Ulysses Morvant
Humanoide
+3 a la cantidad máxima de tótems que puedes invocar
kill traps mines and totems on death [1]
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los golpes bloqueados
SpectreN
TagsLanzador de hechizos, chaos_affinity, exile, has_dagger, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, red_blood, rogue_exile, slashing_weapon
Packs
  • Torr Olgosso, Armios Bell, Zacharie Desmarais, Jonah Unchained, Damoi Tui, Xandro Bebedor de Sangre, Vickas Giantbone, Orra Greengate, Thena Moga, Antalie Napora, Augustina Solaria, Lael Furia, Vanth Agiel, Ion Darkshroud, Ash Lessard, Wilorin Demontamer, Eoin Greyfur, Tinevin Highdove, Magnus Stonethorn, Minara Anemina, Igna Phoenix, Dena Lorenni, Ailentia Rac, Oyra Ona, Bolt Brownfur, Ulysses Morvant, Aurelio Cantante del Vacío, Ultima Thule, Ohne Trix, Kirmess Olli, Baracus Phraxisanct, Imperial de Thom, Ainsley Varrich, Sevet Tetherein
  • Vida
    112%
    Energy Shield From Life
    60%
    Evasión
    +40%
    Ailment Threshold
    112%
    Resistencia
    30 30 30 20
    Damage
    143%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.855 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    100%
    Type
    ExileShadow5
    Metadata
    ExileShadow5
    Nivel
    68
    Vida
    7,205
    Armaduras
    28,790
    Evasión
    6,635
    Escudo de energía
    3,676
    Damage
    534
    Daño de hechizos
    534
    Precisión
    290
    Attack Time
    0.855
    Experiencia
    22,561
    Ailment Threshold
    7,205
    Chill
    23
    Shock
    23
    Brittle
    129
    Scorch
    23
    Sap
    63
    ExileShadowEssenceDrain
    Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
    Drenar esencia
    Tiempo de lanzamiento: 0.75 seg
    Dispara un proyectil que aplica una penalidad de daño degenerativo cuando alcanza un objetivo. Ganas vida equivalente a una parte del daño que inflige la penalidad. Esta penalidad se propaga por Contagio.
    Inflige de 238.7 a 375.1 de daño de caos
    Inflige 227.3 de daño de caos base por segundo
    La duración base es de 2.5 segundos
    Dispara 2 proyectiles adicionales
    animation effect variation [1]
    base is projectile [1]
    ExileShadowWitherTotem
    Spell, Area, Duration, Totemable, Chaos, AreaSpell
    Marchitar
    Tiempo de lanzamiento: 0.28 seg
    Tiempo de recarga: 2 seg
    Lanza un efecto debilitador a los enemigos en un área, que entumece su movimiento y aplica una penalidad acumulativa que aumenta el daño de caos que reciben. Este efecto puede acumularse hasta 15 veces.
    El Tótem dura 12 segundos
    La duración base es de 0.5 segundos
    La duración secundaria base es de 8 segundos
    Invoca un tótem que usa esta habilidad
    Velocidad de movimiento reducida un 25%
    Daño de caos recibido aumentado un 5%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [45]
    totem art variation [5]
    ExileLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Teletransporte de rayo
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Te teletransporta a una ubicación objetivo después de una duración, que se basa en la distancia y tu velocidad de movimiento. Cuando se produce el teletransporte, inflige daño de rayo alrededor de las áreas de inicio y de destino. Si vuelves a lanzar la habilidad, los múltiples teletransportes se ponen en cola para llevarse a cabo en secuencia.
    Inflige de 551 a 1653 de daño de rayo
    Duración reducida un 38%
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]
    ExileContagion
    Spell, Area, Duration, Trappable, Totemable, DamageOverTime, Chaos, Multicastable, Triggerable, Mineable, DegenOnlySpellDamage, Cascadable, CanRapidFire, AreaSpell
    Contagio
    Tiempo de lanzamiento: 0.85 seg
    Tiempo de recarga: 5 seg
    Desata un contagio vil en los enemigos que inflige daño de caos degenerativo. Si un enemigo muere mientras está bajo el efecto de Contagio, la penalidad se propaga a otros enemigos.
