단련된 참수자
SpectreY
Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerChampionSpectre
Area기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 실험실, 희미한 기억, 코텍스, 다시 쓰인 희미한 기억
Tagsanimal_claw_weapon, beast, 시전, has_dagger, has_one_handed_melee, large_model, lightning_affinity, mammal_beast, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, rodent_beast, stone_armour
Packs
  • 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 분열된 기억, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 기억의 공허, 희미한 기억, 다시 쓰인 희미한 기억, 분열된 실험실, 코텍스: 단련된 참수자, 단련된 강탈자, 실 진드기
  • 생명력
    225%
    방어도
    +25%
    회피
    +15%
    Ailment Threshold
    225%
    저항
    20 20 20 0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    0.705 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    SynthesisSpikerChampion
    Metadata
    SynthesisSoulstealerSpikerChampion
    레벨
    83
    생명력
    72,038
    방어도
    115,596
    회피
    9,039
    에너지 보호막
    0
    Damage
    1,080
    주문 피해
    1,080
    정확도
    518
    Attack Time
    0.705
    경험치
    19,698
    Ailment Threshold
    72,038
    Chill
    228
    Shock
    228
    Brittle
    1,289
    Scorch
    228
    Sap
    629
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 864–1297
    치명타 확률: 5%
    Attack Time: 0.705 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionSynthesisSpikerBreath
    Spell
    시전 속도: 3 초
    재사용 대기시간: 10 초
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSpikerFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    화염 폭풍
    치명타 확률: 5%
    시전 속도: 1 초
    대상 지역에 화염의 화살이 쏟아져 폭발하며 주변의 적들에게 화염 피해를 줍니다.
    721.3~1082 물리 피해
    기본 지속시간 1
    0.05초마다 충돌 1회
    기본 반경 1미터
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    SynthesisSpikerBreathGeometry
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    241.5~362.2 물리 피해
    is area damage [1]
    SynthesisSpikerChampionDeathExplode
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    1333~2000 물리 피해
    물리 피해의 50%를 번개 피해로 전환
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		breathing;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    Render
    {
    	//turn_duration = 0.4
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    	"
    
    	on_spawned_dead =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		HideMeshSegments( spikes1Shape,body1_glowShape,spikes2_glowShape );
    	"
    }
    
    StateMachine
    {
    	on_state_breathing_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, aux_mouth_attachment );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, start );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop );
    	"
    
    	create_state_breathing_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop );"
    	on_state_breathing_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, end );"
    }
    
    Animated
    {
    	on_end_spiker_breathe_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao );"
    
    	on_event_spikes =
    	"
    		HideMeshSegment( spikes1Shape );
    		HideMeshSegmentsBySubstring( glowShape );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    	"
    	on_event_start_charge = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/on_death/buildup.ao, root );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/on_death/spikes_up.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerChampion"] = {
        name = "Wrought Decapitator",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.705,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisSpikerFirestorm",
            "EmptyActionSynthesisSpikerBreath",
            "SynthesisSpikerBreathGeometry",
            "SynthesisSpikerChampionDeathExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSpikerFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1000, 50, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSpikerBreath"] = {
        name = "EmptyActionSynthesisSpikerBreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSpikerBreathGeometry"] = {
        name = "SynthesisSpikerBreathGeometry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSpikerChampionDeathExplode"] = {
        name = "SynthesisSpikerChampionDeathExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Adds Tagssynthesised_monster
    단련된 참수자
    야수
    {결합된}
    Wrought Decapitator
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerChampionSpectre
    Tagsanimal_claw_weapon, beast, 시전, has_dagger, has_one_handed_melee, large_model, lightning_affinity, mammal_beast, medium_height, medium_movement, melee, mud_blood, not_int, physical_affinity, rodent_beast, stone_armour
    생명력
    225%
    방어도
    +25%
    회피
    +15%
    Ailment Threshold
    225%
    저항
    20 20 20 0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    0.705 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    SynthesisSpikerChampion
    Metadata
    SynthesisSoulstealerSpikerChampionSpawned
    레벨
    68
    생명력
    14,475
    방어도
    35,988
    회피
    5,450
    에너지 보호막
    0
    Damage
    448
    주문 피해
    448
    정확도
    290
    Attack Time
    0.705
    경험치
    15,383
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359–538
    치명타 확률: 5%
    Attack Time: 0.705 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionSynthesisSpikerBreath
    Spell
    시전 속도: 3 초
    재사용 대기시간: 10 초
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSpikerFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    화염 폭풍
    치명타 확률: 5%
    시전 속도: 1 초
    대상 지역에 화염의 화살이 쏟아져 폭발하며 주변의 적들에게 화염 피해를 줍니다.
    394.8~592.2 물리 피해
    기본 지속시간 1
    0.05초마다 충돌 1회
    기본 반경 1미터
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    SynthesisSpikerBreathGeometry
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    155~232.5 물리 피해
    is area damage [1]
    SynthesisSpikerChampionDeathExplode
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    740.3~1111 물리 피해
    물리 피해의 50%를 번개 피해로 전환
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		breathing;
    		long_delete=1;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSink"
    
