幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerChampionSpectre |
地區 | 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 破碎驗所, 久遠記憶, 深沉記憶, 遙遠記憶:改寫 |
標籤 | animal_claw_weapon, beast, 法術, has_dagger, has_one_handed_melee, large_model, lightning_affinity, mammal_beast, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, rodent_beast, stone_armour |
Packs |
生命
225%
護甲
+25%
閃避
+15%
異常狀態臨界值
225%
抗性
20 20 20 0
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
0.705 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
SynthesisSpikerChampion
Metadata
SynthesisSoulstealerSpikerChampion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
72,038
護甲
115,596
閃避
9,039
能量護盾
0
傷害
1,080
法術傷害
1,080
命中
518
攻擊間隔
0.705
經驗值
19,698
異常狀態臨界值
72,038
冰緩
228
感電
228
易碎
1,289
焦灼
228
殘喘
629
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 864–1297
暴擊率: 5%
攻擊間隔: 0.705 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionSynthesisSpikerBreath
法術
施放時間: 3 秒
冷卻時間: 10 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisSpikerFirestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 1 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 721.3 至 1082 物理傷害
+1 秒基礎持續時間
每 0.05 秒撞擊一次
基礎範圍為 1 米
firestorm avoid unwalkable terrain [1]
is area damage [1]
+1 秒基礎持續時間
每 0.05 秒撞擊一次
基礎範圍為 1 米
firestorm avoid unwalkable terrain [1]
is area damage [1]
SynthesisSpikerBreathGeometry
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 241.5 至 362.2 物理傷害
is area damage [1]
is area damage [1]
SynthesisSpikerChampionDeathExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1333 至 2000 物理傷害
50% 物理傷害轉換為閃電傷害
is area damage [1]
50% 物理傷害轉換為閃電傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = " breathing; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase" Render { //turn_duration = 0.4 } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk );" on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk ); " on_spawned_dead = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); HideMeshSegments( spikes1Shape,body1_glowShape,spikes2_glowShape ); " } StateMachine { on_state_breathing_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, aux_mouth_attachment ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop ); " create_state_breathing_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop );" on_state_breathing_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, end );" } Animated { on_end_spiker_breathe_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao );" on_event_spikes = " HideMeshSegment( spikes1Shape ); HideMeshSegmentsBySubstring( glowShape ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); " on_event_start_charge = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/on_death/buildup.ao, root );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/on_death/spikes_up.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerChampion"] = { name = "Wrought Decapitator", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 0.705, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SynthesisSpikerFirestorm", "EmptyActionSynthesisSpikerBreath", "SynthesisSpikerBreathGeometry", "SynthesisSpikerChampionDeathExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSpikerFirestorm"] = { name = "Firestorm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1000, 50, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSpikerBreath"] = { name = "EmptyActionSynthesisSpikerBreath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSpikerBreathGeometry"] = { name = "SynthesisSpikerBreathGeometry", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSpikerChampionDeathExplode"] = { name = "SynthesisSpikerChampionDeathExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
鍛冶斬首者
野獸
Wrought Decapitator
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerChampionSpectre |
標籤 | animal_claw_weapon, beast, 法術, has_dagger, has_one_handed_melee, large_model, lightning_affinity, mammal_beast, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, rodent_beast, stone_armour |
生命
225%
護甲
+25%
閃避
+15%
異常狀態臨界值
225%
抗性
20 20 20 0
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
0.705 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
SynthesisSpikerChampion
Metadata
SynthesisSoulstealerSpikerChampionSpawned
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
14,475
護甲
35,988
閃避
5,450
能量護盾
0
傷害
448
法術傷害
448
命中
290
攻擊間隔
0.705
經驗值
15,383
異常狀態臨界值
14,475
冰緩
46
感電
46
易碎
259
焦灼
46
殘喘
126
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 0.705 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionSynthesisSpikerBreath
法術
施放時間: 3 秒
冷卻時間: 10 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisSpikerFirestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 1 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 394.8 至 592.2 物理傷害
+1 秒基礎持續時間
每 0.05 秒撞擊一次
基礎範圍為 1 米
firestorm avoid unwalkable terrain [1]
is area damage [1]
+1 秒基礎持續時間
每 0.05 秒撞擊一次
基礎範圍為 1 米
firestorm avoid unwalkable terrain [1]
is area damage [1]
SynthesisSpikerBreathGeometry
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 155 至 232.5 物理傷害
is area damage [1]