    Inflige 67.9 de daño de caos base por segundo
    La duración base es de 5 segundos
    Los modificadores de daño de hechizos se aplican al efecto de daño degenerativo de esta habilidad
    El radio base es de 2 metros
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );"
    } 
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileShadow5"] = {
        name = "Ulysses Morvant",
        life = 1.12,
        energyShield = 0.6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Shield",
        skillList = {
            "ExileLightningWarp",
            "ExileContagion",
            "ExileShadowWitherTotem",
            "ExileShadowEssenceDrain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileContagion"] = {
        name = "Contagion",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Mineable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 5000, 20, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 20, levelRequirement = 6, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 20, levelRequirement = 9, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 20, levelRequirement = 12, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 20, levelRequirement = 16, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 20, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 20, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 20, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 20, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 20, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 20, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 20, levelRequirement = 44, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 20, levelRequirement = 48, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 20, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 20, levelRequirement = 55, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 20, levelRequirement = 58, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 20, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 20, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 20, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 20, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 20, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 20, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 20, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 20, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 20, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 20, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 20, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 20, levelRequirement = 86, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 20, levelRequirement = 88, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 20, levelRequirement = 90, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileShadowWitherTotem"] = {
        name = "Wither",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.28,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "base_active_skill_totem_level",
            "chaos_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_totem_duration",
            "base_totem_range",
            "totem_art_variation",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {-20, 1, 5, 500, 8000, 12000, 45, 5, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-20, 4, 5, 500, 8000, 12000, 45, 5, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-20, 7, 5, 500, 8000, 12000, 45, 5, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-20, 12, 5, 500, 8000, 12000, 45, 5, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-21, 15, 5, 500, 8000, 12000, 45, 5, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [6] = {-21, 17, 5, 500, 8000, 12000, 45, 5, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [7] = {-21, 20, 5, 500, 8000, 12000, 45, 5, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [8] = {-21, 24, 5, 500, 8000, 12000, 45, 5, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [9] = {-22, 26, 5, 500, 8000, 12000, 45, 5, levelRequirement = 26, statInterpolation = {1, 1},  cost = { }, },
            [10] = {-22, 30, 5, 500, 8000, 12000, 45, 5, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {-22, 34, 5, 500, 8000, 12000, 45, 5, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [12] = {-22, 38, 5, 500, 8000, 12000, 45, 5, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
            [13] = {-23, 42, 5, 500, 8000, 12000, 45, 5, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {-23, 45, 5, 500, 8000, 12000, 45, 5, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {-23, 50, 5, 500, 8000, 12000, 45, 5, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {-23, 54, 5, 500, 8000, 12000, 45, 5, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [17] = {-24, 57, 5, 500, 8000, 12000, 45, 5, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {-24, 60, 5, 500, 8000, 12000, 45, 5, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {-24, 64, 5, 500, 8000, 12000, 45, 5, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {-24, 66, 5, 500, 8000, 12000, 45, 5, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {-25, 68, 5, 500, 8000, 12000, 45, 5, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [22] = {-25, 69, 5, 500, 8000, 12000, 45, 5, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [23] = {-25, 70, 5, 500, 8000, 12000, 45, 5, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [24] = {-25, 71, 5, 500, 8000, 12000, 45, 5, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [25] = {-26, 72, 5, 500, 8000, 12000, 45, 5, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [26] = {-26, 73, 5, 500, 8000, 12000, 45, 5, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [27] = {-26, 74, 5, 500, 8000, 12000, 45, 5, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [28] = {-26, 75, 5, 500, 8000, 12000, 45, 5, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [29] = {-27, 76, 5, 500, 8000, 12000, 45, 5, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [30] = {-27, 77, 5, 500, 8000, 12000, 45, 5, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [31] = {-27, 78, 5, 500, 8000, 12000, 45, 5, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [32] = {-27, 79, 5, 500, 8000, 12000, 45, 5, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [33] = {-28, 80, 5, 500, 8000, 12000, 45, 5, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [34] = {-28, 81, 5, 500, 8000, 12000, 45, 5, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [35] = {-28, 82, 5, 500, 8000, 12000, 45, 5, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileShadowEssenceDrain"] = {