    Render
    {
    	//turn_duration = 0.4
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk );"
    
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    	"
    
    	on_spawned_dead =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/generic/death.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    		HideMeshSegments( spikes1Shape,body1_glowShape,spikes2_glowShape );
    	"
    }
    
    StateMachine
    {
    	on_state_breathing_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, aux_mouth_attachment );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, start );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop );
    	"
    
    	create_state_breathing_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop );"
    	on_state_breathing_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, end );"
    }
    
    Animated
    {
    	on_end_spiker_breathe_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao );"
    
    	on_event_spikes =
    	"
    		HideMeshSegment( spikes1Shape );
    		HideMeshSegmentsBySubstring( glowShape );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/deconstruct_epk/deconstruct.epk );
    	"
    	on_event_start_charge = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/on_death/buildup.ao, root );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/on_death/spikes_up.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerChampionSpawned"] = {
        name = "Wrought Decapitator",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.705,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisSpikerFirestorm",
            "EmptyActionSynthesisSpikerBreath",
            "SynthesisSpikerBreathGeometry",
            "SynthesisSpikerChampionDeathExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSpikerFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1000, 50, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSpikerBreath"] = {
        name = "EmptyActionSynthesisSpikerBreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSpikerBreathGeometry"] = {
        name = "SynthesisSpikerBreathGeometry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSpikerChampionDeathExplode"] = {
        name = "SynthesisSpikerChampionDeathExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Adds Tagssynthesised_monster
    단련된 참수자
    야수
    {결합된}
    Wrought Decapitator
    SpectreY
    Tagsanimal_claw_weapon, beast, 시전, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_movement, melee, mud_blood, not_int, physical_affinity, rodent_beast, stone_armour
    생명력
    225%
    방어도
    +25%
    회피
    +15%
    Ailment Threshold
    225%
    저항
    20 20 20 0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    0.705 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    SynthesisSpikerChampion
    Metadata
    SynthesisSoulstealerSpikerChampionSpectre
    레벨
    68
    생명력
    14,475
    방어도
    35,988
    회피
    5,450
    에너지 보호막
    0
    Damage
    448
    주문 피해
    448
    정확도
    290
    Attack Time
    0.705
    경험치
    15,383
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359–538
    치명타 확률: 5%
    Attack Time: 0.705 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionSynthesisSpikerBreath
    Spell
    시전 속도: 3 초
    재사용 대기시간: 10 초
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    SynthesisSpikerFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    화염 폭풍
    치명타 확률: 5%
    시전 속도: 1 초
    대상 지역에 화염의 화살이 쏟아져 폭발하며 주변의 적들에게 화염 피해를 줍니다.
    394.8~592.2 물리 피해
    기본 지속시간 1
    0.05초마다 충돌 1회
    기본 반경 1미터
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    SynthesisSpikerBreathGeometry
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    155~232.5 물리 피해
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		breathing;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBaseSpectre"
    
    Render
    {
    	//turn_duration = 0.4
    	
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/champ_spiker/bodyfx.epk );"
    	on_spawned_dead = "HideMeshSegments( spikes1Shape, body1_glowShape, spikes2_glowShape );"
    }
    
    StateMachine
    {
    	on_state_breathing_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, aux_mouth_attachment );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, start );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop );
    	"
    
    	create_state_breathing_1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, loop );"
    	on_state_breathing_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao, end );"
    }
    
    Animated
    {
    	on_end_spiker_breathe_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Synthesis/Synthesis_Spiker/breath/breath.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/SynthesisSoulstealerSpikerChampionSpectre"] = {
        name = "Wrought Decapitator",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.705,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SynthesisSpikerFirestorm",
            "EmptyActionSynthesisSpikerBreath",
            "SynthesisSpikerBreathGeometry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSpikerFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1000, 50, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSynthesisSpikerBreath"] = {
        name = "EmptyActionSynthesisSpikerBreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SynthesisSpikerBreathGeometry"] = {
        name = "SynthesisSpikerBreathGeometry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSynthesised
    FamilyMonsterTag
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Adds Tagssynthesised_monster