is area damage [1]
SynthesisSpikerChampionDeathExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 740.3 至 1111 物理傷害
50% 物理傷害轉換為閃電傷害
is area damage [1]
50% 物理傷害轉換為閃電傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = " breathing; long_delete=1; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink" Render { //turn_duration = 0.4 } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk );" on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk ); " on_spawned_dead = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); HideMeshSegments( spikes1Shape,body1_glowShape,spikes2_glowShape ); " } StateMachine { on_state_breathing_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, aux_mouth_attachment ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop ); " create_state_breathing_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop );" on_state_breathing_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, end );" } Animated { on_end_spiker_breathe_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao );" on_event_spikes = " HideMeshSegment( spikes1Shape ); HideMeshSegmentsBySubstring( glowShape ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk ); " on_event_start_charge = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/on_death/buildup.ao, root );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/on_death/spikes_up.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerChampionSpawned"] = { name = "Wrought Decapitator", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 0.705, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SynthesisSpikerFirestorm", "EmptyActionSynthesisSpikerBreath", "SynthesisSpikerBreathGeometry", "SynthesisSpikerChampionDeathExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSpikerFirestorm"] = { name = "Firestorm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1000, 50, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSpikerBreath"] = { name = "EmptyActionSynthesisSpikerBreath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSpikerBreathGeometry"] = { name = "SynthesisSpikerBreathGeometry", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSpikerChampionDeathExplode"] = { name = "SynthesisSpikerChampionDeathExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |
鍛冶斬首者
野獸
Wrought Decapitator
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beast, 法術, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_movement, melee, mud_blood, not_int, physical_affinity, rodent_beast, stone_armour |
生命
225%
護甲
+25%
閃避
+15%
異常狀態臨界值
225%
抗性
20 20 20 0
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
0.705 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
SynthesisSpikerChampion
Metadata
SynthesisSoulstealerSpikerChampionSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
14,475
護甲
35,988
閃避
5,450
能量護盾
0
傷害
448
法術傷害
448
命中
290
攻擊間隔
0.705
經驗值
15,383
異常狀態臨界值
14,475
冰緩
46
感電
46
易碎
259
焦灼
46
殘喘
126
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 0.705 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionSynthesisSpikerBreath
法術
施放時間: 3 秒
冷卻時間: 10 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
SynthesisSpikerFirestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 1 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 394.8 至 592.2 物理傷害
+1 秒基礎持續時間
每 0.05 秒撞擊一次
基礎範圍為 1 米
firestorm avoid unwalkable terrain [1]
is area damage [1]
+1 秒基礎持續時間
每 0.05 秒撞擊一次
基礎範圍為 1 米
firestorm avoid unwalkable terrain [1]
is area damage [1]
SynthesisSpikerBreathGeometry
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 155 至 232.5 物理傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = " breathing; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre" Render { //turn_duration = 0.4 } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk );" on_spawned_dead = "HideMeshSegments( spikes1Shape, body1_glowShape, spikes2_glowShape );" } StateMachine { on_state_breathing_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, aux_mouth_attachment ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop ); " create_state_breathing_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop );" on_state_breathing_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, end );" } Animated { on_end_spiker_breathe_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerChampionSpectre"] = { name = "Wrought Decapitator", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 0.705, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SynthesisSpikerFirestorm", "EmptyActionSynthesisSpikerBreath", "SynthesisSpikerBreathGeometry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSpikerFirestorm"] = { name = "Firestorm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1000, 50, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSynthesisSpikerBreath"] = { name = "EmptyActionSynthesisSpikerBreath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SynthesisSpikerBreathGeometry"] = { name = "SynthesisSpikerBreathGeometry", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | MonsterTagSynthesised |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | synthesised_monster |