        name = "Essence Drain",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "animation_effect_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 2, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 7, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 16, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 20, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 24, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 36, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [13] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 44, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [14] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 48, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [15] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 52, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [16] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 56, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [17] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 60, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [18] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 64, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [19] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 67, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [20] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 70, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [21] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [22] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [23] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 76, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [24] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 78, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [25] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 80, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [26] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 82, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [27] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 84, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [28] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 86, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [29] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 88, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [30] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 90, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    
    +3 a la cantidad máxima de tótems que puedes invocar
    IdMonsterAdditionalTotems3
    FamilyAdditionalTotems
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 3 Max: 3 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Ulysses Morvant
    Humanoide
    +3 a la cantidad máxima de tótems que puedes invocar
    kill traps mines and totems on death [1]
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    Vida máxima aumentada un 100%
    Área de efecto aumentada un 100%
    Tamaño del personaje aumentado un 80%
    SpectreN
    TagsLanzador de hechizos, chaos_affinity, exile, has_dagger, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, red_blood, rogue_exile, slashing_weapon
    Vida
    112%
    Energy Shield From Life
    60%
    Evasión
    +40%
    Ailment Threshold
    112%
    Resistencia
    30 30 30 20
    Damage
    143%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.855 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    100%
    Type
    ExileShadow5
    Metadata
    ExileShadow5Supporter
    Nivel
    68
    Vida
    7,205
    Armaduras
    28,790
    Evasión
    6,635
    Escudo de energía
    3,676
    Damage
    534
    Daño de hechizos
    534
    Precisión
    290
    Attack Time
    0.855
    Experiencia
    22,561
    Ailment Threshold
    7,205
    Chill
    23
    Shock
    23
    Brittle
    129
    Scorch
    23
    Sap
    63
    ExileShadowEssenceDrain
    Spell, Projectile, ProjectilesFromUser, Duration, Totemable, Multicastable, DamageOverTime, Chaos, Damage, Triggerable, CanRapidFire, Area, AreaSpell, Trappable, Mineable
    Drenar esencia
    Tiempo de lanzamiento: 0.75 seg
    Dispara un proyectil que aplica una penalidad de daño degenerativo cuando alcanza un objetivo. Ganas vida equivalente a una parte del daño que inflige la penalidad. Esta penalidad se propaga por Contagio.
    Inflige de 238.7 a 375.1 de daño de caos
    Inflige 227.3 de daño de caos base por segundo
    La duración base es de 2.5 segundos
    Dispara 2 proyectiles adicionales
    animation effect variation [1]
    base is projectile [1]
    ExileShadowWitherTotem
    Spell, Area, Duration, Totemable, Chaos, AreaSpell
    Marchitar
    Tiempo de lanzamiento: 0.28 seg
    Tiempo de recarga: 2 seg
    Lanza un efecto debilitador a los enemigos en un área, que entumece su movimiento y aplica una penalidad acumulativa que aumenta el daño de caos que reciben. Este efecto puede acumularse hasta 15 veces.
    El Tótem dura 12 segundos
    La duración base es de 0.5 segundos
    La duración secundaria base es de 8 segundos
    Invoca un tótem que usa esta habilidad
    Velocidad de movimiento reducida un 25%
    Daño de caos recibido aumentado un 5%
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [45]
    totem art variation [5]
    ExileLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Teletransporte de rayo
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Te teletransporta a una ubicación objetivo después de una duración, que se basa en la distancia y tu velocidad de movimiento. Cuando se produce el teletransporte, inflige daño de rayo alrededor de las áreas de inicio y de destino. Si vuelves a lanzar la habilidad, los múltiples teletransportes se ponen en cola para llevarse a cabo en secuencia.
    Inflige de 551 a 1653 de daño de rayo
    Duración reducida un 38%
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]
    ExileContagion
    Spell, Area, Duration, Trappable, Totemable, DamageOverTime, Chaos, Multicastable, Triggerable, Mineable, DegenOnlySpellDamage, Cascadable, CanRapidFire, AreaSpell
    Contagio
    Tiempo de lanzamiento: 0.85 seg
    Tiempo de recarga: 5 seg
    Desata un contagio vil en los enemigos que inflige daño de caos degenerativo. Si un enemigo muere mientras está bajo el efecto de Contagio, la penalidad se propaga a otros enemigos.
    Inflige 67.9 de daño de caos base por segundo
    La duración base es de 5 segundos
    Los modificadores de daño de hechizos se aplican al efecto de daño degenerativo de esta habilidad
    El radio base es de 2 metros
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );"
    } 
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileShadow5Supporter"] = {
        name = "Ulysses Morvant",
        life = 1.12,
        energyShield = 0.6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Shield",
        skillList = {
            "ExileLightningWarp",
            "ExileContagion",
            "ExileShadowWitherTotem",
            "ExileShadowEssenceDrain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileContagion"] = {
        name = "Contagion",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Mineable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "spell_damage_modifiers_apply_to_skill_dot",
        },
        levels = {
            [1] = {1, 5000, 20, levelRequirement = 4, statInterpolation = {3},  cost = { }, },
            [2] = {1, 5000, 20, levelRequirement = 6, statInterpolation = {3},  cost = { }, },
            [3] = {1, 5000, 20, levelRequirement = 9, statInterpolation = {3},  cost = { }, },
            [4] = {1, 5000, 20, levelRequirement = 12, statInterpolation = {3},  cost = { }, },
            [5] = {1, 5000, 20, levelRequirement = 16, statInterpolation = {3},  cost = { }, },
            [6] = {1, 5000, 20, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 5000, 20, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 5000, 20, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 5000, 20, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [10] = {1, 5000, 20, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [11] = {1, 5000, 20, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [12] = {1, 5000, 20, levelRequirement = 44, statInterpolation = {3},  cost = { }, },
            [13] = {1, 5000, 20, levelRequirement = 48, statInterpolation = {3},  cost = { }, },
            [14] = {1, 5000, 20, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [15] = {1, 5000, 20, levelRequirement = 55, statInterpolation = {3},  cost = { }, },
            [16] = {1, 5000, 20, levelRequirement = 58, statInterpolation = {3},  cost = { }, },
            [17] = {1, 5000, 20, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
            [18] = {1, 5000, 20, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [19] = {1, 5000, 20, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [20] = {1, 5000, 20, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [21] = {1, 5000, 20, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [22] = {1, 5000, 20, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [23] = {1, 5000, 20, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [24] = {1, 5000, 20, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [25] = {1, 5000, 20, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [26] = {1, 5000, 20, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
            [27] = {1, 5000, 20, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
            [28] = {1, 5000, 20, levelRequirement = 86, statInterpolation = {3},  cost = { }, },
            [29] = {1, 5000, 20, levelRequirement = 88, statInterpolation = {3},  cost = { }, },
            [30] = {1, 5000, 20, levelRequirement = 90, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileShadowWitherTotem"] = {
        name = "Wither",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.28,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "base_active_skill_totem_level",
            "chaos_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_totem_duration",
            "base_totem_range",
            "totem_art_variation",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {-20, 1, 5, 500, 8000, 12000, 45, 5, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-20, 4, 5, 500, 8000, 12000, 45, 5, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-20, 7, 5, 500, 8000, 12000, 45, 5, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-20, 12, 5, 500, 8000, 12000, 45, 5, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-21, 15, 5, 500, 8000, 12000, 45, 5, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [6] = {-21, 17, 5, 500, 8000, 12000, 45, 5, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [7] = {-21, 20, 5, 500, 8000, 12000, 45, 5, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [8] = {-21, 24, 5, 500, 8000, 12000, 45, 5, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [9] = {-22, 26, 5, 500, 8000, 12000, 45, 5, levelRequirement = 26, statInterpolation = {1, 1},  cost = { }, },
            [10] = {-22, 30, 5, 500, 8000, 12000, 45, 5, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {-22, 34, 5, 500, 8000, 12000, 45, 5, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [12] = {-22, 38, 5, 500, 8000, 12000, 45, 5, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
