do dano do debuff. O debuff é espalhado por Contágio.
Causa 238.7 a 375.1 de Dano de Caos
Causa 227.3 de Dano de Caos Base por segundo
Duração base é de 2.5 segundos
Dispara 2 Projéteis adicionais
animation effect variation [1]
base is projectile [1]
Causa 227.3 de Dano de Caos Base por segundo
Duração base é de 2.5 segundos
Dispara 2 Projéteis adicionais
animation effect variation [1]
base is projectile [1]
ExileShadowWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
Definhar
Tempo de Conjuração: 0.28 seg
Recarga: 2 seg
Conjura um efeito debilitante em inimigos numa área, Dificultando seus movimentos e aplicando uma penalidade acumulável da penalidade Definhamento que aumenta o dano de caos sofrido por eles. Esse efeito pode acumular até 15 vezes.
Totem dura 12 segundos
Duração base é de 0.5 segundos
Duração Base Secundária é de 8 segundos
Convoca um Totem que usa esta Habilidade
Velocidade de Movimento reduzida em 25%
Dano de Caos sofrido aumentado em 5%
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
totem art variation [5]
Duração base é de 0.5 segundos
Duração Base Secundária é de 8 segundos
Convoca um Totem que usa esta Habilidade
Velocidade de Movimento reduzida em 25%
Dano de Caos sofrido aumentado em 5%
base active skill totem level [68]
base skill is totemified [1]
base totem range [45]
totem art variation [5]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Teleporte Relampejante
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Aguarda por uma tempo antes de teleportar o destino alvo, com a duração sendo baseada na distância e sua velocidade de movimento. Quando o teleporte acontecer, o dano de raio é causado na área ao redor tanto de onde o jogador estava, quanto para onde ele teleportou. Conjurar novamente colocará vários teleportes na fila para acontecer em sequência.
Causa 551 a 1653 de Dano de Raio
Duração reduzida em 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Duração reduzida em 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
ExileContagion
Spell, Area, Duration, Trappable, Totemable, DamageOverTime, Chaos, Multicastable, Triggerable, Mineable, DegenOnlySpellDamage, Cascadable, CanRapidFire, AreaSpell
Contagiar
Tempo de Conjuração: 0.85 seg
Recarga: 5 seg
Lança uma epidemia vil sobre os inimigos, causando dano de caos degenerativo. Se um inimigo morrer enquanto afetado pelo Contágio, ela se espalhará para outros inimigos.
Causa 67.9 de Dano de Caos Base por segundo
Duração base é de 5 segundos
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
O raio Base é de 2 metros
is area damage [1]
Duração base é de 5 segundos
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
O raio Base é de 2 metros
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow5Supporter"] = { name = "Ulysses Morvant", life = 1.12, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileContagion", "ExileShadowWitherTotem", "ExileShadowEssenceDrain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileContagion"] = { name = "Contagion", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Mineable] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "is_area_damage", "spell_damage_modifiers_apply_to_skill_dot", }, levels = { [1] = {1, 5000, 20, levelRequirement = 4, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 20, levelRequirement = 6, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 20, levelRequirement = 9, statInterpolation = {3}, cost = { }, }, [4] = {1, 5000, 20, levelRequirement = 12, statInterpolation = {3}, cost = { }, }, [5] = {1, 5000, 20, levelRequirement = 16, statInterpolation = {3}, cost = { }, }, [6] = {1, 5000, 20, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 5000, 20, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 5000, 20, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 5000, 20, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [10] = {1, 5000, 20, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [11] = {1, 5000, 20, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [12] = {1, 5000, 20, levelRequirement = 44, statInterpolation = {3}, cost = { }, }, [13] = {1, 5000, 20, levelRequirement = 48, statInterpolation = {3}, cost = { }, }, [14] = {1, 5000, 20, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [15] = {1, 5000, 20, levelRequirement = 55, statInterpolation = {3}, cost = { }, }, [16] = {1, 5000, 20, levelRequirement = 58, statInterpolation = {3}, cost = { }, }, [17] = {1, 5000, 20, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, [18] = {1, 5000, 20, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [19] = {1, 5000, 20, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [20] = {1, 5000, 20, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [21] = {1, 5000, 20, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [22] = {1, 5000, 20, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [23] = {1, 5000, 20, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [24] = {1, 5000, 20, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [25] = {1, 5000, 20, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [26] = {1, 5000, 20, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, [27] = {1, 5000, 20, levelRequirement = 84, statInterpolation = {3}, cost = { }, }, [28] = {1, 5000, 20, levelRequirement = 86, statInterpolation = {3}, cost = { }, }, [29] = {1, 5000, 20, levelRequirement = 88, statInterpolation = {3}, cost = { }, }, [30] = {1, 5000, 20, levelRequirement = 90, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileShadowWitherTotem"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "base_active_skill_totem_level", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_totem_duration", "base_totem_range", "totem_art_variation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {-20, 1, 5, 500, 8000, 12000, 45, 5, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 4, 5, 500, 8000, 12000, 45, 5, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [3] = {-20, 7, 5, 500, 8000, 12000, 45, 5, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [4] = {-20, 12, 5, 500, 8000, 12000, 45, 5, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {-21, 15, 5, 500, 8000, 12000, 45, 5, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {-21, 17, 5, 500, 8000, 12000, 45, 5, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [7] = {-21, 20, 5, 500, 8000, 12000, 45, 5, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [8] = {-21, 24, 5, 500, 8000, 12000, 45, 5, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [9] = {-22, 26, 5, 500, 8000, 12000, 45, 5, levelRequirement = 26, statInterpolation = {1, 1}, cost = { }, }, [10] = {-22, 30, 5, 500, 8000, 12000, 45, 5, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {-22, 34, 5, 500, 8000, 12000, 45, 5, levelRequirement = 34, statInterpolation = {1, 1}, cost = { }, }, [12] = {-22, 38, 5, 500, 8000, 12000, 45, 5, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [13] = {-23, 42, 5, 500, 8000, 12000, 45, 5, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {-23, 45, 5, 500, 8000, 12000, 45, 5, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [15] = {-23, 50, 5, 500, 8000, 12000, 45, 5, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {-23, 54, 5, 500, 8000, 12000, 45, 5, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {-24, 57, 5, 500, 8000, 12000, 45, 5, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [18] = {-24, 60, 5, 500, 8000, 12000, 45, 5, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [19] = {-24, 64, 5, 500, 8000, 12000, 45, 5, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [20] = {-24, 66, 5, 500, 8000, 12000, 45, 5, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {-25, 68, 5, 500, 8000, 12000, 45, 5, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {-25, 69, 5, 500, 8000, 12000, 45, 5, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {-25, 70, 5, 500, 8000, 12000, 45, 5, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {-25, 71, 5, 500, 8000, 12000, 45, 5, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {-26, 72, 5, 500, 8000, 12000, 45, 5, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {-26, 73, 5, 500, 8000, 12000, 45, 5, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {-26, 74, 5, 500, 8000, 12000, 45, 5, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {-26, 75, 5, 500, 8000, 12000, 45, 5, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {-27, 76, 5, 500, 8000, 12000, 45, 5, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {-27, 77, 5, 500, 8000, 12000, 45, 5, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {-27, 78, 5, 500, 8000, 12000, 45, 5, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {-27, 79, 5, 500, 8000, 12000, 45, 5, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [33] = {-28, 80, 5, 500, 8000, 12000, 45, 5, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [34] = {-28, 81, 5, 500, 8000, 12000, 45, 5, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [35] = {-28, 82, 5, 500, 8000, 12000, 45, 5, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileShadowEssenceDrain"] = { name = "Essence Drain", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Multicastable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_projectile_speed_+%", "base_skill_effect_duration", "number_of_additional_projectiles", "animation_effect_variation", "base_is_projectile", }, levels = { [1] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 1, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 2, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 4, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [4] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 7, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [5] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 11, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [6] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 16, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [7] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 20, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [8] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 24, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [9] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 28, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [10] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 32, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [11] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 36, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [12] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 40, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [13] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 44, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [14] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 48, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [15] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 52, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [16] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 56, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [17] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [18] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 64, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [19] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 67, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [20] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 70, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [21] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 72, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [22] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 74, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [23] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 76, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [24] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 78, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [25] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 80, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [26] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 82, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [27] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 84, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [28] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 86, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [29] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 88, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [30] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 90, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, }
+3 ao número máximo de Totens Convocados
Id | MonsterAdditionalTotems3 |
---|---|
Family | AdditionalTotems |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Vida máxima aumentada em 100%
Área de Efeito aumentada em 100%
Tamanho do Personagem aumentado em 80%
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |