SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerChampionSpectre
Areaช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่ห่างไกล, Cortex, ความทรงจำที่ห่างไกลที่ถูกเขียนใหม่
Tagsanimal_claw_weapon, beast, นักเวท, has_dagger, has_one_handed_melee, large_model, lightning_affinity, mammal_beast, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, rodent_beast, stone_armour
Packs
  • ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ความทรงจำที่แตกแยก, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ช่องว่างความจำ, ความทรงจำที่ห่างไกล, ความทรงจำที่ห่างไกลที่ถูกเขียนใหม่, ความทรงจำที่แตกแยก, Cortex: Wrought Decapitator, Wrought Reaver, Filimite
  • พลังชีวิต
    225%
    เกราะ
    +15%
    การหลบหลีก
    +15%
    Ailment Threshold
    225%
    ค่าต้านทาน
    20 20 20 0
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    0.705 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    100%
    Type
    SynthesisSpikerChampion
    Metadata
    SynthesisSoulstealerSpikerChampion
    เลเวล
    83
    พลังชีวิต
    72,038
    เกราะ
    106,349
    การหลบหลีก
    9,039
    โล่พลังงาน
    0
    Damage
    1,080
    ความเสียหายเวท
    1,080
    ความแม่นยำ
    518
    Attack Time
    0.705
    ค่าประสบการณ์
    19,698
    Ailment Threshold
    72,038
    Chill
    228
    Shock
    228
    Brittle
    1,289
    Scorch
    228
    Sap
    629
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 864–1297
    โอกาสคริติคอล: 5%
    Attack Time: 0.705 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionSynthesisSpikerBreath
    Spell
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 10 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSpikerFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    พายุไฟ (Firestorm)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย กายภาพ 721.3 ถึง 1082
    ระยะเวลาพื้นฐาน 1 วินาที
    ลูกไฟตก 1 ลูก ทุก 0.05 วินาที
    รัศมีพื้นฐาน 1 เมตร
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    SynthesisSpikerBreathGeometry
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 241.5 ถึง 362.2
    is area damage [1]
    SynthesisSpikerChampionDeathExplode
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 1333 ถึง 2000
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		breathing;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Render
    {
    	//turn_duration = 0.4
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    	"
    
    	on_spawned_dead =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		HideMeshSegments( spikes1Shape,body1_glowShape,spikes2_glowShape );
    	"
    }
    
    StateMachine
    {
    	on_state_breathing_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, aux_mouth_attachment );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, start );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop );
    	"
    
    	create_state_breathing_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop );"
    	on_state_breathing_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, end );"
    }
    
    Animated
    {
    	on_end_spiker_breathe_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao );"
    
    	on_event_spikes =
    	"
    		HideMeshSegment( spikes1Shape );
    		HideMeshSegmentsBySubstring( glowShape );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    	"
    	on_event_start_charge = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/on_death/buildup.ao, root );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/on_death/spikes_up.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerChampion"] = {
        name = "Wrought Decapitator",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.705,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisSpikerFirestorm",
            "EmptyActionSynthesisSpikerBreath",
            "SynthesisSpikerBreathGeometry",
            "SynthesisSpikerChampionDeathExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSpikerFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1000, 50, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSpikerBreath"] = {
        name = "EmptyActionSynthesisSpikerBreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSpikerBreathGeometry"] = {
        name = "SynthesisSpikerBreathGeometry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSpikerChampionDeathExplode"] = {
        name = "SynthesisSpikerChampionDeathExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Adds Tagssynthesised_monster
    Wrought Decapitator
    สัตว์ร้าย
    {สังเคราะห์}
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerChampionSpectre
    Tagsanimal_claw_weapon, beast, นักเวท, has_dagger, has_one_handed_melee, large_model, lightning_affinity, mammal_beast, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, rodent_beast, stone_armour
    พลังชีวิต
    225%
    เกราะ
    +15%
    การหลบหลีก
    +15%
    Ailment Threshold
    225%
    ค่าต้านทาน
    20 20 20 0
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    0.705 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    100%
    Type
    SynthesisSpikerChampion
    Metadata
    SynthesisSoulstealerSpikerChampionSpawned
    เลเวล
    68
    พลังชีวิต
    14,475
    เกราะ
    33,109
    การหลบหลีก
    5,450
    โล่พลังงาน
    0
    Damage
    448
    ความเสียหายเวท
    448
    ความแม่นยำ
    290
    Attack Time
    0.705
    ค่าประสบการณ์
    15,383
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 0.705 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionSynthesisSpikerBreath
    Spell
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 10 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSpikerFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    พายุไฟ (Firestorm)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย กายภาพ 394.8 ถึง 592.2
    ระยะเวลาพื้นฐาน 1 วินาที
    ลูกไฟตก 1 ลูก ทุก 0.05 วินาที
    รัศมีพื้นฐาน 1 เมตร
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    SynthesisSpikerBreathGeometry
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 155 ถึง 232.5
    is area damage [1]
    SynthesisSpikerChampionDeathExplode
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 740.3 ถึง 1111
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		breathing;
    		long_delete=1;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Render
    {
    	//turn_duration = 0.4
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    	"
    