            [13] = {-23, 42, 5, 500, 8000, 12000, 45, 5, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {-23, 45, 5, 500, 8000, 12000, 45, 5, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {-23, 50, 5, 500, 8000, 12000, 45, 5, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {-23, 54, 5, 500, 8000, 12000, 45, 5, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [17] = {-24, 57, 5, 500, 8000, 12000, 45, 5, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {-24, 60, 5, 500, 8000, 12000, 45, 5, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {-24, 64, 5, 500, 8000, 12000, 45, 5, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {-24, 66, 5, 500, 8000, 12000, 45, 5, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {-25, 68, 5, 500, 8000, 12000, 45, 5, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [22] = {-25, 69, 5, 500, 8000, 12000, 45, 5, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [23] = {-25, 70, 5, 500, 8000, 12000, 45, 5, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [24] = {-25, 71, 5, 500, 8000, 12000, 45, 5, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [25] = {-26, 72, 5, 500, 8000, 12000, 45, 5, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [26] = {-26, 73, 5, 500, 8000, 12000, 45, 5, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [27] = {-26, 74, 5, 500, 8000, 12000, 45, 5, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [28] = {-26, 75, 5, 500, 8000, 12000, 45, 5, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [29] = {-27, 76, 5, 500, 8000, 12000, 45, 5, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [30] = {-27, 77, 5, 500, 8000, 12000, 45, 5, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [31] = {-27, 78, 5, 500, 8000, 12000, 45, 5, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [32] = {-27, 79, 5, 500, 8000, 12000, 45, 5, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [33] = {-28, 80, 5, 500, 8000, 12000, 45, 5, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [34] = {-28, 81, 5, 500, 8000, 12000, 45, 5, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [35] = {-28, 82, 5, 500, 8000, 12000, 45, 5, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileShadowEssenceDrain"] = {
        name = "Essence Drain",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "animation_effect_variation",
            "base_is_projectile",
        },
        levels = {
            [1] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 1, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 2, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [4] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 7, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [5] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 11, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [6] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 16, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [7] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 20, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [8] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 24, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [9] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 28, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [10] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 32, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [11] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 36, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [12] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 40, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [13] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 44, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [14] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 48, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [15] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 52, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [16] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 56, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [17] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 60, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [18] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 64, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [19] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 67, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [20] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 0, 2500, 2, 1, levelRequirement = 70, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [21] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [22] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [23] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 76, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [24] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 78, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [25] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 80, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [26] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 82, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [27] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 84, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [28] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 86, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [29] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 88, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [30] = {2.4000000953674, 0.69999998807907, 1.1000000238419, 15, 2500, 2, 1, levelRequirement = 90, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    
    +3 a la cantidad máxima de tótems que puedes invocar
    IdMonsterAdditionalTotems3
    FamilyAdditionalTotems
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 3 Max: 3 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • 30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Vida máxima aumentada un 100%
    Área de efecto aumentada un 100%
    Tamaño del personaje aumentado un 80%
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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