    	on_spawned_dead =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		HideMeshSegments( spikes1Shape,body1_glowShape,spikes2_glowShape );
    	"
    }
    
    StateMachine
    {
    	on_state_breathing_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, aux_mouth_attachment );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, start );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop );
    	"
    
    	create_state_breathing_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop );"
    	on_state_breathing_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, end );"
    }
    
    Animated
    {
    	on_end_spiker_breathe_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao );"
    
    	on_event_spikes =
    	"
    		HideMeshSegment( spikes1Shape );
    		HideMeshSegmentsBySubstring( glowShape );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    	"
    	on_event_start_charge = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/on_death/buildup.ao, root );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/on_death/spikes_up.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerChampionSpawned"] = {
        name = "Wrought Decapitator",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.705,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisSpikerFirestorm",
            "EmptyActionSynthesisSpikerBreath",
            "SynthesisSpikerBreathGeometry",
            "SynthesisSpikerChampionDeathExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSpikerFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1000, 50, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSpikerBreath"] = {
        name = "EmptyActionSynthesisSpikerBreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSpikerBreathGeometry"] = {
        name = "SynthesisSpikerBreathGeometry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSpikerChampionDeathExplode"] = {
        name = "SynthesisSpikerChampionDeathExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Adds Tagssynthesised_monster
    Wrought Decapitator
    สัตว์ร้าย
    {สังเคราะห์}
    SpectreY
    Tagsanimal_claw_weapon, beast, นักเวท, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_movement, melee, mud_blood, not_int, physical_affinity, rodent_beast, stone_armour
    พลังชีวิต
    225%
    เกราะ
    +15%
    การหลบหลีก
    +15%
    Ailment Threshold
    225%
    ค่าต้านทาน
    20 20 20 0
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    0.705 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    100%
    Type
    SynthesisSpikerChampion
    Metadata
    SynthesisSoulstealerSpikerChampionSpectre
    เลเวล
    68
    พลังชีวิต
    14,475
    เกราะ
    33,109
    การหลบหลีก
    5,450
    โล่พลังงาน
    0
    Damage
    448
    ความเสียหายเวท
    448
    ความแม่นยำ
    290
    Attack Time
    0.705
    ค่าประสบการณ์
    15,383
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 0.705 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionSynthesisSpikerBreath
    Spell
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 10 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSpikerFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    พายุไฟ (Firestorm)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย กายภาพ 394.8 ถึง 592.2
    ระยะเวลาพื้นฐาน 1 วินาที
    ลูกไฟตก 1 ลูก ทุก 0.05 วินาที
    รัศมีพื้นฐาน 1 เมตร
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    SynthesisSpikerBreathGeometry
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 155 ถึง 232.5
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		breathing;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Render
    {
    	//turn_duration = 0.4
    	
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk );"
    	on_spawned_dead = "HideMeshSegments( spikes1Shape, body1_glowShape, spikes2_glowShape );"
    }
    
    StateMachine
    {
    	on_state_breathing_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, aux_mouth_attachment );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, start );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop );
    	"
    
    	create_state_breathing_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop );"
    	on_state_breathing_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, end );"
    }
    
    Animated
    {
    	on_end_spiker_breathe_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerChampionSpectre"] = {
        name = "Wrought Decapitator",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.705,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisSpikerFirestorm",
            "EmptyActionSynthesisSpikerBreath",
            "SynthesisSpikerBreathGeometry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSpikerFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1000, 50, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSpikerBreath"] = {
        name = "EmptyActionSynthesisSpikerBreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSpikerBreathGeometry"] = {
        name = "SynthesisSpikerBreathGeometry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Adds Tagssynthesised_monster
    Edit

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